Please reply here with any bugs or concerns found after the launch of the new Secondary Deflectors 1/29 on the Holodeck Server.
Please only report bugs or problems here so we can keep the thread focused on Fixes, not on opinions of why individual users are unhappy with the system. We value feedback and want our players to be happy and enjoy our product, but for the sake of fixing current issues, we want to keep this a technical thread.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Fairly sure Inhibiting Secondary Deflector isn't applying it's radiation damage correctly with all skills. Parsed it in a run of ISA and it only applied the radiation damage to 8 targets, despite having more than 8 spheres being caught in a Grav Well for the full duration.
Edit: ignore this, i've checked the mechanic again, my bad
Science ships with subsystem targeting to get secondary deflector was what I read ... but my much invested in vesta has not got the slot. Double annoying as just after i spent much grinded zen T6 ships were announced!
Science ships with subsystem targeting to get secondary deflector was what I read ... but my much invested in vesta has not got the slot. Double annoying as just after i spent much grinded zen T6 ships were announced!
I'd like to add the Voth Palisade Science Vessel to the list of ships that doesn't have a Secondary Deflector slot despite being on the list of ships that would get one.
EDIT: Followed everyone's advice and relogged, and my Palisade got the Sec. Deflector slot added in.
Posted this in its own thread before I noticed this one, reposting here for visibility:
While crafting secondary deflectors certain mods only show up at certain levels or higher.
For example, out of roughly 1000 secondary deflectors crafted at mk II, 0% were [SIF], [ShdS], or [Gra], however of maybe 20 secondary deflectors crafted at mk VI, at least 75% had one of those mods.
Not sure why this would be except as a deliberate decision to make it harder to upgrade more desirable mods.
Posted this in its own thread before I noticed this one, reposting here for visibility:
While crafting secondary deflectors certain mods only show up at certain levels or higher.
For example, out of roughly 1000 secondary deflectors crafted at mk II, 0% were [SIF], [ShdS], or [Gra], however of maybe 20 secondary deflectors crafted at mk VI, at least 75% had one of those mods.
Not sure why this would be except as a deliberate decision to make it harder to upgrade more desirable mods.
I just "tested" this (as far as I can test something this random); been trying to craft a mk II one with [Flwc] [Gra], made a couple of hundred, never even had one [gra] mod.
Just crafted a mk vi, got a [gra] mod first time (only a [gra], mind. Grrr).
Posted this in its own thread before I noticed this one, reposting here for visibility:
While crafting secondary deflectors certain mods only show up at certain levels or higher.
For example, out of roughly 1000 secondary deflectors crafted at mk II, 0% were [SIF], [ShdS], or [Gra], however of maybe 20 secondary deflectors crafted at mk VI, at least 75% had one of those mods.
Not sure why this would be except as a deliberate decision to make it harder to upgrade more desirable mods.
Have not done the math, but could someone at the level to use mk II gear have the skills that SIF, ShdS or Gra boost?
Spotted last night and this may well affect main deflectors also:
There are two different names for the mod for shield hit points. You have [ShdS] and also [Stl] which both as far as I can tell offer the exact same bonus from their mod.
So either one is a duplicate with a different name or one is giving the wrong bonus (though I don't know what else it could be as all others seem to be accounted for)
Spotted last night and this may well affect main deflectors also:
There are two different names for the mod for shield hit points. You have [ShdS] and also [Stl] which both as far as I can tell offer the exact same bonus from their mod.
So either one is a duplicate with a different name or one is giving the wrong bonus (though I don't know what else it could be as all others seem to be accounted for)
Stl is "Starship stealth". It's been boosting shields instead on deflectors for about a year now.
A new bug I noticed: [+Chance] deflectors are not actually increasing the chance to disable subsystems with subsystem targeting.
Epic Inhibiting Secondary Deflector [Em] [InC] [PG/SE] [PrtG] [SA -Def] has the SE from the bonus toggling on and off constantly in space from at least Mk VIII through XIV, at least according to the stat screen while in a space map. i.e. The value for Starship Shield Emitters jumps from the value without the Epic SE bonus to what it would be if the displayed bonus was working correctly.
Read the notes section for unlisted equipment and specialization point distribution.
This bug appears while on a space map, and not sector space, as Secondary Deflectors' bonuses are not added to ship stats while in sector space.
*EDIT*
Just tested in a vanilla Science Vessel Refit on the same character with no stations assigned, and specialization skills set to 0 Command / 0 Pilot. Getting the same result. Starship Shield Emitters on that ship with it equipped stay at 99 for a second, jump up to 109 (the +10 from the [PG/SE] for a fraction of a second, then drops back down.
Epic Inhibiting Secondary Deflector [Em] [InC] [PG/SE] [PrtG] [SA -Def] has the SE from the bonus toggling on and off constantly in space from at least Mk VIII through XIV, at least according to the stat screen while in a space map. i.e. The value for Starship Shield Emitters jumps from the value without the Epic SE bonus to what it would be if the displayed bonus was working correctly.
Read the notes section for unlisted equipment and specialization point distribution.
This bug appears while on a space map, and not sector space, as Secondary Deflectors' bonuses are not added to ship stats while in sector space.
*EDIT*
Just tested in a vanilla Science Vessel Refit on the same character with no stations assigned, and specialization skills set to 0 Command / 0 Pilot. Getting the same result. Starship Shield Emitters on that ship with it equipped stay at 99 for a second, jump up to 109 (the +10 from the [PG/SE] for a fraction of a second, then drops back down.
Comments
Joined January 2009
Edit: ignore this, i've checked the mechanic again, my bad
[Stl] bug
Since 2011
Welcome do STO QA efficiency. The older the bug, the more likely it isn't fixed.
I think they've given up on adding items into the Exchange correctly since S9.5. Everything from there on has been and is still a mess.
Look under All+Lieutenant and search secondary deflector
After logging out and back in - now appears the Mirror Nova has the slot.
Relogging has fixed it
EDIT: Followed everyone's advice and relogged, and my Palisade got the Sec. Deflector slot added in.
Also I have one at epic and the +10 emitters doesn't like to stay on, it goes on then off then on then off..
Video of what i'm talking about here: https://www.youtube.com/watch?v=vS27GLGTLuU&feature=youtu.be
Issue verified. Thanks for the report.
Please make sure they're classified by rank correctly. All crafted items get classified under Lieutenant which is a major bug.
Issue verified. Thanks for the report.
While crafting secondary deflectors certain mods only show up at certain levels or higher.
For example, out of roughly 1000 secondary deflectors crafted at mk II, 0% were [SIF], [ShdS], or [Gra], however of maybe 20 secondary deflectors crafted at mk VI, at least 75% had one of those mods.
Not sure why this would be except as a deliberate decision to make it harder to upgrade more desirable mods.
I just "tested" this (as far as I can test something this random); been trying to craft a mk II one with [Flwc] [Gra], made a couple of hundred, never even had one [gra] mod.
Just crafted a mk vi, got a [gra] mod first time (only a [gra], mind. Grrr).
I know RNG is R, but there you go.
Have not done the math, but could someone at the level to use mk II gear have the skills that SIF, ShdS or Gra boost?
There are two different names for the mod for shield hit points. You have [ShdS] and also [Stl] which both as far as I can tell offer the exact same bonus from their mod.
So either one is a duplicate with a different name or one is giving the wrong bonus (though I don't know what else it could be as all others seem to be accounted for)
Stl is "Starship stealth". It's been boosting shields instead on deflectors for about a year now.
A new bug I noticed: [+Chance] deflectors are not actually increasing the chance to disable subsystems with subsystem targeting.
- Fleet Nebula Science Vessel
- Fleet Reconnaissance Science vessel.
My guess is that none of the fleet science vessels recieved the upgrade to dual deflectors
Since 2011. Awesome old bug getting fixed soon.
Wow didn't know it was such an old bug! :eek:
Hopefully it'll now get fixed at least!
Ever since secondary deflectors got released my Tholian Orb Weaver lost the ability to use Sensor Analysis entirely.
Tested using the Experimental Science Vessel [T6] on my Trill science captain Ouzbel@Nepsthen.
Loadout is here:
http://skillplanner.stoacademy.com/?build=buggysecondarydeflector_9419
Read the notes section for unlisted equipment and specialization point distribution.
This bug appears while on a space map, and not sector space, as Secondary Deflectors' bonuses are not added to ship stats while in sector space.
*EDIT*
Just tested in a vanilla Science Vessel Refit on the same character with no stations assigned, and specialization skills set to 0 Command / 0 Pilot. Getting the same result. Starship Shield Emitters on that ship with it equipped stay at 99 for a second, jump up to 109 (the +10 from the [PG/SE] for a fraction of a second, then drops back down.
Also, any update on [+chance] not applying?
Issue verified. Thanks for the report.
Issue verified. Thanks for the report.