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Sci Pathfinder, how to improve.

joshmaaaaaaansjoshmaaaaaaans Member Posts: 32 Arc User
edited February 2015 in Federation Discussion
Hey guys, looking for ways on improving on my current build:

http://skillplanner.stoacademy.com/?build=joduncurrent1_8822

Have tried a few different things which gave me a lot lower dps so have stuck with this so far.

Gets around 10-14k dps.

Averages 11k.
[SIGPIC][/SIGPIC]
Post edited by joshmaaaaaaans on
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Comments

  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited December 2014
    Hey josh, your build is similar to this one. If you are using tac toon check Venyarth's build who have brought some good results with his tac toon in sci ship. Find out what you might need to tweak. I did an ISA pug with him and he did ~23k dps (which is a lot for this specific ship with only 2 tac consoles and science focus, limited tac abilities) :)

    If you are using sci toon you might check my full sci ship here. I've updated it slightly and dps rosed to ~18k. For entirely science focus I think its fine.

    If you want to keep your own build and just to add some new things then I have some hints:
    - remove Polarize Hull, replace it with Hazard Emitters 1
    - get Tyken's Rift 1 at the place of Hazard Emitters 3
    - *I guess you are using deteriorating deflector so TR will grant you more damage coming from the radiation and some of its own damage as well
    - remove the neutronium alloy and place the Bio-Gel pack console there
    - remove nukara console
    - *inside these 2 new free sci slots place 2x particle generators from embassy ( you will gain +54 total PG because nukara is giving only 17 and that gel pack is taking the place)
    - *if possible upgrade the exciter to [prtg] (if u want more damage) or [flow] for sci drain build
    - replace Science team 2 with TSS2 and instead of TSS1 get Science team 1 (tss2 is better because of the regeneration and damage reduction to shield for 15 sec than ~2-3k shield instant)
    - *if u can maintain manual shield destribution - get another BFAW over TT1 (in case u are not bothering with sub targeting ofc)
    - get Graga Mal doff (for pull for TBR - for total damage x3 instead of a push and few ticks)
    - replace trait "Elusive" with Pattern Recognition for the 6% shield hardness bonus (you gain enough defense coming from intel spec/pilot spec while moving)
    - work your way for "Particle Manipulator Trait" R&D 15lv science - it will give you the bonus damage you need - at 250 prg - 62.5% crith hit (0.25% per 1 prtg) for all exotic damage
    - *if u can get - particle emission torpedo - test it out - the overall damage it does with the clouds is hilarious and 100% chance (GMT is 33% to spawn rift)
    - why dont you have "Conservation of Energy" trait? 30% damage to exotic stuff

    well there might be more possibilities but you have to test most things by yourself and definitely use parser for properly evaluation. :)
  • joshmaaaaaaansjoshmaaaaaaans Member Posts: 32 Arc User
    edited December 2014
    Damn that's like a perfect reply, lol.

    Tyvm I will work on all of this.
    [SIGPIC][/SIGPIC]
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited December 2014
    Whenever a Tactical Captain feels he is in the wrong ship,
    whenever you wonder why your Gravity Well isn't doing a lot of damage,
    for every Flow Capacitor you miss in your build,

    call 9-1-1 D-A-U-N-T-L-E-S-S-8-9

    :D
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited December 2014
    So your a TAC in SCI ship or are you SCI in SCI ship?

    3 weapons in the front:

    dual beam array
    single beam
    torpedo


    3 weapons in the aft

    omni beams but take out one and stick a torpedo back their


    Tac consoles increase torpedo high yield 60%

    Tac BOF skills

    first slot - use Beam Array - Overload I
    second slot - Torpedo Spread II
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited December 2014
    I had plenty of fun with variations of this recipe:

    Fwd:
    -DBB (choose your flavour)
    -Torpedo (gravimetric photon)
    -One other weapon of your choice, I go for a 2nd torp to let me slot the grav torp and neutronic torp at once.

    Aft:
    -Omni beam (choose your flavour, match with fwd guns)
    - Torpedo (enhanced bio-photon, to maximise the weapons that are using the same damage type)
    - Experimental proton weapon. (or use this fwd. and put the KCB here.)

    With some careful use of the weapons above and some accompanying consoles you can get the following set bonuses:
    - Protonic Arsenal 3pc (extra photon dmg, critH & critD for torps, critH & critD for all weapons.)
    - Counter Command Ordnance 2pc (extra phaser dmg - if that is you energy type.)
    - Delta Operations - (cooldown reduced for neutronic torp, extra rad damage.)

    If you slot the Adapted MACO 2pc set then you get extra torpedo damage and can really run this as a pretty effective crowd control/torp boat. The Delta Ops 2pc set will go nicely with the Deteriorating 2nd Deflector for extra rad damage on things like Tyken's Rift.

    Stick in some other goodies like Omega Kinetic Shearing rep trait, Intimidating Strikes trait, Psychological Warfare trait and you can have some real fun.

    Oh and as Dauntless says, try out the plasma emission torpedo - I've heard a lot of people say it can do some pretty good things and I mean to give it a proper go once i can craft one. Fire that sucker into a grav well and you'll cause all hell to break out.
    SulMatuul.png
  • joshmaaaaaaansjoshmaaaaaaans Member Posts: 32 Arc User
    edited December 2014
    I'm a sci in a sci ship.

    http://skillplanner.stoacademy.com/?build=joduncurrent1_8822

    Updated, will try out the emission torp when I sell some stuff on the exchange.

    Also I prefer having 3 omni beams on the back so I don't have to bother to turn to fire a torp every 8 secs, just personal preference there really

    Averaging 13k dps with these changes now :)
    [SIGPIC][/SIGPIC]
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited December 2014
    @joshmaaaaaaans, i see you've updated the build but in "traits" menu there is no conservation of energy. You said you are using sci toon - definitely place it.
    - remove warp theorist and get "Positive Feedback loop" - 10% hull/shield heal when using exotic and visa versa (that will buff your HE after using exotic stuff and buff your damage after using HE :))
    - remove "accurate" and get Psychological Warfare (20% bonus to CC - really good trait for any sci)
    - remove "elusiveness" and get (if u can) "Biotech Path" - 20% total healing (that will make your HE1 even stronger to compensate)
    - *on later stage you can remove "helmsman" and put there Particle Manipulator - intrepid is fast ship and if you insist to use only 1 torpedo - there is no need to bother about turning rate
    - *replace ATD1 with Engineering Team 2 - I dont know your active duty officers but - auxiliary to dampeners is not that needed on sci ship (bonus resistance is only kinetic and with TSS2 you wont allow any torpedoes to hit ya on hull, the flight speed is fine but with huge defense npcs can hardly hit you, the turn rate bonus is useless on intrepid, the crew resistance is useless if using adapted 2 set (70% resistance vs ATD 24.3), very few npcs are doing repel and disable can be repaired fast with human crew/subsystem repair/engineer team. Also using Biotech Path will give 20% on ET as well as HE1 - leading to 2 very strong heals for yourself or team)
    - Get romulan boffs? (for critH and crtD to buff your AP more)
    - and in the end you might want to get fleet core with [amp] - its easy to gain 75+ all levels with science ship and leech/ES - ~13% all damage > 10% AP damage only. Think about it. (Torpedoes/exotic damage is also going to be increased, while 10% ap is giving bonus only to energy weapon)
    Averaging 13k dps with these changes now :)
    If you add the 70% crit chance (considering your build) coming from particle manipulator your damage would be more like 15k+ or more. Just remember that if you were using tac toon with this specific build the overall damage would be more from time to time due to APA significant buffs. As science you should focus more on the "magical" abilities and cc/debuff/drain. Either way if u like it and that's your play style then all is fine.
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited December 2014
    If you add the 70% crit chance (considering your build) coming from particle manipulator your damage would be more like 15k+ or more. Just remember that if you were using tac toon with this specific build the overall damage would be more from time to time due to APA significant buffs. As science you should focus more on the "magical" abilities and cc/debuff/drain. Either way if u like it and that's your play style then all is fine.

    ... help me out there please :confused:
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited December 2014
    I'm a sci in a sci ship.

    http://skillplanner.stoacademy.com/?build=joduncurrent1_8822

    Updated, will try out the emission torp when I sell some stuff on the exchange.

    Also I prefer having 3 omni beams on the back so I don't have to bother to turn to fire a torp every 8 secs, just personal preference there really

    Averaging 13k dps with these changes now :)

    I'll send you a friend request and you and I can go after the Borg Disconnect PVE and see with your setup vs mine and see which works out. I am flying Intrepid Class with Alien Tech on it. As for torpedo well you do have turn your ship around right no matter what. I have beams in the rear but you still need something to punch a hole in their defenses too.
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • joshmaaaaaaansjoshmaaaaaaans Member Posts: 32 Arc User
    edited December 2014
    Made a few changes!
    [SIGPIC][/SIGPIC]
  • venyarthvenyarth Member Posts: 0 Arc User
    edited December 2014
    lordsteve1 wrote: »
    try out the plasma emission torpedo - I've heard a lot of people say it can do some pretty good things and I mean to give it a proper go once i can craft one. Fire that sucker into a grav well and you'll cause all hell to break out.

    Here is my thread with results from the Particle Plasma Emission Torpedo doing 6,300 DPS in a 28,000 DPS run on the Pathfinder. (ISA, DPS-League Settings), and only using TS2.

    http://sto-forum.perfectworld.com/showthread.php?t=1317391

    Posts #5, 6 (explains the four parts of it's damage), 8 (has a damage parse over time just for the emission cloud portion)

    It's a phenomenal Torpedo. Totally overlooked and under-rated by the build community so far, in my opinion, because there hasn't been much info on this torpedo to date. I've tested it a lot and really like it.

    It synergizes perfectly with Science focused builds:
    * Both Particle Emissions, and +Plasma from Embassy Consoles boosts it
    * It does not need weapons power or need to be at close range to do it's maximum damage.
    * It essentially immobilizes any target in the cloud for 6 seconds.

    In fact, even though I run with 2pc Adv MACO set for Torp bonus, the main damage is in the Plasma cloud, and losing that torp bonus won't hurt much (giving you more set options to consider)
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited December 2014
    Awesome.

    Definitely be picking that one up once I can afford it then!

    Thanks for the link venyarth. Holy cow that torp looks like good fun though. The sheer damage potential for it coming from non-tac sources almost makes it a must have for a ship with few tac slots to use.
    SulMatuul.png
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited December 2014
    venyarth wrote: »
    Here is my thread with results from the Particle Plasma Emission Torpedo doing 6,300 DPS in a 28,000 DPS run on the Pathfinder. (ISA, DPS-League Settings), and only using TS2.



    Posts #5, 6 (explains the four parts of it's damage), 8 (has a damage parse over time just for the emission cloud portion)

    It's a phenomenal Torpedo. Totally overlooked and under-rated by the build community so far, in my opinion, because there hasn't been much info on this torpedo to date. I've tested it a lot and really like it.

    It synergizes perfectly with Science focused builds:
    * Both Particle Emissions, and +Plasma from Embassy Consoles boosts it
    * It does not need weapons power or need to be at close range to do it's maximum damage.
    * It essentially immobilizes any target in the cloud for 6 seconds.

    In fact, even though I run with 2pc Adv MACO set for Torp bonus, the main damage is in the Plasma cloud, and losing that torp bonus won't hurt much (giving you more set options to consider)

    Have you read this

    I think we all should team-up and do a Borg Disconnect with our setups and see which does the best or which is more effective using Intrepid Class Star-Ship. Best spot is way in the back not the left and rights. Then go after Voth, 8472 and Queen. Just 4 of us.
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited December 2014
    coolheadal wrote: »
    I think we all should team-up and do a Borg Disconnect with our setups and see which does the best or which is more effective using Intrepid Class Star-Ship. Best spot is way in the back not the left and rights. Then go after Voth, 8472 and Queen. Just 4 of us.

    Borg Disconnected is worst example for testing because of the huge distance between the players.
    -If you play it at normal - you fight as lv50, your abilities/skills/items are diminished and "locked" under some sort of barrier preventing them from doing their real damage.
    -If you play it at advanced - you need to focus on not failing the mission - which means all players need to do their job to properly disconnect probes asap. Some players must tank all npcs, others to dc in peace. And one must be solo, usually a carrier.

    ISA is the only "easy" way and best example to see your build limit and even there some ignorant players focus only on dps while others must work hard to save the entire team from failing by controlling the spheres, fly around, heal and lose damage.

    Gravimetric and Emisstion torpedo are both excellent for sci focus (because of their effects not so much about torpedo damage). GravTorpedo have 33% chance to spawn rift for 3 sec while EmiTorpeod have 100% chance to spawn cloud for 6 sec. As long as you maintain fire with 1 of them - and facing your enemy -the chances and overall damage will be higher.
    Their effects must also be considered not only pure damage - Grav can slow/even pull and do damage to npcs, while Emission can only deal damage (or slow/immobilize with a doff).

    captain toons must also be considered and etc etc...so its not just "lets team up and see which torpedo is best" - because different builds have different focus and that is giving different results.
  • venyarthvenyarth Member Posts: 0 Arc User
    edited December 2014
    coolheadal wrote: »
    Have you read this

    That's me too. Look at the flair tag after the poster's name. :)
  • venyarthvenyarth Member Posts: 0 Arc User
    edited December 2014
    Their effects must also be considered not only pure damage - Grav can slow/even pull and do damage to npcs, while Emission can only deal damage (or slow/immobilize with a doff).

    Emission Cloud from the Particle Emission torpedo "WILL" slow (to almost zero)/immobilize everything in the cloud, for the full 6 seconds, "without" a doff. I tested it extensively. My methodology and results can be re-tested by anyone else if they want.

    https://www.reddit.com/r/stobuilds/comments/2o4n1c/gravimetric_vs_particle_emission_plasma_which_is/cmlu56c

    That makes the PE Plasma Torpedo even stronger in my opinion.
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited December 2014
    Borg Disconnected is worst example for testing because of the huge distance between the players.
    -If you play it at normal - you fight as lv50, your abilities/skills/items are diminished and "locked" under some sort of barrier preventing them from doing their real damage.
    -If you play it at advanced - you need to focus on not failing the mission - which means all players need to do their job to properly disconnect probes asap. Some players must tank all npcs, others to dc in peace. And one must be solo, usually a carrier.

    ISA is the only "easy" way and best example to see your build limit and even there some ignorant players focus only on dps while others must work hard to save the entire team from failing by controlling the spheres, fly around, heal and lose damage.

    Gravimetric and Emisstion torpedo are both excellent for sci focus (because of their effects not so much about torpedo damage). GravTorpedo have 33% chance to spawn rift for 3 sec while EmiTorpeod have 100% chance to spawn cloud for 6 sec. As long as you maintain fire with 1 of them - and facing your enemy -the chances and overall damage will be higher.
    Their effects must also be considered not only pure damage - Grav can slow/even pull and do damage to npcs, while Emission can only deal damage (or slow/immobilize with a doff).

    captain toons must also be considered and etc etc...so its not just "lets team up and see which torpedo is best" - because different builds have different focus and that is giving different results.

    Two of us were in there today in our intrepid class T4 and T6 no issues. Why would you think there was issues using your ships. They should be able to withstand those battles. Why not give it a try. Not going to hurt your ships. I would like to see these weapons and setups you posted in action against what I have setup.

    Actually my Intrepid Class is T4 Refined DIL purchase. While you talking about C-Store T6 Intrepid Class. Surely your T6 can handle Borg Disconnect Normal Mode. All is fun no battling just go after the enemy! Which is the Borg, Voth and 8472 not each other like PVP are.
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited December 2014
    Emission Cloud from the Particle Emission torpedo "WILL" slow (to almost zero)/immobilize everything in the cloud, for the full 6 seconds, "without" a doff. I tested it extensively. My methodology and results can be re-tested by anyone else if they want.

    I have just been messing about in ISA and yes the cloud does slow the NPCs down. I wouldn't say they stop dead but they seem clearly "stuck" and moving very slow.

    What would be nice if you could boost the duration of the cloud with anything. Sometimes it just dissipates too quick to be of real use.

    The best uses I found for it were shooting into grav wells where the NPCs are already bunched up and fairly well immobilized all ready. The plasma clouds overlap and you could potentially get some bit damage in there.

    My build at present is not spec'd for plasma torp damage though and I don't yet have the Lvl 15 crafting trait for exotic damage. Also only being a tac toon I can see a sci captain getting even more out of this with the extra sci traits they have at their disposal.
    SulMatuul.png
  • dauntless89dauntless89 Member Posts: 178 Arc User
    edited December 2014
    coolheadal wrote: »
    Two of us were in there today in our intrepid class T4 and T6 no issues. Why would you think there was issues using your ships. They should be able to withstand those battles. Why not give it a try. Not going to hurt your ships. I would like to see these weapons and setups you posted in action against what I have setup.

    I think you totally missed my point and didn't understood what I've explained you. When you do borg disconnected and try to parse the dps of the entire team - those that are too far away from you will have their damage being not properly evaluated. Also like I stated - in normals u fight as lv50 so even if u are 60lv with all spec points and best gear your damage and dps will fall. Example: my dps in borg dc normal was 6-7k max, while in isa i can jump now to 20k. I will be leaving the math to you.

    If you want to test anything - do it is isa with or without premade group. There the team ships are very close to one another, there are a lot of npcs and stationary targets - the dps is being evaluated there at best.
    ----

    About the cloud, thx for notifying about the slow without the doff. I dont know but it seems like a bug to me if such a slow is present. I mean the torpedo info never mentioned a slow nor there are gravition generators present in the stats as hint that they might increase the slow.
    If its not a bug then np - better for all of us :)
  • venyarthvenyarth Member Posts: 0 Arc User
    edited December 2014
    About the cloud, thx for notifying about the slow without the doff. I dont know but it seems like a bug to me if such a slow is present. I mean the torpedo info never mentioned a slow nor there are gravition generators present in the stats as hint that they might increase the slow.
    If its not a bug then np - better for all of us :)

    Game mechanic wise the torpedo cloud is the same as an Eject Warp Plasma, which slows impulse 66% and turn rate 90% while in cloud. So the torpedo is probably working as intended and not a bug.
  • joshmaaaaaaansjoshmaaaaaaans Member Posts: 32 Arc User
    edited December 2014
    http://www.stoacademy.com/tools/skillplanner/?build=joduncurrent1_8822

    Updated.

    Not sure how I can increase the DPS further other than upgrading everything to epic and getting the T6 delta starship traits and R&D traits.

    Tried experimental proton weapon with the proton particle stabilizer in a tac console but was 1 or 2k less dps overall, maybe if pathfinder had a Lt. Commander tac slot for cannon rapid fire it could work, I will try it on the wells and see how it fairs.

    I like Tykens rift on the Lt Com sci boff seeing as it procs the secondary deflector DoT.

    Need~
    Exotic Field Exciter with Partg
    [SIGPIC][/SIGPIC]
  • venyarthvenyarth Member Posts: 0 Arc User
    edited December 2014

    Not sure how I can increase the DPS further other than upgrading everything to epic and getting the T6 delta starship traits and R&D traits.

    One suggestion for more dps. Swap your OSS1/ET2 for ET1/OSS2. You'll get a bit more max power across the board over the 20s OSS duration, and +10 more peak max across the board as well. You'll lose a bit of Hull Heal. The ET will stop the OSS disable, but if ET is on CD, OSS2 has 2/3 the disable time of OSS1 as well.

    One other suggestion - depending on your flying style/what situations you use it, that Grav Torp slot in the back may get more dps with a crafted 360 degree Ap Omni (it can be used with the Ancient Omni/Episode reward one now)

    You'll have all 6 weapon slots firing more often (in 270 deg front arc), such as on approach to target, plus it synergizes with your FAW (vs. only one torp can make use of TS2 at any time). Make sure you have the weapons power for it of course.

    Other than that - fly it very aggressively, and get the traits like you said.

    Good luck! I've gotten over 38K DPS in my Pathfinder now (ISA PUG), with the main differences from yours being the Phantom/Scryer Starship traits, epic beams front (which is at most 1K max difference), Captain Career (Tac vs Sci) and I don't know what DOFF's you are using.

    The Pathfinder definitely has potential of 40K+ DPS in ISA PUG, and surely higher with pre-made.
  • joshmaaaaaaansjoshmaaaaaaans Member Posts: 32 Arc User
    edited January 2015
    Build updated.

    Hit 31k in infected advanced, the damage is absolutely redicilous in a full team argala though because of the amount of ships caught in grav wells.

    Need to work on making some better plasma weapons, also still need a partg exotic field exciter.

    http://skillplanner.stoacademy.com/?build=joduncurrent1_8822


    Not sure how I feel about tac consoles atm, might replace the bio-neural with a crtD plasma spire console, however 3 of the sci consoles are plasma embassy ones so there is 30%ish (Maybe less if it has diminishing returns) plasma damage increase, so it's basically a free tac console for plasma damage in the sci slots. But considering grav well and tractor beam repulsors have a >90% crit chance the 22% crit damage from the bio circuits seems like a really good idea.

    Weapons power 125, aux power 125, shields 76ish and engines 76ish also when plasmonic leech is fully stacked, which it pretty much always is, so AMPx4 is always in affect which is nice.

    Reciprocity also almost always has torp spread on such a low cooldown that the aft torp sometimes gets a good few spreads and deals a significant amount of damage from its grav well procs.

    Not sure what to get on beams, have 5-600 r&d materials to make that many beams to get crtdx3's, however the crit chance is so low on beams (7-11% over 10min) i'm not sure if it might be better just to go for full damage, or something weird like accx4 for the overflow, or accx3 with [over] for a bit of random burst.
    [SIGPIC][/SIGPIC]
  • edited January 2015
    This content has been removed.
  • joshmaaaaaaansjoshmaaaaaaans Member Posts: 32 Arc User
    edited January 2015
    Yeah the crit chance really isnt enough to not go with crtd for exotic damage when it already crits 90% (Normally 95% grav welll crits) of the time, plus once I get the partg exotic field exciter I should have around 360-370 partgen skill, so pretty much 100% crit chance on grav wells, tractor beam repulsors, etc.

    "230s" and "125" what are you referring to here?
    [SIGPIC][/SIGPIC]
  • edited January 2015
    This content has been removed.
  • joshmaaaaaaansjoshmaaaaaaans Member Posts: 32 Arc User
    edited January 2015
    Ahhh right, yeah I feel its probably just more benifical to have the consoles I have in right now, could maybe drop the assimilated module for nukara univ console for even more partgens, or tachyokinetc for stuff, but I feel the assimilated module is good at pretty much everything lol, plus it has the amplifier 2 piece bonus with the cutting beam.

    Not sure what else I could use.

    http://gateway.startrekonline.com/#char(Jodun@joshmans)/ship-equipment
    [SIGPIC][/SIGPIC]
  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited January 2015
    You don't really need the Borg 2-pc bonus as you're not using so many energy weapons that power drain is not an issue.
    I never use the 2-pc on any sci ship as you can get much more useful universal consoles, or more sci consoles in place or the Borg one. Or alternatively, slot the Borg console but not the cutting beam.

    You can get the Crit boosts on a lot of other consoles like the elachi lobi one or the tachyokinetic converter.
    SulMatuul.png
  • e30erneste30ernest Member Posts: 1,794 Arc User
    edited January 2015
  • joshmaaaaaaansjoshmaaaaaaans Member Posts: 32 Arc User
    edited February 2015
    Bamp.

    http://www.stoacademy.com/tools/skillplanner/index.php?build=joduncurrent1_8822

    Constriction anchor tac console.
    Secondary deflector

    Any improvements/changes I can make?
    [SIGPIC][/SIGPIC]
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