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Tribble Maintenance and Release Notes - February 27, 2015

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
Tribble is being brought down for maintenance to update it to build ST.50.20150214a.4.

New Feature:

Sector Space Revamp:
  • Sector Space has been revamped into three Sector maps:
    • Alpha Quadrant
    • Beta Quadrant
    • Delta Quadrant
  • The Alpha and Beta Quadrants are separated by the Traffic Controller contact in the same fashion the previous Sector map transfers functioned.
  • The Delta Quadrant can be accessed in the same way through the Gateway in the Jouret System.
  • This revamp also includes additions to:
    • A different feel of flight through Sector Space.
    • An update to make the Astrometics option more useful for players by creating a grid which helps let the player know where they are.
      • This option can be shut off with the already existing Enable/Disable Astrometrics button.
    • Some system art updates throughout the environment.
  • Sector Space specific Duty Officer Missions will still be available.
    • The transwarps to these locations will still bring the player to the correct spots to start these Duty Officer missions.
  • Foundry missions will have minimal impact.
    • If a door in a Foundry mission is connected to an old Sector door, it will be re-directed to the new Sector Space map.
  • This is still a work in progress.
  • For more details, please visit the Sector Space Revamp blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9078783-sector-space-revamp

Known Issues:
  • Sector Space Revamp is not in a final state.
    • Some ships when placed into the new Sector Space maps will have the camera placed above or inside their ship.
    • Numerous transwarps from missions do not place the player in the correct location.
  • Some players with Windows XP OS will experience a graphics related crash.
  • Some items are missing for missions and in player inventory.
    • These items will be returned once the issue is resolved.
  • Foundry is not available at this time.
Post edited by coldsnapped on
«13

Comments

  • icegavelicegavel Member Posts: 991 Arc User
    edited February 2015
    Well, I know what I'm doing tonight. "Bridge to engineering, spin up the Slipstream. We're gonna need it."
  • mhall85mhall85 Member Posts: 2,852 Arc User1
    edited February 2015
    Known Issues:
    • Some players with Windows XP OS will experience a graphics related crash.

    Please.... PLEASE, PLEASE, PLEASE.... check this out on the Mac version as well!!!!
    d87926bd02aaa4eb12e2bb0fbc1f7061.jpg
  • generalmocogeneralmoco Member Posts: 1,634
    edited February 2015
    YUZ!!!!

    THE WALLS have finally come down..

    Will be checking this out later tonight!!!!


    Kudoz to the dev team!!!
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited February 2015
    I am overjoyed that this is going down so soon. This one little tidbit from Salami as had me drooling in anticipation. I'm itching to get in just to see it. It will be an honor and a privilege to test this out. How big is this sucker anyway?
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • icegavelicegavel Member Posts: 991 Arc User
    edited February 2015
    captaind3 wrote: »
    I am overjoyed that this is going down so soon. This one little tidbit from Salami as had me drooling in anticipation. I'm itching to get in just to see it. It will be an honor and a privilege to test this out. How big is this sucker anyway?

    Nearly three gigs with ODP turned on.
  • icegavelicegavel Member Posts: 991 Arc User
    edited February 2015
    mhall85 wrote: »
    Please.... PLEASE, PLEASE, PLEASE.... check this out on the Mac version as well!!!!

    I run Win 7 64-bit and loading Tribble crashed my graphics driver. And itself.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited February 2015
    I know this was a question in the other thread, but I think that having the Sol System in both the Alpha and Beta Quadrants would be acceptable. And an exit prompt to either or like in the Battle Group Omega fleet massing would work nicely.

    icegavel wrote: »

    I'm cool with that.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • edited February 2015
    This content has been removed.
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited February 2015
    So far, I am loving the revamp. It is fun just flying around the maps.
    Star Trek Online LTS player.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited February 2015
    icegavel wrote: »

    Without On Demand, it's 6.622 GB.

    But I expect there's a LOT of overwriting.

    EDIT: Update. Alright full patched. It only took up an additional 300 MBs, so overall an excellent patch.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • risian4risian4 Member Posts: 3,711 Arc User
    edited February 2015
    So far it looks nice, especially the rescaling thing.

    I'm wondering what will happen to the Borg sector alerts though? There's a lot of accolades related to those missions and even a title ('This far, no further' if I'm not mistaken?).

    I hope these will all still be available.
  • picard99picard99 Member Posts: 82 Arc User
    edited February 2015
    Only 6.6 Gigawatz,,, nice :)
  • reximuzreximuz Member Posts: 1,172 Arc User
    edited February 2015
    risian4 wrote: »
    So far it looks nice, especially the rescaling thing.

    I'm wondering what will happen to the Borg sector alerts though? There's a lot of accolades related to those missions and even a title ('This far, no further' if I'm not mistaken?).

    I hope these will all still be available.

    They will be, DSEs are getting revamped, but will still be there as well.
  • hyplhypl Member Posts: 3,719 Arc User
    edited February 2015
    Okay that FOV shift in sector space is probably going to make people...queasy. Especially when going in and out between sector space and normal space. @_#

    Other than that, it's looking pretty good so far.
  • salacnar070890salacnar070890 Member Posts: 425 Bug Hunter
    edited February 2015
    hypl wrote: »
    Okay that FOV shift in sector space is probably going to make people...queasy. Especially when going in and out between sector space and normal space. @_#

    Other than that, it's looking pretty good so far.

    you can manualy reset it with /gfxsetdefaultfov 55 or 0 (55 is the standard they use)
    Salacnar
    =/\=Priority One Armada=/\=
    32 | Introvert | ADD (W/O Hyperactivity) | He/Him | Hetro-Demisexual | 6’9” ft-in tall | Avatar by: foodcu_be | Gunpla | STO | Yu-Gi-Oh!
  • hyplhypl Member Posts: 3,719 Arc User
    edited February 2015
    you can manualy reset it with /gfxsetdefaultfov 55 or 0 (55 is the standard they use)

    Yep. Good thing is, it still looks great with the default fov. :)
  • mrlizardomrlizardo Member Posts: 155 Arc User
    edited February 2015
    Looks like Borg and Tholian alerts pop up and you can transport to them, or not. Your choice. they tell you what area they're in and such.

    However, I noticed this affects doff science and exploration missions. Do we have to manually scan for R&D compnents now?
    sarkasmo_by_spacepope13-d9rcbjs.jpg

    "You seem to have gotten some of your blood in my raktajino. This is unfortunate."
  • salacnar070890salacnar070890 Member Posts: 425 Bug Hunter
    edited February 2015
    mrlizardo wrote: »
    Looks like Borg and Tholian alerts pop up and you can transport to them, or not. Your choice. they tell you what area they're in and such.

    However, I noticed this affects doff science and exploration missions. Do we have to manually scan for R&D compnents now?

    There are flying comets and derelict spaceships (and many other things)now that hide resources in sectorspace
    Salacnar
    =/\=Priority One Armada=/\=
    32 | Introvert | ADD (W/O Hyperactivity) | He/Him | Hetro-Demisexual | 6’9” ft-in tall | Avatar by: foodcu_be | Gunpla | STO | Yu-Gi-Oh!
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    Since the patch is so large, can someone confirm if sector defense is still alive and well with this revamp?
    Lol, 2860 Mb patch
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2015
    somebody post up some youtubes so I don't have to reinstall
  • mondoidmondoid Member Posts: 305 Arc User
    edited February 2015
    I think our characters have shrunk a bit.
  • miwifbsdmiwifbsd Member Posts: 18 Arc User
    edited February 2015
    That comes already next week?
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    miwifbsd wrote: »
    That comes already next week?

    Redshirt is up so give it at least a month.
  • miwifbsdmiwifbsd Member Posts: 18 Arc User
    edited February 2015
    lucho80 wrote: »
    Redshirt is up so give it at least a month.

    Ah ok thanks.
  • mrlizardomrlizardo Member Posts: 155 Arc User
    edited February 2015
    There are flying comets and derelict spaceships (and many other things)now that hide resources in sectorspace

    Been zipping around from one corner of SecSpace and I hain't seen a thing like that. I is so confussed.
    sarkasmo_by_spacepope13-d9rcbjs.jpg

    "You seem to have gotten some of your blood in my raktajino. This is unfortunate."
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited February 2015
    mrlizardo wrote: »
    Been zipping around from one corner of SecSpace and I hain't seen a thing like that. I is so confussed.
    Go to Alpha Quadrant and it's fllying near the edge of the Alpha and Beta Quadrants, look near Denobula-Triaxa system for the comet.
    Star Trek Online LTS player.
  • edited February 2015
    This content has been removed.
  • fudgemonkfudgemonk Member Posts: 0 Arc User
    edited February 2015
    There are flying comets and derelict spaceships (and many other things)now that hide resources in sectorspace

    This sounds awesome, :eek:
  • commodoreobviouscommodoreobvious Member Posts: 114 Arc User
    edited February 2015
    I got to test on Tribble a bit, and I noticed a few things.

    -the travel seems much slower than on holo deck. I'm not sure if travel rates are slower or systems are further apart, but it dragged on to get from place to place.

    -it's hard to tell where things are because zooming out does not seem to go far enough

    -Sol system only has eight planetary orbits. Pluto is sad.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited February 2015
    It seems like the warp streaks aren't actually hooked up in several sectors.

    Every time I cross a sector border the sound effects cuts out. Specifically of the Asynchronous Warp Field.

    I haven't tried it on other characters yet, but will the restrictions on entering other faction core space still on? There was no notice when my diplomat character entered Klingon space. It's interesting that warping to a system sends you directly to the star instead of the relevant planet, if that can be tweaked it would be great.

    My overall impression though...so beautiful.

    lucho80 wrote: »
    Since the patch is so large, can someone confirm if sector defense is still alive and well with this revamp?
    Lol, 2860 Mb patch
    They were going off. I didn't enter any of them, but they were there.
    I got to test on Tribble a bit, and I noticed a few things.

    -the travel seems much slower than on holo deck. I'm not sure if travel rates are slower or systems are further apart, but it dragged on to get from place to place.

    -it's hard to tell where things are because zooming out does not seem to go far enough

    -Sol system only has eight planetary orbits. Pluto is sad.

    That's weird to me it felt faster even without my Transwarp MACO engines. But yes the systems actually are further apart. Closer to their real world distances.


    Yeah the max zoom is set closer in. I'm a little sad about that as I want to be able to see more. On the other hand, I like that I can zoom in closer to my beautiful ship.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
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