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Priority One Podcast 209 | Grindhouse

elijahmreelijahmre Member Posts: 195 Arc User
Greetings, Admirals! You’re listening to EPISODE 209 OF PRIORITY ONE PODCAST, the premier Star Trek Online podcast! This episode was recorded on Thursday, February 12th 2015 and made available for download on Monday, February 16th 2015 at PriorityOnePodcast.com!

Brace for impact, Admirals -- we've got a great episode for you this week. For starters, we #TrekOut the latest edition of the Official Star Trek Magazine and explore the Delta Quadrant! In STONews, we'll review the latest patch notes which include the activation of the Foundry Top-3 System, we'll remind you upcoming events, and inform you of updates to the new Bridge Officer Training system. We also spend some time offering our first impressions of some of the latest ships to hit Holodeck, address some issues with R&D Boosts, and address the concept of "grinding" in Star Trek Online. Finally, before we wrap the show, we’ll open hailing frequencies for your incoming messages!

Don't miss our video demonstration of Command Space Powers with special guest, Systems Designer, Jeremy "BorticusCryptic" Randall!


TOPICS DISCUSSED
This week’s Community Question:
  • What are your thoughts on the new Command Ships and their prices? Are these "must buys" for you?
  • What are your general first impressions of the Command ships if you have purchased them?
  • Also feel free to chime in to our discussion about the 20th anniversary of Star Trek Voyager! What do you see as its unique contribution to Trek history?

Let us know YOUR thoughts by commenting below!

In case you missed it, we’ve already published several video interviews on our YouTube Channel from Priority One Podcast’s on-site visit to Cryptic Studios in October 2014.*BE SURE TO VISIT OUR CHANNEL AND SUBSCRIBE TO THE PREMIER STAR TREK ONLINE PODCAST!

The Priority One Productions is always looking for new team members that have a passion for Star Trek. *Please know that all of our positions are volunteer, but we do offer a well known outlet for your work.* If you have a skill that you believe could enhance our content, then*send your contact information and experience along with a few writing samples to*incoming@priorityonepodcast.com

Did you miss any of our great Blogs last week? Stop by*this link*and see for yourself! How about our latest Video Release? You can also follow us on the social media sites!*We’re on*Facebook! Head over to*www.facebook.com/PriorityOnePodcast*and say, "Hi!" Or, Check us out on*Twitter*via*@stopriorityone*for show times and other cool stuff.

Liked this episode? Totally hated it? Leave a comment below, Contact Us using our handy web form! Enjoy the show!

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There are no plans to transcribe this episode at this time.
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    fcaptkmtonfcaptkmton Member Posts: 99 Arc User
    edited February 2015
    I reserve the right to double or triple speed this episode if it gets to ranty.
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    vocmcpvocmcp Member Posts: 1,134 Arc User
    edited February 2015
    Some questions/topics:

    - weird R&D Exp. Boost pricing - dill-zen exchange is cheaper
    - RNG creates a lot of loss in crafting (and adds a huge amount of grind towards an uncertain goal which is very frustrating
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    vocmcp wrote: »
    Some questions/topics:

    - weird R&D Boost pricing - dill-zen exchange is cheaper
    - RNG creates a lot of loss in crafting (and adds a huge amount of grind towards an uncertain goal which is very frustrating

    1) People are buying those boosts trying to score a huge profit of EC off them. They take a VR [CrtD]x3 weapon and apply an omega tech upgrade with the boost. You get a 40% rarity increase chance from mk II to III which is huge.

    2) Well, if you got for MK II stuff to upgrade then not so much since common materials are easy to get. Now, if you're looking for a MK XII level 15 item with a specific mod (RCS and Sci consoles) then yes, it's a massive resource pit and you'e better off buying those from the Exchange.
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    notrealednanotrealedna Member Posts: 1,028
    edited February 2015
    NPCS = same enemy.

    Broken PvP because the game is made for PvE = no enemy since all players left

    this means no one plays the game.

    pve is grind after you play it once.

    PvP is less money invested....you dont need new maps every 2 days to keep it fun.You need people.Every match is different.PvP is dead thanks to destroying the roles of different ships (healers are useless),escorts have lt cmd boff slots (xindi ,vaadwaur)

    Geko said the game is not for pvp because he has not even a clue how the game works.I wont even bother to post links to the first sto trailers .Geko is a PR disaster.

    the poll only shows how many pvp players left .Putin should take notes how to fake polls.First make all pvp players leave the game than make a poll for pvp.
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    elijahmreelijahmre Member Posts: 195 Arc User
    edited February 2015

    pve is grind after you play it once.

    By that reasoning, then most games from most genres are nothing but grinds. Every game I've ever played has been a grind.

    Geko said the game is not for pvp because he has not even a clue how the game works.

    I don't understand statements like these. The dude was likely the first person to put pen-to-paper 7 years ago.
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    notrealednanotrealedna Member Posts: 1,028
    edited February 2015
    elijahmre wrote: »
    I don't understand statements like these. The dude was likely the first person to put pen-to-paper 7 years ago.



    https://www.youtube.com/watch?v=tV6E75omJnk

    but you can check any of the earlier videos.The game was origianlly balanced and was great for pvp.Actually every item was balanced and thought for pvp not for pve.Now PvP is a pain to play .There are no more roles....there are escorts that make defiants useless but also have cruiser boff slots ...healers are gone ,science ships do dps (cuz thats needed in pve) .Science was for debuff not for dps .

    Geko said in a podcast "we dont want to sell traits in lockboxes" ....I be damned.

    Geko "I cant nerf dhc cuz people will cry" ....check out a2b faw.

    In the last podcast Geko told the girl in the interview she gets vaped in pvp because she is not good.That is BS.You get vaped because you can get hits over 400k dps easy and with no skill.

    He is a PR disaster ...maybe is not his intention but that is the result.

    He has not even a single clue why the game is NOT fun and yes pvp is cheaper to maintain.Player dont need new content every 2 weeks like pve.In Pvp every match is different even if its on the same map.

    elijahmre wrote: »
    By that reasoning, then most games from most genres are nothing but grinds. Every game I've ever played has been a grind.

    Very true.I have few hundred games on steam I played once and never returned.All are singleplayer games.STO is way to expensive for a pve game.I dont find any reason to spend money to kill npcs.Id rather pay 50euros once and play all the content in 20 hours like in all triple A titles.

    STO is a MMO and I want to play with those people not do coop with them against dum npcs.
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    dragnridrdragnridr Member Posts: 671 Arc User
    edited February 2015
    The one thing that the Devs didn't put in the poll was "Bug Fixes".

    And the reason is because they know that Bug fixes should be high priority over ANYTHING else.

    Also, there is no grind?!?! Crafting IS a GRIND. REP IS A GRIND. And having to do ANYTHING has become a GRIND.

    Elija, please understand what a grind is and why it has NO PLACE in STO.
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    admiralodanadmiralodan Member Posts: 49 Arc User
    edited February 2015
    Here's the thing... how long do they get to know about something before they are suppose to fix it... 1 week, 1 month, 1 year??

    Here are my three biggest problems...

    Grinding is the most efficient way to get Levels, Spec Points, R&D (Because you need to run the same queues over and over for mats unless you have bank, or to farm Dil, Doffs (Your not seriously going to try and tell me they added a bunch of new Doff missions and everyone just missed it?), etc... So I feel that you anti grinding rant is a little disingenuous at best... Myself and other pointed to these problems long before they even went live would you like me to find the links?

    Costs They're out of control... The Dil costs for everything is just nuts... they're just limiting the flow and increasing the necessity of an item for purely monetary reasons... Your right you don't have to use Dil for some of the stuff but it helps and if you don't want to buy Dil it's right back to the grinding out the farming missions or doff grinding forever. and I'm sorry 50 to 60 dollars for a three pack of ships... this is getting out of hand... I had the money this time but it is rapidly approaching where I am not sure I wish to spend that kind of money for something like that anymore...

    Cryptic's PR I think what bothers me the most about this is ... it's terrible/non-existent? They would rather sit and communicate with people through Reddit and PodCasts then use the forums for the game that they are working on and when they are provided feedback on issues that testers and others spot... We're given gems by Geko like "There was no actionable feedback provided for this in testing or The player base just doesn't understand how this is suppose to work..." and they wonder why that the forums have turned against them... One word "Geko" every time the man opens his mouth he seems to dig Cryptic a bigger hole... Stop letting him talk... that will save you guys about 9 or 10 headaches a day...

    Here's the thing all of this is fixable... Cryptic needs to reengage directly with they're player base preferably without any involvement from Geko...

    They need to police the forums... and chat in the game like they actually give a rats hind end what's said in the forums and in chat... They allow by not policing it better any useful feedback or information to get buried in the now constant stream if vitriol that Geko and a few cronies have inspired...

    OK My rants over for the day now...
    The Costs of Delta Rising Upgrades

    My new sig till Cryptic fixes it....
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    askrayaskray Member Posts: 3,329 Arc User
    edited February 2015
    Here's the thing... how long do they get to know about something before they are suppose to fix it... 1 week, 1 month, 1 year??

    Here are my three biggest problems...

    Grinding is the most efficient way to get Levels, Spec Points, R&D (Because you need to run the same queues over and over for mats unless you have bank, or to farm Dil, Doffs (Your not seriously going to try and tell me they added a bunch of new Doff missions and everyone just missed it?), etc... So I feel that you anti grinding rant is a little disingenuous at best... Myself and other pointed to these problems long before they even went live would you like me to find the links?

    Costs They're out of control... The Dil costs for everything is just nuts... they're just limiting the flow and increasing the necessity of an item for purely monetary reasons... Your right you don't have to use Dil for some of the stuff but it helps and if you don't want to buy Dil it's right back to the grinding out the farming missions or doff grinding forever. and I'm sorry 50 to 60 dollars for a three pack of ships... this is getting out of hand... I had the money this time but it is rapidly approaching where I am not sure I wish to spend that kind of money for something like that anymore...

    Cryptic's PR I think what bothers me the most about this is ... it's terrible/non-existent? They would rather sit and communicate with people through Reddit and PodCasts then use the forums for the game that they are working on and when they are provided feedback on issues that testers and others spot... We're given gems by Geko like "There was no actionable feedback provided for this in testing or The player base just doesn't understand how this is suppose to work..." and they wonder why that the forums have turned against them... One word "Geko" every time the man opens his mouth he seems to dig Cryptic a bigger hole... Stop letting him talk... that will save you guys about 9 or 10 headaches a day...

    Here's the thing all of this is fixable... Cryptic needs to reengage directly with they're player base preferably without any involvement from Geko...

    They need to police the forums... and chat in the game like they actually give a rats hind end what's said in the forums and in chat... They allow by not policing it better any useful feedback or information to get buried in the now constant stream if vitriol that Geko and a few cronies have inspired...

    OK My rants over for the day now...
    The dev's do communicate on the forums, they do almost daily. Granted people ignore that fact but *shrugs* As for policing the forums, ATM we're down on mods due to real life issues. There are a few ways people have called for us to mod -

    Less Moderating - Which would then make this forum just an "STO community" not related to pwe/cryptic as it'd be on fire 24/7.

    More Moderation - which would then mean we start hard hitting and instead of warnings, start having the CM team issue infractions (ie bans) left and right knocking people off the forums.

    Middle ground - Which is what we go for. You have a right to rant, we don't stop that, but if you want the team to take you seriously it's gotta be constructive. And some have seen feedback based on their feedback.

    When it comes to the forums, we're dammed if we do and dammed if we don't. We can issue warnings and edit posts all day but the sad fact is even if we were paid a normal salary with 40hrs/week schedule - we wouldn't get it all. If people feel posts or entire threads need moderation you need to let us know.

    Just complaining about it does squat :P
    Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care.
    Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
    Tiktok: @Askray Facebook: Askray113


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    vesterengvestereng Member Posts: 2,252 Arc User
    edited February 2015
    Are we still pretending the dead queues is a reporting error, I am not up to speed?

    Yeah most mmos have artificial gameplay by repeating content or grinding, but does most mmos also kill their own queues with excessive grinding added through expansions, for no reason?

    Because that is the debate, added grinding on top of added grinding turned sick, maniac grinding.

    For example, at the current rate you have to do 20 patrol missions, per character, per day, just to keep up with the spec points alone...


    That is what cracks me up about the DR grinding, nerfs and timegates - people were ready to really like it, for example the voice acting and the new passives.

    How unfortunate for everyone involved.

    The mods can be said to have to have a certain amount of generic developer apologism in them per default but you can't blame them for the gameplay at all.

    When all is said and done, it's the people who pour money into stuff such as the broken upgrading system - rather than simply asking for them to fix the modifiers.
    And so it goes...

    Ultimately you still grinding the same 3 eSTFs 4 years later, only the super nerfed version and why not.

    If they can come out with copy-paste text systems - upgrading, crafting, boff revamp, doff revamp and spec points, in where they have to create 0 animations and 0 models, with no adding to the game, getting super low production cost and then have you pay millions of dil for it, why the hell not?

    I've never seen anything as brilliant as the upgrading system.

    10 minutes text changes in notepad and they had the whales spending millions of dil per character, it's so beautiful it should be a text book example at developer school or something.

    So I think on one hand they ruined the game and I laugh at the excessive grinding and copy-paste text systems but at the same time money talks, so it's really nothing personal, they just want as much profit for as little an effort as possible is all.
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    notrealednanotrealedna Member Posts: 1,028
    edited February 2015
    vestereng wrote: »
    Are we still pretending the dead queues is a reporting error, I am not up to speed?

    Its all in your imagination.
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    jackal1701apwjackal1701apw Member Posts: 669 Arc User
    edited February 2015
    Thanks for the episode...

    When you guys were discussing pros and cons of Star Trek voyager and the other TV shows I was a little confused. You guys don't seem to rate DS9, and yet all of the issues you highlighted with Voyager (lack of 'grit', pigeonholed clean star trek storytelling) were NOT isuues with DS9. Episodes like Wrongs Darker than Death or Night, Siege of AR558 were fantastic. And my favourite episode of all time was The Visitor.

    Given the comments you guys were mentioning I would have thought that DS9 would have been the most popular show amongst the team. It certainly was my favourite.

    EDIT - Just got to the rant on Grind. WOW. You are SO wrong it's funny... start attempt at constructive feedback...

    1) You quote that queues grant XP. They currently don't. You would be playing ISA for the next decade before you maxed out your spec trees. I will give you doffing, but missions and queues no. Currently the only way to make meaningful and noticable progress in your spec trees is to do DQ patrols or doff.

    2) You are waiting for them to balance reward structures. Utterly ridiculous. They have said that they would balance this twice before. And each time we didnt get balance, we got a nerf. When they multiplied the amount of XP required to go up a level (now 150k) they did not multiply rewards by the same factor. Result. NERF - it takes longer to earn points. They have stated Argala is not balanced, and Geko said that they will NERF it (so that it pays out half the amount of XP). This is not balancing, this is making the GRIND (yes trying to max out you spec trees is a GRIND) even worse. The one thing that would help with this would be some form of help for alts (a sponsorship for spec trees) but no one ever raises this with the devs so it gets lost in the noise of people shouting that progress is too slow.

    3) You state that levelling Spec trees is not grind and Reputation is the closest thing to a grind in the game. This is absolute rubbish as well. You do NOT have to do the same content over and over to level your Rep. Throughout the year there are events (that run virtually concurrently) that pay out choice of marks (Winter epohhs, risian birds, mirror event, crystaline event, shuttle event, elachi event etc etc). Getting tier 5 on a sponsored toon requires a very small amount of marks (600 or something...) That is 5 or 6 runs of the shuttle event. If you think this is a grind you are sorely mistaken. It is so so far away from spec tree levelling its a joke.

    Please stop talking rubbish. Spec trees levelling is a grind like none other in the game. It is sorely unbalanced and thinking we'll just wait for the devs to 'fix' it will get us nowhere as they are not going to fix it they have already stated they are going to make it worse.
    [SIGPIC][/SIGPIC]

    ...#LLAP...
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2015
    Thanks for the episode...

    When you guys were discussing pros and cons of Star Trek voyager and the other TV shows I was a little confused. You guys don't seem to rate DS9, and yet all of the issues you highlighted with Voyager (lack of 'grit', pigeonholed clean star trek storytelling) were NOT isuues with DS9. Episodes like Wrongs Darker than Death or Night, Siege of AR558 were fantastic. And my favourite episode of all time was The Visitor.

    Given the comments you guys were mentioning I would have thought that DS9 would have been the most popular show amongst the team. It certainly was my favourite.
    I am still hoping on the DS9 blurays, but in the mean while, I have taken to read the "DS9 rewatch" blogs here: http://www.tor.com/features/series/star-trek-deep-space-nine-rewatch

    It's interesting how many partiuclarly of the early DS9 episodes (which are often considered worse or less interesting than the later Klingon and Dominion arcs) have gained in relevance to today's events.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2015
    For starters, I was pleasantly surprised to hear your guys backed away a bit from the 'EVERYTHING IS AWESOME!' mentality, that I noticed had begun to irk a few people (including, to be honest, myself a bit). You put some critical question marks, out-loud, behind the usefulness of Upgrade XP booster packs; and you did so in a respectful way, yet your logic was irrefutable.

    Now, as for the new Command Ships and their prices, to start with the latter, I think the price are fair. 3 for the price of 2 is reasonable, and a ratio Cryptic is consistent about (you're also getting 3 of the 3-packs for the price of 2). To address the former, I'd say the question is more, are Command Ships worth it, period?! Most of the Command abilities are kinda 'meh' (especially compared to Intel). Like Suppression Barrage III, for instance: not a half-way undecent debuff ability, but it can't compare to, say, SS3, really. Much like Overwhelm Emitters has some effect, but can't hold a candle to, say, Ionic Turbulance.

    Then there's that Tachyon Platform thingy, that doesn't seem to do anything at all (save to use up slot-space). Of all the gimmicky consoles, only that Shield bubble, which follows you around, kinda, is actually more or less useful; but it doesn't follow you fast enough, really. So, yeah.
    3lsZz0w.jpg
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    admiralodanadmiralodan Member Posts: 49 Arc User
    edited February 2015
    askray wrote: »
    Just complaining about it does squat :P

    Touche Askray :)

    But the fact remains that there are a number of things I find out about not because I found them on the forums but because of Twitter, Facebook, Podcasts or Reddit not because the info is here. All I am asking is that all of the information should be here as well if not first posted here then to other sources.

    And I still stand by my comment of useful info getting buried in Vitriol. Not saying it doesn't happen in other forums as well just getting tired of combing through it to find something useful.

    But honestly I truly do feel like at some point the Dev's and Player do need to reengage with each other in a meaningful way...

    As Meimeitoo observed everything at the current time does not feel awesome and I realize it may be impossible for them or maybe the info is just not available thought I find that unlikely.

    I would just like to see a one stop acknowledgement of all the issues and say hey you know what... these are going to get fixed and this is the time table roughly speaking and actually stick too it.

    I do appreciate the fact that Salami came right out on the Dil event and said... hey you know what... We maybe shouldn't have done it that way so we're going to compromise with you...

    That bought a lot of goodwill in my book as he came right out and dealt with a problem right away and didn't wait for the forums to burn down while they figured out what to do next.

    That's Leadership...
    The Costs of Delta Rising Upgrades

    My new sig till Cryptic fixes it....
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    szerontzurszerontzur Member Posts: 2,724 Arc User
    edited February 2015
    What are your thoughts on the new Command Ships and their prices? Are these "must buys" for you?

    I agree the price-point is a bit high and it did give me some sticker shock as well.

    However, the price-point is a bit more.. reasonable?.. when you consider these ships are at Fleet/Flagship Level, have variants that cater to different playstyles(useful for multiple characters), have a console set that's actually worth slotting, has varied kit-bashing parts, and you can 'earn' Zen via the Dilithium Exchange.

    What are your general first impressions of the Command ships if you have purchased them?

    In a nutshell: These are the Odyssey/Bortasqu 2.0 .

    I lost a minor bit of damage switching from my Tactical Bortasqu to the Tactical CBC, but I gained a TON of survivability and flexibility. With 4 tactical consoles and potentially 5 tactical bridge powers I think the closest analogy would be to call the Tactical Variants a "T6 Regent with a Hangar". The Defense Platforms are reasonably effective and with the 4-set can put out a lot of spammage(BFAW2+DPB2 x2). The Tactical Variants also come with their rather infamous starship mastery trait.

    The Science Variants are also quite good. With 4 Sci Consoles and access to Lt.Cmdr. Science powers, it's a solid cruiser you can hybrid into Exotic Damage/Control builds. It still doesn't dethrone the Bastion/Bulwark in my opinion(Aceton Mode and RIM are awesome), but they are top-notch support ships. The Tachyon Platforms are remarkably effective as well.

    The Engineering Variant.. honestly.. doesn't really excel at anything at the moment. Neither the Support Platform nor Mastery Trait are particularly amazing either. Functionally, the former is like having another Scattering Field/Bio-Shield - good to alternate, but still very situational.

    All Platforms scale with your gear/abilities/traits/etc. With the passive individual and set bonuses, it's fairly justifiable to fit the entire 4-set(assuming you have the Kobali/Samsar console). All the hits the Dual Defense Platforms throw out do add up and Tachyon Platform basically fires Overloaded Tachyon Beams continuously(you CAN deplete facings on a Voth Citadel with it). At a 2-minute cooldown, you can effectively alternate a platform each engagement(or burn them all at once in a big fight). 4 consoles might sound like a lot to sacrifice, but their passives generally make up for utility consoles like RCS and Field Generators while still leaving enough room for a Plasmonic Leech/Assimilated and your usual Tactical/Science consoles.


    If you only get just one, I would probably recommend the Tactical Variant for most Captains. It doesn't have bleeding-edge damage, but it probably outclasses any Assault Cruiser currently out there.

    The Science Variant is great for any Flight-Deck Cruiser junkies who have been waiting for a T6.




    (As for the name.. don't sweat it. It's Szeron Tzur with a silent 'S' and 'T', but most of my friends usually just shorten it to Sze/"Zee".. or just Szeron is fine too - rhymes with Sharon.)
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    rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    $30.00 US Dollars for a single ship is absurd.

    Don't buy any comments that "this is a fair price" -- because they're WRONG. Period. This is a product of work, sure, but it is entirely DIGITAL. It's bits, people. Ones and zeroes. There is no innate COST of making the item in terms of raw materials. Instead there is a more nebulous production cost to pay the developers.

    Well, guess what? They're already on the payroll. They weren't hired just for this ship. Their in-house costs are already in the budget. Whether they are making missions, costumes, STFs, or bug fixing and playtesting, they are already on the payroll and those costs are covered.

    Things like ship sales do help pay the bills, but you don't have to pretend there is this great need to fleece people. It's a long-term investment like any other ship. They make their money over a long-run based on sales for years to come.

    Unless the game is going down the tubes and they don't think it will be around for years and want to jack the prices through the roof in the short term in a mad cash grab while they can...

    Wait...


    Oh. I see.
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    notrealednanotrealedna Member Posts: 1,028
    edited February 2015
    valoreah wrote: »
    This video is from 2009 LOL! The game has changed significantly since then.

    yea its grind trek p2w online

    guess for you update something turns it into something else.Guess in few more updates SWTOR (which just realeased 4th pvp season) will be WoW.
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    notrealednanotrealedna Member Posts: 1,028
    edited February 2015
    valoreah wrote: »
    Then go and play SWTOR if that's more to your liking? I'm not quite sure what you're expecting people to say/do at this point. Linking to a 6 year old video and lamenting that what was shown there never came true is pointless.

    You are not sure?
    I dont think I linked it for you.You feel important again?

    oh and no I wont explain to you what that means ...you don't have the age to understand complicated stuffs like that.
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    sinn74sinn74 Member Posts: 1,149 Arc User
    edited February 2015
    $30.00 US Dollars for a single ship is absurd.

    Don't buy any comments that "this is a fair price" -- because they're WRONG. Period. This is a product of work, sure, but it is entirely DIGITAL. It's bits, people. Ones and zeroes. There is no innate COST of making the item in terms of raw materials. Instead there is a more nebulous production cost to pay the developers.

    Well, guess what? They're already on the payroll. They weren't hired just for this ship. Their in-house costs are already in the budget. Whether they are making missions, costumes, STFs, or bug fixing and playtesting, they are already on the payroll and those costs are covered.

    Things like ship sales do help pay the bills, but you don't have to pretend there is this great need to fleece people. It's a long-term investment like any other ship. They make their money over a long-run based on sales for years to come.

    Unless the game is going down the tubes and they don't think it will be around for years and want to jack the prices through the roof in the short term in a mad cash grab while they can...

    Wait...


    Oh. I see.

    $25-$30 is kind of a lot for some pixels. I couldn't justify spending over $100 for a pack of game avatars and skills. Honestly, I always saw the price of ships being high because:

    1. Anyone can exchange dilithium for Zen.
    2. Some people have more money than sense, and will just throw money at their screen because it's new and/or to feed their impatience.
    3. Some can partially pay for the ship with money, partially with dilithium exchange.


    But, now:
    1. One is less likely inclined to exchange dilithium for Zen, or they risk neglecting one of the numerous new things for which they could be using it.
    2. Ships cost more than 2500 Zen.
    3. Dilithium earning has been nerfed across the board.
    4. Your "new shiny" will likely be outclassed by another "new shiny." And it won't take long.

    I think too many people (in their eyes) were/are using dilithium exchange for everything, and they didn't like it. Otherwise nerfing dilithium rewards, while at the same time adding more dilithium sinks, would just mean they were giving everyone the middle finger.

    Logic dictates that they were either not making enough money, or are now just trying to gouge everyone. The former would be a real problem, but the latter? Not so much.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2015
    valoreah wrote: »
    This video is from 2009 LOL! The game has changed significantly since then.

    I don't even remember that ship paper doll we see there. Was that Beta?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    sinn74 wrote: »
    $25-$30 is kind of a lot for some pixels. I couldn't justify spending over $100 for a pack of game avatars and skills. Honestly, I always saw the price of ships being high because:

    1. Anyone can exchange dilithium for Zen.

    Every single zen on the exchange was bought with real money. It doesn't matter that somebody is selling it to you for dilithium (that's another scam that Cryptic enforces with dil sinks), but that Command cruiser still was bought with $30.00. Just because somebody else paid the actual money doesn't change the fact that the price is still absurdly high.


    Even the 2500 zen ships were rather much for end-game content. They should have reserved that for the rarer best-of-the-best ships. Instead, they made that the normal.

    Then add to that the lame-duck gimmick of making 3 ships without much difference between them, packaged together to rip you off 3x instead of 1x, and then the 3 packs of 3 gimmick on top of that? It's blatant cash grab and it doesn't work.
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    sinn74sinn74 Member Posts: 1,149 Arc User
    edited February 2015
    Every single zen on the exchange was bought with real money.

    I agree, with the exception of the stipends for Lifetime accounts. I'd say the dollar amount to Zen amount on most of those has surpassed the initial expense.
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    rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2015
    sinn74 wrote: »
    I agree, with the exception of the stipends for Lifetime accounts. I'd say the dollar amount to Zen amount on most of those has surpassed the initial expense.

    Even those were paid for. They were just paid in advance. Also, the lifetime subs are much more likely to be purchased by repeat buyers who have already spent significant sums on the game. $300 is NOT a small amount to drop on a simple game.
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    notrealednanotrealedna Member Posts: 1,028
    edited February 2015
    valoreah wrote: »
    How is insulting people supposed to get them to help you?

    insulting? help me?

    wtf you talking about? oh wait you are the little princess troll who goes around trolling people with nonsense.Is there any topic you haven't trolled yet?
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    notrealednanotrealedna Member Posts: 1,028
    edited February 2015
    valoreah wrote: »
    So... you're claiming you're not insulting me by insulting me and calling me a troll? I offered you an alternative to playing a game that it would seem you don't like. Not sure what is so hard to understand about that.

    you quoted a post not talking to you or about you and b1tched about it and the link in it then you feel insulted (which you feel in all posts thats why you are a sensitive little princess) ...yep thats a troll.

    you should try the game from time to time.
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