There have been some major changes over on Tribble to the BoFF training system as well as the addition of a NEW specialization tier. Have fun grinding out the XP for that, chances are your probably not finished with the first tiers given to us. The addition of secondary deflectors has finally arrived as well. And last but not least there has been some changes to the Romulan story arc missions and I discuss them all in this video:
http://youtu.be/4VwwLT2ld3g
As for the Dilithium aspect in this title, we get to spend more dilithium on something we already had. Woo-Hoo! We now get to spend 500 dilithium to train our Lt Cmdr and Cmdr abilities to our BoFFs. In addition we get to sit through a 4 hour time gate to get them or spend Dilithium to speed up. FACEPALM!!!
Anyway, enjoy the video!
Looking for more info on Dilithium Rising? Click on the link below:
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Comments
I'm far more concerned that I'm now unable to train the Captain Trainable skills on my own bridge officers - which used to just take 3 or 4 mouse clicks and 300 ec - without going through this whole system.
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Yeah make sure you set all the officers the way you want them before this system goes live, it looks as if you get to keep what you have at least.
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- what's enabled just for testing purpose
- what is beeing held back (for now)
- what is planned with some of the stuff, like the captain specific Tier III abilities
And so on. Unless I've missed the informations about this & that, it would be nice to have some more (specific) intel about it (from the devs), which makes it easier to try out, test and work with.
Here's hoping that any problems with it get fixed like Japori, not fixed like the loadout system.
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for a start with the new boff system you are not spending any dil on something you already have as they dont take any of the boffs existing abilities or skills away from them, if you are happy with your boffs as they are you have no need to do any more.
you are also able to buy some skills from the boff trainers for just a small amount of EC and you are bound to see some pop up on the exchange also, you may also find that you may pick up some free boff skills in the future as mission rewards and such.
having said all that, compaired to other dilsinks in the game i will not loose any sleep at the thought of paying 500 dilithium for a skill i would like my boff to have.
as for specialization i really dont see why everyone is making such a fuss about it, for the last 3 years i have been playing STO and most of that time my characters have been at level 50 and not gained anything much through normal play to expand the capabilities of my characters.
now with specialization every week all of my characters have gained one new specialization that they did not have before, i think its brilliant.
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Nothing get's fixed like Japori ... .
... nothing ...
It's already been a trend, this is just the latest monetization.
It was rule from ages - you want to make express passorts ? PAY EXTRA.
Want speed up delivery ? PAY EXTRA.
where is problem with that ?
Thank you for that preview! I agree with the bulk of your opinions on things. I don't care for the revamped icons, the added grind, and Dilithium costs are the top 3 annoyances with this new system.
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No, it's 500 Dil per Padd. So that would be 2500 for 5....
well, fom npc YES, but hey, it was unable to get with training from npc with old system too. So no change here.
You will get - for all boffs - once you unlock it from manual made by you or another player. And as bonus you can use it to any number of boffs, ublike in old system where when you wanted to have taht skill on 2 bofss yoou needed to get 2 boffs with that ability to train your own or you keeped new juys and learned them to some lower skills.
There are Lt.Cmdr skills at least that are not Rank III - the crafted manuals are only relevant for Rank III versions of skills.
And you get to keep these abilities forever. Your BOFF is not forgetting them ever again.
Considering all the Rank III skills you can't train yourself (or no one can train), that means you don't need to keep spare BOFFs around that have that one skill you can't train yourself, nor keeping around BOFFs to have variant configurations of skills. Just pick from the skills you trained them.
Overall that means less purchases of Bridge Officer slots. (125 Zen per slot equals 19,875 Dilithium per BO slot at the moment I am writing this). Maybe that sucks for everyone that already bought countless of BOFF slots, but it will be great for anyone else. (Especially F2P players that have to content with less slots in the first place.)
You missed his point, there is no manual for those abilities, so no training.
still i think that proce is very ok, and i think it geatly outwheight curent system with flexibility. You just now need max 3 boffs per specialization (eng/tac/sci) = 9 in total and you can swamp all traits they have as you like, no longer need for 30 boffs which you swamp as you changed sjhips/loadouts.
And 2,5k dill is one day job, you donnt even need to hand over contraband, just run dilitium minning missions + one daily missin whch gives you 1440 dill.
No manual at all ? even from player ? so onylest chance to get it from new generated boffs as we have now ?
so in whcih way new system is worse than old ?
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But then again there's so many ways to get dil in this game that I have trouble counting. You just got to go and get it.
Though I still wish they would not make us use dilithium and I hope they pick up the hints that not a lot people like it.
Exactly what I have done--finally fixed a toon with a suboptimal build and even down to anticipating a possible build change on my main that would require a new BOFF ability. I have it set up to be able to use the new ability simply by swapping my two engineers in their seats. Unfortunately by forcing another cost and timegate, Cryptic has just disincentivized me further to stop being F2P as my sig reflects.
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(It would be a significant improvement, as a system... except, of course, it has to be monetized, has to be made into more of a grind. Bah, I say, and bah again.)
Well that's the overall point of all the changes with pay for everything. When you look at the cost of just this one item being 500 dilithium, it's not that much but when you add up all the things that cost dilithium it's getting to be a bit ridiculous.
How many things cost Dil now that a year ago didn't?
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People bring up stuff like "Crafting" - but before the Crafting revamp, you could actually not craft anything that was worth crafting. Except perhaps the Aegis Set.
Upgrading is new - you couldn't upgrade before. Now you can, and there is a new tier of gear that requires upgrading to get there. But, of course, in the end, it's endgame gear, that has always cost us Dilithium, so is that really new? For some of it, you needed to make a frigging Fleet Starbase!
So now we have BOFFs. But you couldn't actually train a BOFF skills permanently, so how comparable is the system really? Well, if you wanted to have 16 different skill combination ready for a commander slot, you used ot need 10 different bridge officers. Which means you needed to buy additional bridge officer slots, which were 250 Zen per 2 slots before.
With the new system, you just need one BOFF and train him all those skills.
So, very little actually, and you gained options that didn't exist before.
"You dont have enough dil to log in please PAY TO PLAY"
someone adked whats worse about this system than old? DILITHIUM cost period..
"Free to play very poorly"
as for bugs. Two main things have cropped up for me.... HE3 is tagged as a LT skill.
Most new boffs come with no skills. MOST. Special boffs(Like Nelen Exil) have a full skill set when you get them.
My character Tsin'xing
The dilithium cost is the major objection to this new system. Otherwise it looks nice. I think the majority of the community is sick of being nickled and dimed to death, while Dilithium rewards are becoming less fun to grind out.
I love playing this game but cut us a break on something new for once. This is turning into one of those games on your smart phone, with micro transactions everywhere you turn. You can say it til your blue in the face, "No, you can get Dilithium in game for free." Yes, that's true but it further adds to the toxic economy of instant graticfication that we all must have.
This further adds to more grinding and more metrics which is also a plus for the company. For those unwilling to pay, they have to grind. Look at the new specialization tree and how slow XP is coming to us. Grind Grind Grind.
I should really get off my soap box but I wish this would end and we could just enjoy the game. Instead we all have to play accountant to make sure we will have enough Dilithium for everything that costs dilithium, which will soon be everything. /facepalm, maybe double facepalm.
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