test content
What is the Arc Client?
Install Arc
Options

3/15 Patch: Shield bonuses broken

hyplhypl Member Posts: 3,719 Arc User
edited March 2015 in PC Gameplay Bug Reports
My ship isn't receiving capacity benefits from any shield capacity consoles. They've dropped from 14.4k to 9.5k, the base value of my equipped shield array.
Post edited by Unknown User on
«13

Comments

  • Options
    gulberatgulberat Member Posts: 5,505 Arc User
    edited March 2015
    hypl wrote: »
    My ship isn't receiving capacity benefits from any shield capacity consoles. They've dropped from 14.4k to 9.5k, the base value of my equipped shield array.

    Are you seeing a performance difference in game?

    I am a sci...this is going to be a huge issue for me if it is more than just a reporting problem.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • Options
    jindarojindaro Member Posts: 25 Arc User
    edited March 2015
    Ship stats are showing around a 3k/shield strength decrease for me. Hope this is simply a display error.
  • Options
    grnlbrtnfrntgrnlbrtnfrnt Member Posts: 0 Arc User
    edited March 2015
    Yes, I can put shield in inventory and then equip and the values are the same
    [SIGPIC]PWE IS NOT A REPUTABLE COMPANY[/SIGPIC]
  • Options
    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    Ground: 7539
    Normal Space: 7539
    ...remove Exciter: 7539
    ...reslot Exciter: 15107 (causes all bonuses to apply)
    ...3 seconds later: 7539 (all bonuses removed again)

    edit: Appears just to be a tooltip issue. It bounces around a lot while involved in combat, and shields do not drop like they had lower capacity.

    edit2: I'll add here what I added to the other thread about the bouncing bit...

    Actually looks like a tooltip issue. Number bounces back and forth between the Ground and Normal Space numbers while in combat (including reflecting the damage they've taken)...but they didn't drop any faster visually as if they had a lower capacity than they normally did.

    For example...

    7539/7539
    7539/7539
    7539/7539
    7539/7539

    Might blink...

    15107/15107
    15107/15107
    15107/15107
    15107/15107

    Then blink...

    15107/15107
    7539/7539
    7539/7539
    7539/7539

    Then blink with some damage...

    14907/15107
    7539/7539
    7539/7539
    7539/7539

    ...to...

    7339/7539 (same -200)
    15107/15107
    15107/15107
    7539/7539

    ...to...

    14907/15107 (same -200)
    7539/7539
    15107/15107
    15107/15107

    And so forth...
  • Options
    mhall85mhall85 Member Posts: 2,852 Arc User1
    edited March 2015
    Having the same issue. My JH Mk XIV shields were around 11,200 before patch... now they are at base value, with consoles and traits slotted.

    I bet this has to do with the "ground shields at 0%" note from the patch. :rolleyes:
    d87926bd02aaa4eb12e2bb0fbc1f7061.jpg
  • Options
    hyplhypl Member Posts: 3,719 Arc User
    edited March 2015
    I flew some patrols, and didn't notice much of a change in performance. So it might be a display error?
  • Options
    gulberatgulberat Member Posts: 5,505 Arc User
    edited March 2015
    hypl wrote: »
    I flew some patrols, and didn't notice much of a change in performance. So it might be a display error?

    Someone suggested trying to verify through Combat Log Reader in the General thread...is that possible?

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • Options
    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    gulberat wrote: »
    Someone suggested trying to verify through Combat Log Reader in the General thread...is that possible?

    If somebody were to grab a friend...drop out a big ol' BO3 or some CRF or SS...where the Shield Hardness of the one guy was known, you could see from the actual combatlog.log file how much shield damage was done before the shields were gone.

    edit: Wasn't thinking, wouldn't even need to know the Shield Hardness or the like.

    It would simply be a case of adding the amounts for Shield Damage from any Shield lines...straightforward.
  • Options
    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited March 2015
    I, too, am interested to hear if this is a performance issue, or display issue.

    I will try and find time to do some investigation myself, but more info from you guys is always helpful to those efforts.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • Options
    mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited March 2015
    I, too, am interested to hear if this is a performance issue, or display issue.

    I will try and find time to do some investigation myself, but more info from you guys is always helpful to those efforts.

    By opening up my stat sheet while in combat, it seems to be a display issue. While I'm actually taking enemy fire, the shields seem to jump to about where they should be, but if there's nothing shooting at me it drops back to the base level for that ship + shield item combo.
  • Options
    philosopherephilosophere Member Posts: 607 Arc User
    edited March 2015
    I, too, am interested to hear if this is a performance issue, or display issue.

    I will try and find time to do some investigation myself, but more info from you guys is always helpful to those efforts.

    Thanks for the prompt reply Bort! :)

    Don't have any hard figures, but just ran a FFA and my shields are melting like butter, where as yesterday on the same character and same setup only the boss did noticeable damage.

    So I'd be leaning towards both performance and display...
    Are we there yet?
  • Options
    wildweasalwildweasal Member Posts: 1,053 Arc User
    edited March 2015
    Ground: 7539
    Normal Space: 7539
    ...remove Exciter: 7539
    ...reslot Exciter: 15107 (causes all bonuses to apply)
    ...3 seconds later: 7539 (all bonuses removed again)

    edit: Appears just to be a tooltip issue. It bounces around a lot while involved in combat, and shields do not drop like they had lower capacity.

    edit2: I'll add here what I added to the other thread about the bouncing bit...

    Actually looks like a tooltip issue. Number bounces back and forth between the Ground and Normal Space numbers while in combat (including reflecting the damage they've taken)...but they didn't drop any faster visually as if they had a lower capacity than they normally did.

    For example...

    7539/7539
    7539/7539
    7539/7539
    7539/7539

    Might blink...

    15107/15107
    15107/15107
    15107/15107
    15107/15107

    Then blink...

    15107/15107
    7539/7539
    7539/7539
    7539/7539

    Then blink with some damage...

    14907/15107
    7539/7539
    7539/7539
    7539/7539

    ...to...

    7339/7539 (same -200)
    15107/15107
    15107/15107
    7539/7539

    ...to...

    14907/15107 (same -200)
    7539/7539
    15107/15107
    15107/15107

    And so forth...

    Thanks for the know how virus I mimicked your processing got the same results so yeah bort it might just be a reporting issue
    3ondby_zpsikszslyx.jpg
  • Options
    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited March 2015
    wildweasal wrote: »
    Thanks for the know how virus I mimicked your processing got the same results so yeah bort it might just be a reporting issue

    Thanks for the investigation, guys!

    Still definitely worth trying to fix, but I'm glad to hear it's likely just a display issue.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • Options
    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2015
    I, too, am interested to hear if this is a performance issue, or display issue.

    I will try and find time to do some investigation myself, but more info from you guys is always helpful to those efforts.


    You're the man with the metrics. :) it's very hard to tell, from my end, how large the shields in reality are.

    Can't say I noticed a huge difference, btw, but that doesn't necessarily mean anything: PvE is about tanking many relatively small hits, not about NPC's alpha-striking your entire shields away.
    3lsZz0w.jpg
  • Options
    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2015
    Thanks for the investigation, guys!

    Still definitely worth trying to fix, but I'm glad to hear it's likely just a display issue.


    Wait, no! Virus' stats blinking does *not at all* mean it's just a reporting error! It could equally well mean some shield cap buffs are continually being removed and applied again. Please, *do* investigate properly!
    3lsZz0w.jpg
  • Options
    borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited March 2015
    We always independently verify player bug reports. But working from a place of more information is always preferable.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • Options
    drennikdrennik Member Posts: 0 Arc User
    edited March 2015
    Thanks for the investigation, guys!

    Still definitely worth trying to fix, but I'm glad to hear it's likely just a display issue.

    Worth trying to fix? Aren't all bugs worth fixing? o.O

    I guess the bugs that aren't worth fixing get re-labeled as features.
  • Options
    mhall85mhall85 Member Posts: 2,852 Arc User1
    edited March 2015
    I just ran ISA... first time with the Jem'Hadar shields, mind you...

    I didn't notice any gross performance issues, given my shields are UR Mk XIV, and I'm running a Field Exciter, the Gel Pack console, and one of the shield-boosting rep traits.
    d87926bd02aaa4eb12e2bb0fbc1f7061.jpg
  • Options
    lan451lan451 Member Posts: 3,386 Arc User
    edited March 2015
    I had some mixed results. First CCE run in my command cruiser felt like it was much squishier than normal, but then the second run in my fleet patrol escort felt about normal. My shield numbers are showing much less than normal though.
    JWZrsUV.jpg
    Mine Trap Supporter
  • Options
    philosopherephilosophere Member Posts: 607 Arc User
    edited March 2015
    drennik wrote: »
    Worth trying to fix? Aren't all bugs worth fixing? o.O

    I guess the bugs that aren't worth fixing get re-labeled as features.

    I think this would fall into the game-breaking category, if it is a performance issue, and be fixed asap.

    If it is just display, while very annoying could probably wait till next Tues.... I mean next Thursdays' patch.

    On a side-note, why aren't patches rolled out on Tuesdays.... seems much more canon to me...
    Are we there yet?
  • Options
    saber68saber68 Member Posts: 28 Arc User
    edited March 2015
    Just done crystaline event. Didn't seem any different in combat and looking at stats while under fire, the shield facings were displaying higher values although they were jumping up and down like crazy. (that could just be the combat effects though, enemy fire plus my shield regen / heals etc)

    Looks to me like it is display issue only.
  • Options
    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    Set it to Elite. Set Shield Power to minimal to reduce Regen Rate. Hit up Nassordin and some Hierarchy. Parked a facing toward a mob and let them shoot.

    15:03:12:14:15:16.9::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1240.25,-876.8
    15:03:12:14:15:16.9::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,60.954,1743.33
    15:03:12:14:15:17.3::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1254.96,-887.199
    15:03:12:14:15:17.3::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,61.6769,1764.01
    15:03:12:14:15:18.3::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1066.8,-777.674
    15:03:12:14:15:18.3::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,54.0629,1546.24
    15:03:12:14:15:18.7::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1058.35,-796.332
    15:03:12:14:15:18.7::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,55.36,1583.34
    15:03:12:14:15:19.3::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1162.74,-874.874
    15:03:12:14:15:19.3::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,60.8201,1739.5
    15:03:12:14:15:19.5::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1048.71,-815.295
    15:03:12:14:15:19.5::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,56.6782,1621.04
    15:03:12:14:15:20.0::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1105.18,-966.797
    15:03:12:14:15:20.0::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,50.8842,1681.35
    15:03:12:14:15:20.5::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1086.42,-924.348
    15:03:12:14:15:20.5::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,64.2595,1633.32
    15:03:12:14:15:21.1::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1026.41,-873.287
    15:03:12:14:15:21.1::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,45.9626,1518.73
    15:03:12:14:15:21.6::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1059.04,-1006.9
    15:03:12:14:15:21.6::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,69.9985,1602.52
    15:03:12:14:15:22.1::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1052.67,-1000.84
    15:03:12:14:15:22.1::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,69.5769,1592.87
    15:03:12:14:15:22.9::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1052.66,-1000.84
    15:03:12:14:15:22.9::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,52.6755,1567.72
    15:03:12:14:15:23.1::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1001.95,-952.62
    15:03:12:14:15:23.1::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,50.1379,1492.19
    15:03:12:14:15:23.5::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Shield,,-1150.47,-1093.82
    15:03:12:14:15:23.5::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,83.6344,1752.16
    15:03:12:14:15:23.6::Hierarchy Cruiser,C[11368 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Transphasic Torpedo,Pn.Usr4f31,Kinetic,,10412.9,15487
    15:03:12:14:15:23.9::Hierarchy Cruiser,C[11369 Space_Hierarchy_Cruiser],,*,Willard the Rat,P[6114054@4209758 Willard the Rat@virusdancer],Polaron Array,Pn.8026wp1,Polaron,,1060.43,1578.01


    So the shield hits before things just went to hull...

    -1240.25
    -1254.96
    -1066.8
    -1058.35
    -1162.74
    -1048.71
    -1105.18
    -1086.42
    -1026.41
    -1059.04
    -1052.67
    -1052.66
    -1001.95
    -1150.47

    ...total to 15366.61 damage.

    That suggests that it's the 15107 in play rather than the 7539, imho.

    edit: So a 259.61 difference over a 7s period with a listed 193.3 shield regen, would leave 66.31 to account for...and I forgot to switch out the MACO shields, so my Shield Power would have varied between 54 and 64...which would have the whole thing fall into a range suggested by...
    http://sto.gamepedia.com/Guide:_Shields#Regeneration

    If 25 < Power Level ≤ 125, then Regeneration = (1 + (Power Level - 50) / 25) x (Base Regeneration at 50).
    If Power Level ≤ 25 , then Regeneration = 0

    So it's a pretty strong suggestion, imho, that it's just a display issue.
  • Options
    chipg7chipg7 Member Posts: 1,577 Arc User
    edited March 2015
    Bio-Neural Gel Pack for me is my no-longer-displayed console.

    Slotted, I'm at 10,968. Unequip it, same value. Equip it, temporary boost to 14,223, then drops again.

    Also, tried:

    - re-equipping my shields, no effect
    - playing with the shield power slider, no effect
    - unslotting my only shield trait (Auxiliary Power Configuration - Defense), no effect
  • Options
    sf911sf911 Member Posts: 284 Arc User
    edited March 2015
    So is this just a display error?
    My shields went from 15K to 8.5K....ouch :(
  • Options
    roadghostroadghost Member Posts: 394 Arc User
    edited March 2015
    I'd say display error. Just did CCN, ran it the same as I have every day. Go sit under the big icicle and pound away. The second death spam did the same take down one shield do 40% hull damage that it does every time.
  • Options
    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited March 2015
    My vote is on display error only.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • Options
    amezukiamezuki Member Posts: 364 Arc User
    edited March 2015
    drennik wrote: »
    Worth trying to fix? Aren't all bugs worth fixing? o.O
    Nope. You will NEVER fix all the bugs. Not ever. It is literally impossible to eliminate all bugs from a program, and it is a pointless waste of time to try. Any developer will tell you that they have to pick and choose, and which get prioritized comes down to a cost-benefit analysis based on bug severity, available development time, resources and budget.

    If you have, say, half an hour of unallocated time in your day, and you could spend that time investigating either a crash or a display issue, most of the time the correct choice will be to work on the more serious bug. Sometimes a bug is considered more serious not because it is more impactful, but because it is more noticeable to the user.

    Determining sev/pri is more complicated than that, but that is essentially what's going on: the devs have to pick and choose what they're working on, and it is absolutely inevitable that this means some bugs get punted to a later release or even written off--even if it isn't obvious to us what the reasoning was for why one thing was considered a higher priority to fix than another.

    (No, I do not work for Cryptic/PWE and have no direct knowledge of how they do things. I'm speaking generally from 20 years of related industry experience that allow me to have a bit more patience with this sort of thing.)
    Fleet Admiral L'Yern - Screenshot and doffing addict
    Eclipse Class Intel Cruiser U.S.S. Dioscuria NX-91121-A - Interactive Crew Roster
  • Options
    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited March 2015
    I, too, am interested to hear if this is a performance issue, or display issue.

    I will try and find time to do some investigation myself, but more info from you guys is always helpful to those efforts.
    I didn't notice a difference in my ability to shield tank during my CC runs today, so I think it's a display issue.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • Options
    ksobananaksobanana Member Posts: 19 Arc User
    edited March 2015
    Set it to Elite. Set Shield Power to minimal to reduce Regen Rate. (...)

    So the shield hits before things just went to hull...

    -1240.25
    -1254.96
    -1066.8
    -1058.35
    -1162.74
    -1048.71
    -1105.18
    -1086.42
    -1026.41
    -1059.04
    -1052.67
    -1052.66
    -1001.95
    -1150.47

    ...total to 15366.61 damage.

    That suggests that it's the 15107 in play rather than the 7539, imho.

    edit: So a 259.61 difference over a 7s period with a listed 193.3 shield regen, would leave 66.31 to account for...and I forgot to switch out the MACO shields, so my Shield Power would have varied between 54 and 64...which would have the whole thing fall into a range suggested by...



    So it's a pretty strong suggestion, imho, that it's just a display issue.

    Sorry to break it to you, but let me correct your statement... Shield Power stopped affecting Shield Regen rate when Solanae Dyson Sphere got implemented...

    During your test, you didn't notice that when you drop shield power, your shields take more damage? Because what I saw there wasn't reduced regen, it was reduced hardness... If it was affecting Shield Regen, the damage you would take on shields would be -exactly- the same, whether your shield power was maxed out or reduced to minimum.

    x

    Now, to the purpose of my posting:

    ... I have noticed the so called "tooltip problem"... The reason why most players don't notice any difference, so to speak, is because when they get hit on a shield facing, that shield facing will receive the damage and calculate the numbers "properly", while the others will remain at the basic size. HOWEVER, when the shield is fully healed, whether in combat or not, it will revert back to its basic shield amount... Only to increase again when it takes the next hit... Now, I have also noticed a break in performance on all shields... My ship was built and made to solo bosses on Elite, never die once, while being hammered by 8 or 9 ships at the same time. After the most recent patch, my shields can't handle beyond Normal. The reason for this is simple... Shield transfer rate is fully ignoring EPS Transfer Rate.

    ... No, its not the Captain EPS skill. Its EPS bonuses gained from consoles... Just like Shields aren't considering the Starship Shield Systems skill, nor bonus shield amount provided by consoles... As far as I know, the Captain EPS Skill isn't even working as intended but I'm not even going to go there... I'm going to focus on shields alone.

    ... This is more than just a display issue. There's a noticeable shield resilience bug because of this and, considering I've had my share of continuous Beta Testing on other games that are more recent that STO, I also know how to verify a bug as much as possible...

    ... I'm going to test an Elite Fleet Resilient Shield Array and verify if its ignoring the Hardness bonus.

    Edit.:

    I've found more issues during these testings. Shields are ignoring full stacks of Adaptive Shielding (Example, Elite Fleet Shields) and from Nanoprobe Field Generator. If the stacks don't max out, the bonus hardness is applied as intended but it becomes fully ignored as soon as it reaches the max number of stacks. It is also ignoring the bonus Damage Resistance provided by the Shield Frequency Modulator (For those that don't know because reasons, Its a Cruiser skill that provides both small and important bonus to the ship's shields.) while it applies the bonus regen rate from it.

    [To be tested] I wouldn't be surprised if the damage resistance provided by the shields themselves were also being ignored...

    Shield bugs I've detected during my tests:
    - Display Issue
    - EPS Transfer Rate being fully ignored
    - Bonus Hardness being fully ignored after reaching maximum number of stacks
    - Bonus damage resistance from 'Shield Frequency Modulator' being fully ignored.
  • Options
    wen1503wen1503 Member Posts: 156 Arc User
    edited March 2015
    Doing a statistical analysis of virusdancers data indicates ksobanana is on to something. Warrants looking into Bort....imo
Sign In or Register to comment.