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400k refined dilithium & mats for nothing.. goodby to that!

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  • higherfivehigherfive Member Posts: 30 Arc User
    edited December 2014
    mikearoo wrote: »
    Don't be silly, this is PWE

    You can't, its all bound to account! :D

    Your pun hits the mark, but there are people who sell their online identity all the time..
    I'd never do it..
    I just hope they change the system to: what you see is what you get. The game can be very difficult at the advanced level missions (especially with say 4 pugs). I don't want top-end gear for bragging rights, or PvP (which I never do in this game). I want good gear to be able survive & have a successful mission. I have played this game a long time. I've liked what they have done with this game with one glaring exception. If PW does what they should I'd come back in a heartbeat, if not I'd miss it.
  • opo98opo98 Member Posts: 435 Arc User
    edited December 2014
    dkeith2011 wrote: »
    I'm running Mk XII purple gear and see no need to go beyond that.

    The stat gain is simply not worth the expense of the crafting system.

    This is why I wonder why people NEED to craft.

    People should be complaining about the things that actually effect gameplay, like leveling speed, dead queues, unfun mob mechanics, etc.

    I have absolutely no problem with Cryptic making the RnD system as a whole, since it is a major factor in bringing them revenue. Sure it needs some tweaks to "guarantee" an upgrade after so many attempts. But on the whole, the RnD system can be completely ignored and isn't necessary to ingame enjoyment.

    However, lack of people in the queues, lack of rewards in the queues, excessive grinding of exp;
    These are all necessary parts of the game to have an enjoyable experience. I'd rather they fix the necessary parts of the game first.

    RnD and upgrades exist in a vacuum, they are not needed IMO. Cryptic needs to adjust it so it is a fair revenue stream, but it should only ever be treated as such.

    You don't upgrade an item because you need to, you do it to support Cryptic, and in return Cryptic gives you shiny stats; much like the system of purchases of C-Store and lockbox ships functions. This is Pay-to-Win in its ideal model.

    However with Delta Rising, Cryptic made the grinding painful enough to start to make people feel that RnD and upgrades are indeed necessary to enjoy the game to its fullest, and IMO those are predatory tactics.

    So to be clear OP, you don't ever need to do RnD, so don't let the devs dictate to you that you need it just because of their primitive Pavlovian psychology traps they added with DR. The first step to playing this game without the need to spend money is to realize that they are employing predatory psychological tactics to force money out of you.

    Convert your rage into peaceful protest, and maybe we can see a change.
  • higherfivehigherfive Member Posts: 30 Arc User
    edited December 2014
    No it isn't. The warning is clearly posted, and you chose to gamble... multiple times.

    How about a better example..
    If you do a duty-officer mission when it completes you know exactly how it came out
    critical success
    success
    or failure

    with so much literally at stake your aren't told anything in the upgrade system about the mission outcome. Upgrades at the lower levels are automatic at the top tier the rules change

    I never ignored it.. I made tickets (which were ignored by STO - hence no feedback) & asked around my fleet and others. I asked a GM. No one knew, not many have gotten as far as I have in the upgrade system. That is why I'm here - to warn others & hopefully people won't all be like sheep & complain if they choose or possibly take there business elsewhere. 'Beeeeh - you don't need it', 'Beeeeh - it was your own fault.. I know your kind..:rolleyes:
  • opo98opo98 Member Posts: 435 Arc User
    edited December 2014
    higherfive wrote: »
    How about a better example..
    If you do a duty-officer mission when it completes you know exactly how it came out
    critical success
    success
    or failure

    with so much literally at stake your aren't told anything in the upgrade system about the mission outcome. Upgrades at the lower levels are automatic at the top tier the rules change

    I never ignored it.. I made tickets & asked around my fleet and others. I asked a GM. No one knew, not many have gotten as far as I have in the upgrade system. That is why I'm here - to warn others & hopefully people won't all be like sheep & complain if they choose or possibly take there business elsewhere. 'Beeeeh - you don't need it', 'Beeeeh - it was your own fault.. I know your kind..:rolleyes:

    But you don't need it.

    I definitely agree the gambling aspect has to go; it's just supremely unfair to do it that way.
  • higherfivehigherfive Member Posts: 30 Arc User
    edited December 2014
    That 400k refined dilithium was spread over several panels (he's German - lost in translation) his highest rarity on his tac. panels is now 5%. He said it was 140k refined dilithium on the failed attempt to 'epic' - so my bad, the devil is in the details.
  • bobtheskull99bobtheskull99 Member Posts: 706 Arc User
    edited December 2014
    valoreah wrote: »
    And whomever felt that introducing a lottery system to upgrade gear is a complete and utter idiot. This is pure greed and contempt for the customer. The entirety of the game is simply not worth the cost of upgrading a single item as far as I'm concerned.

    and that is a perfectly valid opinion

    my issue is that it was clearly stated as such and the OP misunderstood, wasted dil, and blamed the system for his own misunderstanding
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2014
    its says "chance of quality improvement" when you try to upgrade a mk14 item

    so to clarify, you misunderstood how the upgrade system works and your blaming the game

    cautionary tale indeed
    fair enough, bye bye

    ^^ Yes, yes, the usual grandstanding.

    Funny thing is, though (or maybe not so funny), is that it doesnt really matter that the OP misunderstood: the insane upgrade costs remain the same. 318k per round for a single Shield, just to get it to Ultra Rare? Fu very much indeed!
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  • higherfivehigherfive Member Posts: 30 Arc User
    edited December 2014
    I posted you a response but it ended up at the end of the list. See the # of post I have, forums is not my bag..
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2014
    valoreah wrote: »
    And whomever felt that introducing a lottery system to upgrade gear is a complete and utter idiot. This is pure greed and contempt for the customer. The entirety of the game is simply not worth the cost of upgrading a single item as far as I'm concerned.

    Not an idiot: just an insanely greedy lead Dev.

    Thing is, DR killed alts: that is probably the greatest damage Cryptic did here. The hundreds of dollars I spent already on my main, I can never hope to do the same on my (heretofore fully decked out) Rom alt. All those very expensive purple doffs, Lobi consoles, lockboxes, the Spec tree, and subsequent XP nerfing, with DR Cryptic effectively sent all of those to the recycle bin. :(
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  • morden613morden613 Member Posts: 366 Arc User
    edited December 2014
    Hm. I'm pretty sure "I quit" threads were not allowed unless I'm misreading the F.C.T.

    I don't see the need to go beyond Mk XIV and whatever the quality is. If I win the lottery with a random epic upgrade, that's even better.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2014
    coldnapalm wrote: »
    Clearly stating that the upgrade system is a rip off and designed for the epeeners and you don't actually have to do it and you do it anyways makes me think it's not cryptic in this case that has the problem...I;m sorry, but personal responsibility has to step in at some point.

    Whatever self-help 12-steps ladder you're on, please come off it! People wanting to upgrade is no different from people wanting end-game gear before DR.

    You play the game to make progress. If there's no longer an attainable goal (leveling up, getting better gear, etc), people simply quit. And the latter actually IS the problem: (gear) progression can only be make at insane cost. And when people feel they can no longer progress their items -- at least not without going broke -- then this game is in serious trouble.

    See, an MMO should never frustrate progress to the point where it can only be done by the super rich. Upgrading an item to Ultra Rare should never cost you ~300k Dilithium (and untold millions in EC, which is what my Mk XIV Ultra Rare KCB took, for instance).
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  • higherfivehigherfive Member Posts: 30 Arc User
    edited December 2014
    I learned about the greens pretty quick..
    & what bank to you rob to just upgrade with just purple..? lol!
    Got lots of mats. but very little purple except Trellium - so yes I can make lots of v. rare engineering tech (lv. 15 in Engineering Research now)
    am I any different than anyone else..?
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited December 2014
    You are correct OP, the upgrade costs are somewhat traumatic for rarity upgrades. Pls realizes that the benefit to get to gold isn’t nearly as beneficial as the mk12 to 14 step.

    I highly advice to restrain any attempts to selective gear you use constantly and continuously and you know how it works and what benefits it gives to you.

    As an example I for my part started with spire tac consoles on one toon. If done with 1,5% rarity booster and experimental upgraders you “only” look at 100k Dil in worst case per console but in reality and depending on luck it has never been more than ~50k in my case. (5 consoles deliberately upgraded) One even only needed ~20k.

    Considering that one can upgrade rarity eventually I approach this topic with worst case math and then decide if it is worth it compared to other in game investments I like to undertake.

    I’m far away from any statistic but to bring things into perspective I probably will need an average of 30 elite queues (meaning play 1 week!!!!) for 1(!!!) rarity upgrade.

    Considering 8 toons with 1 ground and 1 space build each means some 220 upgradeable items and much of my stuff isn’t even ultra rare like the spire consoles. I doubt I will complete it ever in my gaming lifetime so there is no point in the strive to do so.
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  • olliereportolliereport Member Posts: 721
    edited December 2014
    dkeith2011 wrote: »
    I'm running Mk XII purple gear and see no need to go beyond that.

    The stat gain is simply not worth the expense of the crafting system.

    going to mk xiii is worth it
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited December 2014
    worst case math Cryptic's style is CHANCE to never win at all

    first we had the BORG set in the old STF's. You could play & finish 500 and more STF's and there has been a CHANCE that you will not get your full set. (happened to 2 of my toons), while others got their set on the first finish.

    to solve that problem they developed the reputation system.

    then, there are lockboxes. you could spend 100's of dollars, open 100's of boxes and get NO SHIP (as the chance of 0,4% pro box is not additive)

    to solve that they created LOBI


    now, there is a R&D system, where there is NO CLEAR STATEMENT of the maths behind the rarity upgrades (my private assumption is that the dev's just don't care / think so far)

    so yes, it is unfinished game design and it will <probably> be addressed sooner o later.
  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited December 2014
    coldnapalm wrote: »
    Yes WANT. Key word there. Not NEED. The fact that you lack the impulse control to take your time with the upgrades and do it at a pace your comfortable with and instead just ramming more resources to get it done fast isn't cryptic's fault. Yes, they set the price too high...but you are also at fault for your own lack of self control. Macdonald is bad for your health. If you go there knowing it is bad for your health and eat 5 big macs a day because you WANT it and get a heart attack, who's fault is that? Yes you can blame macdonalds to some degree, but it is also YOUR FAULT.

    And yes if you have alts, I can see the need to rush to get gold items because you have alts...maybe making it so BTC items become BTA when you make them gold might be way to help a bit with that (yes I have been giving the whole alt unfriendly aspect a lot of consideration lately).

    Bogus analogy is bogus. The Upgrade system can be altered in a few seconds, Macca's have been selling plastic as food for decades...

    The problem is there is a duty of care, Macca's for instance really should be liable for the damage caused by dangerous processed foods which are nutritionally deficient yet market it as something that is perfectly ok to eat and especially targeting children with their advertising.

    However STO could easily have it's Upgrade system fixed. Have the RP system altered so it's chance to upgrade isn't reverted to zero each time. Have it so that when you fill the Tech up after Mk 14 it doesn't trickle over costing a fortune in Dil. Reduce the dil costs for applying upgrade tokens so it's not insanely overpriced. All that would reduce weapons from costing more than ships on the exchange and returning them to more palatable levels.

    Oh and rep gear already has a MASSIVE dil input to get. It should have a discount to upgrade as most is at Mk 12 VR already so unlikely to ding UR or EPIC anytime soon. The upgrades to UR should be fixed not random so you don't waste stupid amounts of Dil trying to get the right Rom Plasma Beams or Refracting Tetryon Beams.

    I can continue with the list if you like...
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
  • bones1970bones1970 Member Posts: 953 Arc User
    edited December 2014
    Just up-grade to mk xiv and the cost isn't that bad (if you don't do it on to many alt's).
    But to up-grade a mk xiv very rare to epic will somethimes cost you a insane amout of very rare tech's and dilitium.
    I had 76 very rare cannon tech upgrades, my ship have 2 very rare mk xiv dhc, so i went and upgrade
    1 cannon (to ultra-rare)... 76 very rare cannon tech's later the cannon still was very rare and i send over 80k dilitium... chance to get ultra rare was at 32% so i gor more very rare cannon tech from exchance and after using about 23 it finaly went to ultra rare...
    So it cost me about 99 very rare cannon upgrade tech's and 106.425 dilitium to upgrade 1 dhc mk xiv very rare to ultra-rare (+ 2.9 dps).
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2014
    coldnapalm wrote: »
    Yes WANT. Key word there. Not NEED. The fact that you lack the impulse control to take your time with the upgrades and do it at a pace your comfortable with and instead just ramming more resources to get it done fast isn't cryptic's fault.


    I saw a TV documentary, the other day, about a business going bankrupt. And it was asked of the bank in question financing everything, why they had kept pumping in millions of dollars, knowing said business was going under. And their reply was simply that they had done so, because they had already sunk so much money into it, that it was more opportune for them to try one more investment, rather than just writing everything off.

    Same thing with this game. Naturally I could just call it quits today, but I already heftily invested in this game, and in my progress. So, like that bank, grudgingly I just play along a bit futher, in hope of better times, as stopping my progression is, effectively, tantamount to just quitting. And I'm not ready to do that yet.

    As for the speed of upgrading, Cryptic bumped *everything* I owned to being sub-par, overnight. So, there's simply a pressure, from within the game itself, to go upgrade things. If you don't, it means you can only use a very select few weps and/or ships, majorly cramping your style. That is currently *already* happening: people feel constricted in their use of ships/weps/space sets, simply because everything is so wickedly expensive to upgrade.

    Naturally I can also toss out a quick, hollow line about 'taking personal responsibilty,' people allegedly being unable to control their impulses, and yada, yada, yada. But if you want your stuff back at endgame level again (which is an entirely fair wish), then upgrades are simply required. Or you just stop playing. But, like I said, I'm not reaady to do that yet.
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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited December 2014
    meimeitoo wrote: »
    I saw a TV documentary, the other day, about a business going bankrupt. And it was asked of the bank in question financing everything, why they had kept pumping in millions of dollars, knowing said business was going under. And their reply was simply that they had done so, because they had already sunk so much money into it, that it was more opportune for them to try one more investment, rather than just writing everything off.

    Same thing with this game.
    I have yet to hear a reasonable argument from anyone here that leads me to believe that it's the game that's dying, rather than a handful of forum-goers that are just sad that the game isn't handing everything to them.

    And this is coming from someone with 45 characters. I have a hell of a lot on my shoulders, and I sure as hell ain't complaining about it. But that's just me. :o
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2014
    bones1970 wrote: »
    Just up-grade to mk xiv and the cost isn't that bad (if you don't do it on to many alt's).
    But to up-grade a mk xiv very rare to epic will somethimes cost you a insane amout of very rare tech's and dilitium.

    For the record, I only try and go for Epic on Mk II weps, and quit when they're not Gold by Mk VII. Everything else I'm happy to keep at Ultra Rare (which still is very expensive for all your Rep gear).
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2014
    orangeitis wrote: »
    I have yet to hear a reasonable argument from anyone here that leads me to believe that it's the game that's dying, rather than a handful of forum-goers that are just sad that the game isn't handing everything to them.

    You conveniently snipped my post to make it look like I said the game was dying. Not very nice of you. Instead, I was saying that, similar to the bank in my example, people keep investing in this game because they're already in so deep.
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  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited December 2014
    meimeitoo wrote: »
    For the record, I only try and go for Epic on Mk II weps, and quit when they're not Gold by Mk VII. Everything else I'm happy to keep at Ultra Rare (which still is very expensive for all your Rep gear).
    I think I found a trick to that. Make a new character, transfer your upgrade kits to that character, then upgrade. Since they're below level 10, the items won't outlevel them, thus making it easier to get a gold. All you'll need to worry about is transferring them back to your main after they're gold so you can throw tech points at them.

    And this method was suggested by a dev, so it's probably legit.
    meimeitoo wrote: »
    You conveniently snipped my post to make it look like I said the game was dying. Not very nice of you. Instead, I was saying that, similar to the bank in my example, people keep investing in this game because they're already in so deep.
    Apologies. Actually, that's kinda the only part I read. ;_;
  • caldannachcaldannach Member Posts: 485 Arc User
    edited December 2014
    I don't particularly like the upgrading system as it is now, it's expensive and it's too tempting for some people who can't afford it to spend more than they have. What you need to remember is that you can do all the content in the game very easily with Mk XII gear, and all I would ever do is upgrade to Mk XIV, if it goes Ultra or Epic on the way great, if not then it doesn't really matter.

    This exactly.
    " Experience is a hard mistress, she gives the tests first, and the lessons after... "
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited December 2014
    valoreah wrote: »
    So those of us who put the time, effort, money and resources into grinding out Rep gear and Fleet holdings to obtain gear for our multiple characters had everything just handed to us?
    Did I mention anyone that "put the time, effort, money and resources into grinding out Rep gear and Fleet holdings to obtain gear for our multiple characters"? I could have sworn that I didn't.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited December 2014
    orangeitis wrote: »
    I think I found a trick to that. Make a new character, transfer your upgrade kits to that character, then upgrade. Since they're below level 10, the items won't outlevel them, thus making it easier to get a gold. All you'll need to worry about is transferring them back to your main after they're gold so you can throw tech points at them.

    And this method was suggested by a dev, so it's probably legit.

    Now, that IS actually a golden tip! :) Thank you!
    Apologies. Actually, that's kinda the only part I read. ;_;

    Thank you for that too. :)
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  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited December 2014
    After reading this thread I came to one conclusion:

    Please stop using "you don't have to it" as a counter-argument unless the initial complaint was "I have to do it". Please keep the mother of all straw-mans away. Thank you. :P
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited December 2014
    valoreah wrote: »
    Sounds like it to me.
    I'm sorry if you see it that way, but that's not what I said. Your quotes demonstrate that I didn't say that.
    Interesting solution, but even when a Dev said it was OK, I wouldn't do it. I just don't trust their flip flopping.

    Looking at using grinding DOFF's alts for Dilithuim myself.
    Eh, it was just a suggestion. It may not even be the cheapest way to get Mk XIV golds, I haven't tried it myself. But it definitely cuts your odds of making it to gold up.
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited December 2014
    Interesting solution, but even when a Dev said it was OK, I wouldn't do it. I just don't trust their flip flopping.

    Looking at using grinding DOFF's alts for Dilithuim myself.

    Not to mention this tactic doesn't work for a lot of gear, rep/fleet for example. :(
  • rsoblivionrsoblivion Member Posts: 809 Arc User
    edited December 2014
    orangeitis wrote: »
    I have yet to hear a reasonable argument from anyone here that leads me to believe that it's the game that's dying, rather than a handful of forum-goers that are just sad that the game isn't handing everything to them.

    And this is coming from someone with 45 characters. I have a hell of a lot on my shoulders, and I sure as hell ain't complaining about it. But that's just me. :o

    Impressive array of characters. The reasonable argument you are looking for is the numbers consistently in the Queue's being below half the avg it was before DR and before the 2x XP event prior to DR.

    The other parts of the same argument are literally scanning the amount of instances available and how many people are in them. There's less than 50% of the instances during the normal times I play in most areas. Some may have migrated from ESD to the Jenolan Sphere, but even then I only see 2 different instances with lots of people in them, the rest have 3-5 people totalling about 5 instances.

    Going on how many people are in your personal instance is irrelevant, but when you see number of instances halved or less with the numbers in them lower than you've seen in recent memory (going back to April for me) then it starts to add up. It's not in the best interest of Cryptic to say, well we don't have the avg numbers we had before DR, they'll put spin on other nebulous stats like number of missions run etc...

    The fleet I'm in recruited a ton of people before DR. We compeleted our Tier 5 Fleet Starbase around release of DR. Prior to release there was around 10-20 people on avg on at the same time as me and I'm on at the USA off time for the most part. Now I barely see 3-5 people on. Very few fleets haven't had a hit in numbers of players active at any given time.

    When you look at each piece of data individually it's easy to dismiss. Collectively you can't ignore there is something majorly wrong.
    Chris Robert's on SC:
    "You don't have to do something again and again and again repetitive that doesn't have much challange, that's just a general good gameplay thing."
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited December 2014
    rsoblivion wrote: »
    Impressive array of characters. The reasonable argument you are looking for is the numbers consistently in the Queue's being below half the avg it was before DR and before the 2x XP event prior to DR.

    The other parts of the same argument are literally scanning the amount of instances available and how many people are in them. There's less than 50% of the instances during the normal times I play in most areas. Some may have migrated from ESD to the Jenolan Sphere, but even then I only see 2 different instances with lots of people in them, the rest have 3-5 people totalling about 5 instances.

    Going on how many people are in your personal instance is irrelevant, but when you see number of instances halved or less with the numbers in them lower than you've seen in recent memory (going back to April for me) then it starts to add up. It's not in the best interest of Cryptic to say, well we don't have the avg numbers we had before DR, they'll put spin on other nebulous stats like number of missions run etc...

    The fleet I'm in recruited a ton of people before DR. We compeleted our Tier 5 Fleet Starbase around release of DR. Prior to release there was around 10-20 people on avg on at the same time as me and I'm on at the USA off time for the most part. Now I barely see 3-5 people on. Very few fleets haven't had a hit in numbers of players active at any given time.

    When you look at each piece of data individually it's easy to dismiss. Collectively you can't ignore there is something majorly wrong.
    I'm not saying the game isn't dying. I am however saying that there isn't enough evidence to convince me that is is. Is there people leaving? Yes, this is obvious to me as well. Are queues and social instances less populated? Again, it seems so. But DR introduced a lot of story, and even more patrol system grinding. It's entirely reasonable to consider that a good portion of players are running patrols or playing DQ episodes. Do I think that's where all the players went? No. But I wouldn't doubt it.

    My point is, I'm not convinced that the game is dying. And before you play the 'you're biased toward Cryptic' card(not saying you WILL, but just to cover all bases here), I'm not entirely convinced of Geko's claim that there's MORE players either.
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