http://sto-forum.perfectworld.com/showthread.php?t=1354251
The Cure Applied:
Decreased IKS Kangs HP and Damage in Advanced mode.
What damage?
Do we and the devs play the same vesion of sto?
...
The devs are from the mirror universe, why else would they nerf adv. queues if those are dead already? Killing = healing , nerfing rewards = buffing rewards in their universe.
We all must cry for nerfs, then they will buff it.
Comments
The Cure Found is the space mission. I heard they plan to nerf Armek for that one.
Cryptic is trying to reduce the success to a more acceptable percentage (well... at least for Cryptic). That ideal success rate is 0.05% so that people would need to potentially replay that STF thousands of times in order to get a single success.
That is an awesome way to force people to log into the game and get them to play STO for an excessive amount of time. Cryptic should have come up with this idea earlier to boost their metrics!!!
I think they should also sell one BNP in the C-Store for 1,000 Zen and if you buy the "BNP 2-Pack" you pay the special discount price of 2,500 Zen.
Likely resistance i.e. less health less resistance just to make the damage even more damaging.
I dont get why they are making old DEAD/dying content harder.. with lesser rewards?
Thing is though I normally am a VERY VERY strong supporter of STO and DEVS etc but this is a really upsetting setback I'm starting to see what people have told me and always dismissed about this game.
I just pray to god that these changes do not make Holo.
Pretty much what erei1 said. If you want people to play the other queues, why don't you start by improving rewards across the board? Especially in terms of XP so they're not constantly grinding Argala.
pwgroverclvlnd's explanation is nonsensical at best. Try more carrot, less stick next time.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Is that suppossed to help? sorry but this looks like another NERF bat...why beat a dead horse? Ohh boy...more nerfing coming along :rolleyes:
Wow, just wow.
This is hilariously ironic, do you think people didn't read that explanation? They read it and they just don't like it.
And you didn't even read the OP comment. If you did you'd realize what he's talking about is that Kang doesn't even appear in the STF you guys typed.
http://sto.gamepedia.com/Mission:_The_Cure_Applied
Honestly I wasn't even going to comment on this whole topic I was just fine to roll my eyes and let it go, but c'mon.
We've seen the nerf, and are still waiting for anything else.
There's an answer for everything...whether you believe the logic behind it...up to you...by that token...is the moon made of cheese...up to you? :P
The error was on tribble notes...should have been "found" instead...however, the OP was targeting the NERF rather than semantics.
It would help if the dev tracker wasn't acting up and missing posts from devs and community team members from PWE or Cryptic.
I'd have a lot more respect for the development team if they were more open and direct about the motives behind changes such as these. For example: why would the developers care what queues we play? What difference does it make as long as players are playing?
A bit of honesty about THAT would go a long way.
Free Tibet!
You mean the explanation that literally says what everyone is complaining about? That players were actually successfully completing those STFs that got nerfed? And this was a bad thing, because...?
Again, as everyone here is saying, if you really want to bring player participation in all STFs to equal levels, have you ever considering bringing the tougher STFs down to the level of the ones that were seeing such high success/completion rates?
I know the idea of having players actually successfully complete STFs, and have fun doing so, is apparently a horrifying concept, but that's how you get people to genuinely want to play your content, without forcing them to do so. Try to pigeonhole them into playing only what you want them to play, or attempt to frustrate them enough that they'll pay money for shortcuts, and I think you're going to increasingly find that most people will take the path of least resistance and not play at all. The diminishing number of people in the ques in general should be proof of that...but what do I know? Obviously, I do not have access to the mystical "metrics" ya'll apparently do....
But I really can't wait for the howling if and when bug hunt is made impossible. Now that will be quite a hoot and a holler. I suspect that will go live very quietly on the 29th along with the fix for the full auto weapons - which actually is a fix - but will still not be popular.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Thats Bizarro World not the Mirror Universe.
You know, the one in which we explore strange new worlds and civilisations rather than seeking out new races to kill in their millions. Where content that's not played gets buffed, not nerfed, where the game is balanced and pvp thrives.. Where the devs come to the forums and talk to the players...
I'll stop dreaming now...
The bad news is that no matter how much we spend, as soon as we get good at any map, they will just increase the difficulty to force us into another round of upgrades.
Welcome to the new STO.
For all the 'sense' that 'explanation' makes, you may as well have just posted a picture of a dancing hippopotamus in a tutu and called it a day.
That's not an explanation that's just stating what's been done. It doesn't explain why.
Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
Terrible. You're right though these people running the place don't seem to be gamers at least not mmo gamers and they seem to live in their own universe when it comes to the realities that players face.
this is no explanation ... this is just an announcements of what its done
it does not explain anything about why such a bull**** is done and why once more the players are being punished by the devs.
actually i have to state it more exactly... its a very stupid announcement
not only for the fact that the information in there is plain wrong but also for the fact it in no way offers a solution for the terrible situation on the server
but yeah... what should we expect from stupid developers which dont even know their game... developers which announce changes on the IKS Kang on a mission where the IKS Kang does not even exist... developers which announce to decrease the hp and damage of this ship while this ship never in history of the game has done any damage in cure found/applied.
such a high level of stupidity is really impressive and reflected by the terrible state of this game
2014 was an aweful year for the players of STO and it seems like you will continue this way in 2015
by ruining this game.... a game that you actually dont even know
What this guy said, that is not an explanation in any sense of the word.
(Pun intended)
Explanation?? Here's the only relevant bit of "explanation" from that thread
Let's break this down...
increasing difficulty for queues that are being completed at a higher rate than expected
So Cure Space, Crystalline Catastrophe are being completed at a higher rate than you expect? If you're going to use this as justification then perhaps you'd mind sharing what you feel the failure rate for this mission should be? I'd also like to throw this out there... premade teams are going to continue to have a 100% success rate. The only groups that contribute to your "fail rate" are PUGs, and the fewer PUGs that attempt these missions the higher the success rate will be. The effect of this change will be a reduction in participation with a percentage increase in successful completions.
decreasing rewards for queues that have been over-rewarding as compared to the reward levels we have established across all PvE queues.
Care to share the specific PvE queues that were used for comparison? Also, while we're on the topic of "explanations" care to share what you feel is a reasonable acquisition rate is for the rewards?
Sorry, but trying to throw out that the OP didn't link to that sad paragraph of an "explanation" doesn't really help the devs case on justifying this to be some type of improvement.
Close the spreadsheets, forget the metric data, and hop in game as regular players and PUG CSA and CC for a few days and then base your changes on first hand experience rather than data mining.
Captain Ariel Trueheart Department of Temporal Investigations
U.S.S. Valkyrie - NCC 991701
=/\= ================================= =/\=
I guess that explains why I don't play queues.
tell that one to those who are blindly discussing data numbers from steam charts and saying...nothing to see here..Dont trust those numbers and all is rosy/cheeky here....keep grinding.
tell that to the hardcores who are flaming posts with some of the disgruntled playerbase. Those will be here till the servers go off and still saying Best ...fill in blanks....Ever.
tell those who are backing up Mr EP....I give you that one...dont take it to DEVs...they are normal working people like us and will do what a boss tell them. If you have a dispute with how things are going... say it to management through social network, facebook or twitter.
tell it to the silence majority...myself included. We dont exist and have no voice since most of us have moved on already..muted/banned and the like ...a few of us remain and hope this will turn around but we are not fanatical about it like some.
Hope is measured in actions not words from following a blind end
A lot of sense here.
To be honest, the post from pwgroverclvlnd is a bare explanation at best. It just says we're nerfing guys, but no real reason behind the nerf. Well by the look of various threads and in game chat, you're actually nerfing the fun for people.