Only the most idiotic of players would waste real money or their dil reserves on this blatant cash grab.
Those "boosts" are aimed at people who don't know any better. Casual players who either just started the game, or play very little. They see a boost and don't consider the actual benefit, but buy it just for the name. Because "hey, it's a boost, it may come in handy!"...
That doesn't change the fact that this case is just borderline scam.
I realize Trendy is just the messenger and that the game is on a "monetize everything" power trip, but this is absolutely not useful at all.
If I were starting a brand new character tomorrow, I still would not find this useful at all given then way R&D works. It is not worth my time or money in any possible way.
Why would you not just spent the zen, if you really really had to power-level your R&D skill, on dil and get vastly more exp just from rushing project competitions? 800 zen is around 130,000 dilithium right now, which is enough to rush 7 projects for at worst (ie no crit bonuses) 42,000 exp.
Actually, now that I do the math, totally worth spending 800 zen on these boosters :rolleyes:
For a moment I thought this would be a good way to get caught up on my crafting. I've jujst not wanted to do the grind. Then I saw the prices and abysmal bonus.
its all well and good to give players a boost at R&D...but why not give players a chance to us more of our EXP points
Let us convert our excess EXP into something useful like more specialization points ...new players get more chance to complete their intel and NOW the command tree.
Like most players I have over 8million EXP points I cant use!! At this rate its gonna take months to do ½ the trees.
Sorry rant over...but doing Algala mission over and over is getting tried
800 zen for 10k XP bonus XP. Finish now on a research project awarding 6,000 XP = 18,000 Dil.
800Z = about 128,000 Dil
128,000 / 18,000 = 7.11 projects
7 x 6,000 = 42,000 XP Instantly
So why would anyone in there right mind pay you for a booster that awards less than 25% of the XP as just using dil to do the research projects, and get there XP instantly instead of waiting on the time gates. Seems kinda like your trying to take advantage of people who can't do basic math.
They made it so you can slot 3 projects of the same school, 21000 xp a day. Why would i need a boost now? the 3x daily shaves off so much time a boost is just stupid, not to mention as others have pointed out the prices are crazy.
I mean, really. Who priced these? Who thought this was a good idea? Because this decision actually proves incompetence by whoever made it. If I were their boss, they'd be sacked, or at least put on a formal warning. Seriously.
I really, really need to do some video game marketing courses just to see how they are shaping their students who later work in the VG industry.
Because that'd probably give me several fits of healthy laughter. I mean, are they using Kraang/Iconian technology to brainwash them into reality-disconnected greedy zombies or something?
Well, I mean, by all means, put these things in the C-Store. Why not?
Even the most cursory cost-benefit analysis, though, tells me I won't be buying them. They'd just be Zen down the drain. Sorry, but there it is.
I have to say, in general, R&D is not well served, because it just doesn't keep up with player levelling. By the time you've reached a point, developing a research school, where you can reliably craft basic Mk II items, you're already needing Mk IVs at the very least. This was true with the old crafting process, and it hasn't changed with the new one. Spending a lot of Zen on a nugatory boost isn't going to help any.
(I mean - well, I started my Talaxian toon just after playable Talaxians came out, and I'm playing her in the same desultory, casual sort of way I usually do. So she's now level 59, will reach 60 shortly, has three reputation trees maxed out and is flying a T6 ship... and she's reached level 14 in three crafting schools, and has a long way to go before reaching level 15, never mind 20. Now, by spending 800 Zen, I could cut the time needed to reach level 15 by 1/63rd! - not such a good deal, when you look at it like that.)
From a Cryptic point of view, it makes sense to add these to the C-store, as other boosts are in there as well.
Negative :
The player base has had enough time without paying with dil to remove the time gates to hit lvl 15 on crafting, so their is a reduction on the need to purchase them.
The addition of being able to run 3 of the same school XP projects further reduces the needs for them.
These boosts are available through the Vaddwarr lockbox, and are pretty cheap on the exchange, no one would be able to make the same amount of EC from selling keys then selling these boosts on the exchange.
Why of cousre you are Oh GREEDY ONE,"Let them grind R&D KAKE for a year then dangle XP boosts for $$$$ in front of them and they will pay". We knpow why they changed COOs, the one we have is figuring how how to squ$$$$$Ze the fandom! How about you just boost the xp gained per instance or nerf that geometric curve a bit eh?
GAWD I hope one of the CBS trustees has a kid that gives this a try and finds out what you are doing. Then you can deal with the massive CLASS ACTION from the consumers when the liscense is pulled and you have to sell out to the private trust to pay off/ settle the suit.......
The Universe is a messy place, You are born a mess. Sustaining life usually involves cleaning up messes. You die and usually are a mess then too. All of these messes usually involve some blood- get over it.
Why of cousre you are Oh GREEDY ONE,"Let them grind R&D KAKE for a year then dangle XP boosts for $$$$ in front of them and they will pay". We knpow why they changed COOs, the one we have is figuring how how to squ$$$$$Ze the fandom! How about you just boost the xp gained per instance or nerf that geometric curve a bit eh?
GAWD I hope one of the CBS trustees has a kid that gives this a try and finds out what you are doing. Then you can deal with the massive CLASS ACTION from the consumers when the liscense is pulled and you have to sell out to the private trust to pay off/ settle the suit.......
what you all need to realise is that this isnt intended for you. its intended to take advantage of the inexperienced new guy that doesnt know any better. disgusting.
Comments
That doesn't change the fact that this case is just borderline scam.
If I were starting a brand new character tomorrow, I still would not find this useful at all given then way R&D works. It is not worth my time or money in any possible way.
Why would you not just spent the zen, if you really really had to power-level your R&D skill, on dil and get vastly more exp just from rushing project competitions? 800 zen is around 130,000 dilithium right now, which is enough to rush 7 projects for at worst (ie no crit bonuses) 42,000 exp.
Actually, now that I do the math, totally worth spending 800 zen on these boosters :rolleyes:
Solid catch, thank you.
Sad, really.
NOPE.
Master using it and you can have this!
Be black on the right side. Add properly colored Cheron to the game today!
If people want to spend their money on this - let them! Them putting $ in Cryptic's pockets keeps the game free (well almost) for the rest of us.
This, please.
Let us convert our excess EXP into something useful like more specialization points ...new players get more chance to complete their intel and NOW the command tree.
Like most players I have over 8million EXP points I cant use!! At this rate its gonna take months to do ½ the trees.
Sorry rant over...but doing Algala mission over and over is getting tried
800Z = about 128,000 Dil
128,000 / 18,000 = 7.11 projects
7 x 6,000 = 42,000 XP Instantly
So why would anyone in there right mind pay you for a booster that awards less than 25% of the XP as just using dil to do the research projects, and get there XP instantly instead of waiting on the time gates. Seems kinda like your trying to take advantage of people who can't do basic math.
And some ppl had hope that with the new boss thing were going to change.. LOL
Nice trolling cryptic
[SIGPIC][/SIGPIC]
The R&D points rewarded, for the Zen cost involved, is far too small, or the Zen cost is far too high...
I mean, really. Who priced these? Who thought this was a good idea? Because this decision actually proves incompetence by whoever made it. If I were their boss, they'd be sacked, or at least put on a formal warning. Seriously.
Because that'd probably give me several fits of healthy laughter. I mean, are they using Kraang/Iconian technology to brainwash them into reality-disconnected greedy zombies or something?
People won't buy that because it isn't worthing the price at all.
WOOOHOOO! $120 to raise 1 level at 150k points I am so there! Just wait till I win the lotto first when I have cash to burn.
Even the most cursory cost-benefit analysis, though, tells me I won't be buying them. They'd just be Zen down the drain. Sorry, but there it is.
I have to say, in general, R&D is not well served, because it just doesn't keep up with player levelling. By the time you've reached a point, developing a research school, where you can reliably craft basic Mk II items, you're already needing Mk IVs at the very least. This was true with the old crafting process, and it hasn't changed with the new one. Spending a lot of Zen on a nugatory boost isn't going to help any.
(I mean - well, I started my Talaxian toon just after playable Talaxians came out, and I'm playing her in the same desultory, casual sort of way I usually do. So she's now level 59, will reach 60 shortly, has three reputation trees maxed out and is flying a T6 ship... and she's reached level 14 in three crafting schools, and has a long way to go before reaching level 15, never mind 20. Now, by spending 800 Zen, I could cut the time needed to reach level 15 by 1/63rd! - not such a good deal, when you look at it like that.)
From a Cryptic point of view, it makes sense to add these to the C-store, as other boosts are in there as well.
Negative :
The player base has had enough time without paying with dil to remove the time gates to hit lvl 15 on crafting, so their is a reduction on the need to purchase them.
The addition of being able to run 3 of the same school XP projects further reduces the needs for them.
These boosts are available through the Vaddwarr lockbox, and are pretty cheap on the exchange, no one would be able to make the same amount of EC from selling keys then selling these boosts on the exchange.
Just my observations.
via Imgflip Meme Generator
Why of cousre you are Oh GREEDY ONE,"Let them grind R&D KAKE for a year then dangle XP boosts for $$$$ in front of them and they will pay". We knpow why they changed COOs, the one we have is figuring how how to squ$$$$$Ze the fandom! How about you just boost the xp gained per instance or nerf that geometric curve a bit eh?
GAWD I hope one of the CBS trustees has a kid that gives this a try and finds out what you are doing. Then you can deal with the massive CLASS ACTION from the consumers when the liscense is pulled and you have to sell out to the private trust to pay off/ settle the suit.......
XD Here Here!
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