PvE queues have had their Skill Point and Expertise rewards increased significantly. For most, this is approximately a three-fold increase.
Dilithium rewards for Normal difficulty PvE queues have been increased from 360 to 480.
PVE queues were awarding 4 times less than an Argala patrol. So I don't think a 300% increase will be enough to have them reward as much or more than those.
And even if they started to award as much as an argala, then we are still looking at 20 stf/spec point/character. It's really too much.
The others reward are really nice. And some of them were part of years long promises, so thank you for finally delivering on it
Anyway, thanks for the communication, and thanks for the patch, it's definitely a step in the good direction.
On another note, since the TD patrols have now a CD, how are we supposed to grind the level gap in DR ? It's quite ridiculous if you ask me. Just remove those gap. Seriously.
I can see where those that needed to complete things as soon as possible or who wanted to do that with multiple toons will be put off by some of the changes, they just want to grind things to the end to get it out of the way...different folks play in different ways, so yeah I can see where some folks wouldn't be happy with the changes.
Personally, the fun factor won out out for me over any this is the most efficient reward scenario. It's why I'd hit up DQ patrols other than Argala/Gerran, it's why I'd still hit up the Undine Space Battlezone, it's why I'd still do this or that...Hell, even why I'd hit up various queues still while posting on the forums about how there's no need to run them because more efficient rewards were to be found elsewhere. Fun usually won out..I was in no rush. It's a game.
But there was that taint, that lingering shadow, that subconscious grumbling taking place knowing that I was getting rewarded less for having fun...and that was growing as a general souring of my experience with the game.
This change will definitely help out with that feeling. Thanks.
Hell, even the E-Mark thing which I was against initially being available in that fashion - the more I've thought about it and the potential good effect it could have on the queues as folks that simply didn't have any other means found themselves forced into the queues stop going for that reason...could actually be a pretty damn good thing.
So yeah, definitely, thanks.
Now I just have to decide if I want to kill off my Fed and go back to KDF-only. This change was a bit unexpected and could make the choice to do that...too easy. Will have to think about that. (and thinking is done, nah, been burned too much there to go back - which is a shame...cause I prefer all my KDF boats and am more inclined to buy KDF boats than Fed boats (I'm a TOS guy, I like the Connie...the Galaxy, the Defiant, the Intrepid...they're fugly imho - and so yeah, there is not much there for me Fed side and I end up flying non-faction boats...while I mostly dig the KDF designs (just wish the Fleet K't'inga wasn't sporting Raptor hull)))
<Grumble, moan, whine...> I was going to play my brand spanking new Klingon this morning (Well, nearly new anyway, he's level 18 and just about to get his copy of the Sword of Kahless), as I don't want to play him during the experience weekend (I'm not doing much Doffing with him either, just the big Dil payouts, and some chains), but the extra rewards coming from regular missions have scuppered that...
GEE THANKS CRYPTIC, You've RUINED(!) my morning by adding rewards to the game! WAAAHHH!!!!!!!
Now if only 10% of that dil was refined I would play any content your hearts and statistics required. Would consider even grinding that omega particle thing. But hey I can already make my daily 8k per toon in 30-40 minutes (5 toons) so I am one of those that are not so overjoyed-with-tears with this.
So, first you had insane need to grind exp to levelling toons and advance in specializations, you also add insane dil requirements to upgrade items in order to play advanced and elite contents. Then you started nerfing exp in some patrols (taw dewa sector block) to force us to play delta quadrant patrols... now you nerf patrols like argala because they give too muche expertise if compared to other patrols... But hey, we have the exp weekend bonus!!!!!
[SIGPIC][/SIGPIC]
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
The PR training is strong with this one. Way to make this sound like only positive changes.
I still don't think these changes are going to be enough to fix all the dead PvE queues. So many of them just never pop any more, when I log in at any point of the day most of them haven't popped at all inside the last 12 hours, which is sad. Lots of missions I used to enjoy running but they just aren't worth the effort any more so nobody bothers.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
This is hilarious, people genuinely think this is a good thing. It took far too long to get exp in the first place, and this change has roughly halved your time to exp income. At best.
One way to get 10 mars bars an hour is better than 10 ways to get one an hour. That's basically what this change is. More ways to get less exp. If they were making other places in the game reward as much as argala did before (or more, preferably) then yes this would be a good change, but they aren't.
A 30-minute cooldown has been built into the sector doors for patrols preventing player from re-entering the same patrol until this timer is complete. This timer starts after the mission is completed, similar to the cooldowns found on PvE Queues. Patrol completion times vary greatly from patrol to patrol and from player to player. Adding a cooldown times allows us to keep the rewards relatively high, but still keep them normalized and acts failsafe in the event certain loopholes or exploits develop.
It's an attempt at avoiding another Japori.
If folks just really thought that Argala was the best content ever and they loved it, perhaps they could make the request to Cryptic to remove the 30 minute CD on being able to run something and replace it with a 30 minute CD on the rewards from running something. That way folks could run Argala until their fingers fly off...since they just love running Argala so much.
Oh well, back to Sakari...nothing like messing around with the APUs ability to reproduce and then killing them.
Generally, I think this is a positive move.... I'm not massively worried about speed of levelling (except, during the Delta Rising missions, I did find the story progression being blocked by not meeting the level requirements - which is something I think the devs should look at; having to go off and grind patrols or something for a couple of days doesn't help one's engagement with the overall storyline).
Multiple routes to get the things we want (APCs, BNPs, etc.) are a Good Thing, and something I'd like to see more of. For instance, it'd be good to have more ways to get VR R&D materials than repeatedly playing the same PvE queues for a chance that they might drop. (Yes, yes, I know you can get round that by paying for R&D packs.)
But, in general... we're seeing more rewards for solo content, which means more options in gameplay, and an increase in options is a good thing. The levelling-out of the XP rewards from patrol missions also makes sense. Clearly, it isn't being levelled out at the rate which some people would like to see... but, well, I'm generally happy with it.
Does reward now also scale with difficulty for PvE missions?
I did try the Argala "grind" and other missions, but after a few runs i tried changing the difficulty to Elite and got the exactly same rewards, while ships now jumped from 70k to 960k HP?
If i spend 4 times longer in a elite mission, i would expect that the reward is also at least 4 times higher. The idea here is that elite should have a chance to actually fail or let you use all your potential, while you don't have the feeling wasting your time for the same rewards.
So will rewards scale for adv./elite settings in PvE now, maybe granting better random loot as well?
Generally, I think this is a positive move.... I'm not massively worried about speed of levelling (except, during the Delta Rising missions, I did find the story progression being blocked by not meeting the level requirements - which is something I think the devs should look at; having to go off and grind patrols or something for a couple of days doesn't help one's engagement with the overall storyline).
I agree with that, it was one of the biggest downfalls of DR. None of my friends have finished the DR story yet because they came back to the game to play through it then realised they needed to grind out patrol missions between every second episode so they got bored and left again. I've only completed them on one character, decided it was such a TRIBBLE setup that it'd make more sense to just grind the rest of my toons to 60 before bothering to play through them.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
I never did the Remulan patrols a lot, and if I did, I did only the cumbat ones (with 5 groups to kill for 20 purrcent purrgress), and since there are enuff of them to do in a cycle of 30 meownuts, I won't cumplain too much. And since every patrol rewards 10 Remulan Marks (similar to the Delta patrols), it means we get 50 Remulan Marks for 30 meownuts and 60 Remulan Marks for the daily mission and 55 bonus marks which you get by just doing a single patrol actually = 165 Remulan Marks total for a daily run (if the mission is still there, 105 otherwise or just 65 (10+55) for a single patrol per day).
Before it was 115 Remulan Marks total for a daily run (although for less time since you could just repeat the same patrol 5 times). Also you can get Remulan Marks in various PVE Q's and New Remulus ground missions such as the Meowntain Pass (can be dun in 5 minutes for 10 Marks ... or is it 20 now? Must test again to be sure). So now you could, if the mission can still be claimed daily, get 165 Marks instead of 115, although you might have to invest a bit more time now.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
Hmmm, some of the white knights out early on this one.
Cryptic needs more white knights, I'm thinking maybe I should be white-knighting full time. We need balance to the force. The general position on this forum is to complain about every single decision Cryptic makes and dogpile on the devs. Anyone actually taking the time to defend a dev decision and try to see the positive side is almost immediately ridiculed and shouted down. It's gotten to the point where I honestly think that if Cryptic said they were giving us all $100, people would immediately start to complain that it's not $150. This place is beyond toxic so it's easy to see why the devs tend to shy away from it.
This is hilarious, people genuinely think this is a good thing. It took far too long to get exp in the first place, and this change has roughly halved your time to exp income. At best.
One way to get 10 mars bars an hour is better than 10 ways to get one an hour. That's basically what this change is. More ways to get less exp. If they were making other places in the game reward as much as argala did before (or more, preferably) then yes this would be a good change, but they aren't.
1. Not only this is a good thing, this patch today is the only good thing since pre R&D rewamp.
2. XP Rewards for PvE queues are boosted, patrol missions reduced. Battlezones get nice XP rewards, story missions get dilithium and better gear rewards Win win win win win.
3. STO will not be considered Argala Online anymore.
4. Most tedious and long term dangerous mechanic in games is farming;
If PvE content is good and rewards are satisfying you will never have the need to farm-to repeat same mission over and over and over and over and over and over and over and over and over and over and over and over and over over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over
Cryptic needs more white knights, I'm thinking maybe I should be white-knighting full time. We need balance to the force. The general position on this forum is to complain about every single decision Cryptic makes and dogpile on the devs. Anyone actually taking the time to defend a dev decision and try to see the positive side is almost immediately ridiculed and shouted down. It's gotten to the point where I honestly think that if Cryptic said they were giving us all $100, people would immediately start to complain that it's not $150. This place is beyond toxic so it's easy to see why the devs tend to shy away from it.
Problem is the white knights need a better understanding of the mechanics involved. A lot of them, don't seem to take the time to read the counter points to the patches from experienced players.
I'm hesitant about getting off the fence both on this particular topic and the game at large. The reasons vary but really they all relate to playing the game less and less, giving a big 'up yours' to anything of siginficant grind (i.e. the spec tree now I got pilot/commmando/intel all maxed one 1 toon). It's hard to be critical or positive about a game that you're distancing yourself from.
I can see what Cryptic is trying to do and I guess the fact that they seem to be listening, communicating with us properly and responding to feedback by making changes is all good news but I have so little faith and trust now in Cryptic that I see changes and expect the worst (do stuff before they break it mentality). If they see the changes they've made aren't enough (which is sounds like they have a bit more to do plus things are subject to change) then hopefully the community will be more constructive and suggest changes which Cryptic will take more positively and relations improve....wishful thinking I know, and the game will improve.
I've seen positive and negative feedback about these changes but I think until I play the game more to be affected by these changes I can't really comment. Saying 'no' to the grind of the spec tree has helped a lot and now they've nerfed the dil event I can look forward to 2 months minimum of hourly rep projects and that's if I do then 24/7! A few dailies will net me enough marks for 8k multiply that by a few toons and I'm just about making staying in this game worth while but I'm still waiting for Cryptic to revert back to their old ways and add more grind whilst nerfing ways to get it in an effort to get us to spend money.
I am happy to see some intent to address the issues expressed in player dissatisfaction with how game reward has tarnished the game; good work.
The only issue I really see is how some reward benefits are obsolete upon arrival. Storyline mission rewards seeing major improvements or reward drop improvements only for the first play. Many have already done these missions with their remaining toons (since many have bailed on late), so the reward remains paltry and the drops are the same low interest items from first play. I know you want to gate rewards and avoid exploits, but you also need to avoid more nerfs that are destroying player interest in the game.
Well, i had heard that they intended on nerfing Dyson battlezone, now this implies its actually going to have more implants added to the reward?. Ah, is this after the dill amount and marks are both lowered i wonder.....
Will wait and see myself...
Last roll of the dice for me to be honest, if they nerf much more on this game while adding ever more and more and more g*d da*ned dill sinks ill join the rest that have left.
I'm glad they are addressing the reward system as well. As some of the missions and stuff just isn't rewarding enough. I don't mind doing FEs repeated. If they give an award I like and can use.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
STF's giving out more exp is a massive positive for me. I'm fed up of getting through an Advanced STF and literally getting no real experience/specalistion progression from them. Its possible now you may get a few people drifting back to queues with that incentive in place.
The Advanced Optionals still need to be seriously adjusted though. Too many are unrelenting and driving people away from trying them. Azure Nebula Rescue is a chief offender of this.
I agree on the STFs. They should be the most way to get Exp and other rewards. Cause you are working in a team. And that is where its at if you want more stuff. The other game I used to play the group missions offered the best. And there was a reason behind it. They need to do the same here.
Even a STF rep system would work as well. You go in to collect marks, and use them for better stuff to help your team. And the fleet could benefit off this as well.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
4. Most tedious and long term dangerous mechanic in games is farming;
If PvE content is good and rewards are satisfying you will never have the need to farm-to repeat same mission over and over and over and over and over and over and over and over and over and over and over and over and over over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over
5. you get the point?
I hate to disagree, but we'll still be doing exactly that. Hell, we've been doing exactly that for the last four years or more now since the PvE queues became the source of 'endgame' content. There are about five queues which actually pop these days to provide either fleet marks or omega marks and people just play them on repeat ad nauseam.
If they want more queues to start popping again and thus provide a bit more variety, they need to adjust the problem with a large amount of players feeling too inadequate to bother queueing for them, or for the other players who don't see the point in doing them any more for the longer time they take vs the lower reward they pay out.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Even a STF rep system would work as well. You go in to collect marks, and use them for better stuff to help your team. And the fleet could benefit off this as well.
Comments
And even if they started to award as much as an argala, then we are still looking at 20 stf/spec point/character. It's really too much.
The others reward are really nice. And some of them were part of years long promises, so thank you for finally delivering on it
Anyway, thanks for the communication, and thanks for the patch, it's definitely a step in the good direction.
On another note, since the TD patrols have now a CD, how are we supposed to grind the level gap in DR ? It's quite ridiculous if you ask me. Just remove those gap. Seriously.
I can see where those that needed to complete things as soon as possible or who wanted to do that with multiple toons will be put off by some of the changes, they just want to grind things to the end to get it out of the way...different folks play in different ways, so yeah I can see where some folks wouldn't be happy with the changes.
Personally, the fun factor won out out for me over any this is the most efficient reward scenario. It's why I'd hit up DQ patrols other than Argala/Gerran, it's why I'd still hit up the Undine Space Battlezone, it's why I'd still do this or that...Hell, even why I'd hit up various queues still while posting on the forums about how there's no need to run them because more efficient rewards were to be found elsewhere. Fun usually won out..I was in no rush. It's a game.
But there was that taint, that lingering shadow, that subconscious grumbling taking place knowing that I was getting rewarded less for having fun...and that was growing as a general souring of my experience with the game.
This change will definitely help out with that feeling. Thanks.
Hell, even the E-Mark thing which I was against initially being available in that fashion - the more I've thought about it and the potential good effect it could have on the queues as folks that simply didn't have any other means found themselves forced into the queues stop going for that reason...could actually be a pretty damn good thing.
So yeah, definitely, thanks.
Now I just have to decide if I want to kill off my Fed and go back to KDF-only. This change was a bit unexpected and could make the choice to do that...too easy. Will have to think about that. (and thinking is done, nah, been burned too much there to go back - which is a shame...cause I prefer all my KDF boats and am more inclined to buy KDF boats than Fed boats (I'm a TOS guy, I like the Connie...the Galaxy, the Defiant, the Intrepid...they're fugly imho - and so yeah, there is not much there for me Fed side and I end up flying non-faction boats...while I mostly dig the KDF designs (just wish the Fleet K't'inga wasn't sporting Raptor hull)))
GEE THANKS CRYPTIC, You've RUINED(!) my morning by adding rewards to the game! WAAAHHH!!!!!!!
Playing STO spamming FAW is like playing chess using always the computer's suggested moves
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I still don't think these changes are going to be enough to fix all the dead PvE queues. So many of them just never pop any more, when I log in at any point of the day most of them haven't popped at all inside the last 12 hours, which is sad. Lots of missions I used to enjoy running but they just aren't worth the effort any more so nobody bothers.
One more thing - "internal playtesting". Really? Thanks for the morning laugh, guys. Made my day. Funniest thing I've seen in the forums lately.
One way to get 10 mars bars an hour is better than 10 ways to get one an hour. That's basically what this change is. More ways to get less exp. If they were making other places in the game reward as much as argala did before (or more, preferably) then yes this would be a good change, but they aren't.
It was answered before even being asked...in the original post, it states why the cooldowns were added.
It's an attempt at avoiding another Japori.
If folks just really thought that Argala was the best content ever and they loved it, perhaps they could make the request to Cryptic to remove the 30 minute CD on being able to run something and replace it with a 30 minute CD on the rewards from running something. That way folks could run Argala until their fingers fly off...since they just love running Argala so much.
Oh well, back to Sakari...nothing like messing around with the APUs ability to reproduce and then killing them.
Multiple routes to get the things we want (APCs, BNPs, etc.) are a Good Thing, and something I'd like to see more of. For instance, it'd be good to have more ways to get VR R&D materials than repeatedly playing the same PvE queues for a chance that they might drop. (Yes, yes, I know you can get round that by paying for R&D packs.)
But, in general... we're seeing more rewards for solo content, which means more options in gameplay, and an increase in options is a good thing. The levelling-out of the XP rewards from patrol missions also makes sense. Clearly, it isn't being levelled out at the rate which some people would like to see... but, well, I'm generally happy with it.
I did try the Argala "grind" and other missions, but after a few runs i tried changing the difficulty to Elite and got the exactly same rewards, while ships now jumped from 70k to 960k HP?
If i spend 4 times longer in a elite mission, i would expect that the reward is also at least 4 times higher. The idea here is that elite should have a chance to actually fail or let you use all your potential, while you don't have the feeling wasting your time for the same rewards.
So will rewards scale for adv./elite settings in PvE now, maybe granting better random loot as well?
I agree with that, it was one of the biggest downfalls of DR. None of my friends have finished the DR story yet because they came back to the game to play through it then realised they needed to grind out patrol missions between every second episode so they got bored and left again. I've only completed them on one character, decided it was such a TRIBBLE setup that it'd make more sense to just grind the rest of my toons to 60 before bothering to play through them.
Before it was 115 Remulan Marks total for a daily run (although for less time since you could just repeat the same patrol 5 times). Also you can get Remulan Marks in various PVE Q's and New Remulus ground missions such as the Meowntain Pass (can be dun in 5 minutes for 10 Marks ... or is it 20 now? Must test again to be sure). So now you could, if the mission can still be claimed daily, get 165 Marks instead of 115, although you might have to invest a bit more time now.
Original Join Date: January 30th, 2010
Cryptic needs more white knights, I'm thinking maybe I should be white-knighting full time. We need balance to the force. The general position on this forum is to complain about every single decision Cryptic makes and dogpile on the devs. Anyone actually taking the time to defend a dev decision and try to see the positive side is almost immediately ridiculed and shouted down. It's gotten to the point where I honestly think that if Cryptic said they were giving us all $100, people would immediately start to complain that it's not $150. This place is beyond toxic so it's easy to see why the devs tend to shy away from it.
1. Not only this is a good thing, this patch today is the only good thing since pre R&D rewamp.
2. XP Rewards for PvE queues are boosted, patrol missions reduced. Battlezones get nice XP rewards, story missions get dilithium and better gear rewards Win win win win win.
3. STO will not be considered Argala Online anymore.
4. Most tedious and long term dangerous mechanic in games is farming;
If PvE content is good and rewards are satisfying you will never have the need to farm-to repeat same mission over and over and over and over and over and over and over and over and over and over and over and over and over over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over
5. you get the point?
Super SpecialStar Trek Online Review
SpecialTemporal PUG 100K DPS Build
We are Travelers
Problem is the white knights need a better understanding of the mechanics involved. A lot of them, don't seem to take the time to read the counter points to the patches from experienced players.
I can see what Cryptic is trying to do and I guess the fact that they seem to be listening, communicating with us properly and responding to feedback by making changes is all good news but I have so little faith and trust now in Cryptic that I see changes and expect the worst (do stuff before they break it mentality). If they see the changes they've made aren't enough (which is sounds like they have a bit more to do plus things are subject to change) then hopefully the community will be more constructive and suggest changes which Cryptic will take more positively and relations improve....wishful thinking I know, and the game will improve.
I've seen positive and negative feedback about these changes but I think until I play the game more to be affected by these changes I can't really comment. Saying 'no' to the grind of the spec tree has helped a lot and now they've nerfed the dil event I can look forward to 2 months minimum of hourly rep projects and that's if I do then 24/7! A few dailies will net me enough marks for 8k multiply that by a few toons and I'm just about making staying in this game worth while but I'm still waiting for Cryptic to revert back to their old ways and add more grind whilst nerfing ways to get it in an effort to get us to spend money.
The only issue I really see is how some reward benefits are obsolete upon arrival. Storyline mission rewards seeing major improvements or reward drop improvements only for the first play. Many have already done these missions with their remaining toons (since many have bailed on late), so the reward remains paltry and the drops are the same low interest items from first play. I know you want to gate rewards and avoid exploits, but you also need to avoid more nerfs that are destroying player interest in the game.
Also, more flexibility in getting rewards helps promote different areas. Yay!
Member Access Denied Armada!
My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
Will wait and see myself...
Last roll of the dice for me to be honest, if they nerf much more on this game while adding ever more and more and more g*d da*ned dill sinks ill join the rest that have left.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
The Advanced Optionals still need to be seriously adjusted though. Too many are unrelenting and driving people away from trying them. Azure Nebula Rescue is a chief offender of this.
Even a STF rep system would work as well. You go in to collect marks, and use them for better stuff to help your team. And the fleet could benefit off this as well.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I hate to disagree, but we'll still be doing exactly that. Hell, we've been doing exactly that for the last four years or more now since the PvE queues became the source of 'endgame' content. There are about five queues which actually pop these days to provide either fleet marks or omega marks and people just play them on repeat ad nauseam.
If they want more queues to start popping again and thus provide a bit more variety, they need to adjust the problem with a large amount of players feeling too inadequate to bother queueing for them, or for the other players who don't see the point in doing them any more for the longer time they take vs the lower reward they pay out.
thats pretty much what omega rep is.
free jkname
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