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Particle minigame is too generous, nerf is needed

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  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited January 2015
    rhodgher wrote: »
    I collected about 150 or so traces. No slivers, shards or fragments. Highest score 650....


    BTW Does some knows how to make slivers from traces?? Can't figure it out... Please tell.

    Errm, use the arrow keys for a start. I routinely hit 1800+, though no 2600's yet.

    Second to make slivers from traces, you just use the Science R&D tab and at the bottom you will have all you need.
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
  • rhodgherrhodgher Member Posts: 39 Arc User
    edited January 2015
    Thanks!! Going to try immediately. :)
  • nudsnuds Member Posts: 0 Arc User
    edited January 2015
    It's impossible to get a perfect score using the arrow keys because it takes 3 taps to go from the top lane to the bottom lane and you only get less than 1 second to make the switch.

    I would recommend using the mouse as I am consistently getting 2600/no misses, where the trick is to let the particle hit the "finishing line" and immediately switch to the next incoming particle.

    2600

    The rewards are extremely random though. I was getting anything from traces to fragments with a perfect score.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited January 2015
    hypl wrote: »
    I've discovered fun that needs to be nerfed.

    When the particle minigame actually works, it is enjoyable and I've become addicted to it. It is more tolerable than the dilithium mining minigame. High scores are relatively easy to obtain and the rewards are 17x too generous (I'm up to my waist in slivers and shards). Dedicated players will be swimming in omega upgrade kits by the end of the event's run.

    This will put a serious dent in metrics and needs to be addressed immediately.

    youre hired!
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