Patch Notes for 2/26/2015
Neutronic Torpedo Launcher: Torpedo Spread 3 = Base Damage reduced by ~36% per Torpedo
Resolved an issue with Enhanced Armor Penetration that was causing it to give 50 Armor Penetration instead of 5.
I suppose it was inevitable, but a shame to see the Neutronic torpedoes go the same way as the Tricobalt and Omega ones did.
And that armour penetration was so useful.
Such a shame that they release useful stuff so you spend time and effort obtaining & upgrading it, them months later it’s nerfed back into mediocrity.
And so the cycle continues.
Embassy Console Plasma Procs: Resolved an issue that was allowing the damage of these procs to scale with consoles that improved Plasma and/or Energy Damage, including themselves. Resolved an issue with their damage scaling potential that was causing them to benefit disproportionately from Mk XIII, Mk XIV and Gold-quality upgrades.
Gotta feel sorry for the plasma dopers, that's gotta hurt.
UI: Resolved an issue which was causing UI lag in the space power tray.
I would really, really like to believe that they have truly fixed this, this time.
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Sort of sad I missed out on the neutronic. Never heard about the other one until this week.
I think the feeling that the carpet can and will be pulled out at any moment makes me not purchase and upgrade anything new and interesting. The only reason I tried plasma was it's so cheap to upgrade.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Put them both on! Then add the emission one. Stall them. Red dot them. Then irradiate them. :-P It's all exotic damage buffed. (Of course, this was whimsical... but I might try it on the Gorn just for fun.)
TS2: 200%
TS3: 230%
The standard buff provided to Photons, Quantums, Plasma. Chronitons, Transphasics, and even the Elachi need to have their TS buff brought up to that amount since they currently receive less of a buff (the increase from TS1 to TS2 and from TS2 to TS3 is right, but that initial boost to TS1 is highly subpar throwing the rest off).
Neutronics were all sorts of goofy by comparison.
TS1: 120% (-50%)
TS2: 240% (+40%)
TS3: 360% (+130%)
It was a whopper of a bug pointed out long ago...
The same goes for Enhanced Armor Penetration.
It was meant to be 5%, which would provide a -5 DRR debuff. Instead, it was providing 50%...a -50 DRR debuff. A 2.5% chance proc from a Disruptor weapon or a weapon with the Disruptor proc would provide a -10 DRR debuff. This is being fixed to be an always on -5 DRR debuff...not bad compared to the -10 DRR of the Disruptor with only a 2.5% chance to land and with its limited duration.
That being said...well, that being said...and well, yeah, with that being said...if and only if the change today with [Pla] was the change being made, then it would be a case of tweaking the Mk XIII/XIV and Gold/Epic scaling issues which were all sorts of out of whack.
But it's not stopping there. It's crossed over into wtf territory with the planned changes for [Pla].
But that shouldn't affect that many people. I've seen some logs where doping only adds 3-5k DPS, but also some in 20K-30K range. Those tend to be the higher range of players, but not always. It's why the idea of a DPS league reset (for those who care) is a good idea.
FA Dion - Romulan Engineer Officer
FA Zophie Delwynn - Fed Science Officer
As of late for me its getting more and more hard to deicide whats an oversight and what is working as intended. Changing a tier 2 reput traits is not much of a problem but adjusted star ship builds with tens of thousands of Dil investments can be disappointing when game rules change over a patch. And that especially after moths of not tending to this giving players time to put the handed out toys to good use and wasting their in game resources.
Im not particularly hurt here cuz I tried the plasma stuff out on one toon which has a back up build anyway.
But really, changing space critters HP values, changing the DMG value of MKXIV weapons as well as adjusting year old boff abilities which space critters happen to have as well?
I dont see myself doing noteworthy experimentations with my gear in the foreseeable future again.
I have lost trust in the legitimacy and permanency of game rules.
They have become to much of a flux.
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To be honest, I couldn't say...it's a Cryptic-lingo sort of thing. Hawk had previously referred to the -10 DRR from a Disruptor proc as -10%, saying it was sometimes easier just to say it that way in discussing it. I know that the current/previous -5% was a -50 DRR. They're saying in the patch notes that the the EAP is going to be giving 5 instead of 50; so that would suggest that it's going to be the -5 DRR.
It's like the several of their things though, where they say the same thing and mean different things. They have % CD Reduction, but the % CD Reduction from DOFFs works differently than that of gear. They have % Shield Penetration, but the % Shield Penetration on Projectiles works differently than it does for Intense Focus and Intelligence Fleet.
The % Armor Penetration from Intelligence Fleet works as a -X DRR = -X% Armor Penetration, though.
I don't recall off-hand how the Enhanced Shield Penetration works, whether it's like Projectiles or otherwise. The whole thing with the Projectiles is likely tied to the "Bonus" Shield Penetration, while other things just provide a flat Shield Penetration.
40% Bonus Shield Penetration...so say you've got NPCs with their Standard Shields (90% Shield/10% Hull), the 40% Bonus Shield Penetration means that the Shield's Penetration Resistance is only 60%. So 0.9 * 0.6 = 0.54 Shield Penetration Resistance, so you end up with 46% Shield Penetration instead of 10%.
But with things like Intense Focus and Intelligence Fleet, it's simple subtraction. +15% Shield Penetration in the case of Intelligence Fleet, would change the 90%/10% to 75%/25%. The 4stack of Intense Focus would take 90%/10% to 84%/16%.
Just don't recall how the Enhanced Shield Penetration works...meh.
But yeah, with what Hawk had said...how Intelligence Fleet works...that they're changing the EAP from -50 DRR to -5 DRR...it's one just one of those Cryptic-lingo things. X% Armor Penetration = -X DRR.
Then again, I can't remember if that's how the Elachi stuff works...meh.
As to what DR will come of that -5 DRR, that's going to vary. Against the standard NPC with no debuffs, it's a +4.9986% increase in hull damage vs. the +48.8372% increase the -50 DRR was providing. Again, that's without any other debuffs. Diminishing returns will kick in for any organized group or even somebody that's just stacking some debuffs themselves (99 SAP/APB1 provides -30 DRR, +29.73%...the -5 DRR will take that to +34.58%, providing +4.85% instead of +4.9986% (basically +5%...just like the -50 DRR only provided +26.91% instead of +48.84% when paired with the APB1...which is one of the reasons I said that the DPS guys wouldn't see as much as a change because of the teamwork/timing involved in how they play (and also that it's just a hull damage resistance debuff and wouldn't affect shield damage))...
...wow, that paragraph got away from me.
For the average player, it's likely still worth slotting - at a certain level of teamwork though, even the way it was hit diminishing returns.
Ideally I'd like them not to "f" it up in the first place.
peterconnorfirst sums up my second thoughts nicely (see above).
Lastly if they make a mistake that favors us, unless it is game breaking, they should live with it, not nail us later after: time, effort and sometimes money has been waisted.
If iwas paranoid, I might almost think it was deliberate.
IMHO, it's cyclical.
Cryptic has a rushed, again imho, production schedule for their staffing. We'll typically see a big release, followed by another smaller release because not everything was ready for the big release, followed by a period of looking at things that need fixing from that 5-6 month period...
...and then they do it again.
...and then they do it again.
...and then they do it again.
Neutronic was a clear bug; so was Armor Penetration. They deserved fixing.
On a general note, though, I agree with you. What Cryptic does often feels like a 'Bait & Switch' tactic: have ppl pay good money on ships with nice abilities/Consoles, only to 'accidentally' discover, later on, they are were OP. I don't think they're doing that (entirely) on purpose, though; but I *do* believe they often find it convenient to not look too hard at the specs of something, if doing so could hurt their sales of the thing they're promoting.
Which is why I'm so annoyed about the Intel nerfs, btw. Intel was gonna be great and powerful: a whole new different class of ships! I bought into it (literally); and now, one by one, Intel powers are getting nerved. Ere long I will simply no longer buy the latest and shiniest, is the result of that.
Yes, a little sad.
But slightly more miffed at the way they do it, and the time it takes them.
note - following quote heavily shortened
So, while I suppose they're consistent on this, that doesn't change the fact that it's really confusing.
Oh, and it makes me wonder about the state of the [Pen] mod, because that works nothing at all like it's tooltip.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
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^ Agree totally.
Combined with having to now wait 30 mins for nothing on the patrol missions.. wont be loggin in much now.
Stopped doing the PvEs because I don't want to wait for people, I just want to go go go. With the Delta Quad patrols, I could just go go go. Not worth really playing anymore. I don't log into a game to sit around for 30 mins at a time to do the stuff I want to do.
Bye STO, I'll visit once and a while.
So what we get is a new toy added unbeknownst to the gaming public that is broken and then several months down the line Cryptic decide it or detect its broken and then fix it, pissing us all off as we see it as another nerf.
Get your **** together before releasing these things so you don't have to fix things. Buy a calculator most PC's actually come with one as standard to help you with the maths when programming these things.
... and then... all of a sudden they are worth nothing anymore
this isnt the first time this happened in the past months and really starts to bother the players which loose their dil this way because the developers have messed up something
Yet another thread complaining about these bug fixes. Yes, BUG FIXES. Bug fixes. The abilities were not working as intended.
Bug fixes.
Free Tibet!
Or because I could do a one million Alpha strike worth of damage using TS3 Neutronic, which is more or less twelve times the average T5U ship, and twenty times the hull of a T6.
Yeah, adapt :rolleyes:
Get a hulk smash torp (biomolecular photon) and learn to torp with it.
Cryptic's math is not straightforward.