I can't wait to get home and give this a try on my tanks! This ought to up the excitement factor some if it's true that there is a reduction in shields.
I kinda felt CCA was a little weak already, and this will get the heart pounding if shields are reduced.
Will I take more incoming hits, do more healing or both in CCA?
Set it to Elite. Set Shield Power to minimal to reduce Regen Rate. Hit up Nassordin and some Hierarchy. Parked a facing toward a mob and let them shoot.
15:03:12:14:15:16.9::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1240.25,-876.8 15:03:12:14:15:16.9::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,60.954,1743.33 15:03:12:14:15:17.3::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1254.96,-887.199 15:03:12:14:15:17.3::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,61.6769,1764.01 15:03:12:14:15:18.3::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1066.8,-777.674 15:03:12:14:15:18.3::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,54.0629,1546.24 15:03:12:14:15:18.7::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1058.35,-796.332 15:03:12:14:15:18.7::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,55.36,1583.34 15:03:12:14:15:19.3::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1162.74,-874.874 15:03:12:14:15:19.3::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,60.8201,1739.5 15:03:12:14:15:19.5::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1048.71,-815.295 15:03:12:14:15:19.5::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,56.6782,1621.04 15:03:12:14:15:20.0::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1105.18,-966.797 15:03:12:14:15:20.0::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,50.8842,1681.35 15:03:12:14:15:20.5::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1086.42,-924.348 15:03:12:14:15:20.5::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,64.2595,1633.32 15:03:12:14:15:21.1::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1026.41,-873.287 15:03:12:14:15:21.1::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,45.9626,1518.73 15:03:12:14:15:21.6::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1059.04,-1006.9 15:03:12:14:15:21.6::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,69.9985,1602.52 15:03:12:14:15:22.1::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1052.67,-1000.84 15:03:12:14:15:22.1::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,69.5769,1592.87 15:03:12:14:15:22.9::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1052.66,-1000.84 15:03:12:14:15:22.9::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,52.6755,1567.72 15:03:12:14:15:23.1::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1001.95,-952.62 15:03:12:14:15:23.1::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,50.1379,1492.19 15:03:12:14:15:23.5::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1150.47,-1093.82 15:03:12:14:15:23.5::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,83.6344,1752.16
15:03:12:14:15:23.6::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Transphasic Torpedo,Pn.Usr4f31,Kinetic,,10412.9,15487
15:03:12:14:15:23.9::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,1060.43,1578.01
So the shield hits before things just went to hull...
That suggests that it's the 15107 in play rather than the 7539, imho.
edit: So a 259.61 difference over a 7s period with a listed 193.3 shield regen, would leave 66.31 to account for...and I forgot to switch out the MACO shields, so my Shield Power would have varied between 54 and 64...which would have the whole thing fall into a range suggested by...
Resolved an issue where ground shields would look like they were full at 0%.
I wonder how many ppl have seen ships moving around the INSIDE of Earth Spacedock? I have. And so have a lot of other long time veteran players. For ground shields to get mixed up with ship shields, in no far stretch.
The dev's got their wires crossed. Good luck getting this one fixed.
well seems to me space and ground is pretty different since the patch. on ground it's like I'm wearing no armor or a shield. in space nothing is showing up which could be just a visual updating problem.
Resolved an issue where ground shields would look like they were full at 0%.
I wonder how many ppl have seen ships moving around the INSIDE of Earth Spacedock? I have. And so have a lot of other long time veteran players. For ground shields to get mixed up with ship shields, in no far stretch.
The dev's got their wires crossed. Good luck getting this one fixed.
EDIT: The only space missions I ran this evening were Fleet alert in my kumari and Crystal in my Sheshar/Scimitar/ Sarr Theln. The stats are showing as lower but I didn't notice anything out of place in my limited space runs this evening. That's not to say there isn't an issue however, just my feedback.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
I has same issue... however, i am not dying quickly as the number may suggest, so it's just reporting lower numbers but I am not anymore killable than before.
Ran a test run in "Stranded in Space", which I ran once last week. Last week, my shields were rock solid against all opponents, hardly being damaged at all. Today, in the final fight with the carrier, My shields were all in the red by the end of the fight.
Something has definitely changed. Either it's a bug...or it was a stealth nerf which DRASTICALLY changes the nature of the game.
"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
I'm thinking maybe pancakes." ~ John Casey
Ran a test run in "Stranded in Space", which I ran once last week. Last week, my shields were rock solid against all opponents, hardly being damaged at all. Today, in the final fight with the carrier, My shields were all in the red by the end of the fight.
Something has definitely changed. Either it's a bug...or it was a stealth nerf which DRASTICALLY changes the nature of the game.
^^ This. Please, do NOT dismiss this issue as a reporting error!
P.S. Actually, when it's truly broken, and won't get fixed, that will be a deal-breaker for me. Shields are a core element of the game. And I paid way too much in Upgrades/gear to just ignore those buffs being gone.
This is incoming Shield Damage and DPS from ISA. 5 runs from March 5th and one I just did. Shield Damage is going to depend on the length of the run. It's more about the incoming DPS. That being said, maybe it's the Shield Heals folks are noticing as off? Cause I'm not noticing anything/anywhere that's off outside of the display. Let me add those in as the third column. BTW, these are all public queue pugs.
March 5th...#1
Player A) 307k, 446 DPS, 197k Player 552k, 807 DPS, 1187k <--- me
Player C) 169k, 248 DPS, 135k
Player D) 137k, 201 DPS, 233k
Player E) 194k, 286 DPS, 128k
Team) 1359k, 1988 DPS, 1880k
March 5th...#2
Player A) 379k, 518 DPS, 792k Player 410k, 555 DPS, 1505k <--- me
Player C) 326k, 445 DPS, 375k
Player D) 202k, 275 DPS, 45k
Player E) 99k, 134 DPS, 55k
Team) 1416k, 1927 DPS, 2772k
March 5th...#3
Player A) 820k, 829 DPS, 2308k <--- me
Player 506k, 516 DPS, 1482k
Player C) 557k, 567 DPS, 231k
Player D) 154k, 163 DPS, 91k
Player E) 137k, 139 DPS, 78k
Team) 2174k, 2214 DPS, 4190k
March 5th...#4
Player A) 684k, 807 DPS, 1618k <--- me
Player 229k, 273 DPS, 824k
Player C) 141k, 167 DPS, 69k
Player D) 59k, 70 DPS, 9k
Player E) 41k, 49 DPS, 24k
Team) 1154k, 1366 DPS, 2544k
March 5th...#5
Player A) 412k, 876 DPS, 520k Player 204k, 435 DPS, 850k <--- me
Player C) 151k, 323 DPS, 156k
Player D) 25.k, 53 DPS, 28k
Player E) 30k, 66 DPS, 17k
Team) 822k, 1753 DPS, 1571k
March 13th...
Player A) 448k, 553 DPS, 280k Player E) 623k, 770 DPS, 1616k <--- me
Player C) 349k, 431 DPS, 227k
Player D) 72k, 88 DPS, 54k
Player E) 158k, 195 DPS, 77k
Team) 1650k, 2037 DPS, 2254k
Hrmm, yeah, so I just don't know what to say about folks actually experiencing an issue beyond the display bit...
...is there any common build element amongst those folks? Certain abilities? Certain gear choices? Anything that might point to what's going on for them?
Scimitar T5-U with honor guard shields at MK XIV (not UR) with 2 x EPTS and double RSP IIs and in CCA I can't go toe to toe with a single Tholian ship anymore. Before the patch I could deal with them and focus on the CE. Now, I drag a single Tholian ship away from the group (not a recluse either) and spend ten minutes going at it with all my shield abilities on constantly (including ST2, 2 x Tac team, scimitar double shields, miracle worker, etc) and my shields are never not in the red. I dunno what was done, but it's a MASSIVE shield nerf for my scim.
This is quite funny. When my Scim unstealths in CCA I start right out with 0 shields most of the time. And every now and then I get 15-25k hits through active and high shields without dropping them.
Noticed some odd numbers on my shields, as if they couldn't make up their mind....
...otherwise, though, my T5-U Fleet Nebula did it's usual tank/crowd control thing with no noticeable degradation in performance, even in an ISA run...but then again, I'm making around 69k hull and 14,4k shields, and have more than enough regen/repair abilities to worry, unless I get caught in between the 2 groups of probes and/or nanites when they all notice me at once....
Our initial testing indicated this was only a display issue in the UI. We're still looking into the matter, but so far we haven't been able to verify that anything is actually wrong with shield values 'under the hood.' Only the values being displayed to players.
Does anyone have solid evidence that could help prove this is something more than a display issue? Maybe there's a scenario we aren't testing internally that could reveal additional information.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
How should a player provide solid evidence for such an issue?
Seriously, players can not measure anything other than the numbers they see on the screen.
Only a developer could look behind these numbers.
I try not to question the methods and ingenuity of our players any more. There's always somebody out there capable of defeating any task put before them.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
Does anyone have solid evidence that could help prove this is something more than a display issue? Maybe there's a scenario we aren't testing internally that could reveal additional information.
I don't have Elite Fleet Shields to do testing, but a couple (a few, some) of the folks have mentioned those when mentioning their issue. The one guy in the other thread mentioned that the max stacks resulted in no stacks. He didn't say how he was observing that (lol, he downright refused to state how he was observing it or anything), but it's likely a common enough shield out there amongst some of the folks reporting a problem (would be nifty if all the folks experiencing it could chime in with what they had going on: shield, traits, buffs, sort of thing)...but is it possible something happened there, so they're seeing their shields go down faster?
I would have thought this an easy fix, simply undo what they did in the patch, then spend some actual time researching what they need to do to give them the original desired results. One thing's for certain had the error been something that gave out 10x dilithium or XP it would have been solved already with an emergency maintenance.
Cryptic uses the holodeck server as beta tester for game, so I guess the tribble server is for alpha test..... :rolleyes:
The very thought of what might be on redshirt gives me nightmares... :P
I have come to accept that unlike other MMO-developers that TRIBBLE up royally Cryptic just ignore any problem it might cause for players and hope everyone forget it in a week or two.
In any decent MMO most of Cryptics normal patches would cause rollbacks while they tried to figure out what they did wrong, followed by that they asked players to forgive them and tried to make up for the mistake somehow..... But this is Cryptic we are talking about. :rolleyes:
A test server is supposed to be used to properly test patches before patching anything....
I had reported yesterday that I thought it was performance. But since I have done another FFA with no problems, so it may have been a enemy specific problem. Will keep any eye on that as it may offer clues to the culprit(s), if there is one.
On the CCA front, ran various characters through it with no problems.
Our own CSI style mystery, but with no body(s).
Ohhhh.... so exciting!
I would have loved to wear Sherlocks' hat, but Virusdancer is already has it on I think, it's hard to see through all the pipe smoke....
I try not to question the methods and ingenuity of our players any more. There's always somebody out there capable of defeating any task put before them.
ok, i just think that developers have (or should have) better abilities of testing and verifying such issues correctly.
If thats not the case it is probably time to get worried.
I know Borticus said Crystalline Entity mission isn't the best example for the problem, but I will say, for whatever it's worth, that I've been running 16 characters through CE daily since it started on March 5th, and I have not noticed any increase in difficulty due to shields (or any other factor).
:cool:
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Comments
I kinda felt CCA was a little weak already, and this will get the heart pounding if shields are reduced.
Will I take more incoming hits, do more healing or both in CCA?
Resolved an issue where ground shields would look like they were full at 0%.
I wonder how many ppl have seen ships moving around the INSIDE of Earth Spacedock? I have. And so have a lot of other long time veteran players. For ground shields to get mixed up with ship shields, in no far stretch.
The dev's got their wires crossed. Good luck getting this one fixed.
Here's a pic http://imagizer.imageshack.us/a/img823/3700/ppqo.jpg because I know some fuuktard is gonna say 'pics orn dinn happennn'. whatever.
You peeps might not know it but our avatars on the ground just turn into ships in "space".
LOL! I was there that day, only caught the one ship in my screenshot though
http://s1301.photobucket.com/user/groom_of_weird/media/star%20trek%20pics/screenshot_2013-11-18-12-30-11_zps402283a9.jpg.html
Amusing times
EDIT: The only space missions I ran this evening were Fleet alert in my kumari and Crystal in my Sheshar/Scimitar/ Sarr Theln. The stats are showing as lower but I didn't notice anything out of place in my limited space runs this evening. That's not to say there isn't an issue however, just my feedback.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
I has same issue... however, i am not dying quickly as the number may suggest, so it's just reporting lower numbers but I am not anymore killable than before.
Ran a test run in "Stranded in Space", which I ran once last week. Last week, my shields were rock solid against all opponents, hardly being damaged at all. Today, in the final fight with the carrier, My shields were all in the red by the end of the fight.
Something has definitely changed. Either it's a bug...or it was a stealth nerf which DRASTICALLY changes the nature of the game.
"You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
I'm thinking maybe pancakes." ~ John Casey
^^ This. Please, do NOT dismiss this issue as a reporting error!
P.S. Actually, when it's truly broken, and won't get fixed, that will be a deal-breaker for me. Shields are a core element of the game. And I paid way too much in Upgrades/gear to just ignore those buffs being gone.
March 5th...#1
Player A) 307k, 446 DPS, 197k
Player 552k, 807 DPS, 1187k <--- me
Player C) 169k, 248 DPS, 135k
Player D) 137k, 201 DPS, 233k
Player E) 194k, 286 DPS, 128k
Team) 1359k, 1988 DPS, 1880k
March 5th...#2
Player A) 379k, 518 DPS, 792k
Player 410k, 555 DPS, 1505k <--- me
Player C) 326k, 445 DPS, 375k
Player D) 202k, 275 DPS, 45k
Player E) 99k, 134 DPS, 55k
Team) 1416k, 1927 DPS, 2772k
March 5th...#3
Player A) 820k, 829 DPS, 2308k <--- me
Player 506k, 516 DPS, 1482k
Player C) 557k, 567 DPS, 231k
Player D) 154k, 163 DPS, 91k
Player E) 137k, 139 DPS, 78k
Team) 2174k, 2214 DPS, 4190k
March 5th...#4
Player A) 684k, 807 DPS, 1618k <--- me
Player 229k, 273 DPS, 824k
Player C) 141k, 167 DPS, 69k
Player D) 59k, 70 DPS, 9k
Player E) 41k, 49 DPS, 24k
Team) 1154k, 1366 DPS, 2544k
March 5th...#5
Player A) 412k, 876 DPS, 520k
Player 204k, 435 DPS, 850k <--- me
Player C) 151k, 323 DPS, 156k
Player D) 25.k, 53 DPS, 28k
Player E) 30k, 66 DPS, 17k
Team) 822k, 1753 DPS, 1571k
March 13th...
Player A) 448k, 553 DPS, 280k
Player E) 623k, 770 DPS, 1616k <--- me
Player C) 349k, 431 DPS, 227k
Player D) 72k, 88 DPS, 54k
Player E) 158k, 195 DPS, 77k
Team) 1650k, 2037 DPS, 2254k
Hrmm, yeah, so I just don't know what to say about folks actually experiencing an issue beyond the display bit...
...is there any common build element amongst those folks? Certain abilities? Certain gear choices? Anything that might point to what's going on for them?
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
If you get hit by the Voth version of Tyken's Rift, your shields won't feel a thing but your hull will
Same thing if the Voth Citadel teleports you into a Grav Well.
Scimitar T5-U with honor guard shields at MK XIV (not UR) with 2 x EPTS and double RSP IIs and in CCA I can't go toe to toe with a single Tholian ship anymore. Before the patch I could deal with them and focus on the CE. Now, I drag a single Tholian ship away from the group (not a recluse either) and spend ten minutes going at it with all my shield abilities on constantly (including ST2, 2 x Tac team, scimitar double shields, miracle worker, etc) and my shields are never not in the red. I dunno what was done, but it's a MASSIVE shield nerf for my scim.
Free Tibet!
This is quite funny. When my Scim unstealths in CCA I start right out with 0 shields most of the time. And every now and then I get 15-25k hits through active and high shields without dropping them.
...otherwise, though, my T5-U Fleet Nebula did it's usual tank/crowd control thing with no noticeable degradation in performance, even in an ISA run...but then again, I'm making around 69k hull and 14,4k shields, and have more than enough regen/repair abilities to worry, unless I get caught in between the 2 groups of probes and/or nanites when they all notice me at once....
also still broken : elite fleet reinforced warp cores .... when upgrading to epic (w-s .. to .. w->s x2) the second w->s does not do anything
Feel like someone at cryptic is pointing and laughing ...
Really this so much fun .... invest time ... ress... and get thanks like this ... wouppi-freaking-dooo !!!
Does anyone have solid evidence that could help prove this is something more than a display issue? Maybe there's a scenario we aren't testing internally that could reveal additional information.
Cryptic - Lead Systems Designer
"Play smart!"
Seriously, players can not measure anything other than the numbers they see on the screen.
Only a developer could look behind these numbers.
It can be done: http://sto-forum.perfectworld.com/showpost.php?p=22787471&postcount=33
I try not to question the methods and ingenuity of our players any more. There's always somebody out there capable of defeating any task put before them.
Cryptic - Lead Systems Designer
"Play smart!"
I don't have Elite Fleet Shields to do testing, but a couple (a few, some) of the folks have mentioned those when mentioning their issue. The one guy in the other thread mentioned that the max stacks resulted in no stacks. He didn't say how he was observing that (lol, he downright refused to state how he was observing it or anything), but it's likely a common enough shield out there amongst some of the folks reporting a problem (would be nifty if all the folks experiencing it could chime in with what they had going on: shield, traits, buffs, sort of thing)...but is it possible something happened there, so they're seeing their shields go down faster?
Cryptic uses the holodeck server as beta tester for game, so I guess the tribble server is for alpha test..... :rolleyes:
The very thought of what might be on redshirt gives me nightmares... :P
I have come to accept that unlike other MMO-developers that TRIBBLE up royally Cryptic just ignore any problem it might cause for players and hope everyone forget it in a week or two.
In any decent MMO most of Cryptics normal patches would cause rollbacks while they tried to figure out what they did wrong, followed by that they asked players to forgive them and tried to make up for the mistake somehow..... But this is Cryptic we are talking about. :rolleyes:
A test server is supposed to be used to properly test patches before patching anything....
On the CCA front, ran various characters through it with no problems.
Our own CSI style mystery, but with no body(s).
Ohhhh.... so exciting!
I would have loved to wear Sherlocks' hat, but Virusdancer is already has it on I think, it's hard to see through all the pipe smoke....
ok, i just think that developers have (or should have) better abilities of testing and verifying such issues correctly.
If thats not the case it is probably time to get worried.
Already way past that point, way way past
:cool:
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
CM