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The effect of fix to the Armor Penetration Trait

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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    x0rphen wrote: »
    Well it could be that i wasnt paying 100% attention then, im not sure myself to be totally honest.
    I only did the test anyways to see the difference of damage with trait on and with trait off, and it sure enough showed a bigger difference then the actual 5% it should give.

    But ill take it to heart about the romulan plasma and simply test it with something else.

    Oh and here´s the question tho, since i´ve tested it with a fleet mate with shields off, i was seeing him getting the Hide Weakness effect quite a few times, could that have skewed the numbers?

    Just asking, im not sure if thats even possible while the shields are off, so there is basicly nothing for Hide Weakness to apply its resistance to.

    Hide Weakness applies a buff to Damage Resistance...Hull Damage Resistance. It doesn't affect Shield Damage Reduction (or I guess they're calling it Shield Hardness these days).

    Hrmm, that would be interesting to test what that does with shields off...will have to log in later to check that out.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited February 2015
    To do proper in house testing, what you really need is a plain jane vanilla PC, with nothing put into............... well anything, flying a vessel that can gain no benefit from t5u or tier 6.

    Nothing into skills, nothing as far as gear what so ever, strip it all clean.

    They need be an absolute 0 for everything pretty much, than this would allow you to test what each and everything does to them but, you need weigh in everything that that buffs you whether it is active or automatic and, also weigh in anything that debuffs them whether it be active or automatic as well.

    Specializations
    traits
    rep traits
    accolades
    weapon debuffs
    gear debuffs
    set debuffs
    WP unless testing with single weapon for no drain
    skill buff
    skill buff w/possible trait effects
    debuffs
    debuffs w/possible trait effects
    etc......
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    So, EAP fix along with plasma dope and neutronic fix is on tribble.
    I would just like to hear from a dev if this debuff stacked if same people managed to land a shot in that 0.5 sec window of EAP debuff and is the APB/APD nullified by EAP.(post fix)
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited February 2015
    sharxtreme wrote: »
    So, EAP fix along with plasma dope and neutronic fix is on tribble.
    I would just like to hear from a dev if this debuff stacked if same people managed to land a shot in that 0.5 sec window of EAP debuff and is the APB/APD nullified by EAP.(post fix)

    Is EAP treated as a shield bypass, or a -DmgRes?

    A shield bypass would say "Ok, this guy has X resistance on his hull and 5/10% bleedthrough going through his shields. So it's going to be 5/10% of whatever the original shot was, minus resistances counted as damage."

    Whereas a -DmgRes would be exactly like Beta/Delta/FoMM/whatever else, and allow more damage since even though the same amount is going through the shields, there's a higher net damage since there's less resistance.

    Does that make any sense, or am I just rambling?
  • sf911sf911 Member Posts: 284 Arc User
    edited February 2015
    Will EAP even be worth slotting after the fix goes live?
  • rossclansforce1rossclansforce1 Member Posts: 400 Arc User
    edited February 2015
    Awe heck.. just lower NPC health when you lower penetration. That way DPS will remain the same and PVP can find something else to nerf for us. :P

    To be honest though.. Two players with this trait is like having two recluses on the team. There are certain items in the game that High DPS groups are using. That seems to be the focus right now. They want to make it so missions for them last longer than 5 seconds.
    [img]>:)[/img]

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  • furiontassadarfuriontassadar Member Posts: 475 Arc User
    edited February 2015
    sf911 wrote: »
    Will EAP even be worth slotting after the fix goes live?

    Went on Tribble last night, just to see how much of an impact the fixing of EAP would have.

    Did an Argala run, and it seemed like I was still killing things as fast as I usually do. So, either the changes to EAP aren't properly implemented yet, or maybe this is something that will only effect the upper rungs of the DPS ladder...?
    "There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited February 2015
    or maybe this is something that will only effect the upper rungs of the DPS ladder...?
    I doubt it.

    Can't wait to drop it, though. I only picked it up after hearing that it's bugged.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • romaltyaromaltya Member Posts: 3 Arc User
    edited February 2015
    Omg ... lol ... when will it get fixed?

    It's Cryptic...
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