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Additional Rewards Throughout Star Trek Online

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  • crm14916crm14916 Member Posts: 1,535 Arc User
    edited February 2015
    Despite the fact that some people will never be pleased unless they are given everything they want and given it right now, I'm super excited by these changes! When they added fail options to the Advanced queues a while back, I asked for a way to earn BNPs and APCs in other ways, and it looks like I got that. Awesome! Earning dilithium in normal missions is great also. It lessens the burden placed on players who have the desire to invest in the upgrade system as well as the other dilithium requirements.

    The bummer is that my new main character has already played through the content, so all the rewards received on that toon will be replay rewards... I may have to choose a new toon to play through the content again just to receive the first-time rewards!

    :)
    CM
    "Equipped with his five senses, man explores the universe around him and calls the adventure science." - Edwin Hubble
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited February 2015
    thats pretty much what omega rep is.

    only 1 ? It would be nice to add another. To keep people going. After a while even that is done.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited February 2015
    Isn't that exactly how the reps work now?

    You play queues to get marks to get better stuff?

    Isn't that exactly how the reps work now?

    That is for the solo and some team.. I done several reps with no additional help. They need one just for teams or fleets to do. That will give them the drive to do more STFs.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • mrsinister82mrsinister82 Member Posts: 83 Arc User
    edited February 2015
    crm14916 wrote: »
    Despite the fact that some people will never be pleased unless they are given everything they want and given it right now, I'm super excited by these changes! When they added fail options to the Advanced queues a while back, I asked for a way to earn BNPs and APCs in other ways, and it looks like I got that. Awesome! Earning dilithium in normal missions is great also. It lessens the burden placed on players who have the desire to invest in the upgrade system as well as the other dilithium requirements.

    The bummer is that my new main character has already played through the content, so all the rewards received on that toon will be replay rewards... I may have to choose a new toon to play through the content again just to receive the first-time rewards!

    :)
    CM


    I agree, some people are never happy, however, i think the majority who are sick of the endless addition of more and more dill sinks and general "costs" etc for improving gear, getting gear and all the rest of it, do have a right to state how pi**ed off with it all they are.

    It maybe my own fault for having 15 characters, (and my lass who i help out too on this game), but, the fact still remains, they have added a deluge of sinks and its had a serious impact on the player's, from the ones which have basically just left all together to the ones like myself, who are carrying on and seeing how it all goes.

    I do hope that this all goes through as stated, sounds good to me, however, most are also fully aware of cryptics antics of giving with the one hand while stealth nerfing with the other.

    So, lets wait and see.
    [SIGPIC][/SIGPIC]
  • captainmal3captainmal3 Member Posts: 436 Arc User
    edited February 2015
    sharxtreme wrote: »
    1. Not only this is a good thing, this patch today is the only good thing since pre R&D rewamp.

    2. XP Rewards for PvE queues are boosted, patrol missions reduced. Battlezones get nice XP rewards, story missions get dilithium and better gear rewards Win win win win win.

    3. STO will not be considered Argala Online anymore.

    4. Most tedious and long term dangerous mechanic in games is farming;
    If PvE content is good and rewards are satisfying you will never have the need to farm-to repeat same mission over and over and over and over and over and over and over and over and over and over and over and over and over over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over

    5. you get the point?

    Despite the fact that it already took far too long to get exp, after today's patch I will be able to get, at most, about half the exp I could before in the same amount of time. It is literally that simple.
  • fruitvendor12fruitvendor12 Member Posts: 615 Arc User
    edited February 2015
    I like the approach in concept.

    But am disappointed fleet marks remain nerfed. That was bad timing, throttling back FM at the same time a number of fleets are seeing participation drop.
  • mrcaton1mrcaton1 Member Posts: 6 Arc User
    edited February 2015
    I don't farm patrols or STFs, so these changes are 100% positive for me.

    - A bit of dil while leveling up alts or replaying story missions
    - Better rewards for STFs when I play one for fun
    - (VERY NICE) a way to get Ancient Power Cells from a solo daily

    Thanks!

    Agreed. I once played Tau Dewa patrols for rom marks, but I've never done any DR patrols beyond the campaign, so I'm happy with these changes as well, particularly the story dil and especially the ancient power cells on Kobali Prime. That will give me a reason to return to that adventure zone.

    Thanks
  • forcemajeureforcemajeure Member Posts: 212 Arc User
    edited February 2015
    I can already hear the cries of 'nerf' over this, but to me it seems a positive set of changes to encourage people to experience the whole game and not just the 3 things that 'pay the most'.

    Does the 'first time reward' start new for all missions (even ones done in the past) or does it only apply to new missions you have never run prior to these changes?
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  • esquire1980esquire1980 Member Posts: 152 Arc User
    edited February 2015
    More time gates. Now, that is exactly what this game needed. /sarcasm It's already "Daily online" for most everything that actually matters in this game, anyway.

    How about letting people play the way they want to, grind or otherwise? Some of us did the pre-CU jedi grind back in SWG and just don't worry all that much about grind. Not once have I posted " the XP takes too long". But instead, it's a "herd the playerbase to this or that" mentality with time gates Meanwhile, keeping some weird idea that playtime actually equals rewards? Ok, so if your all that after metrics of log-ons, how much do I get if I just leave a toon logged on AFK? How about 480 dil for every 30 minutes? Your micro-managing playstyle right out or your MMO? Cryptic, ever wonder why the mighty bliz can get 10 mil sub paying customers while you have to go F2P with 30 dollar, each, pixels while also adding dil as a time gated actual currency? It's not that their game is that great, they just manage it better than anyone else while allowing for at least, some freedom of playstyle.

    These guys couldn't manage an ant fight.
  • jellico1jellico1 Member Posts: 2,719
    edited February 2015
    Despite the fact that it already took far too long to get exp, after today's patch I will be able to get, at most, about half the exp I could before in the same amount of time. It is literally that simple.


    Well its going to take a lot longer now to get a spec point

    currently its 1200 xp to complet a infected advanced....that doesn't fail that is :P

    lets say it gets buffed to 3k

    That's 53 STFs to get 1 spec point approx. 10 minutes each avg team

    lets say you do 6 stfs a night that's 18k xp Dofing 4k ish to 8k depending lets settle on 6k

    lore and library missions 1.6k that's 25k xp per day 2 hours of play time

    that's 1 spec point per week

    currently before the nerf you could get 1 spec point per 2 hours of patrol grinding but most people could stand only 2 hours of this per day which was my limit

    basically now with the nerf its going to take a year to level out a spec tree like intel with a little pilot

    That's right a year 52 weeks people

    Enjoy..............
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited February 2015
    changes planned in the pipeline. We will also be monitoring playtimes, participation and success rates of game content and continue to adjust rewards as needed.

    Read: Don't be TOO successful, guys, otherwise we'll nerf you again like we just did to Argala, The ground STFs and like we did to Doffing a few months ago.
    T93uSC8.jpg
  • ummaxummax Member Posts: 529 Arc User
    edited February 2015



    Adventure/Battle Zones:
    • All Adventure Zone and Battle Zone missions award Skill Points and Expertise for completion.
    • We added Elite Marks (Borg Neural Processors, Ancient Power Cells, Voth Cybernetic Implants, and Isomorphic Injections) to Adventure/Battle Zones. We wanted to respond to feedback that there were not enough places to earn elite marks outside of PvE Queues:
    • Borg Neural Processors have been added as a once per day reward to the following missions on the Defera Invasion Zone: Modus Operandi, Getting to the Bottom of Things, Uninvited Guests, Counter Offensive
    • Ancient Power Cells have been added as a once per day reward to the following missions on the Kobali Prime Adventure Zone: At the Gates, The Last Stand
    • Note that you can already earn Voth Cybernetic Implants by defeating a V-Rex on the Voth Ground Battle Zone and the Undine Isomorphic Injections from defeating the Planet Killer in the Undine Space Battlezone in the Solanae Dyson Sphere.


    Charles Gray
    Lead Content Designer
    Star Trek Online


    Thanks for that I have only been playing the q'd content because I needed to for the power cells etc . Now I never have to go near those horrible q's again lol. I do not like the trolls that like to populate them just to make everyones lives miserable.

    good riddance failtrolls!
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited February 2015
    It seems they actually want to force everyone to play the game one specific way.
    The problem is, they can't really take away the choice from a player. "Either you play the game like we want you to or you don't play at all" The answer is easy... just don't play.

    Playing as Intended. Just give them your login info so they can play for you, since clearly there's a way that's "expected".
    T93uSC8.jpg
  • sammiefightersammiefighter Member Posts: 51 Arc User
    edited February 2015
    Missions:
    • Missions found in the episode journal will reward Dilithium for both first time play (a large bonus amount) and replay (a smaller amount).
    • Skill Point and Expertise rewards for mission replay have been increased (by an additional 25% in most cases).
    • First-play rewards for repeatable Delta Rising missions have been improved from Mk XIII Rare rewards to Mk XIII Very Rare rewards. Replay rewards for those missions remain as Mk XII Rare rewards.

    Cool, dill for content. Might have to find a DR free alt to see if there is any thing super sweet in those sweet very rare rewards now.
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    Despite the fact that it already took far too long to get exp, after today's patch I will be able to get, at most, about half the exp I could before in the same amount of time. It is literally that simple.

    by doing argala.
    by doing other stuff you'll be able to get more XP then before, much more rewards and much more dilithium and you won't be an Argala farmer that literally doesn't do anything else in game because he is somehow compelled to grind argala every day.
    Why you need all those spec points anyway? for more Argala? wtf is wrong here.

    Glad they have made first step in removing biggest series of mistakes they have done to game in DR.
  • captainmal3captainmal3 Member Posts: 436 Arc User
    edited February 2015
    sharxtreme wrote: »
    by doing argala.
    by doing other stuff you'll be able to get more XP then before, much more rewards and much more dilithium

    No, by doing other stuff I'll be able to get half of what I could. By continuing to do argala I can get about a 12th. Also, dil? Really? I can still only refine 8k a day, more ore doesn't help much.

    Look, I don't want to have to do argala over and over, what I want is to get exp at anything approaching a reasonable rate. If we really were getting a real boost to exp everywhere else so that I could still get it as fast as I could before I'd be agreeing that this is a buff, but we aren't, so I'm not.
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    No, by doing other stuff I'll be able to get half of what I could. By continuing to do argala I can get about a 12th. Also, dil? Really? I can still only refine 8k a day, more ore doesn't help much.

    Look, I don't want to have to do argala over and over, what I want is to get exp at anything approaching a reasonable rate. If we really were getting a real boost to exp everywhere else so that I could still get it as fast as I could before I'd be agreeing that this is a buff, but we aren't, so I'm not.
    you still didnt answer me. why do you need XP for?
  • captainmal3captainmal3 Member Posts: 436 Arc User
    edited February 2015
    Why do I need to hit the level cap? Why do I need to get better gear? Why do I need to get new ships? It's called wanting the shiny toys to play with. This is a game, remember?
  • realisticaltyrealisticalty Member Posts: 851 Arc User
    edited February 2015
    (no mention of Duty Officer Assignment rewards in the original post?)
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    Why do I need to hit the level cap? Why do I need to get better gear? Why do I need to get new ships? It's called wanting the shiny toys to play with. This is a game, remember?
    and you still didnt answer me. why do you need more XP?
    this is not a rhetorical question.
    ISA? CCA? DRSE? NTTE? PvP?
    what for?

    and don't mix gear and ships with specialization XP. They have nothing in common.
  • captainmal3captainmal3 Member Posts: 436 Arc User
    edited February 2015
    sharxtreme wrote: »
    and you still didnt answer me. why do you need more XP?
    this is not a rhetorical question.
    ISA? CCA? DRSE? NTTE? PvP?
    what for?

    and don't mix gear and ships with specialization XP. They have nothing in common.

    Because I don't want to have to wait 6 months to play with the toys. That's it, that's the answer, I want to play with the toys in this game and I don't want to have to work 6 months to do so. I repeat, this is a game.

    Gear and ships are the same as exp in the sense that they are new things to play with, that's all.
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    Because I don't want to have to wait 6 months to play with the toys. That's it, that's the answer, I want to play with the toys in this game and I don't want to have to work 6 months to do so. I repeat, this is a game.

    Gear and ships are the same as exp in the sense that they are new things to play with, that's all.

    not having full specialization doesn't hinder you in any way to "play with toys"
    Again, XP and gear&ships completely different and unrelated stuff.

    and one more time. farming Argala is not a game. it's farming.
    How many people install STO to farm Argala?
  • captainmal3captainmal3 Member Posts: 436 Arc User
    edited February 2015
    You know, you're clearly not getting it and I don't care enough to argue with you. You apparently think doubling the time it takes to max out your spec trees is a good thing, and I guess that's your choice. I disagree. End of story.
  • huntorhuntor Member Posts: 0 Arc User
    edited February 2015
    [*]First-play rewards for repeatable Delta Rising missions have been improved from Mk XIII Rare rewards to Mk XIII Very Rare rewards. Replay rewards for those missions remain as Mk XII Rare rewards.

    I hope those as been reset if we already played it before cuz I want a Very rare MK XIII Vaadwaur cluster torpedo :o
    [SIGPIC][/SIGPIC]
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited February 2015
    There are several abilities in the specializations that amount to having an extra console. Rock and roll for example is as effective as the special Dyson ship shielding - a lifesaver. All the flanking damage stuff is good for 1 or 2 consoles. Pedal to the metal another. It adds up to a huge difference.

    However, I think with around 35 points spent wisely you're good to go. This is achievable reasonably. I have this for 4 characters with minimal argala though with a lot of doffing. Maxing out on many characters is quite a schlog.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited February 2015
    jellico1 wrote: »


    Well its going to take a lot longer now to get a spec point

    currently its 1200 xp to complet a infected advanced....that doesn't fail that is :P

    lets say it gets buffed to 3k

    That's 53 STFs to get 1 spec point approx. 10 minutes each avg team

    lets say you do 6 stfs a night that's 18k xp Dofing 4k ish to 8k depending lets settle on 6k

    lore and library missions 1.6k that's 25k xp per day 2 hours of play time

    that's 1 spec point per week

    currently before the nerf you could get 1 spec point per 2 hours of patrol grinding but most people could stand only 2 hours of this per day which was my limit

    basically now with the nerf its going to take a year to level out a spec tree like intel with a little pilot

    That's right a year 52 weeks people

    Enjoy..............

    But there are other upsides / downsides to this as well .

    Such as ... :

    - Cryptic won't have to pump out a Spec Tree every 4-5 months .
    Less work for them = two thumbs up ! :)

    - On the less then bright side ... -- their current business model relies on putting out a bunch of ship groups (Intel ships , Command ships) and then weave into their release some "awesome powers" in a new Spec Tree to make them even more appealing (on a longer term basis) .

    As things stand , they have either given up on pushing out a new Spec Tree with every new ship group , or ... they seriously believe that you the player are going to drop whatever Spec Tree you're working on to get with the new Spec Tree every 4-5 months ... , or ... they think that with their current plan you will be able to finish a Spec Tree within 4-5 months . :eek:






    ... and the players love it ...
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    Your exchange of words in your post reminded me of this:


    https://www.youtube.com/watch?v=5j2F4VcBmeo

    me - *Why do you grind Argala*

    random guy - *You don't* have to answer that question!*

    him - : *I'll answer the question!*
    - You want answers?

    me - *I want the truth*
    him - : *You want answers?*
    me - : *I want to know why you need XP for !*
    him - *You can't handle the truth!*
    [pauses]
    him- : Son, we live in a world that has grind, and that grind has to be guarded by men with will to grind.
    Who's gonna do it? You? You, Lt. Plasmanugget? I have a greater responsibility than you could possibly fathom. You weep for other PvE content, and you curse the Argala.
    You have that luxury.
    You have the luxury of not knowing what I know. That death of playing the actual content, while tragic, probably saved the XP grind.
    And my existence, while grotesque and incomprehensible to you, saves specialization grind. You don't want the truth because deep down in places you don't talk about at parties, you want me in Argala, you need me in Argala.
    We use words like farming, XP, progression. We use these words as the backbone of a life spent defending grind. You use them as a punchline.
    I have neither the time nor the inclination to explain myself to a man who rises and sleeps under the blanket of the very grind that I provide, and then questions the manner in which I provide it. I would rather you just said thank you, and went on your way, Otherwise, I suggest you pick up a ship, and grind Argala.
    Either way, I don't give a damn what you think you are entitled to.

    - : What do you need XP for?
    - : I want the toys and...
    -: *what for? for more grinding?*
    -: *You're ******n right I do!*

    even though its a bit reductio ad absurdum and a bit unrelated, it still ius funny, and nothing personal btw.
  • karlbarbkarlbarb Member Posts: 166 Arc User
    edited February 2015
    Hi folks,

    If we could take a step back from the Argala QQ for just a moment, and I don't know if this may have been answered already, but for those of us (read: most of us) who have done all these story missions before, will we get the first time dilithium rewards now, or the returning one?
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