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Latest release notes - no change to XP

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  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited December 2014
    Why are people suffering in DR? Stay out of there like you did before the expansion. I'm sure you were having fun before DR, right?

    I have yet to warp my ship into the Expansion (upgrades notwithstanding) and am having loads of fun ... just like I did before DR :)
  • kavasekavase Member Posts: 771 Arc User
    edited December 2014
    Why are people suffering in DR? Stay out of there like you did before the expansion. I'm sure you were having fun before DR, right?

    I have yet to warp my ship into the Expansion (upgrades notwithstanding) and am having loads of fun ... just like I did before DR :)

    Are you sure about that? Last I checked the queues I used to play all the time by pugging can't be done because there's a bunch of 0s on them. I could try to get my friends to play instead but, oh look, they're gone but one and that last one is only here doing doff assignments and R&D because he is tired of doing patrol missions in order to progress through the main story arc.

    So no, sorry, can't go back to having fun before DR, nice try though.
    Retired. I'm now in search for that perfect space anomaly.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited December 2014
    I guess that means I had no friends before DR :(

    Man, that's really sad.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited December 2014
    kavase wrote: »
    Are you sure about that? Last I checked the queues I used to play all the time by pugging can't be done because there's a bunch of 0s on them.
    Y'know, if as many people complaining about the lack of players in queues actually queued up instead of complaining about it, y'all would be busy killing some starships. ;)
  • mossimo70fumossimo70fu Member Posts: 34 Arc User
    edited December 2014
    Why are people suffering in DR? Stay out of there like you did before the expansion. I'm sure you were having fun before DR, right?

    I have yet to warp my ship into the Expansion (upgrades notwithstanding) and am having loads of fun ... just like I did before DR :)

    It's not fun doing what I used to do because queues don't pop and I don't have enough fleeties on anymore to run anything anymore. The EliteSTF channel is a joke. My fleet used to have 20+ people on around the clock but now is just a few.

    People don't "have fun" unless there is an adequate reward mechanism built in: you know, do "x", get "y". Playing since the nerf-fest, it's more like do "x+2", get "y/3". The whole point of playing a MMO is to "earn something". When you don't get enough reward for the time invested, it becomes not worth it. I'd talk about opportunity cost in more detail, but it would be boring.
    [SIGPIC][/SIGPIC]
  • kavasekavase Member Posts: 771 Arc User
    edited December 2014
    orangeitis wrote: »
    Y'know, if as many people complaining about the lack of players in queues actually queued up instead of complaining about it, y'all would be busy killing some starships. ;)

    I think you might be missing the bigger picture on things and the reason why the queues are the way they are now, but then again, I can't take away the fact that you're right.
    Retired. I'm now in search for that perfect space anomaly.
  • mossimo70fumossimo70fu Member Posts: 34 Arc User
    edited December 2014
    orangeitis wrote: »
    Y'know, if as many people complaining about the lack of players in queues actually queued up instead of complaining about it, y'all would be busy killing some starships. ;)

    Hear that kravase, it's all our fault after all!

    Give us an incentive to queue up and we would. It's not our job to provide entertainment to other players, although I would if I actually got rewarded for it. 1400 XP for carrying a group through Infected Normal is not worth the grief.
    [SIGPIC][/SIGPIC]
  • kavasekavase Member Posts: 771 Arc User
    edited December 2014
    Hear that kravase, it's all our fault after all!

    Give us an incentive to queue up and we would. It's not our job to provide entertainment to other players, although I would if I actually got rewarded for it. 1400 XP for carrying a group through Infected Normal is not worth the grief.

    Meh, I mean, yes, Orange is right because we aren't queue so there's that.

    But yeah, I think Cryptic need to start looking for a better solution to the queue system at the very least so you could have the option to play it solo(and the difficult adjust accordingly based on the number of players playing) or something...anything.
    Retired. I'm now in search for that perfect space anomaly.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited December 2014
    Hear that kravase, it's all our fault after all!

    Give us an incentive to queue up and we would. It's not our job to provide entertainment to other players, although I would if I actually got rewarded for it. 1400 XP for carrying a group through Infected Normal is not worth the grief.
    I'm not saying it's anyone's "fault". I was saying "If X happened, Y would be the result". It was a half-joke, in any case.

    What rewards would you want, exactly...?
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited December 2014
    orangeitis wrote: »
    I'm not saying it's anyone's "fault". I was saying "If X happened, Y would be the result". It was a half-joke, in any case.

    What rewards would you want, exactly...?

    Just to be able to finish. Definition of insanity prevents me from lining up for BDA, ANRA, DRA, VCA and UIA. These were my favorites in the before times - the long long ago.

    The rare times I'm on at night or weekend I wait for someone to start one on chat.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited December 2014
    Just to be able to finish. Definition of insanity prevents me from lining up for BDA, ANRA, DRA, VCA and UIA. These were my favorites in the before times - the long long ago.

    The rare times I'm on at night or weekend I wait for someone to start one on chat.
    Understandable. I was only able to clear ANRA after forming a team of competent folks. And only even then cleared the first obstacle with 2 sec remaining.

    What Cryptic needs is a better way of receiving feedback from players. IMO, at least.
  • mossimo70fumossimo70fu Member Posts: 34 Arc User
    edited December 2014
    orangeitis wrote: »
    I'm not saying it's anyone's "fault". I was saying "If X happened, Y would be the result". It was a half-joke, in any case.

    What rewards would you want, exactly...?

    I got that it was a half-joke, I wasn't attacking you. It's true though, many (most?) of us are just not queuing up anymore (or even logging in anymore in my case).

    Why?

    Time spent in queue + time spent running the group content is too high compared to the reward you get for doing it. Typically in an MMO, group content gives the best rewards, but here it just gives different rewards. I get 110 comms but I'd rather have an extra 5,000 XP as an option. No way should you be getting more XP running solo content in Argala than running the queued group content.

    It's no secret what I want, as well as my awol fleet members, and everyone else here on the forum complaining wants: More XP. A lot more XP for doing any content. But alas, we aren't going to get it. Not anytime soon anyway.
    [SIGPIC][/SIGPIC]
  • kavasekavase Member Posts: 771 Arc User
    edited December 2014
    orangeitis wrote: »
    Understandable. I was only able to clear ANRA after forming a team of competent folks. And only even then cleared the first obstacle with 2 sec remaining.

    What Cryptic needs is a better way of receiving feedback from players. IMO, at least.

    My suggestion would be a popup box(with the option to never show again) after the mission ends (failure or success) gives the player the option to rate and comment on said queued mission. Similar to foundry mission feedback.

    Many other games are starting to go this route. How effective it is I couldn't tell you but, it'd be something to look at doing. They already have it in game so it's not unreasonable to do(at least I don't think it is).
    Retired. I'm now in search for that perfect space anomaly.
  • kerfokerfo Member Posts: 0 Arc User
    edited December 2014
    The dance emote triggered by use of a Nerve Tonic will now persist for a full 60 seconds unless manually turned off.

    The dance is no longer cancelled by movement or nearby Subspace Party Amplifiers.
    Combat still cancels the effect.

    I didn't think they'd nerf this thing even more, but yet are trying to still make it look appealing to some extent.

    Yes, I'm going to complain about this above all other issues. Cryptic, why you no like nerve tonic!?
    STO forum term definitions for newbies: Piloting Skill: That thing you do where you fly around and avoid big scary green plasma balls of death. Pressing F and spacebar may also relate to skill. Taco: A very sacred thing. Do not speak I'll of the Taco or things will happen. Terrible things! Humor: Something not found here. Don't bring it. This forum is serious business. Fun: Something illegal. Don't have it and don't bring it
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited December 2014
    Are the queues the only form of playing the game? No. There is no denying that the queues have less population. But there is more to do than what's listed.

    Maybe it's up to each of us, but for my part, if I'm going to spend real-life playing a game, then dagnabit I'm going to find or make fun from it. :)

    I'd be cool with the pop-up box to rate content or experience.
  • mossimo70fumossimo70fu Member Posts: 34 Arc User
    edited December 2014
    kavase wrote: »
    My suggestion would be a popup box(with the option to never show again) after the mission ends (failure or success) gives the player the option to rate and comment on said queued mission. Similar to foundry mission feedback.

    Great idea, but I doubt anyone at the studio has the emotional wherewithal to read what would be left for them there. :P
    [SIGPIC][/SIGPIC]
  • furiontassadarfuriontassadar Member Posts: 475 Arc User
    edited December 2014
    Are the queues the only form of playing the game? No. There is no denying that the queues have less population. But there is more to do than what's listed.

    So, stay out of queus....

    Don't do patrols....

    Don't do story content, because they require doing patrols....

    What are we supposed to be doing, again?

    I mean, I suppose there are the battlezones, but I'm sure you're going to tell us next that we shouldn't be grinding those either....
    "There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
  • kavasekavase Member Posts: 771 Arc User
    edited December 2014
    Great idea, but I doubt anyone at the studio has the emotional wherewithal to read what would be left for them there. :P

    Meh, it's worth a shot. :cool:
    Retired. I'm now in search for that perfect space anomaly.
  • mossimo70fumossimo70fu Member Posts: 34 Arc User
    edited December 2014
    So, stay out of queus....

    Don't do patrols....

    Don't do story content, because they require doing patrols....

    What are we supposed to be doing, again?

    I mean, I suppose there are the battlezones, but I'm sure you're going to tell us next that we shouldn't be grinding those either....

    There's always sitting on your bridge and doing this:

    http://savedysamoria.files.wordpress.com/2011/10/tumblr_lo7ifstei91qgu06r.jpg?w=450
    [SIGPIC][/SIGPIC]
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited December 2014
    Let's go the distance: don't play the game? ;)

    I love the Dyson BZ personally. I kinda wish my graphics card didn't have to work so hard there though. Yet, it's a great source of fun for me.

    I can't tell anyone what to do, but I can suggest that the queues are not the only means to play the game. I'd can also suggest not to "grind". That's just a gamer's version of work for, quite literally, nothing. Every MMO is just digital information designed to (attempt) to provide entertainment. It's a luxury hobby that spends real life time for no material or educational gain whatsoever. Yet reading these boards ... you can almost *feel* the emotions from the screen ...

    Anyways, since I already have a job (thankfully), then I choose to play a game to have fun. And with STO, I am having fun. Maybe because I can only play for about 45 minutes a day I don't feel like I'm "grinding" anything ... I guess I'm lucky?
  • kerfokerfo Member Posts: 0 Arc User
    edited December 2014
    Anyways, since I already have a job (thankfully), then I choose to play a game to have fun. And with STO, I am having fun. Maybe because I can only play for about 45 minutes a day I don't feel like I'm "grinding" anything ... I guess I'm lucky?

    Moderation can be a very good thing, even on games. When I can't take much more of something on a game, I just stop doing it as much.

    While I find the whole XP thing bogus in this game after DR, I just didn't care for hitting level 60. I started playing more foundry missions (or making things of my own there.) or doing the other various things in the game. Queues I gave up on for the most part, too. But, as you've said, there are other things to do in the game.

    I could drive myself bonkers trying to hit level 60 or just doing the other less enjoyed stuff of DR, but I just don't find it worth. So, I just continue playing the game in other ways.
    STO forum term definitions for newbies: Piloting Skill: That thing you do where you fly around and avoid big scary green plasma balls of death. Pressing F and spacebar may also relate to skill. Taco: A very sacred thing. Do not speak I'll of the Taco or things will happen. Terrible things! Humor: Something not found here. Don't bring it. This forum is serious business. Fun: Something illegal. Don't have it and don't bring it
  • j0hn41j0hn41 Member Posts: 0 Arc User
    edited December 2014
    We really need a mob kill xp boost, in space and especially on the ground.

    There are no ground patrols - so I guess we're stunk in space grinding.

    Kobali prime, The Dyson Sphere, even Defera... 8 xp per mob...

    It's not feasible to do anything but patrols to make any progress.
  • mossimo70fumossimo70fu Member Posts: 34 Arc User
    edited December 2014
    Let's go the distance: don't play the game? ;)

    I love the Dyson BZ personally. I kinda wish my graphics card didn't have to work so hard there though. Yet, it's a great source of fun for me.

    I can't tell anyone what to do, but I can suggest that the queues are not the only means to play the game. I'd can also suggest not to "grind". That's just a gamer's version of work for, quite literally, nothing. Every MMO is just digital information designed to (attempt) to provide entertainment. It's a luxury hobby that spends real life time for no material or educational gain whatsoever. Yet reading these boards ... you can almost *feel* the emotions from the screen ...

    Anyways, since I already have a job (thankfully), then I choose to play a game to have fun. And with STO, I am having fun. Maybe because I can only play for about 45 minutes a day I don't feel like I'm "grinding" anything ... I guess I'm lucky?

    You are indeed lucky; I envy people that can be so easily satisfied. Game designers love those kind of people even more. Makes their job super easy.

    BTW you do know they are nerfing the TRIBBLE out of Dyson BZ rewards right? We'll see how much fun it is for you when you log in tomorrow.
    [SIGPIC][/SIGPIC]
  • venkouvenkou Member Posts: 0 Arc User
    edited December 2014
    Link: Perfect World (PWRD) Stock Crumbles

    Seems like the banks are nerfing the company's stock.
    Let's go the distance: don't play the game? ;)

    I stopped playing roughly a week ago.

    "Star Trek: Online" is just garbage waiting for players to realize its garbage.
  • robyvisionrobyvision Member Posts: 293 Arc User
    edited December 2014
    No exp? Where did it go?
    Please make it go! :P
  • crazyned1066crazyned1066 Member Posts: 198 Arc User
    edited December 2014
    So, stay out of queus....

    Don't do patrols....

    Don't do story content, because they require doing patrols....

    What are we supposed to be doing, again?

    I mean, I suppose there are the battlezones, but I'm sure you're going to tell us next that we shouldn't be grinding those either....


    I've been collecting Epohh tags... They haven't nerfed that - yet.
  • mossimo70fumossimo70fu Member Posts: 34 Arc User
    edited December 2014
    I've been collecting Epohh tags... They haven't nerfed that - yet.

    Rep marks are the only thing they give away like candy - because they are worthless on their own. They exist only to draw out other, more lucrative currencies: a pinch of EC, a dash of expertise, and a bucketful of dilithium to in order to obtain anything useful with them.
    [SIGPIC][/SIGPIC]
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited December 2014
    BTW you do know they are nerfing the TRIBBLE out of Dyson BZ rewards right?

    What does "nerfing the TRIBBLE out" mean"? They are also buffing (?) rewards in the same zone.

    EDIT - This post makes a good point Maybe we are assuming the Ground BZ is being affected. Maybe it's not. Or maybe all of Dyson is. Ultimately, we don't know exactly what Cryptic is doing, except that something is going to happen - good and bad.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2014
    qziqza wrote: »
    To be fair I'm not overly bothered by the slow xp progression post 60, Specialisation is good, but not really a game breaker in my eyes, if it takes me a year to fill, so be it. Not that i'll be doing anything other than the Winter Event for the foreseable future. Maybe by the end of that they will have fixed some more things.

    these are my sentiments exactly, I have all of my characters to lv60 and that was my main priority after DR launched, the rest will come gradually over time.
    Why are people suffering in DR? Stay out of there like you did before the expansion. I'm sure you were having fun before DR, right?

    I have yet to warp my ship into the Expansion (upgrades notwithstanding) and am having loads of fun ... just like I did before DR :)

    and these also.
    I have done about 5 of the story missions on each of my characters but as for spamming the patrols there forget it.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • mossimo70fumossimo70fu Member Posts: 34 Arc User
    edited December 2014
    What does "nerfing the TRIBBLE out" mean"? They are also buffing (?) rewards in the same zone.

    Actually, they didn't use the word "nerf" or "buff". The operative word they used is "Re-balanced".

    I'm suuuuuure it will come out being a beneficial thing to players. All the other recent XP "adjustments" have been after all. :rolleyes:

    The forums will light up and tell the truth about it later tomorrow.
    [SIGPIC][/SIGPIC]
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