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Elite Dangerous Combat looks boring?

mattjohnsonvamattjohnsonva Member Posts: 4,974 Arc User
edited December 2014 in Ten Forward
So before I buy this game I checked out a few YouTube videos. Compared to what I'm used to on STO the combat looked pretty boring, took ages just to kill a single ship. The space environment graphics look great but the ships don't look as good as those in STO and the explosions when they do blow are not as good as STO.


In addition from what I've read on their forums you had better be prepared to go and make lots of cups of coffee whilst waiting to actually get somewhere and when you do arrive the space stations and star systems look more or less the same everywhere.

Am I wrong, anyone playing it?
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Comments

  • collegepark2151collegepark2151 Member Posts: 0 Arc User
    edited December 2014
    So before I buy this game I checked out a few YouTube videos. Compared to what I'm used to on STO the combat looked pretty boring, took ages just to kill a single ship. The space environment graphics look great but the ships don't look as good as those in STO and the explosions when they do blow are not as good as STO.


    In addition from what I've read on their forums you had better be prepared to go and make lots of cups of coffee whilst waiting to actually get somewhere and when you do arrive the space stations and star systems look more or less the same everywhere.

    Am I wrong, anyone playing it?

    I downloaded and started playing yesterday. I did a couple of combat tutorials and it did take quite awhile to kill ships though I'm not sure if that was due to mechanics or newbness. I was interdicted on a trading run butI just warped out as soon as the FTL drive could recharge.

    It appears there are two basic types of stations, small ones with landing pads on the surface and large ones with tiny slots to manuever through to get to a bunch of landing pads on the inside.

    Combat seems to have more of a Last Starfighter feel than a traditional pew pew big explosions feel.

    I think there's some room for improvement but it has only been a week or so since actual release so that may get better. Hope this helps. Price seemed a little steep but on the other hand no subscription fees.
    [SIGPIC][/SIGPIC]

    Porthos is not amused.
  • nyxadrillnyxadrill Member Posts: 1,242 Arc User
    edited December 2014
    I've been playing it since launch.

    Some things to note before trying it:

    1. Its simulation based, where as STO is more arcade. I wouldnt really call it an MMO, well at least not in its present guise as its missing even the most basic MMO tools.

    2. Yes combat is taxing at first, depending on the skill and type of opponent, be that human or NPC. Because its simulation you have to think in 6 degrees of movement in ED.

    3. Yes depending on where you are heading, travel can take a while. It has an FTL drive (Called Frame Shift Drive) but when you enter a system it can take a while to travel to the target station. Its also easy to overshoot but to me that's part of the fun, nursing the throttle so you emerge by the station just right.

    All in all though I'm loving it. Playing as a trader at the moment so I can work up to a Cobra. Its still in its infancy but you can see that the game has huge potential.

    Oh I'd also recommend playing it with a joystick, not the mouse. Docking can be a night mare with a mouse. I switched to a joystick and I dock without issues now.

    Its a game that will NOT interest many STO players because its a vastly different animal. I, however, am finding it far more engaging that STO at the moment.

    Drop me a private message if you have any specific questions.
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  • steamwrightsteamwright Member Posts: 2,820
    edited December 2014
    Is this another game where you can permanently lose your ship?
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited December 2014
    right now its such a risky unknown with such a price tag. even a basic demo of it, say to a specific level or time limited or something like that could allay any potential issues for those like myself who dont know if its even worth the risk to throw the pounds, euros, dollars and rubles at the screen.

    i mean i have held exactly to no interest in eve because it was always done by autopilot and most of the journey had nothing worth the interest when traveling around. simulation or no, game is meant for entertainment value and youtube videos cant tell me what i want to know because im not piloting the ship and learning by myself what im doing or what the game is about..

    i hope these developers understand that it will need a bit more accessibility. hopefully someone can pass along my thoughts to the forums on that game and their devs when the chance presents itself about something like a trial for new players...
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • collegepark2151collegepark2151 Member Posts: 0 Arc User
    edited December 2014
    As an aside entering a new system sounds and feels just like the JJPrise dropping out of warp at the Battle of Vulcan.

    Is this another game where you can permanently lose your ship?
    yes.

    Its still in its infancy but you can see that the game has huge potential.
    I agree. The UI has a pretty steep learning curve, at least to me. I hope they smooth some of that out in the future.
    [SIGPIC][/SIGPIC]

    Porthos is not amused.
  • hawkwing43hawkwing43 Member Posts: 1,701 Arc User
    edited December 2014
    I played the original back in the day.

    https://www.youtube.com/watch?v=x6m4DwkYgGs

    So I am will be getting this game too, but it doesn't mean I am giving up STO. lol
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2014
    One thing that I don't get is why they felt the need to NOT have automated dock/undock....
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  • hawkwing43hawkwing43 Member Posts: 1,701 Arc User
    edited December 2014
    That will come later I am sure lol
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited December 2014
    One thing that I don't get is why they felt the need to NOT have automated dock/undock....

    ive had some experience with keyboard and mouse on these types of dock and undock. had a stimulating experience flying the battlefield 2 cobra attack copper or the old mi-29 and that translated to a few other games, its very hard flying something like that by these means, but it isnt impossible and gets easier obviously over time. still even to this day i make the one mistake that ends the whole mission on occasion. but something like landing in space, assuming this theory thing about gravity in deep space is even true, its going to be similar to freespace 2 in alot of ways, and its a lot easier if its like that then it is playing a chopper around, missing objects while playing chicken with a faster vehicle like a jet and outsmarting the enemy pilot :P.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • jonsillsjonsills Member Posts: 10,472 Arc User
    edited December 2014
    hawkwing43 wrote: »
    That will come later I am sure lol
    I keep hearing this about various features of ED. Is it in fact ready for market, or are all the fans buying into a sort of open alpha test?
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  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited December 2014
    jonsills wrote: »
    I keep hearing this about various features of ED. Is it in fact ready for market, or are all the fans buying into a sort of open alpha test?

    Well, Frontier Development feels the game is 'ready for market' or they wouldn't have launched it. That said, a lot of the upgrades/add-ons will be in the form of paid DLC packs (unless you bought one of the Lifetime package deals that were made available during the Kick Starter and Alpha/Beta testing phases. So, it's very much a 'Buy to Play' paradigm E:D is using (as opposed to Subscription or outright Free to Play with RMTs).
    Formerly known as Armsman from June 2008 to June 20, 2012
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  • collegepark2151collegepark2151 Member Posts: 0 Arc User
    edited December 2014
    ive had some experience with keyboard and mouse on these types of dock and undock. had a stimulating experience flying the battlefield 2 cobra attack copper or the old mi-29 and that translated to a few other games, its very hard flying something like that by these means, but it isnt impossible and gets easier obviously over time. still even to this day i make the one mistake that ends the whole mission on occasion. but something like landing in space, assuming this theory thing about gravity in deep space is even true, its going to be similar to freespace 2 in alot of ways, and its a lot easier if its like that then it is playing a chopper around, missing objects while playing chicken with a faster vehicle like a jet and outsmarting the enemy pilot :P.

    The docking/undocking is definitely the most challenging part of the game (I haven't delved into combat missions yet). I guess the good part is that unless you just come in screaming you're not going to do any real harm to your ship. I totally trashed a couple of landings and my health only went down 3% at most.
    [SIGPIC][/SIGPIC]

    Porthos is not amused.
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  • kozar2kozar2 Member Posts: 602 Arc User
    edited December 2014
    Docking taught you how to really fly in the original Elite. But you saved your credits for a docking computer. It was always my first buy.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2014
    sophlogimo wrote: »
    ED also has a lot more in terms of space travel and exploration. An entire galaxy of 400 billion stars is something STO certainly should have. Also, ED has no loading screens whatsoever.

    This is just not possible with a Star Trek MMO and current technology. In order to get exploration with 400 billion stars in STO, we would require algorithms that could in theory create missions based on Star Trek episodes so in one mission we could encounter TRIBBLE on another planet, a supercomputer controlling all of civilization, encountering an omnipotent being that acts like a child, or any other Star Trek episode. At a minimum, Cryptic would require a Strong AI installed on a supercomputer to do this IMO. Scan 5 rocks or kill 5 groups of enemies might be great for exploration in Elite Dangerous and Star Citizen, but not for a Star Trek MMO.
  • cptjhuntercptjhunter Member Posts: 2,288 Arc User
    edited December 2014
    If I have to dock my own ship, I should just toss my helmsmen out an airlock.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2014
    cptjhunter wrote: »
    If I have to dock my own ship, I should just toss my helmsmen out an airlock.

    You only get a helmsmen for your endgame ship. Most of the game it is just you and your ship.





    Actually, I have no idea since I will not touch this game with a 10 lightyear pole.
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  • overlapooverlapo Member Posts: 0 Arc User
    edited December 2014
    Is this another game where you can permanently lose your ship?

    Insurance covers 95% of the cost of an identical replacement. Make sure you HAVE the extra 5% in your credit account before you leave the dock or you WILL lose the ship if it is destroyed.
    You will also lose any exploration data you have not turned in and any unclaimed bounties. "Death" hurts but it is not crippling.
    Speaking of exploration, you can make a living out of it, going to uncharted stars and mapping them out, then selling the data.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2014
    sophlogimo wrote: »
    Oh, of course it is. Current technology can already do even such things:

    http://www.ipsoft.com/what-we-do/amelia/

    And you wouldn't even need that level of AI.

    You are not understanding what is required for Star Trek exploration. What is required is that the missions don't follow a certain script. A game having 400 billion star systems available means absolutely nothing. Templates don't work otherwise you get the Third Dynasty Borg and other WTF moments. The more complexity added to the template, the more things can go wrong which can disrupt the flow of the mission or have the game ruin the players suspension of disbelief. For example, $Villain is far too complex to just put them in a mission. Each Villain has their own subtleties. A Romulan might be more subtle about their actions, but the Borg is more direct. So that would change the entire flavor of the mission.

    The devs would have absolutely no control over what type of mission a player experiences or the type of civilization that a player encounters. So instead of every player doing the same mission created by the devs, every player will have a completely unique experience.

    The point I was making is that it is theoretically possible to encounter a Star Trek episode not use them as templates. The whole point of Star Trek exploration is that players are encountering the unknown. They have no idea if a star system the players encounter never had a civilization, has the remains of a dead civilization, or a thriving hostile civilization until they actually explore. So each of the TV series could be considered as a single character's experience of the game. So my character's experience would be completely different from the characters known as Captain Archer, Captain Kirk, Captain Picard, or Captain Janeway. Therefore, my character's actions in one star system could affect future star systems. So if I encounter a less advanced area of space where technology is at the 23rd Century Federation and I just attack npc ships for fun, then after a while, the survivors could band together and try to destroy my ship.

    So what exploration in a Star Trek game needs would require a complete revolution of MMOs where the devs have a minor part in developing the game and AIs are responsible for game design. So I don't expect this happening for at least decades and maybe not even this century.


    What is possible in STO is a randomized variation of procedurally generated content, Foundry missions, and dev-created missions. The procedurally generated content would be limited to missions like our sensors detected readings that might indicate Omega Particles. Starfleet requires us to further investigate these readings.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2014
    sophlogimo wrote: »
    So what you propose is procedurally generated universe, but not only with star systems and planets, but also with characters who act according to their personality and motivations. This is possible today, though within certain limits.

    You won't have a guarantee that you will have any exciting adventure that way, but sure, it would be a unique experience of sorts.

    All games that boast exploration with 400 billion star systems are procedurally generated universes. There is no other way to do it. This is just the next step. You won't have an exciting adventure with games like Elite Dangerous and No Man's Sky since the galaxies they are set in are dead while what I am proposing would be a vibrant galaxy with tons of things to do. As far as there not being any exciting adventures, then if we have a AI that can create unique civilizations with their own motivations, culture, and technology, then it is easy to create exciting adventures. After all, a player's character in that MMO would be cursed with being the protagonist so there will be few dull moments like if a character goes to an empty star system, then there is a chance that the star will go nova or encounter some alien ship or creature.
  • stf65stf65 Member Posts: 0 Arc User
    edited December 2014
    just as an fyi, the warp effect you go through in elite is your loading screen. you think you're just warping but the visual's disguising your computer slowly loading the upcoming system into your ram. so whether it's 5 seconds of warp display or 5 seconds of a trek pic it's still just phasing you into a different instance every time you go to a different planetary system.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2014
    starkaos wrote: »
    All games that boast exploration with 400 billion star systems are procedurally generated universes. There is no other way to do it. This is just the next step. You won't have an exciting adventure with games like Elite Dangerous and No Man's Sky since the galaxies they are set in are dead while what I am proposing would be a vibrant galaxy with tons of things to do. As far as there not being any exciting adventures, then if we have a AI that can create unique civilizations with their own motivations, culture, and technology, then it is easy to create exciting adventures. After all, a player's character in that MMO would be cursed with being the protagonist so there will be few dull moments like if a character goes to an empty star system, then there is a chance that the star will go nova or encounter some alien ship or creature.
    the other key problem is that the Star Trek universe isn't empty. Procedurally generated content works best when you have a blank slate.... which is why the Third Borg Dynasty was awkward. For MOST races that mission script was ok-ish... since we didn't really know whether they had monarchs at all. It also didn't work for Orions, sicne we know enough about Orions to know that they had a less formal method of choosing leaders... Actually the same is true for Klingons...
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2014
    the other key problem is that the Star Trek universe isn't empty. Procedurally generated content works best when you have a blank slate.... which is why the Third Borg Dynasty was awkward. For MOST races that mission script was ok-ish... since we didn't really know whether they had monarchs at all. It also didn't work for Orions, sicne we know enough about Orions to know that they had a less formal method of choosing leaders... Actually the same is true for Klingons...

    So we might get Exploration when we finally get to the Andromeda Galaxy. After all, the only races we know of in the Andromeda Galaxy are the Kelvans and the creators of Mudd's Androids. Also, Sphere of Influence indicates that the Iconians have gateways in the Andromeda Galaxy. The Third Dynasty of KSZTALX makes a lot more sense than the Third Dynasty of the Borg.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited December 2014
    stf65 wrote: »
    just as an fyi, the warp effect you go through in elite is your loading screen. you think you're just warping but the visual's disguising your computer slowly loading the upcoming system into your ram. so whether it's 5 seconds of warp display or 5 seconds of a trek pic it's still just phasing you into a different instance every time you go to a different planetary system.

    The elevators in Mass Effect and the 'slow walks' in Gears of War were also 'loading screens.'

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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited December 2014
    The elevators in Mass Effect and the 'slow walks' in Gears of War were also 'loading screens.'

    actually the elevators were not the load up, its went the elevator stops after its travel is when the load up on 1 happens and thats just momentarily, on 2 and 3 they were load up because there was no direct elevator travel, exception was me3 omega dlc where there was some extensive elevator travel..
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