i think the biggest issue here is the difference in perception on what is good EXP advancement. there what the devs perceive , what the players perceive . Both are different and there are different perceptions on players based on how they play . EXP is not balanced across the board on the different playing styles .from causal to Gungho , Story/ Foundry players , to Raiders to PVPers all want to play there preferred content and feel like there progressing .
First, I like the idea that they are giving dilith for many many things now. Admirals should not be mining dilith...that's why we have LT's
So, in general, hat's off to the dev's! thanks.
I do have one question....i have two lvl 60 characters and they have completeled most of the episodes....does this mena that they cannot get those MK xiii very rare rewards because they already did it? would you consider making this either retroactive or if we replay it we would get the xiii very rare?
First, I like the idea that they are giving dilith for many many things now. Admirals should not be mining dilith...that's why we have LT's
Even an Lt. is still a commissioned officer, so they shouldn't have to be doing it either. The dilithium mining job should be handed to some non-com down on deck 27. The fact that this game has an Admiral beaming down to Vlugta with a mining laser is a bit ridiculous. I felt the exact same way when I had to go gather groceries for Neelix on that one DR mission. Admirals should not have to handle all these peon tasks.
Even an Lt. is still a commissioned officer, so they shouldn't have to be doing it either. The dilithium mining job should be handed to some non-com down on deck 27. The fact that this game has an Admiral beaming down to Vlugta with a mining laser is a bit ridiculous. I felt the exact same way when I had to go gather groceries for Neelix on that one DR mission. Admirals should not have to handle all these peon tasks.
I head canon that as the Ferengi finding it amusing to make the admiral do it. :P they can be very petty when the mood hits them.
Dunno about dil refine buff, but I'll say for certain I'm not impressed with the xp gains at all, especially as mathematically it was a nerf overall anyway. Personally, they ought to be at xp weekend levels as normal, maybe even a touch more. Honestly any other time it simply isn't worth my time doing pretty much any kind of spec point gain because it is simply too slow.
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
Dunno about dil refine buff, but I'll say for certain I'm not impressed with the xp gains at all, especially as mathematically it was a nerf overall anyway. Personally, they ought to be at xp weekend levels as normal, maybe even a touch more. Honestly any other time it simply isn't worth my time doing pretty much any kind of spec point gain because it is simply too slow.
That was my gut feeling all along...last weekend's XP bonus should have made it to balance off. I could care less about DIL. At least should have given us the choice to opt for either DIL or more XP/specs but just IMO.
Comments
So, in general, hat's off to the dev's! thanks.
I do have one question....i have two lvl 60 characters and they have completeled most of the episodes....does this mena that they cannot get those MK xiii very rare rewards because they already did it? would you consider making this either retroactive or if we replay it we would get the xiii very rare?
thanks!
Sparky
Even an Lt. is still a commissioned officer, so they shouldn't have to be doing it either. The dilithium mining job should be handed to some non-com down on deck 27. The fact that this game has an Admiral beaming down to Vlugta with a mining laser is a bit ridiculous. I felt the exact same way when I had to go gather groceries for Neelix on that one DR mission. Admirals should not have to handle all these peon tasks.
My character Tsin'xing
Dunno about dil refine buff, but I'll say for certain I'm not impressed with the xp gains at all, especially as mathematically it was a nerf overall anyway. Personally, they ought to be at xp weekend levels as normal, maybe even a touch more. Honestly any other time it simply isn't worth my time doing pretty much any kind of spec point gain because it is simply too slow.
That was my gut feeling all along...last weekend's XP bonus should have made it to balance off. I could care less about DIL. At least should have given us the choice to opt for either DIL or more XP/specs but just IMO.
http://sto-forum.perfectworld.com/showthread.php?t=1390611