I've been hearing alot about these Part-Gen builds doing OP damage. Would someone please explain to me when/how this happened. I have been using GW and TBR and see no diff. I haven't changed my build since season 9 tho. Just curious what all the hype is? I sure would like to have a better dps build on my science character than what I got.
P.S. I got my Science crafting level up to 16. Arn't I suppose to get some trait or something? I can't find anything New in my traits or accolades showing a buff. What am I missing here. With all this science talk I've missed. I must be living under a rock.
Post edited by Unknown User on
0
Comments
rattler2Member, Star Trek Online ModeratorPosts: 58,688Community Moderator
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I've been hearing alot about these Part-Gen builds doing OP damage. Would someone please explain to me when/how this happened. I have been using GW and TBR and see no diff. I haven't changed my build since season 9 tho. Just curious what all the hype is? I sure would like to have a better dps build on my science character than what I got.
P.S. I got my Science crafting level up to 16. Arn't I suppose to get some trait or something? I can't find anything New in my traits or accolades showing a buff. What am I missing here. With all this science talk I've missed. I must be living under a rock.
1) The trait is in your trait list.
2) Max those part gens and exotic damage. Psychological warfare helps hike the annoyance.
3) Delta Rising will hike things up even more on sci ships with unlockable ship traits.
If what I have been reading is accurate this is what some are complaining about
Science:
Trait: Your Particle Generator skill gives up to 25% bonus crit chance on Science powers (at 100 PartGens)
so the idea I'm hearing is that if you stacked partgens skill to 400 then you would have a 100% bonus crit chance on sci powers.
BY THE GODS!!!!!!!!! I Believe I can do it. I just crafted a console earlier today that had 63.8 part-gens. I'm gonna try it. I'll be a god in pvp. Mwa HA HA HA HA...........your not pulling my leg are you?
dyson torp, plasma torp, torp spreads, gw, scan, scramble sensors, cscatter/bfaw, part gen, graviton gen, borg/ dyson parts, skills towards these skills, torpedo damage, aux power and yada, yada, yada.
you apply all the above with some technicians, grav scientists and torp duty officers on a science heavy ship. the effect would be deadly. if you could find some tac positions open add to cscatter/bfaw with a2b or similar, or apb.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
To parse the highest numbers with a gravity well particle generaters can only take you so far.
Graviton Generators are where things get silly. Each point of graviton generators will increase the radius of your well by 0.015km. Which isnt going to do much, but there are enough ways to stack them that with full aux power and the right gear you can put out 15km diamiter wells as standard.
Every ship you can catch multiplies the damage the gravity well can do. If you want to spke 40k dps in a science ship this and a gravametric torpedo are the way to go.
Of course in any situation where a bigger well fails to net you more ships the point of stacking graviton generators is lost, and you may as well go with particle gens.
The mega well build with aftershocks really trolls Romulan cloaking vapers. From what I understand, you can make a close to 20km gravity well.
Without consoles from the new crafting system 18km with the romulan rep power is doable. With the new consoles yes 20km is within reach, but not yet as standard... but we are getting there, mk XIV on the horizen and all ^.^
To parse the highest numbers with a gravity well particle generaters can only take you so far.
Graviton Generators are where things get silly. Each point of graviton generators will increase the radius of your well by 0.015km. Which isnt going to do much, but there are enough ways to stack them that with full aux power and the right gear you can put out 15km diamiter wells as standard.
Every ship you can catch multiplies the damage the gravity well can do. If you want to spke 40k damage in a science ship this and a gravametric torpedo are the way to go.
Of course in any situation where a bigger well fails to net you more ships the point of stacking graviton generators is lost, and you may as well go with particle gens.
I wonder if by combining the right mix of part gens, grav gens, psych warfare trait, consv of energy trait, and the science R&D trait with 135 aux you can get a nasty GW3 going.
I wonder if by combining the right mix of part gens, grav gens, psych warfare trait, consv of energy trait, and the science R&D trait with 135 aux you can get a nasty GW3 going.
Its worth noting that the Psych W. Trait only effects pull strength sadly... I wish it effected radius, that would be epic... though it would increase the chance of a nerf.
I wonder if by combining the right mix of part gens, grav gens, psych warfare trait, consv of energy trait, and the science R&D trait with 135 aux you can get a nasty GW3 going.
piloting a 135 aux vesta with GW3 and aftershock.... yes..... it's nice. I like it.
I wonder if by combining the right mix of part gens, grav gens, psych warfare trait, consv of energy trait, and the science R&D trait with 135 aux you can get a nasty GW3 going.
With an area of effect cloak and a high yield temporal disruption device right down the center.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,688Community Moderator
edited September 2014
Throw in some Gravemetric Photons... and you know what you get?
PING PONG WHIPLASH!
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Throw in some Gravemetric Photons... and you know what you get?
PING PONG WHIPLASH!
Watching large numbers of enemies in starbase fleet defence, no win, fleet alert or undine assault ping pong around is halarity multiplied by graviton generator skill value squared.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,688Community Moderator
edited September 2014
Oh yea... you said it man! Love your Mega-Well. It is a beautiful thing.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Watching large numbers of enemies in starbase fleet defence, no win, fleet alert or undine assault ping pong around is halarity multiplied by graviton generator skill value squared.
LOL, oh yeah, those are the best places to set it off, especially the SB fleet defense...... I love just watching whole enemy NPC formations just collapse on themselves.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,688Community Moderator
edited September 2014
And then the chain reaction warp core breaches is an added bonus.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Oh yes grav well can be a beautiful thing, Ive basically built my entire science toon and ship to max out that one ability and yes it is SUPREMELY fun with grav torp spread in PVE, "the washing machine effect"
In PVP its a little different as there are a few ways to escape this ability, some can be overcome or prevented, some cant.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
hmmm, so my wells sci wessel, temporal warfare set with console from other time ship, I have the traits (psych etc. ) only grav well 2 = redicu-hold I wonder if I can get to g well 3....
hmmm, so my wells sci wessel, temporal warfare set with console from other time ship, I have the traits (psych etc. ) only grav well 2 = redicu-hold I wonder if I can get to g well 3....
If you have GW2 you can get GW3 as they occupy the same commender level spot in boff abilities. A Boff can be trained in it by a sci player with at least 6 levels to the grav gen skill.
Someone do this and take lots of Screen shots. I want see some epic ping pong. I would do it but don't have the money and If I did get to around it be nerf by then.
Someone do this and take lots of Screen shots. I want see some epic ping pong. I would do it but don't have the money and If I did get to around it be nerf by then.
Most of these builds require R&D, 250k fleet credits, and some rep and lobi stuff, but you can get pretty close with cheaper stuff.
If what I have been reading is accurate this is what some are complaining about
Science:
Trait: Your Particle Generator skill gives up to 25% bonus crit chance on Science powers (at 100 PartGens)
so the idea I'm hearing is that if you stacked partgens skill to 400 then you would have a 100% bonus crit chance on sci powers.
I really hope this is true. I am running a Dauntless science vessel, as a torp boat with 417 part, gens and full aux power. With the ability from the Delta set my cannon has crits at 25k with 100% shield pen, and GW and TR are sick. Can't wait till I get 15 in Science R&D.
TAC Captains really make the PGen/Exotic Dmg Builds shine.
FYI OP: It takes a lot of resources to get to those crazy performance numbers.
And that is why science power is such a guarded secret. If used correctly it can be devastating, but compared to tactical abilities or A2B it is difficult to master.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
On Tribble we get new Secondary Deflectors, one is adding radiation damage to gravity wells (and other powers, of course).
I am not convinced it's op. But it's at least effective and can help you blow through hit point bags even in PvE. (And it's damn useful often in STFs where you need to stop NPCs from reaching particular locations.)
But I still miss the days of my Shield Draining (Charged Particle Burst + Tachyon Beam) Tri-Cobalt bomber. Still lots of skills that could use a buff.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Comments
normal text = me speaking as fellow formite
colored text = mod mode
Science:
Trait: Your Particle Generator skill gives up to 25% bonus crit chance on Science powers (at 100 PartGens)
so the idea I'm hearing is that if you stacked partgens skill to 400 then you would have a 100% bonus crit chance on sci powers.
1) The trait is in your trait list.
2) Max those part gens and exotic damage. Psychological warfare helps hike the annoyance.
3) Delta Rising will hike things up even more on sci ships with unlockable ship traits.
WUT??? Seriously?
BY THE GODS!!!!!!!!! I Believe I can do it. I just crafted a console earlier today that had 63.8 part-gens. I'm gonna try it. I'll be a god in pvp. Mwa HA HA HA HA...........your not pulling my leg are you?
you apply all the above with some technicians, grav scientists and torp duty officers on a science heavy ship. the effect would be deadly. if you could find some tac positions open add to cscatter/bfaw with a2b or similar, or apb.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
The mega well build with aftershocks really trolls Romulan cloaking vapers. From what I understand, you can make a close to 20km gravity well.
Graviton Generators are where things get silly. Each point of graviton generators will increase the radius of your well by 0.015km. Which isnt going to do much, but there are enough ways to stack them that with full aux power and the right gear you can put out 15km diamiter wells as standard.
Every ship you can catch multiplies the damage the gravity well can do. If you want to spke 40k dps in a science ship this and a gravametric torpedo are the way to go.
Of course in any situation where a bigger well fails to net you more ships the point of stacking graviton generators is lost, and you may as well go with particle gens.
Without consoles from the new crafting system 18km with the romulan rep power is doable. With the new consoles yes 20km is within reach, but not yet as standard... but we are getting there, mk XIV on the horizen and all ^.^
I wonder if by combining the right mix of part gens, grav gens, psych warfare trait, consv of energy trait, and the science R&D trait with 135 aux you can get a nasty GW3 going.
Its worth noting that the Psych W. Trait only effects pull strength sadly... I wish it effected radius, that would be epic... though it would increase the chance of a nerf.
piloting a 135 aux vesta with GW3 and aftershock.... yes..... it's nice. I like it.
With an area of effect cloak and a high yield temporal disruption device right down the center.
PING PONG WHIPLASH!
normal text = me speaking as fellow formite
colored text = mod mode
Lol, throw in some warp plasma in for good measure and a grav torp spread.
Watching large numbers of enemies in starbase fleet defence, no win, fleet alert or undine assault ping pong around is halarity multiplied by graviton generator skill value squared.
normal text = me speaking as fellow formite
colored text = mod mode
LOL, oh yeah, those are the best places to set it off, especially the SB fleet defense...... I love just watching whole enemy NPC formations just collapse on themselves.
normal text = me speaking as fellow formite
colored text = mod mode
In PVP its a little different as there are a few ways to escape this ability, some can be overcome or prevented, some cant.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
If you have GW2 you can get GW3 as they occupy the same commender level spot in boff abilities. A Boff can be trained in it by a sci player with at least 6 levels to the grav gen skill.
I can still move.
I can still fight.
I will never give up!
I really hope this is true. I am running a Dauntless science vessel, as a torp boat with 417 part, gens and full aux power. With the ability from the Delta set my cannon has crits at 25k with 100% shield pen, and GW and TR are sick. Can't wait till I get 15 in Science R&D.
Still wondering how people havn't noticed...
SCI Captains can make it work nicely.
TAC Captains really make the PGen/Exotic Dmg Builds shine.
FYI OP: It takes a lot of resources to get to those crazy performance numbers.
And that is why science power is such a guarded secret. If used correctly it can be devastating, but compared to tactical abilities or A2B it is difficult to master.
I am not convinced it's op. But it's at least effective and can help you blow through hit point bags even in PvE. (And it's damn useful often in STFs where you need to stop NPCs from reaching particular locations.)
But I still miss the days of my Shield Draining (Charged Particle Burst + Tachyon Beam) Tri-Cobalt bomber. Still lots of skills that could use a buff.