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400k refined dilithium & mats for nothing.. goodby to that!

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  • higherfivehigherfive Member Posts: 30 Arc User
    edited December 2014
    ummax wrote: »
    what I find illogical is all the people wanting epic for no sort of work at all either in grinding dilithium or whatevers.

    The problem is that as you implied, I've done the grinding & whatever... When you put in effort & get nothing that's where problem lies. What you see in the upgrade process is what you should get - it cost enough in effort (lottery, roll of the dice whatever you call it system is simply bs)!

    The new content is not easy. If your running with 4 others who are good players, on voice-chat maybe it's not - but how many people out there have that luxury? It would be interesting to hear the statistic for successful STF completion before & after the Delta Rising patch. If you pug an advanced these days in an advanced STF good luck getting a success. I don't even mind that, for I enjoy a good challenge.
  • higherfivehigherfive Member Posts: 30 Arc User
    edited December 2014
    coldnapalm wrote: »
    No...the OP was complaining about not getting anything in the system AFTER spending 400k dil...so he did take part in the system. And I don't play the rarity game beyond a hey, I kinda feel like gambling and I have some extra dil laying around (I think one of my consoles has two rounds of it) because I don't really like it.

    And why would I argue that it ISN'T too high?!? I have been saying it's a rip off all along.

    If I would have know how the system (under the current system) worked all along this thread would never have happen for I would have just packed my bags & left..:P When I began the upgrade process there was no gambling involved. It only becomes a gamble at the end of the upgrade process which led to my confusion. I learned a good lesson. I didn't want others to fall into the same trap as I did - why I started the thread. Forewarned is forearmed - judging by the responses my efforts were not in vain.
  • higherfivehigherfive Member Posts: 30 Arc User
    edited December 2014
    orangeitis wrote: »
    But being a player with 45 characters with 14 ship slots each, I wouldn't mind if it were a hell of a lot cheaper...

    Someone with 45 characters :eek: should be getting help, not giving advice..
    and I really mean that..
  • sardociansardocian Member Posts: 187 Arc User
    edited December 2014
    You're all looking at it all "wrong" :cool:

    Each item has a set cost of technology point required to upgrade it from MkXIV UR to Epic. For example, I have been looking into upgrading my Counter-Command Deflector Array Mk XIV ultra rare to an epic. In order to accomplish this, I know I need to put 12,800,000 technology points into it to get it to upgrade to epic. Using very rare upgrade packs, that would cost me 1,075,000 dilithium. Sure, it is possible that I may get a special discount randomly that will reduce the cost significantly, but the absolute most that it will ever cost me is set - it will never cost me more than 12.8 million technology points to get it to upgrade.

    ...math behind it:
    • 320k Tech points per upgrade attempt, each upgrade attempt gives me about 2.5% rarity improvement chance
    • 1075 Dilithium per attempt with very rare packs giving 12.8k tech points
    • 320k/12.8k = 25 upgrade packs
    • 25*1075 = 26875 dilithium
    • 100% / 2.5% = 40 attempts
    • 320k*40 = 12.8mil tech points
    • 40*26875 = 1,075,000 dilithium

    So, if you want to complain about something, complain about the 1million dilithium price tag on epic items (varied slightly by item - consoles are significantly cheaper at about 240k dilithium for epics). The arguments here whining about RNG are silly ;)


    ...don't flame me, sarcasm doesn't transmit well over text :D
  • ummaxummax Member Posts: 529 Arc User
    edited December 2014
    higherfive wrote: »
    The problem is that as you implied, I've done the grinding & whatever... When you put in effort & get nothing that's where problem lies. What you see in the upgrade process is what you should get - it cost enough in effort (lottery, roll of the dice whatever you call it system is simply bs)!

    The new content is not easy. If your running with 4 others who are good players, on voice-chat maybe it's not - but how many people out there have that luxury? It would be interesting to hear the statistic for successful STF completion before & after the Delta Rising patch. If you pug an advanced these days in an advanced STF good luck getting a success. I don't even mind that, for I enjoy a good challenge.

    okay well for the epic lotto you now know its a gamble even if there was warning text on the thing so you can avoid it and still have fun no?

    for the rest well there is more to this game then stf's .. that being said for every failure I have i have about 4 or 5 successes in a row in STF's. i do get some terribad groups sometimes where I am pulling my hair out but i just grin and bear it or leave depending just how bad it is and get in line an hour later. Maybe I am lucky or whatevers, but I pug mainly because I am a spontaneous person in that respect. They are not a 100% success rate like they were previously and they are working on the advanced to make it more well palatable as most people dont like them regardless of their "level" of whatevers no one likes them not fully geared players or newer players so they have commented this will change which it will.

    That being said there is no need for anything above mark xii to complete advanced and even some elites depending on well how you play as some of us are better at facerolling a keyboard then others.

    The kobali zone is not hard.. the story mission content certainly is not hard (i have completed it on 4 characters one of which i consider to be severly gimpy..) the older zones are not hard. They get easier with better gear but there is absolutely no need to have an epic anything to complete them with ease so I am unsure what the issue is. If the game is somehow not fun because you dont have a full set of epic gear then I guess go play something else? but if you can manage to play it with mark xII rep gear and upgrade that to mark xIv only and stop there(upgrading to that is not that expensive) then you should have no trouble blowing most things to smitherines. Even cryptic warns that the stat increase from mark XiV purle to mark Xiv epic is negligeable and the stats are there for those who want to squeeze every last drop of oopmh out of something and to say that they have epic gear.

    So just dont play their epic lotto. I sure am not lol maybe one day i will take a stab at it, but truly if this is making or breaking them game for you then I guess its time to play something else. I can suggest other games, but whatever I come up with has a far more difficult and time consuming way of obtaining similar gear so.. there is not much else that can be said.

    can't you play this game with mark Xiv Purple stuff like others are? :confused:
  • atlmyklatlmykl Member Posts: 305 Arc User1
    edited December 2014
    higherfive wrote: »
    That 400k refined dilithium was spread over several panels (he's German - lost in translation) his highest rarity on his tac. panels is now 5%. He said it was 140k refined dilithium on the failed attempt to 'epic' - so my bad, the devil is in the details.
    To get to 5% epic chance on a fleet tac console is 140k TECH POINTS not dilithium. If he was using superior kits that would be less than 12k dilithium and possibly as little as 10k. Far less than the 140k dilithium you claim. So yeah I think a LOT was lost in translation.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2014
    sardocian wrote: »
    You're all looking at it all "wrong" :cool:

    Each item has a set cost of technology point required to upgrade it from MkXIV UR to Epic. For example, I have been looking into upgrading my Counter-Command Deflector Array Mk XIV ultra rare to an epic. In order to accomplish this, I know I need to put 12,800,000 technology points into it to get it to upgrade to epic. Using very rare upgrade packs, that would cost me 1,075,000 dilithium. Sure, it is possible that I may get a special discount randomly that will reduce the cost significantly, but the absolute most that it will ever cost me is set - it will never cost me more than 12.8 million technology points to get it to upgrade.

    ...math behind it:
    • 320k Tech points per upgrade attempt, each upgrade attempt gives me about 2.5% rarity improvement chance
    • 1075 Dilithium per attempt with very rare packs giving 12.8k tech points
    • 320k/12.8k = 25 upgrade packs
    • 25*1075 = 26875 dilithium
    • 100% / 2.5% = 40 attempts
    • 320k*40 = 12.8mil tech points
    • 40*26875 = 1,075,000 dilithium

    So, if you want to complain about something, complain about the 1million dilithium price tag on epic items (varied slightly by item - consoles are significantly cheaper at about 240k dilithium for epics). The arguments here whining about RNG are silly ;)


    ...don't flame me, sarcasm doesn't transmit well over text :D
    Wait a second.... your math assumes that you'll not get an upgrade until you've tried upgrading 40 times. BUT.... you'd have to get horribly unlucky for it to take that many rolls.... especially given that you'd have to miss a series of rolls with 80 to 95% chance.... more likely you'll get it before you do it 20 times.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited December 2014
    sardocian wrote: »
    You're all looking at it all "wrong" :cool:

    Each item has a set cost of technology point required to upgrade it from MkXIV UR to Epic. For example, I have been looking into upgrading my Counter-Command Deflector Array Mk XIV ultra rare to an epic. In order to accomplish this, I know I need to put 12,800,000 technology points into it to get it to upgrade to epic. Using very rare upgrade packs, that would cost me 1,075,000 dilithium. Sure, it is possible that I may get a special discount randomly that will reduce the cost significantly, but the absolute most that it will ever cost me is set - it will never cost me more than 12.8 million technology points to get it to upgrade.

    ...math behind it:
    • 320k Tech points per upgrade attempt, each upgrade attempt gives me about 2.5% rarity improvement chance
    • 1075 Dilithium per attempt with very rare packs giving 12.8k tech points
    • 320k/12.8k = 25 upgrade packs
    • 25*1075 = 26875 dilithium
    • 100% / 2.5% = 40 attempts
    • 320k*40 = 12.8mil tech points
    • 40*26875 = 1,075,000 dilithium
    Nice to see numbers. Anyone know how experimental tech fits into it? TI am tying to work out if they are worth using and at what stages.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited December 2014
    pottsey5g wrote: »
    Nice to see numbers. Anyone know how experimental tech fits into it? TI am tying to work out if they are worth using and at what stages.

    Actually yes. I managed to upgrade 2 more mk14 ultraviolet tac consoles on another toon to gold yesterday. Far sooner than I expected.

    I only use:

    - Superior experimental cannon tech upgrades (I manufacture them myself and I get an average of 1 experimental upgarder + the dil to apply it out of 1 successful elite queue)
    - Rarity booster 1,5% (cost 0,2-0,4 mil ec at the exchange per item)


    Step by step:

    -> I begin to apply them.
    -> Each time I do I seem to get 1% chance for rarity increase due to experimental upgrader, sometimes 2% when a booster kicks in.
    -> I need to apply approximately 5-6 till the item requires to force upgrade (so 5-6k dil inserted) but at least 7-9% chance for increase. (Most likely fail)
    -> I start next cycle the same way which ads anther 7-9% going up to ~18% which already means almost 1:5 chance for rarety increase.
    -> Third cycle brings me past 1:4 already.
    -> Forth cycle brings me 1:3

    I have upgraded 8 ultra violet tac console to gold in that fashion already. The worst case so far was some 40k dil on one console and best case was only 6k dil.

    This stuff is very expensive. Like I have said b4. I play for about 1 week in worst case for 1 upgrade. But sometimes I only play 1-2 days. I do not use zen to buy any dil for this TRIBBLE I only play elite ground queues. As far as this whole topic is conserned i stick to f2p so thx cryptic.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2014
    Actually yes. I managed to upgrade 2 more mk14 ultraviolet tac consoles on another toon to gold yesterday. Far sooner than I expected.

    I only use:

    - Superior experimental cannon tech upgrades (I manufacture them myself and I get an average of 1 experimental upgarder + the dil to apply it out of 1 successful elite queue)
    - Rarity booster 1,5% (cost 0,2-0,4 mil ec at the exchange per item)


    Step by step:

    -> I begin to apply them.
    -> Each time I do I seem to get 1% chance for rarity increase due to experimental upgrader, sometimes 2% when a booster kicks in.
    -> I need to apply approximately 5-6 till the item requires to force upgrade (so 5-6k dil inserted) but at least 7-9% chance for increase. (Most likely fail)
    -> I start next cycle the same way which ads anther 7-9% going up to ~18% which already means almost 1:5 chance for rarety increase.
    -> Third cycle brings me past 1:4 already.
    -> Forth cycle brings me 1:3

    I have upgraded 8 ultra violet tac console to gold in that fashion already. The worst case so far was some 40k dil on one console and best case was only 6k dil.

    This stuff is very expensive. Like I have said b4. I play for about 1 week in worst case for 1 upgrade. But sometimes I only play 1-2 days. I do not use zen to buy any dil for this TRIBBLE I only play elite ground queues. As far as this whole topic is conserned i stick to f2p so thx cryptic.


    Not in-game right now, but I believe Tact consoles (the Fleet kind) start at 40k upgrade XP at Mk XII, and end at ~70k at Mk XIV. That makes 'em managable. Try it with a 318k Shield or 318k KCB and such: that sucks the fun out of things faster than Plasmonic Leech.
    3lsZz0w.jpg
  • kayajaykayajay Member Posts: 1,990 Arc User
    edited December 2014
    I am so tired of using the full 8k Dilithium I'm able to grind and use all the EC I have to buy superior upgrades and still never get an upgrade. That's also all I'm doing in the game any more...logging in for five minutes a day to refine and attempt to upgrade. I can't even remember the last time I actually "played" the game.
  • jellico1jellico1 Member Posts: 2,719
    edited December 2014
    Too start with expect only about 40 to 50 dps upgrading to level 14 beams expect nothing more
    there is a great chance you wont get anything more !

    To gain wealth like dilithium space is no longer viable to gain wealth yet has the largest cost to upgrade.......So your upgrading to earn less...The STFs have been nerfed and trashed

    To earn XP for levels and skill points do argula patrols normal no upgrades or skill points needed

    To earn dilithium do dyson ground no upgrades needed bug hunts elites are good once you get to level 60 and a lot more fun than dyson to me but upgraded gear is very helpful

    its a waste to try to upgrade past level 14 and even if you make it you will feel Violated and cheated with the amount of resources you spent to get the item

    That's my opinion

    after wasting over 2 million dilithium 400 salvages and 100 million EC buying quality boosts/xp boosts
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited December 2014
    meimeitoo wrote: »
    Not in-game right now, but I believe Tact consoles (the Fleet kind) start at 40k upgrade XP at Mk XII, and end at ~70k at Mk XIV. That makes 'em managable. Try it with a 318k Shield or 318k KCB and such: that sucks the fun out of things faster than Plasmonic Leech.

    Yea I noticed the discrepancies between them and the ship core systems during upgrade to mk14 already and you are correct.

    On a funny note those discrepancies seem to work to your benefit the other way around considering we play a very DPS intense game. At the moment I don’t see the need to upgrade any core stuff to epic any time soon at all, nor would I ever manage to come up with the recourses.

    As far as the rarity increase on the spire tac consoles are concerned I just identified em to be an achievable goal with some concrete benefits and since I doubt cryptic will ever release anything better for these ship slots in the foreseeable future decided to go for it on 2 of my space chars. Rest of my gang will shine ultraviolet just as fine. :)
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited December 2014
    Actually yes. I managed to upgrade 2 more mk14 ultraviolet tac consoles on another toon to gold yesterday. Far sooner than I expected.

    I only use:

    - Superior experimental cannon tech upgrades (I manufacture them myself and I get an average of 1 experimental upgarder + the dil to apply it out of 1 successful elite queue)
    - Rarity booster 1,5% (cost 0,2-0,4 mil ec at the exchange per item)


    Step by step:

    -> I begin to apply them.
    -> Each time I do I seem to get 1% chance for rarity increase due to experimental upgrader, sometimes 2% when a booster kicks in.
    -> I need to apply approximately 5-6 till the item requires to force upgrade (so 5-6k dil inserted) but at least 7-9% chance for increase. (Most likely fail)
    -> I start next cycle the same way which ads anther 7-9% going up to ~18% which already means almost 1:5 chance for rarety increase.
    -> Third cycle brings me past 1:4 already.
    -> Forth cycle brings me 1:3

    I have upgraded 8 ultra violet tac console to gold in that fashion already. The worst case so far was some 40k dil on one console and best case was only 6k dil.

    This stuff is very expensive. Like I have said b4. I play for about 1 week in worst case for 1 upgrade. But sometimes I only play 1-2 days. I do not use zen to buy any dil for this TRIBBLE I only play elite ground queues. As far as this whole topic is conserned i stick to f2p so thx cryptic.


    Thank you that's the type of numbers I wanted to see. Going to give experimental a go once the next log of tribble patch note crafting changes go live.
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