Good call. I was always puzzled by those tiny beings with great mental powers.
There's also the Kelvan Empire from TOS' "By Any Other Name" (IMHO the last good episode of season two). Though they took humanoid form, they were of another form and were a significant empire from the Andromeda Galaxy, which would dovetail nicely with reyan01's request (post #3) for an Iconian gate to the Andromeda Galaxy.
Well, if the folks at Cryptic wanted to incorporate elements from the Masterverse, an Iconian gate to the Andromeda galaxy could put us in contact with those Old Ones...
they wouldn't ever align with the iconians. Founders are the top of the chain, they're not going to bow to anyone.
The Feds aren't asking the Dominion to bow to them,
but the founders are not stupid if they can use the iconians to get thier hands on thier gate tech they would do so then discard the iconians as they see fit.
i could see the founders allying themselves with the iconians so they could posses thier technology and then discarding them once the founders agenda is met.
if you think like a founder what better way to unite the galaxy against the iconians then under the founders rule using the iconians technology against them.
but the founders are not stupid if they can use the iconians to get thier hands on thier gate tech they would do so then discard the iconians as they see fit.
i could see the founders allying themselves with the iconians so they could posses thier technology and then discarding them once the founders agenda is met.
if you think like a founder what better way to unite the galaxy against the iconians then under the founders rule using the iconians technology against them.
And then they find out the Iconians aren't so easily "discarded" as all that...
Edit: Although I seem to recall some dialog in "Facility 4028" suggesting that the Dominion has had interactions with the Iconians before - and would really prefer to avoid their notice in the future. So maybe not on the "allying" thing.
And then they find out the Iconians aren't so easily "discarded" as all that...
Edit: Although I seem to recall some dialog in "Facility 4028" suggesting that the Dominion has had interactions with the Iconians before - and would really prefer to avoid their notice in the future. So maybe not on the "allying" thing.
I reeeeaaaaaally want a Gamma Quadrant add-on. We only got to go there in one mission, and it has quite a lot of possibility. Maybe even a standalone Dominion faction that let's you use Attack ships, Heavy escorts, and all the rest without paying big money. Only problems I see are the fact that the Jem'Hadar are expendable robotic soldiers that like the flavor of Founder boots, the Vorta are expendable semi-living diplomats that like the flavor of Founder boots, and the Founders would be OPAF in terms of game mechanics.
I like the idea of exploration of the Andramada galaxy. Hopefully it is not full of humanoids:rolleyes:.
Some of the Dominion ideas sound good. I could see the Founders believing the Iconians to be a threat and wishing to control them.
Would be hard for Iconians to infiltrate the Changelings. As soon as they try and link they'd find out they were on of those nasty tricksy solidses all along.
Would be hard for Iconians to infiltrate the Changelings. As soon as they try and link they'd find out they were on of those nasty tricksy solidses all along.
which reminds me.... we still don't know which race it was that made the Founders hate solids in the first place. Iconians?
In the next expansion I would like to see a return to fun.
This could be achieved by ensuring that XP is equitable and equal for equal effort... none of this "everything but the new mission pays pointless amounts of XP" nonsense.
Missions should be story-driven with extra shinies to buy (e.g. ships and stuff), rather than shinies-driven with some sort of connecting story to grind (e.g. patrols masquerading as story).
Structures should be alt-friendly by having differences between how it plays/what players read or find, depending on career and faction. Likewise, structures like abilities should be choice-driven so that the player's choice of what to use produces differences (i.e. specializations should be "special"... not "specially exactly the same as everyone else").
The experience should be 'felt' on the emotional level. Star Trek is known for having each episode have some sort of Aesop, and the best STO missions have these too. I felt more angst over destroying Farek's ship than I did about all of Delta Rising. Likewise, the best STO missions tend to have a single protagonist we're helping than masses of voices. I appreciate that you really tried hard to get all these characters from Voyager to be in DR, but you lost out on some excellent opportunities to tell engaging, emotionally resonant, and memorable stories in this attempt to get "X, Y, and Z to voice this one episode whether they fit or not!"
And finally... we're not your enemies, we're your customers. We're Star Trek fans. We want to enjoy STO. You just have to join the party.
Since "all the players love Delta Rising" in a sarcastic way, I figured we should post what we would like to see in the next expansion and hope Taco and the other devs see this thread:).
pvp.
its perhaps the oldest of the unfulfilled promises, and cryptic should really take the time to properly address it.
A season about people just waltzing onto your ship and taking your dudes.
-Q
-Your first officer's brain
-The guy with the eyes who happens to be your chief engineer and has to work with the enemy to survive.
-A Klingon defrosted and on your ship
-Dealing with a soldier from Angosia III
-A robot also named Nomad
You know, dudes that just don't care about how strong your ship and crew is. And for those Mary Sue captain and crews, look on the bright side. Your crew will survive and you most likely won't be having any surprise babies ever after.
A season about people just waltzing onto your ship and taking your dudes.
-Q
-Your first officer's brain
-The guy with the eyes who happens to be your chief engineer and has to work with the enemy to survive.
-A Klingon defrosted and on your ship
-Dealing with a soldier from Angosia III
-A robot also named Nomad
You know, dudes that just don't care about how strong your ship and crew is. And for those Mary Sue captain and crews, look on the bright side. Your crew will survive and you most likely won't be having any surprise babies ever after.
I'd love this idea. The trouble is, all BOFFs besides the tutorial BOFFs and the Voth BOFF do not have preset personalities. Those missions would IMHO feel too generic considering that.
MMORPGs would have to evolve much higher in technology for unique scenarios to be plausible without it being merely Cyrptic-sanctioned RPing sessions.
"Facility 4028" comes between "Operation Gamma" and "Boldly They Rode", in the Cardassian arc. You're retrieving the Founder kept at 4028 since the Dominion War, as the price for getting Dominion cooperation in removing the out-of-time Dominion force that's occupied DS9 in the belief that the war is still going on.
The conversation with Eraun is entirely optional, but I like to follow the optional dialog trees. There are some gems of story hidden in there.
When you get "Facility 4028", you can talk to Eraun. Ask him what the Dominion knows about the Iconians. Part of the reply:
"The Dominion has also crossed paths more than once with Iconian agents. They prefer to act through intermediaries, and everything is very hush-hush.
"There is much to admire about the Iconians, but also much to fear. When they come for you, don't bother asking us for help.
"The safest way to deal with the Iconians is not to deal with them at all."
Oddly enough, I note from "Sphere of Influence" that the Iconians have a similar opinion of the Dominion.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
"Facility 4028" comes between "Operation Gamma" and "Boldly They Rode", in the Cardassian arc. You're retrieving the Founder kept at 4028 since the Dominion War, as the price for getting Dominion cooperation in removing the out-of-time Dominion force that's occupied DS9 in the belief that the war is still going on.
The conversation with Eraun is entirely optional, but I like to follow the optional dialog trees. There are some gems of story hidden in there.
I know the storyline is pre-dr but I dont recall that dialogue tree there before step between the stars was released. Interesting, must run that again.
More Trek-ness: exploration, diplomatic, and scientific missions. Make large areas of "uncharted space" and have fleets work to chart them - mini missions, etc - for some kind of rep or to generate things toward fleet projects or something like that. I understand the desire for combat even in a Star Trek game - who doesn't want to take the Enterprise out and photon a couple Klingons to death? But, this game boils down to that too many times.
Frankly, since LoR, I think they've been damn near knocking it out of the park with story missions. Unfortunately, it's a lot of the other little changes and tweaks and "improvements" that I can take or leave.
If it ain't broke, don't fix it. If it is broke, don't ignore it.
Also, as cool as it is to have the voice acting by the real-deal Star Trek crews, save some money and get more voice into the game. It really helps with the immersion IMO.
"After a time, you may find that having is not so pleasing a thing after all as wanting. It is not logical, but it is often true. Except for a T5 Connie. That would be f*%#ing awesome." - Mr. Spock
Terran War. We need to take the fight to their universe and kick their goatee sporting Mirror butss from here to Mirror Vulcan.
wow love the enthusiasm. Seriously though Gamma / playable Cardi-Dominion faction would be cool. but really I'd just like to see more Trek and more options / depth to the existing game. Truly the game gets too far away from cannon as is. For example we all love Trek no which one is your favorite? (that's a rhetorical question) The truth is there are 6 (TOS, TNG, DS9, VOY, ENT, TOS redux movies) and if you ask 6 fans you'll prob. get 6 different answers. So with the addition of tier 6 I'd really love to see fewer ships (3 sci, tac, eng & Boff crossovers like sci - eng, tac engineering crusier ect for a total of 9) and more skin options.... like 3 or skins for each that are period specific. Let me explain, take a current common (common for the time from a cannon perspective) ship or what should be a current period in game ship, the USS Rhode Island. That should be a common ship for the period we are in. Its should be a tier six ship, with these skin options: equinox, Miranda, and NX Enterprise. and be the Sci / tac ship (ONLY because Intrepid is the current full science ship). Now follow that logic tac / crusier (galaxy x, vengence, ) sci / eng (experimental, nebula, kelvin) eng (Oddy, Galaxy, constitution) Tac (defiant, Prometheus, steamrunner) sci (Enterprise C, Excelsior, Intrepid). Each should come with all 3 and one unique skill / power pert skin and we would all pay the 30$ no problem. Also add some more sensitive mission with variable outcomes.
next expansion huh? would like it to be cardassian faction based with a strong storyline towards the dominion in the gamma quadrant as unfinished business and the terrorists in the true way and alpha great link/jem'hadar. it also need to have bajoran and breen elements to it as well as both in the past have had dealings with the cardassians. all of it ends up with the cardassians being mini factioned by the federation and klingons, mostly to explore the gamma quadrant in exchange the cardassians get their military back.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Personally, I'd like to see a new expansion-scale update about the Klingon Empire and the Federation, along with Foundry fixes and maybe a revamped exploration system. I see no reason at all why we should be in the Delta and Gamma quadrants when we barely have any of the Federation in the game. Nor why we need all these weird ships from weird races like the Kobali (who were only in ONE meh episode of Voyager) when we're still missing some Vulcan and even Romulan ships... And there's no reason why the devs can't make things like more Ferengi ships or maybe some Bolian or Trill starships.
When you get "Facility 4028", you can talk to Eraun. Ask him what the Dominion knows about the Iconians. Part of the reply:
"The Dominion has also crossed paths more than once with Iconian agents. They prefer to act through intermediaries, and everything is very hush-hush.
"There is much to admire about the Iconians, but also much to fear. When they come for you, don't bother asking us for help.
"The safest way to deal with the Iconians is not to deal with them at all."
Nice find! Thanks!
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
Comments
Good call. I was always puzzled by those tiny beings with great mental powers.
There's also the Kelvan Empire from TOS' "By Any Other Name" (IMHO the last good episode of season two). Though they took humanoid form, they were of another form and were a significant empire from the Andromeda Galaxy, which would dovetail nicely with reyan01's request (post #3) for an Iconian gate to the Andromeda Galaxy.
Well, if the folks at Cryptic wanted to incorporate elements from the Masterverse, an Iconian gate to the Andromeda galaxy could put us in contact with those Old Ones...
My character Tsin'xing
but the founders are not stupid if they can use the iconians to get thier hands on thier gate tech they would do so then discard the iconians as they see fit.
i could see the founders allying themselves with the iconians so they could posses thier technology and then discarding them once the founders agenda is met.
if you think like a founder what better way to unite the galaxy against the iconians then under the founders rule using the iconians technology against them.
Edit: Although I seem to recall some dialog in "Facility 4028" suggesting that the Dominion has had interactions with the Iconians before - and would really prefer to avoid their notice in the future. So maybe not on the "allying" thing.
By Cannon, Klingons are supposed to join starfleet by next century, so I don't think that will happen.
I don't recall that...
So we could fight and/or assist the dominion at some point.
Or possibly destroy some ferengi who try to swindle or deal in... Illegal goods
Always do it Kirk Style... Lock weapons first and THEN ask questions
Mwahahahahahahaha
I like the idea of exploration of the Andramada galaxy. Hopefully it is not full of humanoids:rolleyes:.
Some of the Dominion ideas sound good. I could see the Founders believing the Iconians to be a threat and wishing to control them.
Great ideas people :cool:.
My character Tsin'xing
This could be achieved by ensuring that XP is equitable and equal for equal effort... none of this "everything but the new mission pays pointless amounts of XP" nonsense.
Missions should be story-driven with extra shinies to buy (e.g. ships and stuff), rather than shinies-driven with some sort of connecting story to grind (e.g. patrols masquerading as story).
Structures should be alt-friendly by having differences between how it plays/what players read or find, depending on career and faction. Likewise, structures like abilities should be choice-driven so that the player's choice of what to use produces differences (i.e. specializations should be "special"... not "specially exactly the same as everyone else").
The experience should be 'felt' on the emotional level. Star Trek is known for having each episode have some sort of Aesop, and the best STO missions have these too. I felt more angst over destroying Farek's ship than I did about all of Delta Rising. Likewise, the best STO missions tend to have a single protagonist we're helping than masses of voices. I appreciate that you really tried hard to get all these characters from Voyager to be in DR, but you lost out on some excellent opportunities to tell engaging, emotionally resonant, and memorable stories in this attempt to get "X, Y, and Z to voice this one episode whether they fit or not!"
And finally... we're not your enemies, we're your customers. We're Star Trek fans. We want to enjoy STO. You just have to join the party.
Are we doing it wrong?
pvp.
its perhaps the oldest of the unfulfilled promises, and cryptic should really take the time to properly address it.
free jkname
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When you get "Facility 4028", you can talk to Eraun. Ask him what the Dominion knows about the Iconians. Part of the reply:
"The Dominion has also crossed paths more than once with Iconian agents. They prefer to act through intermediaries, and everything is very hush-hush.
"There is much to admire about the Iconians, but also much to fear. When they come for you, don't bother asking us for help.
"The safest way to deal with the Iconians is not to deal with them at all."
-Q
-Your first officer's brain
-The guy with the eyes who happens to be your chief engineer and has to work with the enemy to survive.
-A Klingon defrosted and on your ship
-Dealing with a soldier from Angosia III
-A robot also named Nomad
You know, dudes that just don't care about how strong your ship and crew is. And for those Mary Sue captain and crews, look on the bright side. Your crew will survive and you most likely won't be having any surprise babies ever after.
is this pre A step between stars or post?
I'd love this idea. The trouble is, all BOFFs besides the tutorial BOFFs and the Voth BOFF do not have preset personalities. Those missions would IMHO feel too generic considering that.
MMORPGs would have to evolve much higher in technology for unique scenarios to be plausible without it being merely Cyrptic-sanctioned RPing sessions.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
The conversation with Eraun is entirely optional, but I like to follow the optional dialog trees. There are some gems of story hidden in there.
Oddly enough, I note from "Sphere of Influence" that the Iconians have a similar opinion of the Dominion.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
I know the storyline is pre-dr but I dont recall that dialogue tree there before step between the stars was released. Interesting, must run that again.
More Trek-ness: exploration, diplomatic, and scientific missions. Make large areas of "uncharted space" and have fleets work to chart them - mini missions, etc - for some kind of rep or to generate things toward fleet projects or something like that. I understand the desire for combat even in a Star Trek game - who doesn't want to take the Enterprise out and photon a couple Klingons to death? But, this game boils down to that too many times.
Frankly, since LoR, I think they've been damn near knocking it out of the park with story missions. Unfortunately, it's a lot of the other little changes and tweaks and "improvements" that I can take or leave.
If it ain't broke, don't fix it. If it is broke, don't ignore it.
Also, as cool as it is to have the voice acting by the real-deal Star Trek crews, save some money and get more voice into the game. It really helps with the immersion IMO.
wow love the enthusiasm. Seriously though Gamma / playable Cardi-Dominion faction would be cool. but really I'd just like to see more Trek and more options / depth to the existing game. Truly the game gets too far away from cannon as is. For example we all love Trek no which one is your favorite? (that's a rhetorical question) The truth is there are 6 (TOS, TNG, DS9, VOY, ENT, TOS redux movies) and if you ask 6 fans you'll prob. get 6 different answers. So with the addition of tier 6 I'd really love to see fewer ships (3 sci, tac, eng & Boff crossovers like sci - eng, tac engineering crusier ect for a total of 9) and more skin options.... like 3 or skins for each that are period specific. Let me explain, take a current common (common for the time from a cannon perspective) ship or what should be a current period in game ship, the USS Rhode Island. That should be a common ship for the period we are in. Its should be a tier six ship, with these skin options: equinox, Miranda, and NX Enterprise. and be the Sci / tac ship (ONLY because Intrepid is the current full science ship). Now follow that logic tac / crusier (galaxy x, vengence, ) sci / eng (experimental, nebula, kelvin) eng (Oddy, Galaxy, constitution) Tac (defiant, Prometheus, steamrunner) sci (Enterprise C, Excelsior, Intrepid). Each should come with all 3 and one unique skill / power pert skin and we would all pay the 30$ no problem. Also add some more sensitive mission with variable outcomes.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Nice find! Thanks!
Link: How to PM - Twitter @STOMod_Bluegeek