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Implications of the new Antiproton Projectile (Crystaline Event)

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    medalionemissarymedalionemissary Member Posts: 612 Arc User
    edited March 2015
    When someone was going on and on about how Antiproton was making a comeback

    I nearly laughed

    But this just shut me up... an antiproton torpedo... damn son
    Deep Space Nine in HD, make it so!
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    kamipoikamipoi Member Posts: 365 Arc User
    edited March 2015
    i cant wait to Feed Back Pulse this torp at someone ;-P
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    lianthelialianthelia Member Posts: 7,827 Arc User
    edited March 2015
    potasssium wrote: »
    Ok, I am fine with this, but for the love of any sense of logic, have all Plasma Torpedoes have their damage boasted by Plasma Energy Consoles, or at the very least their burn.

    That you bring it up...that's kinda funny...since they nerfed that because it was to strong.

    Guess a meh dot getting boosted by a energy type is to strong...but a whole torpedo being boosted by it isn't.
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    millimidgetmillimidget Member Posts: 0 Arc User
    edited March 2015
    angrytarg wrote: »
    We now have a torpedo that doesn't rely on torpedo boosting consoles
    I wonder how other modifiers affect it. Such as the projectile weapon skills versus the energy weapon skills, or any of the +torpedo or +projectile damage buffs out there.
    lianthelia wrote: »
    since they nerfed that because it was to strong.
    My understanding is that the embassy consoles were all kinds of borked. From not applying the dot to plasma weapons, to opening up odd scaling patterns due to the +all plasma damage mod.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
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    mimey2mimey2 Member Posts: 0 Arc User
    edited March 2015
    I remember way back, way way back, when you had to spec into your weapon types. And at the very end of the spec tree was antiproton damage. Good times.

    Hmm, I do honestly wonder how this will affect pure torp builds. The very thing that torps lack is shield-killing capability, and this provides exactly that.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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    xenificationxenification Member Posts: 615 Arc User
    edited March 2015
    chalpen wrote: »
    Let's say we all get this, how is the game unbalanced? Whom are you fighting?

    I think this is another case of PvPers getting butthurt again... or at least thats the vibe and feels im getting from this totally redundant thread. I say its redundant because its STO and Cryptic are our devs.
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    ladymyajhaladymyajha Member Posts: 1,427 Arc User
    edited March 2015
    mimey2 wrote: »
    Hmm, I do honestly wonder how this will affect pure torp builds. The very thing that torps lack is shield-killing capability, and this provides exactly that.

    It'll effect them until season 10. Just before season 10, they'll nerf it so that no one uses it anymore, so that whatever OP items they bring in for season 10 will be the newest shiney.

    Other then that, I don't think it'll effect most pure torp builds at all. They only thing that makes this torp OP is the fact that it synergizes with AP energy weapons, meaning you don't have to mix and match consoles, you can use just one type. On a pure torp build, you're probably already using just torp consoles and since this thing isn't based on trop consoles at all, it'll be kind of silly to trade in a torp that you can't buff.
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    ladymyajhaladymyajha Member Posts: 1,427 Arc User
    edited March 2015
    I think this is another case of PvPers getting butthurt again... or at least thats the vibe and feels im getting from this totally redundant thread. I say its redundant because its STO and Cryptic are our devs.

    Actually I'd be worried too as a PvEer. The whole reason we got the HP boost we got in DR was because of the unmitigated power creep that had been occuring in STO for years. Players are still feeling that impact with 15 minutes missions of nothing more then pew pew pew and nothing to show for it at the end.

    This is another unmitigated power creep, where now you can have your energy weapon and torpedo too without needing to worry about balancing out your tactical consoles. So unless Cryptic is going to do this with every single torpedo out there, it'll mean if you use AP, you can use a torpedo too without needing to balance out tactical consoles. If you don't you'll have to either forgo torpedoes all together (the general current strategy) or balance out your tactical consoles. Either way you'll potentially be weaker then the AP person.

    Then they'll descide to balance the game around AP users, and those of us PvEers who haven't toed that line will be left behind.. .again.
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    thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited March 2015
    I think this is another case of PvPers getting butthurt again... or at least thats the vibe and feels im getting from this totally redundant thread. I say its redundant because its STO and Cryptic are our devs.

    I don't PvP at all and I think this is a very bad direction to be headed.
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    davideightdavideight Member Posts: 458 Arc User
    edited March 2015
    potasssium wrote: »
    Ok, I am fine with this, but for the love of any sense of logic, have all Plasma Torpedoes have their damage boasted by Plasma Energy Consoles, or at the very least their burn.




    lol we had that already, and it was called "plasma double dipping exploit"


    thats why i really was shocked to read that this torpedo is basically an AP double dip intentional exploit ...


    and like someone said:


    basically every torpedo should be kind of dual type. kin impact dmg and another portion thats basically energy type, cause its not rockets, its torepdos that carry a load to explode, and its most likely energy.


    photons use m/am , quantums use ? whatever, plasma use instable plasma that incites on impact, etc pp

    basically all torpedos are halfbreeds.

    and like it was said: the basic idea was energy vs shield and kin vs hull, and they NEVER implemented it correct in the first place, because energyweapons are euqally effective against shields AND hull, so everything was a mess from the start.


    and this led us here:


    via 10traits to making torpedos halfway valuable option, having drains, regstoppers just to get that torpedos viable, and now that we have 20 traits just for that, they finally introduce an energy dmg type torp so that all has been in vain.


    i really dont get it.



    but im eager to see those 5x AP vul locator HY3/spread3 alphas out of cloak that basically ONEHIT everything even if your complete facing would be transferred, youd still get nuked torpedos in action.


    i mean, that is basically the substrate of imbalance.

    only benefits, no tradeoffs.


    i mean, let it not profit from omegashearing or let it have a drain on weapon energy, sth as tradeof for having 5consoles buffing both types to max ...
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    siriusmusictownsiriusmusictown Member Posts: 108 Arc User
    edited March 2015
    I haven't spent an actual dime on the game since Feb 2013. I couldn't even guess off-hand how much "Zen-product" I've acquired since then...I did it once, but it would be woefully out of date - woefully out of date even since the launch of DR. Hell, I just picked up the 3pack of Fed Command ships last week. Didn't cost me a penny. Couple of weeks before that, I bought a crapload of keys via Zen to get 200 Lobi to get the Ferengi Rapid Fire Missile. Didn't cost me a penny. Not long ago I crafted a bunch of [Acc]x2[Over] Polarons that I took from Mk II to Mk XIV for some testing, thinking I might actually like them - ate up some Dil...but I didn't, and I deleted them. Didn't cost me a penny. Hell, I wanted some Fleet Credits earlier...I dumped like 50k Dil in to get it since it was open. Hell, sometimes I even burn Fleet Credits for Provisions to finish off projects I see sitting there.

    I'm not impatient. I earn rewards as I play. I use that to get things I want eventually.

    I don't apologize for Cryptic doing any sort of money grab, cause they're not grabbing any of my money. And as long as there are a bunch of impatient folks that need to have everything now and think they need to buy everything that Cryptic drops out...well, those folks are the folks that let me play the way I do. If everybody played like I do, then nobody could play like I do. So I'm thankful for those folks...but their personal issues are basically their personal issues. I feel bad hoping they never address those personal issues, it's very selfish of me...but hey, it lets me play this game the way I do. So even though I think they need to get their heads checked, I hope they never do...

    I want to personally thank Virus Dancer for logical, intelligent and interesting contributions to this thread. I have been positively encouraged by the rational discussions in this thread and educated on several interesting build possibilities.

    While I am not currently interested in much for sale in the Zen store, I often buy Zen, or ships and keys to encourage Cryptic to continue to operate the servers that run the game I enjoy. I encourage others to do so too. Perhaps eventually, the content I long for, with classic TOS plots will come up again... less pew-pew-pew and more other types of content. That's a personal opinion, and I encourage others to express their own.
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    proteus22proteus22 Member Posts: 0 Arc User
    edited March 2015
    i believe this torp which i will gladly try to get was designed for all the people who lost bout on the nerfing last week of the embassy consoles. alot of people spent alot of money to get all those high dollar antiproton {CrtD]\x3 pen and [CrtD]x4 weapons and the fleet locators and the embassy science plasma consoles. so i imagine this is cryptics way of saying we had to take your junk and make it half as powerful but here is something new instead but the only way you can get it iss by laying the game.
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    platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited March 2015
    proteus22 wrote: »
    is by laying the game.

    I wouldn't want to do that with this game, not even with a stolen doodle.

    Heaven knows what diseases it has.
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    baconmaesterbaconmaester Member Posts: 110 Arc User
    edited March 2015
    ladymyajha wrote: »
    Actually I'd be worried too as a PvEer. The whole reason we got the HP boost we got in DR was because of the unmitigated power creep that had been occuring in STO for years. Players are still feeling that impact with 15 minutes missions of nothing more then pew pew pew and nothing to show for it at the end.

    This is another unmitigated power creep, where now you can have your energy weapon and torpedo too without needing to worry about balancing out your tactical consoles. So unless Cryptic is going to do this with every single torpedo out there, it'll mean if you use AP, you can use a torpedo too without needing to balance out tactical consoles. If you don't you'll have to either forgo torpedoes all together (the general current strategy) or balance out your tactical consoles. Either way you'll potentially be weaker then the AP person.

    Then they'll descide to balance the game around AP users, and those of us PvEers who haven't toed that line will be left behind.. .again.

    According to what information? All you have is heresay and vague bits of information regarding what effects these AP Torps.
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    mimey2mimey2 Member Posts: 0 Arc User
    edited March 2015
    ladymyajha wrote: »
    It'll effect them until season 10. Just before season 10, they'll nerf it so that no one uses it anymore, so that whatever OP items they bring in for season 10 will be the newest shiney.

    Other then that, I don't think it'll effect most pure torp builds at all. They only thing that makes this torp OP is the fact that it synergizes with AP energy weapons, meaning you don't have to mix and match consoles, you can use just one type. On a pure torp build, you're probably already using just torp consoles and since this thing isn't based on trop consoles at all, it'll be kind of silly to trade in a torp that you can't buff.

    Maybe so. It all really depends on the base stats and how it works out with other stuff.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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    potasssiumpotasssium Member Posts: 1,226 Arc User
    edited March 2015
    davideight wrote: »
    lol we had that already, and it was called "plasma double dipping exploit" ...

    That was my point, and now embassy consoles as I understand it will be reworked to boast all energy types, including this Energy AP Torpedo......

    Right back to square one.

    I think the nerfs department and the development departement at STO are silo'd off and not allowed to speak to each other.

    Meanwhile the game balance testers, have also been silo'd off, and they report to nobody.

    OMG, I just realized, Dogbert and Catbert run PWE......

    Meanwhile Dilbert is trying to keep the servers running while putting flames out on the forums.
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    T6 updates for the Kamarag & Vor'Cha
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    kayajaykayajay Member Posts: 1,990 Arc User
    edited March 2015
    When Chroniton is affected by Antiproton Mag Regulators...why do we need this exactly?
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    kayajaykayajay Member Posts: 1,990 Arc User
    edited March 2015
    Is it going to be like the Shotgun though? You discard it and can regain it with random stats?
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    thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited March 2015
    kayajay wrote: »
    When Chroniton is affected by Antiproton Mag Regulators...why do we need this exactly?

    Well that makes it all better, wait what?

    Antiproton, the Kirk of energy types.
    This is my Risian Corvette. There are many like it, but this one is mine.
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    rodentmasterrodentmaster Member Posts: 1 Arc User
    edited March 2015
    kayajay wrote: »
    Is it going to be like the Shotgun though? You discard it and can regain it with random stats?

    Shotgun mods are fixed, and retro-actively applied to any that were randomly assigned other mods via the method you describe.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    Well that makes it all better, wait what?

    Antiproton, the Kirk of energy types.

    Nah, I'd say AP's more like Sisko.

    I'd see Kirk more as Disruptor.
    Picard would be Plasma.
    Janeway would be Polaron.
    Archer would be Tetryon.

    If Riker had ever gotten a show, he would have been Phaser: 2.5% chance to disable the audience's interest in tuning in again next week.
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    thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited March 2015
    Nah, I'd say AP's more like Sisko.

    AP seems to be willing to mate with anything if it's "boosting" chronitons.

    What about Bearded Phasers?
    This is my Risian Corvette. There are many like it, but this one is mine.
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    phantrosityphantrosity Member Posts: 239 Arc User
    edited March 2015
    Don't worry, the torp looks super lame.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    AP seems to be willing to mate with anything if it's "boosting" chronitons.

    Hrmm, bought a Chron and bought a Mag...there was no change.

    I seem to recall it being a thing years back (well, mentioned - don't recall it actually working that way), but I could have sworn they fixed it (if it was)...and it doesn't appear to be doing it right now.

    Think folks got confused back with the Chron DBB that does AP damage with the Chron proc...or maybe it was goofed. Can't recall off-hand.
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    vetteguy904vetteguy904 Member Posts: 3,857 Arc User
    edited March 2015
    chalpen wrote: »
    Let's say we all get this, how is the game unbalanced? Whom are you fighting?

    not everyone uses AP. some, indeed i would say a very large part of the player base tend to run faction energy types.
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    phantrosityphantrosity Member Posts: 239 Arc User
    edited March 2015
    Don't worry, the torp looks super lame.

    And to clarify by 'super lame', I mean it's like throwing a red skittle at the enemy.
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    tancrediivtancrediiv Member Posts: 728 Arc User
    edited March 2015
    Solve the argument in a way that makes torps more canon. Torps damage should pass through shields and be reduced by armor. It might bring armor consoles back to the game again. Most no longer run armor, instead running every console there is to buff damage or special consoles.

    Shields should be for reducing energy weapons damage.

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
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    ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited March 2015
    Eh OP not to worry it will get nerfed just like Neu did so don't sweat it to much.
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    icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited March 2015
    well i still use my Borg proc AP cannons allot even with the proc messed up ( it applies radiation damage to all enemies now - not only borg) so with fleet plasma burn consoles and exotic damage boosts my ap cannons have the normal ap proc plus radation and plasma burn combined with the harp Torp that many laugh at but also get the exotic damage boost it allowes for a entity 1st place every time its used .

    this new ap torp is not the only one to gain advantages from something other than torp consoles and it sure is not the only torp that is boosted by the same thing as other energy weapons .

    yeah ap has allot right now. but im sure its that way to boost sales for the time being then something else will be percieved as op to draw in more money for them. just as cannons used to be the goto weapon of choice and now its FAW beam boats. times change and the new op of the week may not be that way for long.
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