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without meaningful pvp whats the point of ship building?

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  • edited January 2015
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  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited January 2015
    patrickngo wrote: »
    It's called "DPS RACING" because that's all you need. DPS, that's it, for PvE, all problems are addressed by DPS.

    Trying that in PvP, gets you sent to the respawn point-because Players don't follow the script.
    Take a 30k or 40k DPS FaW build into a PvP encounter, and you'll get a lot of kills. PvP is just a DPS race with different minimum requirements, for the very reasons you listed. Players don't follow the script, so you can't reliably crowd-control them, and when DPS racing is involved, you can't expect to reliably tank or out-heal them. What's left is "kill him before he kills me" - a DPS race.

    PvP is just "who has the biggest guns?", nothing more.
    [SIGPIC][/SIGPIC]
  • dylantrinidydylantrinidy Member Posts: 313 Arc User
    edited January 2015
    patrickngo wrote: »
    it's still the same "Memorize pattern, determine optimum, repeat endlessly".

    Most heavy queue runners and patrollers know exactly, probably within a tenth of a second, when the next spawn is coming, what it will be, and what it will do.

    The 'evolution' you speak of is slapdash-at-best, assimilated bops with ten times the hull of a player cruiser isn't 'evolution', it's "God, how do we slow them down??" on the Developer end.

    It's like super-mario, the whole game could be condensed into a single-player console right now, and 99% of the players (including DPS Elites) wouldn't know the difference.

    It's like this:

    Go into Infected Space, you know that if you x, then y is GOING TO HAPPEN.

    there's no guess work involved, it happens EVERY TIME you do x, or someone does x.

    difference being...

    Borg Spheres and nanite spheres get caught in Gravity wells, it's a standard move, drop a doffed g-well on them to keep them away from the transformer.

    players use things like "Attack pattern Omega", they use hazard emitters to clear plasma and get out of clouds, cleans-oh, right, that's the other thing.

    NPC's don't get debuffed the way PLAYERS do. They don't buff, they don't de-buff, they follow the script.

    It's called "DPS RACING" because that's all you need. DPS, that's it, for PvE, all problems are addressed by DPS.

    Trying that in PvP, gets you sent to the respawn point-because Players don't follow the script.

    how people see it differently is mind boggling
  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited January 2015
    yeah your right on that maybe 50 of us still fighting for the cause not sure why you would be thankful for that
    I'm thankful because I no longer need to invest in copious amounts of cheese to go with the river of w(h)ine...
    [SIGPIC][/SIGPIC]
  • dylantrinidydylantrinidy Member Posts: 313 Arc User
    edited January 2015
    eulifdavis wrote: »
    Take a 30k or 40k DPS FaW build into a PvP encounter, and you'll get a lot of kills. PvP is just a DPS race with different minimum requirements, for the very reasons you listed. Players don't follow the script, so you can't reliably crowd-control them, and when DPS racing is involved, you can't expect to reliably tank or out-heal them. What's left is "kill him before he kills me" - a DPS race.

    PvP is just "who has the biggest guns?", nothing more.

    thats bs I tank all the time I don't do much dps and do well as a cruiser if that were true it would be all tacts in pvp and that's not the case
  • jellico1jellico1 Member Posts: 2,719
    edited January 2015
    Please I have been asking this for a few years now and the only answer i get is "so you can do stf's faster the next time"

    Is that the reason to buy a ship and gear it up? because there is nothing after 60 except spec point grinding and why grind spec points? so I can do stf's even faster?

    Sad state of affairs


    Don't feel so bad

    There isn't any end game PvE either
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • edited January 2015
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  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited January 2015
    thats bs I tank all the time I dont do much dps and do well as a cruiser if that were true it would be all tact in pvp and that not the case
    Well then you aren't terribly useful to your team. The moment the enemy figures out that you aren't a threat (because you're just a tank with no real teeth), then you get the worst possible treatment in a PvP encounter - you get ignored. You can't fight back, since you admit that you don't do much DPS, so your only purpose is to absorb damage. If that damage flies elsewhere because the INTELLIGENT players you're fighting against figured you out, then you're just taking up a player slot in your team that could have been used to help actually KILL the enemy players.

    Good job.
    [SIGPIC][/SIGPIC]
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  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited January 2015
    edalgo wrote: »
    LULZ Again!

    Those tanks aren't pure tanks. They're HEALERS!

    Even if it's just support healing. Ignore the healer...well you will have a harder time taking anyone else out near them.
    Get two, maybe three ships to focus fire on any ship that isn't currently running RSP, and it won't matter whether there's a "healer" around or not - that target is going to die. Any PvP team that doesn't focus fire is quickly going to get picked off by the team that DOES focus fire...
    [SIGPIC][/SIGPIC]
  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited January 2015
    edalgo wrote: »
    It's more team oriented than you think, obvious you never PvP'd...and DR killed it.
    Caught your edit.

    I have PvP'd. I find it boring and predictable, just like PvE. I perfer PvE because I don't have to deal with all the drama from other players. ;)
    [SIGPIC][/SIGPIC]
  • therealhippotherealhippo Member Posts: 37 Arc User
    edited January 2015
    I gave up on pvp shortly after DR hit and I've enjoyed the game more since.

    If I want pvp I play Cod. At least it's balanced.
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  • dylantrinidydylantrinidy Member Posts: 313 Arc User
    edited January 2015
    eulifdavis wrote: »
    Well then you aren't terribly useful to your team. The moment the enemy figures out that you aren't a threat (because you're just a tank with no real teeth), then you get the worst possible treatment in a PvP encounter - you get ignored. You can't fight back, since you admit that you don't do much DPS, so your only purpose is to absorb damage. If that damage flies elsewhere because the INTELLIGENT players you're fighting against figured you out, then you're just taking up a player slot in your team that could have been used to help actually KILL the enemy players.

    Good job.

    oh your so full of bs you know what happens in every pvp match you claim if you dont do much dps you cant fight lol you claim tanks are the worst treatment/have no teeth haha you tell me i cant fight back lmao can you tell me the winning lotto ticket # too oh and nobody want a sci or engi on their team?
    how can anyone take you seriously
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  • davefenestratordavefenestrator Member Posts: 10,661 Arc User
    edited January 2015
    so if i change those things npc's will do different things? thats the point i was making same old npc doing the same old stuff

    Yes, they will. Even with dumb and fixed scripting for actions, the actions are based on the current state of the map.

    If you go into a Borg red alert without tac team, hazard emitters, polarize hull and FAW or CSV the alert will play out differently than if you do. It plays differently for an escort vs. cruiser vs. science vs. carrier. Cannons vs. beam arrays vs. dbb + turrets. Torps vs. no torps. Science builds vs. tactical.

    That's the simplest of the group PVE, and doesn't even consider coping with whatever the other players bring to it.
  • dylantrinidydylantrinidy Member Posts: 313 Arc User
    edited January 2015
    patrickngo wrote: »
    I fly a BoP, I know I'm going to be respawning at some point...but I've killed more than my share of DPS-centric beamboat FAW builds in Arenas and Ker'rat...because I know how to manage my buffs and time my strikes on my Tac, how to apply de-buffs with my sci, and how to manage my energies with my engineer.

    The "Nitemare" isn't a BFAW spamboat or Scimitard, it's a fed in a sci who knows what he's doing.

    In scripted DPS-content, DPS is king, in PvP, Science Rules.

    (among other things, "Subnuke" and "Sensor Scan".)

    the guy has no idea what he is talking about and does not know the value of a sci or engi in a pvp match
  • dylantrinidydylantrinidy Member Posts: 313 Arc User
    edited January 2015
    Yes, they will. Even with dumb and fixed scripting for actions, the actions are based on the current state of the map.

    If you go into a Borg red alert without tac team, hazard emitters, polarize hull and FAW or CSV the alert will play out differently than if you do. It plays differently for an escort vs. cruiser vs. science vs. carrier. Cannons vs. beam arrays vs. dbb + turrets. Torps vs. no torps. Science builds vs. tactical.

    That's the simplest of the group PVE, and doesn't even consider coping with whatever the other players bring to it.

    interesting I will have to check that out
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  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited January 2015
    oh your so full of bs you know what happens in every pvp match
    No, I merely offered my personal experience, which has been incredibly consistent.
    you claim if you dont do much dps you cant fight lol
    That would be correct. *YOU* said crowd-controls aren't effective in PvP, so which is it? Can you do something to fight besides DPS or not? (Tanking isn't fighting, since you're doing nothing to hurt the enemy.)
    you claim tanks are the worst treatment/have no teeth haha
    Tank builds have to sacrifice DPS capability, so yes, they have no teeth. The game is remarkably well balanced in that regard.
    you tell me i cant fight back lmao
    No, you yourself claimed you don't do much DPS. See above for why that means you can't fight back...
    can you tell me the winning lotto ticket #
    Now you're just being stupid. Is that really the best argument you can form at this point?
    oh and nobody want a sci or engi on their team?
    I never once claimed that.
    how can anyone take you seriously
    Oh, I don't know. Maybe because I'm rationally and intelligently supporting my arguments, and not resorting to personal attacks, hyperbole, and other mockery?
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2015
    STO's not a progression game.
    STO's not a PvP game.
    STO's a treadmill game.

    STO's the best treadmill ever and the hamsters love it.
  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited January 2015
    patrickngo wrote: »
    Just makes me want to chain a subnuke/VM/Boarding party on him to see if he even knows the counters, (much less, equipped them)
    Science team, tactical team. FaW or Torpedo Spread if you want to shoot the boarding party down before they reach you.
    patrickngo wrote: »
    or see if he 'gets' how to handle an opponent who chains TT/EPTS while running Omega.
    Grab bag of science abilities. Subnuke and VM to strip buffs and increase cooldowns, sensor scan to increase vulnerability, tachyon beam to strip shields...



    Is that really the best you can come up with?
    [SIGPIC][/SIGPIC]
  • dylantrinidydylantrinidy Member Posts: 313 Arc User
    edited January 2015
    eulifdavis wrote: »
    No, I merely offered my personal experience, which has been incredibly consistent.


    That would be correct. *YOU* said crowd-controls aren't effective in PvP, so which is it? Can you do something to fight besides DPS or not? (Tanking isn't fighting, since you're doing nothing to hurt the enemy.)


    Tank builds have to sacrifice DPS capability, so yes, they have no teeth. The game is remarkably well balanced in that regard.


    No, you yourself claimed you don't do much DPS. See above for why that means you can't fight back...


    Now you're just being stupid. Is that really the best argument you can form at this point?


    I never once claimed that.


    Oh, I don't know. Maybe because I'm rationally and intelligently supporting my arguments, and not resorting to personal attacks, hyperbole, and other mockery?

    where did i ever say crowd control is not effective in pvp? mixed me up with someone? oh and "teeth" does not always have to equal dps there are other way to fight
  • davefenestratordavefenestrator Member Posts: 10,661 Arc User
    edited January 2015
    I do agree though, that if you only fly one ship on one captain with one build, the PVE game will get stale much sooner than PVP will.

    If you have (say) an Antriproton FAW cruiser and tac captain, and all you do is try to tweak that one build to perfection, then yes your experience in any given alert, STF, patrol or episode will change very little over time.

    I suspect that's behind some of the rage-posting about the DR "grind" People working on one character, obsessed with earning spec points that don't really matter for having fun.

    I have 8 alts (3 fed, 3 KDF, 2 rom) in different ships, different damage types, different weapon types and boff setups. I'll probably get bored with the existing PVE content eventually, but by then there will probably be new ships, new skills, new episodes.
  • edited January 2015
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  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited January 2015
    where did i ever say crowd control is not effective in pvp? oh and "teeth" does not always have to equal dps there are other way to fight

    My mistake, it was actually patrickngo. You merely quoted his post and didn't add anything meaningful. (You also didn't object, so I assume you agreed with his assessment.)
    patrickngo wrote: »
    Borg Spheres and nanite spheres get caught in Gravity wells, it's a standard move, drop a doffed g-well on them to keep them away from the transformer.

    players use things like "Attack pattern Omega", they use hazard emitters to clear plasma and get out of clouds, cleans-oh, right, that's the other thing.

    NPC's don't get debuffed the way PLAYERS do. They don't buff, they don't de-buff, they follow the script.
    [SIGPIC][/SIGPIC]
  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited January 2015
    patrickngo wrote: »
    You're in Ker'rat, in your DPS god-boat. You hear a "whhirrr!" sound mixed into the background (or maybe you don't, maybe you've got the muzak playing or something, but let's assume you're listening REAL hard to the whirr-klang of your Antiprotons and the exploding cubes)...

    what is that sound, what does it mean, and what do you DO?
    Your description is so incredibly vague (as is your laughable attempt at WRITING a SOUND that I cannot answer your question. Take that as a victory if you like, but the question is a poor one at best.
    patrickngo wrote: »
    Second example...you're tooling around Ker'rat, and suddenly, you've got a purple clock-face and your abilities start acting funny. What is it, what does it mean, what do you do?

    I already answered this. It's a subnuke, you use Science team...
    [SIGPIC][/SIGPIC]
  • dylantrinidydylantrinidy Member Posts: 313 Arc User
    edited January 2015
    eulifdavis wrote: »
    My mistake, it was actually patrickngo. You merely quoted his post and didn't add anything meaningful. (You also didn't object, so I assume you agreed with his assessment.)

    I'm still waiting for your meaningful post and since you didn't disagree with the OP I assume you agree

    do you hear yourself?
  • rosetyler51rosetyler51 Member Posts: 1,631 Arc User
    edited January 2015
    Ok! I like STO's PVP but as others I have seen there is a little change that happens when people go "FULL PVP", they get a little mean. I'm not going to say all pvpers act like that but speaking for myself and from what I seen of some pvpers it looks true.

    Yes I know I could close the chat window/ignore everyone but then pvp just becomes pve with different set of npcs using the same old tactics.

    So tldr version: I avoid pvp to keep my heart clean and save others of dealing with a thorny rose.
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