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Dyson Battelzone needs some change

havensgatehavensgate Member Posts: 5 Arc User
there are way to many guys thate just wait for Silo Event to start.
pleas Change it, so only peopel that helped in the Zone, to get reward for Silos.
like you have to help in capturing at least 3 Areas(full reward) or you dont get reward for T-Rex and Silos.

ist way to easy to make a bot just for the Silos ;)
Post edited by havensgate on
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Comments

  • kayajaykayajay Member Posts: 1,990 Arc User
    edited January 2015
    I STILL don't see why they put so much effort into something like the Dyson Sphere, New Romulus, Nukara...and then don't expand them and instead make new zones, which are getting worse and worse and the content more uninteresting.
  • biersteinbierstein Member Posts: 0 Arc User
    edited January 2015
    Dyson ground is pretty amazing, the whole race to each dinosaur is what's causing the issue. I think the full reward should be given for doing damage to one or even two dinos. People end up camping at one near the end because they're desperately trying to hit all 3 before they die. Also some trolls just see how many are at one and drop it ruining it for others =/
  • kayajaykayajay Member Posts: 1,990 Arc User
    edited January 2015
    bierstein wrote: »
    Dyson ground is pretty amazing, the whole race to each dinosaur is what's causing the issue. I think the full reward should be given for doing damage to one or even two dinos. People end up camping at one near the end because they're desperately trying to hit all 3 before they die. Also some trolls just see how many are at one and drop it ruining it for others =/

    The worst part about Dyson ground is that you can't get to where you need to! Dead ends, long ways around...oh, but to be able to go in a straight line!
  • crazyned1066crazyned1066 Member Posts: 198 Arc User
    edited January 2015
    kayajay wrote: »
    The worst part about Dyson ground is that you can't get to where you need to! Dead ends, long ways around...oh, but to be able to go in a straight line!

    Site to site transport is a reality in the Star Trek universe. Why doesn't it exist in the zones?
  • fudgemonkfudgemonk Member Posts: 0 Arc User
    edited January 2015
    3 areas is a bit to much I would say.
  • jasonl21jasonl21 Member Posts: 121 Arc User
    edited January 2015
    I wouldn't mind if they returned it to the pre-nerf state from a couple of months back.
  • edited January 2015
    This content has been removed.
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited January 2015
    It seemed after the last modification recently that people were on the move from start to finish and it was a nice change

    Yeah sorry why should they ... afaik they nerfed participating in different pre-Dino Areas even more (yippe you get 5 Dil now) -> thus I wouldn't expect any change for the better anytime soon ...

    -> i.E. rewarding 500 (certainly not 5) for each Zone, and for the T-Rex maybe 750 ... this way there would be a reason to play, other than not being a DB ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited January 2015
    kayajay wrote: »
    The worst part about Dyson ground is that you can't get to where you need to! Dead ends, long ways around...oh, but to be able to go in a straight line!


    Jet packs ?




    ... just add an invisible ceiling to it all and boom , fun times ...
  • tyriniussstyriniusss Member Posts: 317 Arc User
    edited January 2015
    The Dyson Ground BZ was a great idea and could be real fun. But imho they killed by introducing PvP aspects in a Zone that's meant to be Coop. Running around collecting those dumb Command Credits before someone else can, get to all three Dinos before someone else killed them... It's just stupid and kills any motivation to do it other than for Dilithium.

    Taking Dilithium off the V-Rexes and putting in more for capturing points. That's definitely agreat idea. Also don't everyone should get the same amount of Dilithium for 1/2/3 Silos saved, as long as they helped at at least one. That encourages people to actually stay there and kill the medics, or switch to the City if they see it's going down, other than putting on the frosted boots, motion accelerator and run around like crazy shooting each V-Rex for 10 seconds...

    As it is the BZ completely destroys the feeling of fighting alongside your allies. It's a PvPvE zone, which doesn't make sense for gameplay, and certainly not for the story involved, the immersion.
  • zaichalzaichal Member Posts: 96 Arc User
    edited January 2015
    Dyson battlezone has been nerfed, congratulations.
  • desade1desade1 Member Posts: 97 Arc User
    edited January 2015
    All Your Grinds Are Belong To Us!
  • ummaxummax Member Posts: 529 Arc User
    edited January 2015
    this is one of the remaining problems and its quite shall we say abusive of the player base

    just require that in order to get credit for a dino kill beyond the 5 dil conselation prize they need to help capture a few of those zones.

    Also have those command credits awarded to people according to the amount of time they have spent capturing the area and add it to the mark and dilithium reward. Possibly give a click box to accept it or not. Any marks rejected could then be dumped on the ground for those who might need a few.

    Say if you have been there the entire time capturing the area you get 20 of those credits or something. Half the time 10 just arrived at the end you get like 1 lol.

    let me check in a check box "yes I want the command credits yes or no
    if I check no because i already have tons the credits go on the ground
    if i check yes they go into my inventory for me to use to call reinforcements.

    Dyson used to be a lot worse but these are the two remaining problems.
  • havensgatehavensgate Member Posts: 5 Arc User
    edited January 2015
    first: if you only get 5dilli for cap and 10 for Rex then you should inform your self about the changes they already did to the dyson BZ ;)
    i normaly get 90dilly for cap and 790dilli for 1 Rex.

    second: i thinck the rewards are pretty good as they are. imean you can get your daily 8k dilli in one run, and killing 1 Rex is enouge for it ;)

    thirdly: they didnt nerf the battelzone they just put in mechanics to make sure peopel earn those rewards (look at first)

    (edit)
    nice ummax
    just readed it, ist exacly whate i meant.
    maybe my choise of words where bad, basicly whate i meant is thate you have to capture or realy help cap 3 Point to quallify for dino/silo reward.

    the command credits part looks also pretty nice, but i dont realy care about those because i only need a few of them for the 2 missions ;)
  • robert359robert359 Member Posts: 355 Arc User
    edited January 2015
    I have sugested in another Dyson thread, make the rewards for dinos proprtional to the points you captured.

    have the dinos spawn in each zone as that zone is captured, instaed of all at once.

    I do like the idea of the comand credits being rewarded to people instead of scatered on the ground.
    "The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
    Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited January 2015
    havensgate wrote: »
    first: if you only get 5dilli for cap and 10 for Rex then you should inform your self about the changes they already did to the dyson BZ ;)
    i normaly get 90dilly for cap and 790dilli for 1 Rex.

    second: i thinck the rewards are pretty good as they are. imean you can get your daily 8k dilli in one run, and killing 1 Rex is enouge for it ;)

    thirdly: they didnt nerf the battelzone they just put in mechanics to make sure peopel earn those rewards (look at first)

    1. Who said anything about getting 10 Dilithium for the T-Rex ? And last time I played I got 5 Dilithium for capturing one Area by myself (~2weeks ago / 90 was the pre-Nerf Reward afaik)

    see : http://sto-forum.perfectworld.com/showthread.php?t=1319031 maybe just a Bug, but still ...

    2. That was not really the point, was it ...

    3. Look at what ? Even if you're saying is 100% accurate 90 vs 790 is still pretty bad ... why should I hang around earning 90 Dil if I'm getting 790 for Dino-Tagging ... so what are those "mechanics" exactly ?
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • xapocalypseponyxxapocalypseponyx Member Posts: 577 Arc User
    edited January 2015
    The recent changes have made things worse than they were. Even I camp now. I NEVER camped before. I always captured points right up until the VRexes spawned. I always killed the medics. Because before, I knew I could do all that and still be able to tag all 3 Rexes.

    Not now. As soon as a zone hits 95%, I'm running for the silo. Because you have to be there when the Rexes spawn if you are to have any chance to tag all 3.

    Fix it right, put it back the way it was or put in Dabo tables at the Silos, so we have something to do while we wait for someone to finish the zone.
  • havensgatehavensgate Member Posts: 5 Arc User
    edited January 2015
    @ thutmosis85
    the 10dilli part was my mstake sorry, but if you only get 5dill for capturing it alone then it is a bug ;)

    maybe you should read the complet tread
    see : http://sto-forum.perfectworld.com/sh....php?t=1319031 maybe just a Bug, but still ...


    the changes they did are against tagging( basical guys running around doing nothing and getting high rewards :eek:)
    if everyone where just tagging stuff then the Event would never finish or even fail ;)
    tagger are just creedy sucker thate make it harder for other player :P
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited January 2015
    havensgate wrote: »
    @ thutmosis85
    the 10dilli part was my mstake sorry, but if you only get 5dill for capturing it alone then it is a bug ;)

    maybe you should read the complet tread

    I did ... that's why I already said it might be just Bug ... doesn't really help, though ...
    havensgate wrote: »
    the changes they did are against tagging( basical guys running around doing nothing and getting high rewards :eek:)

    But you're still getting Rewards for Dino-Tagging ! They just changed the "other" Zones ... if that's not the case I'm wondering why there's always 20-25 people in the City waiting for the Dino to show up, just to run off soon after ...

    Even if you get "less" for "just tagging" now ... you're still getting more Dil for tagging 3 Dinos, than doing one right ... -> I tried both ... -> which makes it actually worse than before -> see "xapocalypseponyx" - Post
    havensgate wrote: »
    if everyone where just tagging stuff then the Event would never finish or even fail ;)

    Well that's mostly my experience .... these days I need to change Zone multiple times, before I can find one which is "active" ... like I said most people are waiting for the T-Rex ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • ceekayzeroceekayzero Member Posts: 411 Arc User
    edited January 2015
    I want them to fix the Killing Voth objective, where you get rewarded based on how many Voth you kill. Requiring us to shoot the Voth attacking the entry points to each Zone is annoying, since I oftentimes would prefer to start in the thick of the action, not wait for a special baddie to spawn to kick off everything.
  • havensgatehavensgate Member Posts: 5 Arc User
    edited January 2015
    @ thutmosis85
    maybe im mistaken but as far as i know they did make it harder to tag the Rex, they put some additonal conditions in thate you need to fullfill to get the reward for Rex.

    if someone has knowlenge of the conditions pleas post them :)


    and thate peopel just camp the Silos is the reason i want some changes, so you Need to take part in the pre-event to get reward for Rex.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited January 2015
    havensgate wrote: »
    @ thutmosis85
    maybe im mistaken but as far as i know they did make it harder to tag the Rex, they put some additonal conditions in thate you need to fullfill to get the reward for Rex.

    if someone has knowlenge of the conditions pleas post them :)


    and thate peopel just camp the Silos is the reason i want some changes, so you Need to take part in the pre-event to get reward for Rex.

    It is harder to tag, however there are no additional conditions. The end result appears to promote zone hopping, even if the hopper is only able to tag 2 rex, it's still more profitable.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited January 2015
    Site to site transport is a reality in the Star Trek universe. Why doesn't it exist in the zones?

    Because it would need a new UI to do justice (if you ever played the game section 8, built that spawning system into STO.) Otherwise what you could do is just expand the current site-to-site transport options (ie. recall to command center, similar to the transport back to paradise city option at nimbus).
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited January 2015
    kayajay wrote: »
    I STILL don't see why they put so much effort into something like the Dyson Sphere, New Romulus, Nukara...and then don't expand them and instead make new zones, which are getting worse and worse and the content more uninteresting.

    For the same reason we get new episodes rather than endless revamps: there's only so much more you can get out of revisiting the same concept. The old content might not be perfect but we're never going to get anywhere if Cryptic isn't allowed to move on from what they've already made.

    "Good enough" is a concept you might want to familiarize yourself with.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited January 2015
    For the same reason we get new episodes rather than endless revamps:

    We do ? All I've seen since Season 8.5 is Revamps ...
    there's only so much more you can get out of revisiting the same concept. The old content might not be perfect but we're never going to get anywhere if Cryptic isn't allowed to move on from what they've already made.

    Did you miss the part about them "getting worse & worse" ... just check on how many Zones "Kobali Prime" has right now and compare it to "Dyson BZ" ...

    TBH I'm not sure if you're trying to be sarcastic here ... it doesn't sound serious on my planet !
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • olliereportolliereport Member Posts: 721
    edited January 2015
    bierstein wrote: »
    Dyson ground is pretty amazing, the whole race to each dinosaur is what's causing the issue. I think the full reward should be given for doing damage to one or even two dinos. People end up camping at one near the end because they're desperately trying to hit all 3 before they die. Also some trolls just see how many are at one and drop it ruining it for others =/

    it's a well done area

    but people have outpaced the amount of mob health and shield

    while that's a bit fun sometimes to steamroll mobs,

    it's bad for the zone

    it needs a _MODEST_ difficulty buff
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited January 2015
    havensgate wrote: »
    @ thutmosis85
    maybe im mistaken but as far as i know they did make it harder to tag the Rex, they put some additonal conditions in thate you need to fullfill to get the reward for Rex.

    if someone has knowlenge of the conditions pleas post them :)


    and thate peopel just camp the Silos is the reason i want some changes, so you Need to take part in the pre-event to get reward for Rex.

    Damage ... that's the condition.
    It's probably the same exact mechanism which deem you worthy or unworthy of rewards and/or a lever penalty in any STF ... if you are lagging badly and you can't shoot ... sorry, dude, you get a lever penalty.
    The difference between 5 dil and 720 dil is the damage you and your boffs deal to the Dino ... or maybe the medic too? I don't know ... I've found out that I don't even need to tag the medic : all I need is to inflict a specific minimum amount of damage to the Dino.
    Now don't ask me for DPS numbers : it's not an ISA lol but ... if you are a good tac, just good, no OP traits or epic weapons ... you just need some fullyl buffed shots.
    Same for an engie : you just need some shots and an orbital strike or mines+bomb+quantum mortar/ plasma firethrower.
    If you are a powerful grav well exothermic radiation sci, you need a little more effort : you need to shoot a little more and throw your abilities a few times.
    If you are a sci healer ... pray and believe in your boffs ( and pray God they are not one-shotted by the bombs lol ) that is you need to shoot even some more.
    However, I always go together with 2 engie boffs with double mines and double mortars or 2 sci boffs with double grav well and double tricorder scan ( but I am thinking of switching to exothermic as far as i can : need to check the trainer ) if I am going there with my grav well sci char.
    Actually, AFAIK, when an instance is around 70%, you can bet people will rush on it and bring it to 95% as soon as possible ...
    Some problem might arise at 95% because people are already camping near the dino spawning zones ... you might wait for a few minutes, until someone gets tired and decides to cap a zone and make the dinos spawn but ... worst I can remember was around 10 minutes perhaps?
    In that case, just go cap a nearby zone and keep an eye on the bar : tagging 2 dinos is good enough.
    P58WJe7.jpg


  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited January 2015
    Ok I finally ran this with my awesome engineer. Total rewards with all dailies = appx 8000 dil.

    I only got 2 dino. However, I was able to tag by dropping mines, plasma turret and shooting as I ran away.

    I just didn't quite make it to the 3rd dino in time. Needed 5 more seconds - so with a little luck I'd say my engineer could manage it 50% of the time.

    This would equal around 10,000 dilithium per 1 daily run, which is way more than I used to get (around 7000).
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • ummaxummax Member Posts: 529 Arc User
    edited January 2015
    The end result appears to promote zone hopping, even if the hopper is only able to tag 2 rex, it's still more profitable.

    In all fairness zone hopping is something that was there before the fix. I dont know if its any worse then it was then.

    still I think the final solutions to fixing this completely is to require people to capture a couple of those control points for full dino rewards

    and the commission things that drop on the ground its annoying soloing a point to capture it to have some guy breeze in and take all the credit things and pretty much motivates me to do the same thing I figure since everyone considers it acceptable behaviour to do that

    I make a point of following the guy who does it so I can do it to him .. if I am in a bad enough mood lol
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited January 2015
    ummax wrote: »
    In all fairness zone hopping is something that was there before the fix. I dont know if its any worse then it was then.

    still I think the final solutions to fixing this completely is to require people to capture a couple of those control points for full dino rewards

    and the commission things that drop on the ground its annoying soloing a point to capture it to have some guy breeze in and take all the credit things and pretty much motivates me to do the same thing I figure since everyone considers it acceptable behaviour to do that

    I make a point of following the guy who does it so I can do it to him .. if I am in a bad enough mood lol

    Yeah, i agree. This time the zone began very slowly and I captured maybe 7 or 8 points. But the reward is the same as if I captured zero.

    From what I understand the only place capture points matter is if you tag all 3 dino and captured 5 points you get the largest reward. But if you only tag 2 dino it doesn't matter. This is where the zone hopping is even more encouraged - as most people will only be tagging 2.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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