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Carriers becoming worthless

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    jellico1jellico1 Member Posts: 2,719
    edited February 2015
    Considering there is no Fed looking carrier and to top it off all fed pets are pretty useless because Feds have no frigates

    Doesn't matter if carriers are useless or not

    Feds don't have a carrier..........Or Frigates

    The Atrox is not a Fed ship its Alien
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
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    scififan78scififan78 Member Posts: 1,383 Arc User
    edited February 2015
    jellico1 wrote: »
    The Atrox is not a Fed ship its Alien

    Cait is a member of the Federation therefore, one could argue that the Atrox is technically a Fed carrier. What it is not, however, is a Starfleet carrier. I know: po-tay-toe, po-tah-toe.
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    imruinedimruined Member Posts: 1,457 Arc User
    edited February 2015
    jellico1 wrote: »
    Feds don't have a carrier..........Or Frigates

    The Atrox is not a Fed ship its Alien

    By this logic Andorian and Vulcan vessels are not Fed ships either... Caitians are Federation members, the Atrox is simply not a Star Fleet design...

    Though I do agree Carriers are losing some of their unique features (hanger pets), as others have said, they do still have 2 hanger bays as opposed to the single bay of all other ships and most have access to a Frigate type pet which, IMO at least, means they are far from 'useless'...
    The entitlement is strong in these forums...

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    jellico1jellico1 Member Posts: 2,719
    edited February 2015
    imruined wrote: »
    By this logic Andorian and Vulcan vessels are not Fed ships either... Caitians are Federation members, the Atrox is simply not a Star Fleet design...

    Though I do agree Carriers are losing some of their unique features (hanger pets), as others have said, they do still have 2 hanger bays as opposed to the single bay of all other ships and most have access to a Frigate type pet which, IMO at least, means they are far from 'useless'...


    You make a great point

    The Andorian and Vulcan ships are older than the T-2 connie and MUCH less powerful

    STO put them in the game though lol to make a buck

    There Not Fed ships either....They are both built before the Federation was founded ..There that old
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
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    decroniadecronia Member Posts: 0 Arc User
    edited February 2015
    One change I would like to see is that any carrier, as opposed to a hangar ship, can fit any firgate of their faction as iong as the conditiond for buying the frigate is met.

    For example there are two reasons I stick with my mirror Vo'Quv on my KDF character are that it is eng heavy instead of sci and that I can use BoPs. Now if I could fit my BoPs on to the Breen carrier I'd be more inclined to swap to it.

    Are they becoming worhtless? Not really. As with any ship build and use it properly and it is no more useless than a sci ship, a cruiser or an escort. Each have their place even in the DPS world the game is.

    I have not been tempted out of my T5 Vo'Quv that can't be upgraded. I have left my Scim for the Breen carrier, and prefer it over that, just a shame I can't fit my drone ships, but the frigate pets are fine, I just liked seeing them as different ships. That's all I miss from the Scim I don't miss the cloak or the singularity powers. The hangar was the only reason I got the Scim in the first place as it was the best of a bad choice.
    The Andorian and Vulcan ships are older than the T-2 connie and MUCH less powerful

    There Not Fed ships either....They are both built before the Federation was founded ..There that old

    They have found a design that works for them and stuck to it. Just becuse it looks old doesn'y mean it is. It can be made out of modern materials and kitted out in moder tech. Look at BoPs they've hardly changed and are powerful.

    The Federation=/=Starfleet. They are Federation ships just not Starfleet ships.
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    scififan78scififan78 Member Posts: 1,383 Arc User
    edited February 2015
    jellico1 wrote: »


    You make a great point

    The Andorian and Vulcan ships are older than the T-2 connie and MUCH less powerful

    STO put them in the game though lol to make a buck

    There Not Fed ships either....They are both built before the Federation was founded ..There that old

    Compare the images of the Andorian and Vulcan ships from Enterprise to the ones in the game. There is definitely a design lineage but, they are not the same ships. The modern Kumari Class ships are more angular than the Kumari in the show.
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    mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited February 2015
    carriers are slow, usually dont turn well, limited dps with 6 banks, strong science abilities aside, its just one giant target that frankly is in the way.

    with the introduction of strike escort carriers, and cruisers getting hangars, the idea of the carrier no longer seems feasable when you got better alternatives out there, only the likes of the kha'fi carrier has any hope of keeping up because it can be adjusted enough to provide a reasonably strong threat by itself and its frigates while average can still provide quite a punch as far as faction carriers go. that blue male thing is extinct at last and good riddance.. that leaves a few others just holding the middle of the road playing chicken with two lorries coming down both lanes.

    either the carrier sees a new lease of life from the developers, or it ends up going the way of the dinosaur like pvp.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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    thetaninethetanine Member Posts: 1,367 Arc User
    edited February 2015
    IRL actual carriers are amazing pieces of power and machinery. A full carrier should have defense fighters, attack bombers, heavy interceptors, scout / sensor drones, surveillance / command and control shuttles, and resue / healing shuttles. The idea of Frigates on a carrier is just silly (although a TENDER could do this, which is a different vessel). Massive hull and armoring, with multiple WARP drives. Also no cloaking, ever, although chaff clouds, signature reduction, and jamming make sense to a degree (although they are very limited in effect on the massive scale of a carrier).

    To balance this in game will be difficult. Five or six hangars is what I would envision, with a mix of craft being needed to stay alive and do all your roles. Even for a light attack carrier, no less than four carrier hangers on a full carrier, with command specialist BOFFs (LCDR perhaps) and intel specialist BOFF (LT perhaps). That being said, carriers should have FEW weapon banks. Two or three forwards, and one or two aft.

    Carrier small craft should be able to engage the enemy at ranges beyond the engagement range of the parent carrier. That's kind of the point. There's not much point in combat rated small-craft if they can only engage inside the range of your regular-regular beam weapons, or missile projectiles, or point defense. This is very much why the carriers in STO now remind me of cruiser warships with some light attack helicopters embarked. Kind of misses the whole carrier capability entirely.

    The "carriers" we have in game now seem like cruisers with drone and helicopter flight wings, or a jump-jet cruiser/ carrier. Yeah, they do have combat-rated, small-craft available. Yeah, that does give them more flexibility than a cruiser without small-craft.

    A REAL REASON TO W.A.N.T. a CARRIER

    I love this post by you, siriusmusictown. I thought it deserved to be bumped up. So, just in case anyone important is reading this thread, please give this a look see.
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    thetaninethetanine Member Posts: 1,367 Arc User
    edited February 2015
    carriers are slow, usually dont turn well, limited dps with 6 banks, strong science abilities aside, its just one giant target that frankly is in the way.

    with the introduction of strike escort carriers, and cruisers getting hangars, the idea of the carrier no longer seems feasable when you got better alternatives out there, only the likes of the kha'fi carrier has any hope of keeping up because it can be adjusted enough to provide a reasonably strong threat by itself and its frigates while average can still provide quite a punch as far as faction carriers go. that blue male thing is extinct at last and good riddance.. that leaves a few others just holding the middle of the road playing chicken with two lorries coming down both lanes.

    either the carrier sees a new lease of life from the developers, or it ends up going the way of the dinosaur like pvp.

    I agree with you. Cryptic has a new, nasty habit of putting out amazing star ships, then making them obsolete a short time period later, by introducing even better ships that do exactly what the "cool new ship" you just got a bit ago can do, but can do it much better, or can do other things on top of what yours can do.

    Is this an insane money grab? I'd have to say YES.

    I bought the DR pack so all three of my current toons would eventually have access (level up) into the new (at the time) starships. My KDF kittycat named Kaiju just got into the MaHat gunship and is now devastatingly powerful. My old, had been main, FED toon has been level 50 since before Legacy of Romulus. She has access to all the DR FED ships right now...but I hardly EVAR even use that toon anymore. My main toon is my ROM and she has been level 59 for a little while now. My play style doesn't yield a lot of EXP Points...but it is the style I like so I am fine with the slow progression. Her name is Tanis and she has the Faeght. A glich in the system allowed me to get the Fleet Ship hull pattern on her and I have not changed it since. The Warbird Galaxian is the height of my game play. She is my go to ship and I am COMPLETELY satisfied to remain in this ship until something comes along that entirely overshadows her power. This has not happened YET. But, if it does, I will make a thorough study of any new ship that comes out. These Command ships, I hold in high disdain...at the moment. I am not sure I will ever buy one of these vessels.

    The actual FLEET versions of my current ships have yet to make an appearance. When THEY do...THOSE ships will be my FIRST new ship purchases. NOT the ugly drivel that is currently being brought to the feed troughs by Cryptic.

    My play style is DPS oriented. I love blasting NPC ships to bits. That activity completely fills my engine room with all the power I need. My toons are now in ships that do that to perfection. Why should I give that up, only to discover the ships I REALLY want have not been introduced yet?

    Please, fellow players, do not be tantalized by these so called "COMMAND" ships. If they are not able to do what you LOVE to do in the STO universe...DO NOT BUY THEM. OR ANY OTHER SHIP THAT DOES NOT DO WHAT YOU LOVE TO DO.

    DON'T LET THEM PROMOTE YOU. DON'T LET THEM TRANSFER YOU. AS LONG AS YOU ARE ON THAT BRIDGE...YOU CAN MAKE A DIFFERENCE.
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    makburemakbure Member Posts: 422 Arc User
    edited February 2015
    Maybe they should add some things to the T6 carriers (well if they ever make them). Carrier Command auras like what the cruisers have could be developed since it's already in the game. The carrier ones could be +speed, +res/hull/shield, +damage, 10 km, only affects their own fighters. You know if the fighter balance pass is sticking. This way the captain would manage fighter commands, carrier commands and the ship. That would be a fair trade for fighter buff auras. Oh and more freedom on selecting frigates.
    -Makbure
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    themic609themic609 Member Posts: 109 Arc User
    edited February 2015
    makbure wrote: »
    Maybe they should add some things to the T6 carriers (well if they ever make them). Carrier Command auras like what the cruisers have could be developed since it's already in the game. The carrier ones could be +speed, +res/hull/shield, +damage, 10 km, only affects their own fighters. You know if the fighter balance pass is sticking. This way the captain would manage fighter commands, carrier commands and the ship. That would be a fair trade for fighter buff auras. Oh and more freedom on selecting frigates.

    I agree with this. Tbh I imagine the carriers being big tough ships that can take a massive pounding.. Maybe they could upgrade the shield modifier or base hull to match that?
    "Helm Prepare Maneuver Circle Target Alpha, Tactical Prepare BFAW3 and mash Spacebar"

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    norobladnoroblad Member Posts: 2,624 Arc User
    edited February 2015
    themic609 wrote: »
    Anyone else notice that now nearly every new ship released has a hanger bay, that carriers are becoming worthless? I think they need something more unique about them other then the fact the can use frigate pets. Maybe an extra hanger bay or something? What do you think?

    One bay of junky fighters is a joke. Carriers with real frigate pets ... ONE of my frigate pets could probably kill all 6 of the new ship's fighters... any type you bring ... and come out without a scratch.
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    atalossataloss Member Posts: 563 Arc User
    edited February 2015
    1.Being the owner of a Recluse (and it's Tholian Mesh Weaver frigate), I will gladly support some new universal frigates. Why isn't the Yellowstone or the Danube class runabout used as a universal frigate?

    2. I like the idea of carrier commands having a similar effect as the cruiser commands. I hope the cruiser lovers and escort lovers won't complain about it. Also, how much money can Cryptic make from such a thing. Unless a dollar sign is attached to an idea, Cryptic will not implement it.

    3. Though many of the newer ships contain a hangar bay, that shouldn't diminish the effectiveness of pets. As stated many times on this forum, the pet AI needs to be replaced. It's pointless to keep adding a hangar bay to a ship when the pet AI is so bad, that another weapon slot would be more beneficial.
    One day Cryptic will be free from their Perfect World overlord. Until that day comes, they will continue to pamper the whales of this game, and ignore everyone that isn't a whale.
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    kayajaykayajay Member Posts: 1,990 Arc User
    edited February 2015
    I just wish we could launch our shuttles...
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    siriusmusictownsiriusmusictown Member Posts: 108 Arc User
    edited February 2015
    skollulfr wrote: »
    more of a "what auxilliary craft do" rather than "how much do they do".

    an exception being cloaking fighters that could use cloak to get close and drop mines dump torp volley's. since no starfighter is ever going to win a standup fight with a space warship and win. despite what starwars or macross might want to depict.

    frigates and corvette craft on the other hand, could pose a direct threat to enemy ships, since they would have at least a few seconds on survivability past detection, along with the power generation and heat dissipation to use threatening weapons provided they worked as wings.

    even in their current state if the suggestions i had here where implemented and expanded upon, then fighters, shuttles and frigate/corvette craft could be given clear functionality.

    And here you have it. You say cloaking fighters, I say torpedo bombers. If it drops a ship-killer mine cluster, it has my love. THIS is a great example of a game mechanic that would make carrier craft more relevant.

    The frigate corvette craft you mention... Also very interesting. I am tainted by my RL experience, but I see how that mechanic could work in-game.

    A neglected mechanic in my opinion, is the Lvl 60 Fleet Admiral. One of my team-guildees repeatedly complains that he should be able to warp in support destroyers from his Fleet (and I know he means his upgraded ships, not generic faction support). THEN he assigns them orders, rally points, firing positions, lanes of fire, designated target groups... all as part of the GAME PLAY. He is an expert historical gamer (not only on the electronic versions of gaming), and I assume he speaks from experience when he says... this is FUN. The current game mechanics do not have much like this, except in a very limited form, for ground teams.
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    wen1503wen1503 Member Posts: 156 Arc User
    edited February 2015
    Cloaking fighters already possible, adapted macro 3 piece set. Only good for initial strike, not very good for PvP and doesn't last long so has to be timed correctly and you can't target until fighters are in range. Liked using scorpions with by plasma trips coming out of stealth...
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    razar2380razar2380 Member Posts: 1,186 Arc User
    edited February 2015
    praxi5 wrote: »
    They were "rebalanced" recently. It was decided that pets needed a damage nerf (and I think there was a corresponding health nerf as well).

    All part of the "How do we make things go slower to feed the metrics?" campaign by Cryptic.


    Yeah, they got nerfed hard. I was using the Xindi Aquatic carrier, and my pets were fighting with me. I could sit back a little, and just heal them and do some damage. After the nerf, I had to do everything I could to keep aggro on me, or they would pop in a second. I had the trait that let them level faster, and even had high Aux power. And still they were popping before I could respawn them.

    However, if you look at when they nerfed them, it was just before the winter event. The pets that came with the T6 carrier have almost the same survivability as the advanced ones for the Xindi carrier. The T6 Breen carrier pets that are advanced still die fast, but not nearly as fast as the ones for the Xindi.

    They nerfed them for the T6, so that they would look like the next best thing, and they could try to make more money off of them, because of some buying Zen to convert into Dil because they just lost a lot of Dil to the huge crafting and upgrade Dil sink.

    But what they do need to do is make carriers truly carriers. Give them decent hull, and shields, and give them up to 4 hangers (as some have mentioned before). Two weapons front and aft, and an option of what types of hanger pets they want.

    There could be ones that follow the fighters, frigates, or other players around and heal them. Bombers that fly through and fire volleys of torps ahead of them, and mines behind them. And you can have any combination you want of the four.

    Also, make it where you can setup multiple targets for them to attack. One or two groups go in one direction, and the others in another if you want. Instead of all of them swarming the same enemy. Individually, they don't need to have very high hull, as long as they have some flying skills.

    As it is, my Kumari has better maneuverability than most any hanger pets in the game, including the fighters. And that is without a RCS console on it.

    But, I doubt we will see something like this in the game, since it would be more of what an actual carrier would be like. If anything is done to them, they will wait till the next one, if there is another one, and they will find a way to make it look like the next best DPS machine to make sells off of it.

    There is so much that could be done to fix this game. But the ones in charge don't care about fixing it, as long as they are still making money. Sad, sad money grab.
    Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
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    jarvisandalfredjarvisandalfred Member Posts: 1,549 Bug Hunter
    edited February 2015
    I wasn't a fan of the pet nerf, and that's because of who it hurt.

    Sure, going from 10->6k on my drone ships hurt me, a whole whopping ~5% of my dps gone.

    Hurt more was my friend in the narcine, who dropped from 16k to ~8k.

    Hurt more was my underused (and now unused) alt with a healcluse; previously, relying on pets for half of my damage was a viable tactic as a healer, now, in PvE, it has a hard time hitting the 15k barrier for elite queues, since I'm building it as a non-dps ship and no longer feel that gearing it is rewarding.

    Hurt more is the average player, as his pets went from a free ticket through advanced and a serious leg up in elite to a good 2-3k dps, which gets lost among the variation between runs and average players.

    Did I care on my uberdps boats? No. In fact, those went up, because of the later buff to MK XIV weaponry. And that is shoddy balancing, when the average player needs all the buffs they can get.
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    lored2deathlored2death Member Posts: 6 Arc User
    edited February 2015
    praxi5 wrote: »
    They were "rebalanced" recently. It was decided that pets needed a damage nerf (and I think there was a corresponding health nerf as well).

    All part of the "How do we make things go slower to feed the metrics?" campaign by Cryptic.

    Im beginning to see a pattern of nerfs that coincide with ship releases they want to sell to make them appear powerful. As a side note, and only because Geko himself eluded to the Diablo 3 style reward system, Im also thinking mods in the crafting system have some limitations on mods as in limiting how many crtdx4 beams as an example are in the game at any one time. This whole game is becoming messed up and D3 reward system is nothing to emulate. It nearly killed that game off.
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    furiontassadarfuriontassadar Member Posts: 475 Arc User
    edited February 2015
    Im beginning to see a pattern of nerfs that coincide with ship releases they want to sell to make them appear powerful.

    You're not the only one seeing a pattern. The recent buff to Tachyon Beam that made the the NPC version, specifically the kind the Borg use in ISA, has made flying a tankier ship more of an attractive option.

    A tankier ship...kind of like those Command Cruisers that just came out... :rolleyes:

    And at least Blizzard learned their lesson when the expansion came out. Unfortunately, I don't think STO has the numbers to survive until the next expansion and Cryptic finally realizes their mistake (if they ever do), unless they manage to continue to prop things up with special events (as they seem to be trying to do).
    "There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2015
    You're not the only one seeing a pattern. The recent buff to Tachyon Beam that made the the NPC version, specifically the kind the Borg use in ISA, has made flying a tankier ship more of an attractive option.

    A tankier ship...kind of like those Command Cruisers that just came out... :rolleyes:

    And at least Blizzard learned their lesson when the expansion came out. Unfortunately, I don't think STO has the numbers to survive until the next expansion and Cryptic finally realizes their mistake (if they ever do), unless they manage to continue to prop things up with special events (as they seem to be trying to do).

    Good thoughts however I’m not at all optimistic with events. Those who have been around for 3 moth already got 2 tier 6 ships for free (sorry grind). Mirror and CC gets boring to tears if run multiple times and your 60 free lobi don’t do any good as well when you see the Ferengi’s face at the lobi shop the first time. Weekend events are getting nerfed (dil from marks now argala) to a point where I as Veteran can help but wonder if I should even check the calendar at all.

    Sorry as far as I’m concerned the word “event” has been so massively overused by cryptic and the publisher that I have to get a dictionary to recapture its meaning again.
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    jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited February 2015
    I think the title is wrong. Carriers are not worthless. They never were worthless and they're not now.

    What they have lost is their -uniqueness-. If you take away the hanger bays, all you have a a big science vessel that handles like a brick. The hangers make it unique among other ships. Tactical ships have cannons, cruisers are tanks, science vessels have all those science abilities, carriers have pets.

    But now so many ships have hangers. The vesta has a hanger. The Gal-x has a hanger. Armitage, Scimitar, and every command cruiser that was just introduced. So now it's a question of what can carriers do that everyone else can't already do better? And the answer is, at the moment, not much. Carriers can be outtanked by cruisers and out DPSed by escorts. And even their science abilities don't stack up now that all science vessels have a second deflector that I wouldn't take away from them, but the carriers are now a gimmick more than a poignant choice.

    But they are still viable, so they're not worthless.

    This 100% ^^^

    I fly a JHDC without the frigs i cant afford the bugship so im woefully undepowered and the pets i do have dont last long due to all the AoE stuff thast takes most pets and crushes them.

    But yeah carriers have become gimmick ships and imo lost thier unique qualities since now most ships have atleast one hangar bay.
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