You can read it in the GNN, the event will award a projectile weapon that deals energy damage and is boosted by energy damage consoles rather than projectile consoles.
Aside from the fact that Antiproton - ONCE AGAIN - gets the cake I'm wondering what this weapon type means for the overall game. We now have a torpedo that doesn't rely on torpedo boosting consoles and probably deals more damage to shields. While I do like the idea in theory (shield damaging torpedoes), I'm wondering if that means that "classic" torpedoes are further moved into obscurity since now a classic all energy AP built with the two omni arrays and yadda yadda can slot a torpedo without any trade-offs.
I am no expert in game mechanics but I am curious as to what you think and maybe someone can either reifnorce my "worries" (lol) or deconstruct them
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Comments
It seems at least potentially very problematic.
And since it deals Energy damage, it's going to be boosted by Emergency Power to Weapons, since EPtW gives +Energy damage.
Purely energy based torped which works with torp skills? :eek:
Did someone order a an overpoverd shiny with a twenty-something grindwall as appertizer? No one? Too bad the game's getting it anyway.
To boldly kill balance where it was already on life support before!
There's your implications.
It is boosted by energy weapons consoles, but also by projectile weapons training, which is good for kinetic damage. So what is it? It might be interesting for AP users, but min/max 'rs may leave it alone. Not spec'ed for kinetic damage, firing arc, things like that.
Blizzard, eh Cryptic, what is in your head?
Max of one per character.
Read that again: max of one per character.
One torpedo and balance is gone forever? Yeah...no.
It looks to me like this actually could bring a tiny bit of balance back because torpedoes (of any sort) have needed some love recently. Neutronics were just a small step in that direction.
Not sure quite how OP that could be if fully buffed and launched as a TS3 as that's effectively an AOE beam overload that has 100% chance to hit the targets.
My biggest problem is that yet again it's antiproton that gets more goodies, forcing people down the same road again. Seriously...every enemy that comes out now seems to use AP beams and every console or set seems to buff it or resist in someway.
How about some more variety in the game!
There are no Refracting Phasers.
There are no Bio-Molecular Polaron.
There are no Fluidic Disruptors.
There are no Phased Antiprotons.
There are no Polarized Plasma.
There are no Corrosive Tetryon.
There are no Gravimetric Chronitons.
There are no Neutronic Transphasics.
There are no Hyper Tricobalts.
There are no Rapid Reload Quantums.
There are no Thoron Infused Photons.
There are no Disrupting Plasmas.
The 2pc Romulan Singularity Harness doesn't boost Antiproton damage.
The 2pc Silent Enemy doesn't boost Phaser damage.
The 2pc Fluidic Assault doesn't boost Polaron damage.
The 2pc Jem'Hadar doesn't boost Disruptor damage.
Etc, etc, etc...
...not everything is going to be for everybody.
...and folks come off pretty damn whiny complaining about that.
It's as bad as "X sucks!" Cause, even if it's awesome for somebody else...they don't fly something where it's an improvement, so it sucks and was a waste of developer resources.
We all know it will be nerfed into oblivion around 2 weeks after the event, anyways.....
So you forget the delta expansion which most enemies came out firing polaron and phaser. Thus far the only enimies I can think of that use AP are voth and Undine, and those arn't even standard ap. Resistant to AP? sure, wa know what helps with that...a neutronium console. I cant for the life of me remember the name of the Polaron/AP resist console.
As for torpedo's I don't see where their not viable in the first place. Me and several of my fleetmates use torps in our builds and sustain very high dps as well as some large hit numbers when we fire those torps. They are not dps they are bonus damage, you have to fire them when its approprite to do so, and the new command officer tree makes that both easier and harder hitting then before. This torpedo at first glance offers a torp alternitive straight ap beam builds, but it is conditional to firing and skills of course. 95% of skill builds I see for these dont include any points to torps.
To my understanding this will gain bonus from both energy weapons and torp skills. Can you say win for someone who has both and uses torps and an ap build??
Oh ballence went out the window a long time ago in PvP, when people were able to make up Vape builds. So dont try to say a single energy torpedo throws the game outta whack, especially when you have the heavy hitters with grav-torps and bio-torps and neutronic torps.
The torpedos in star trek do not deal kinetic damage.. they CARRY WARHEADS!
USUALLY Am/M warheads. Those produce massive ENERGY RELEASES THAT TEAR **** UP!
Its high time cryptic reworks its torpedo system from the ground up because it is TRIBBLE. It makes no canonical sense and the gamepaly reason they gave, a hundred years ago, NEVER actually made sense.
They said they wanted to have energy weapons to batter down shields and torpedoes top wreck hulls.
They never even properly implemented that, since heavy cannons always were more than capable to wreck hulls.
Combined with the massive fckup that is shields having high inhate resist versus torpedoes and the fact that a slight sliver of shield bar basically devalues the best High yield volley it conspired to make torpedoes a questionable tool from day one.
And there was no point to it!
It is high time all torpedoes get a overhaul in the basic mechanic of how they work.
Honestly, i think its time to break down the artificial barrier between torpedoes and energy weapons.
Remove the artificial damage resistance and diversify the damages dealt by torpedoes.
An Am/M warhead will produce radiation, heat, rest antimatter will react with hull materials, flash vaporized materails will deal more damage to the surrounding hull, shrapnel from those vaporizations will deal a bit of kinetic damage...
Players should have the option to employ heavy torpedo builds if they so chose and not be punished by artificial limiters.
http://www.amazon.com/gp/product/0471134473
If they did everything at once, there would be nothing to do. By going through cycles and dropping different things out for different folks, it shows that even if something wasn't dropped out for somebody with this particular go around that in time there likely will be.
Not everything that's dropped out is better for everybody. Just because Cryptic drops something out doesn't mean one has to jump all over it.
Yes, Crpytic are evil TRIBBLE like that. They constantly release stuff for the game so you keep spending money on it.
If only they would stop that, then you could finally stop playing the game and stop paying for it.
Can we please get back to the real topic here, instead of generic "they're after our money" concerns?
/10char
It's turning 1984.
AP is doing it. Plasma should be able to as well.
It's just that now, if you wanted your torpedoes to be boosted by all your tac consoles you ran a torpedo boat.
Now AP can do it and have full powered beams for BO or cannons for CRF?
So it should only be a Pay-2-Play/Pay-2-Win game without any Play-2-Play/Play-2-Win option?
Cause if everything was just Zen based, then everything would be money based. Without there being some need for Dilithium, then those Zen/Dilithium transactions could not take place.
So the folks that hang around mainly doing Dil->Zen that might buy some Zen from time to time, wouldn't likely be around, eh? Everything that could be gotten via Dil from farming would in turn require Zen from spending, eh?
Game would end up very expensive pretty fast...yeah? With everything else wrong there...and yeah...
Maybe it's not that folks are apologizing for what Cryptic's doing there...they're thanking them - cause what most folks tend to suggest would have killed the game off long ago.
I'm not impatient. I earn rewards as I play. I use that to get things I want eventually.
I don't apologize for Cryptic doing any sort of money grab, cause they're not grabbing any of my money. And as long as there are a bunch of impatient folks that need to have everything now and think they need to buy everything that Cryptic drops out...well, those folks are the folks that let me play the way I do. If everybody played like I do, then nobody could play like I do. So I'm thankful for those folks...but their personal issues are basically their personal issues. I feel bad hoping they never address those personal issues, it's very selfish of me...but hey, it lets me play this game the way I do. So even though I think they need to get their heads checked, I hope they never do...
Either way i wont get it, i dont use AP on my ships (except one) and that's a armatidge and i will stick with photon.
"It appears we have lost our sex appeal, captain."- Tuvok
So this is irrelevant. No game balance exists becUse their is no reason for it. Gotcha.
I was wondering what game balance means.
Will I blow up ships in argali faster than my fleetmates in another instance ?