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Ground combat bug directory

majortiraomegamajortiraomega Member Posts: 2,214 Arc User
I've made a complete list of all known bugs within ground combat. Rather than make multiple threads and flood the board I thought it best to list them all in one single thread.
  • Reputation trait: Omega Graviton Pulse Module
    • The reputation trait has no effect on Borg Adaptation to weapons.
    • Time with or without the trait has identical remodulation times.
    • See this thread for details
  • Kit ability: Electrostatic Field
    • The tooltip on this ability states that it reflects only energy damage, but the ability actually reflects any form of damage (kinetic, physical, etc.).
  • Kit ability: Nanite Health Monitor
    • Nanite Health Monitor wastes its charges attempting to clear science debuffs such as Nanoprobe Infestation despite the fact that it is supposed to only heal the user when needed.
  • Ground weapon: Zefram Cochrane Shotgun
    • This weapon obtains buffs (such as the heal from Kit module - Biotech Siphon) intended for melee damage abilities due to the fact that the damage type is Physical rather than Kinetic.
  • Kit ability: Elachi Subspace Rupture
    • Like the Ionic Turbulence intel bridge officer ability in space; this ability chain disables players and makes it impossible for them to fight back, move, activate abilities, or use any form of counter.
  • Kit ability: Psionic Assault
  • Duty officer: Shield Distribution Officer, Chance for Weapon Malfunction with Draw Fire
    • This duty officer ability immediately applies weapon malfunction immunity rather than applying a weapon malfunction. Same bug that was fixed on April 3, 2014 with the similarly functioning Diagnostic Engineer.
  • Reputation trait: Enhanced Personal Shields / Specialization ability: Juggernaut Shielding I + II.
    • All +Max ShieldHP traits are affected by a display issue.
    • Shields depleted with +Max ShieldHP traits display as having 0/0 capacity and the bar is colored white rather than black with 0/<Capacity Here>.
    • This bug persists until the shield regenerates.
  • Kit ability: Fuse Armor / Kit ability: Ambush interaction
    • Fuse armor is stripping the buff off of players with Kit ability: Ambush active.
    • To reproduce have one player activate Kit ability: Ambush and then have another player activate Kit ability: Fuse Armor. Fuse armor will quickly remove Ambush from the player's buff bar.
  • Mechanic: Expose Chance
  • Trait: Creative
  • Effect: Weapon based damage procs
    • Upgrading ground weapons to Mk XIII or Mk XIV more than doubles proc damage.
    • Plasma DoT procs are most significant; jumping from 45.6 at Mk XI to ~49 at Mk XII to 88 at Mk XIV.
    • See this bug report thread for more precise details.
  • Debuff: Damage Resistance Rating Reduction
    • Damage Resistance Rating debuffs are receiving an increase in magnitude from "all damage" buffs.
    • See this thread for detailed steps on how to replicate this bug.
  • Intel Kit ability: Resonant Tachyon Stream
    • This effect is not counting as damage and prevents the regeneration of player shields.
    • See this thread for details.
--->Ground PvP Concerns Directory 4.0
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Post edited by majortiraomega on

Comments

  • etherealplanesetherealplanes Member Posts: 414
    edited February 2015
    I've made a complete list of all known bugs within ground combat. Rather than make multiple threads and flood the board I thought it best to list them all in one single thread.
    • Commando Specialization ability: Juggernaut System
      • This ability applies a knockback that ignores knockback immunity.
      • This ability's "once per 12 seconds" lockout only works as long as the player doesn't break/resume sprinting.
      • For example, this ability will knock over a player that is crouched and using the sure footed trait (knockback immunity). Simply pressing and releasing the shift (run) key while standing next to this player will repeatedly knock them over.
    • Tier V Delta Ability: Concussive Tachyon Emissions
      • This damage ability can be used while cloaked (using the Stealth Module kit module).
      • Furthermore this ability's damage is greatly increased by Tactical buffs; giving Tactical officers using the reputation ability a greater edge over the other classes.
    • Kit ability: Electrostatic Field
      • The tooltip on this ability states that it reflects only energy damage, but the ability actually reflects any form of damage (kinetic, physical, etc.).
    • Kit ability: Nanite Health Monitor
      • Nanite Health Monitor wastes its charges attempting to clear science debuffs such as Nanoprobe Infestation despite the fact that it is supposed to only heal the user when needed.
    • Ground weapon: Zefram Cochrane Shotgun
      • This weapon obtains buffs (such as the heal from Kit module - Biotech Siphon) intended for melee damage abilities due to the fact that the damage type is Physical rather than Kinetic.
    • Kit ability: Elachi Subspace Rupture
      • Like the Ionic Turbulence intel bridge officer ability in space; this ability chain disables players and makes it impossible for them to fight back.
    • Kit ability: Psionic Assault
    • Duty officer: Shield Distribution Officer, Chance for Weapon Malfunction with Draw Fire
      • This duty officer ability immediately applies weapon malfunction immunity rather than applying a weapon malfunction. Same bug that was fixed on April 3, 2014 with the similarly functioning Diagnostic Engineer.
    • Genetic Resequencer Pack - Ground Trait (Profession-Specific)
      • The ground trait from the Elachi lockbox does not reverse the effects to Tactical Initiative, Orbital Strike, and Dampener Field after the player has slotted and then deslotted the trait.
    • Reputation trait: Enhanced Personal Shields / Specialization ability: Juggernaut Shielding I + II.
      • All +Max ShieldHP traits are not working correctly.
      • The shield cap increase isn't registering until after the player slots and then deslots the shield.
      • After the shields have been deslotted/reslotted the shield bugs out when capacity is reduced to 0.
      • The shield should be showing a empty, but rather jumps to full shielding and lists 0/0 capacity.
      • This bug persists until the shield regenerates.
    • Kit ability: Fuse Armor / Kit ability: Ambush interaction
      • Fuse armor is strangely stripping the buff off of players with Kit ability: Ambush active.
      • To reproduce have one player activate Kit ability: Ambush and then have another player activate Kit ability: Fuse Armor. Fuse armor will quickly remove Ambush from the player's buff bar.
    • Mechanic: Expose Chance
    • Trait: Creative


    You didn't even give them suggested fix ideas like I did. Clearly they need some jump off point to figure out how to balance these things since they were created op in the first place.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited February 2015
    You didn't even give them suggested fix ideas like I did. Clearly they need some jump off point to figure out how to balance these things since they were created op in the first place.

    Everything listed here isn't working as described within the tooltip. Ultimately everything listed here is working in ways other than the devs intended when they wrote the tooltip description. Thus the decision on whether the tooltip or the actual ability is wrong is entirely up to the devs.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • dixiemonroedixiemonroe Member Posts: 30 Arc User
    edited February 2015
    That is alot to fix for any tech and then where do you start?
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited April 2015
    It appears the ShieldHP trait bug is now partially fixed on tribble, but not completely.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited May 2015
    Under today's patch notes Genetic Resequencer Pack - Ground Trait (Profession-Specific) has been fixed, great work devs. Also, further testing of Enhanced Personal Shields / Specialization ability: Juggernaut Shielding I + II has shown that the capacity is now applying. However, whenever the shields are depleted OR deslotted the shield bar is visually bugged and shows up as having 0/0 capacity. The bar should be turning black when depleted as it is a visual cue indicating that the shields are down.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited May 2015
    Dude, before you copypasta your uber thread from the PvP sub forum, at least check to see if these have been fixed, which some of which have...
    T93uSC8.jpg
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited May 2015
    Dude, before you copypasta your uber thread from the PvP sub forum, at least check to see if these have been fixed, which some of which have...
    That is incorrect, this thread is not a copy/paste from my PvP thread. I completely rewrote the descriptions for the bugs listed here and my PvP thread is for concerns on PvP balance, whereas this thread is on fixing actual bugs.

    This thread was started February 13, 2015 which was long before any of these issues were fixed. Since that time two issues have been fully fixed and one issue has been partially fixed. Commando Specialization ability: Juggernaut System and Genetic Resequencer Pack - Ground Trait (Profession-Specific) are fully fixed while Reputation trait: Enhanced Personal Shields / Specialization ability: Juggernaut Shielding I + II is partially fixed.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    Removed several issues from the list that have since been fixed:
    • Commando Specialization ability: Juggernaut System [Fixed]
      • This ability applies a knockback that ignores knockback immunity.
      • This ability's "once per 12 seconds" lockout only works as long as the player doesn't break/resume sprinting.
      • For example, this ability will knock over a player that is crouched and using the sure footed trait (knockback immunity). Simply pressing and releasing the shift (run) key while standing next to this player will repeatedly knock them over.
    • Genetic Resequencer Pack - Ground Trait (Profession-Specific) [Fixed]
      • The ground trait from the Elachi lockbox does not reverse the effects to Tactical Initiative, Orbital Strike, and Dampener Field after the player has slotted and then deslotted the trait.
    ​​
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • risian4risian4 Member Posts: 3,711 Arc User
    You may want to add that since a couple of weeks ago, the borg remodulator trait (Tier 3 TFO reputation) isn't making any difference anymore.

    http://www.arcgames.com/en/forums#/discussion/1190342/borg-remodulator-trait-not-working-anymore
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited July 2015
    risian4 wrote: »
    You may want to add that since a couple of weeks ago, the borg remodulator trait (Tier 3 TFO reputation) isn't making any difference anymore.

    http://www.arcgames.com/en/forums#/discussion/1190342/borg-remodulator-trait-not-working-anymore

    Done, also removed the follow issue that was fixed with Season 10.5

    Tier V Delta Ability: Concussive Tachyon Emissions
    • This damage ability can be used while cloaked (using the Stealth Module kit module).
    ​​
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
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