I don't know who are worst, The Cryptic haters who hate on everything even Free stuff, or the Cryptic white knights who will act like being kicked off the game is a feature to let you know you have been on to long.
When you guys get a grip, behave like grown men, and decide what actually needs to get done maybe Cryptic will work towards those goals. Until then jump for joy when there are dozens of patches completed on a weekly basis.
Just my 2 cents.
Well, alright fine, but only because you said so Mr.Random Internet Person.
Yeah seriously, this needs to be in the F.C.T because all it is, is flame bait and extremely unproductive. Not saying may other posts are, but this type of post is completely worthless.
Retired. I'm now in search for that perfect space anomaly.
Well I've been a grown man for quite a number of decades now and I am handling my disappointment with this game in a grown up way. I'm playing other games and spending my money elsewhere. I can wish for improvement here, but I'm not giving more than superficial attention to what's, to me, becoming a lost cause.
It's news to me that Cryptic has 1000 employees and if they are making dozens of patches weekly I'd love to know what's happening to them since they aren't making it to the game.
Complaining about complaints accomplishes nothing, even if people's complaints were stifled, it's no guarantee they will continue playing and without their remarks the population as well as Cryptic's profits would dwindle with no indication of why. These complaints, as much as you dislike them, are an important resource that developers need to see if they wish to avoid making changes that could threaten the health of the game and their profits, even if these complaints aren't always organized perfectly, since not everyone is a trained software tester. Beyond that, you are not a moderator, you opinion is no more important that those you wish to suppress, so if you don't like what you are reading, don't read it.
To be honest you may get your wish as people grow tired of complaints falling on deaf ears, with empty queues being just one symptom of a population that is finally reaching it's limits.
Ps. As neoakiraii has taken note of, lets leave out the racist rhetoric, it has no place in intelligent discussion and serves no purpose other than to provide a convenient excuse to get a thread locked.
If something is not broken, don't fix it, if it is broken, don't leave it broken.
Well, the ratio of posts complaining about the whining compared to the actual whining is probably 500 to 1.
If you can't recognize that Cryptic will never, ever listen to the player concerns when there are 100's of posts moaning about how I lost a specialization point or my lazorz do .01% less damage than before the last patch I can't help you.
Seriously, we need some actual feedback for them to be concerned with, not that my tribble doesn't purr when I pet it.
And when there is actual feedback for them to be concerned with, they close the thread and insult the player base.
I feel the actual DEVS that are working on the game have been too diversified (do we really need a group just for viisual art? Cant they all crossshare workload?)
I suspect some "developers" are graphic artists, some are 3d ship modelers, some program on the mac client, some on the windows client, some script adventures, some build interiors, some work on the c-store, probably a few working on servers, databases, security some are QA (hard to believe I know) some probably work on the forums and some do all those things on the dozen or so other games cryptic has. There is no telling who else cryptic calls a developer, and most of those skills aren't very interchangeable, even the programmers in different groups probably program in different languages(or platforms).
I program several languages, with various levels of proficiency, but the past decade or so have only been doing it part time and in some esoteric areas while I administered a databases, servers and networks. The cool thing was I could write my own utilities and made a number of processes at my former workplaces very efficient. Right now I'd be next to useless in half the roles cryptic calls developers.
Space the final frontier. These are the voyages of [your name here] on a five year mission to gain one level after the delta rising xp nerf.
I suspect some "developers" are graphic artists, some are 3d ship modelers, some program on the mac client, some on the windows client, some script adventures, some build interiors, some work on the c-store, probably a few working on servers, databases, security some are QA (hard to believe I know) some probably work on the forums and some do all those things on the dozen or so other games cryptic has. There is no telling who else cryptic calls a developer, and most of those skills aren't very interchangeable, even the programmers in different groups probably program in different languages(or platforms).
I program several languages, with various levels of proficiency, but the past decade or so have only been doing it part time and in some esoteric areas while I administered a databases, servers and networks. The cool thing was I could write my own utilities and made a number of processes at my former workplaces very efficient. Right now I'd be next to useless in half the roles cryptic calls developers.
STO Developers are:
Systems (Power, stat and economy management)
Content (Character placement, mission creation)
Art (Character -- space or ground, environmental, UI)
Quality Assurance (Cataloguing and replicating bugs to be forwarded to the other teams, who can only fix when they aren't making new content, or versa)
NEW CATEGORY!!! Product Management/Monetization
Cryptic's approach to development is essentially to position engine mod teams on launched titles.
Each STO team has a lead. Leads answer to Geko. Geko answers to STO's EP Steven D'Angelo (also the CTO of Cryptic). In his capacity as EP, D'Angelo answers to CEO Jack Emmert. Jack Emmert answers to PWI, the San Francisco based operation, they all answer to Perfect World in Beijing. (In practice, Jack reports directly to them and spends a lot of time in China.)
Other tasks (core engine programming and most code, concept art, HR, accounting, custodial/support, etc.) are shared assets between all Cryptic titles. Those employees work in the same building in Los Gatos but their time spent on STO is rationed. They also work on Neverwinter and at least one unannounced title. Champions is run out of an office in Seattle, I believe.
Marketing, localization, and community management are handled completely offsite by Perfect World. (About half an hour's drive away in San Francisco.)
Some engine development (audio engine, some 3D engine features) and server hosting are completely licensed/outsourced as packaged services.
Comments
Take it away Jackie Chan! and yes I know it is not Jackie Chan but I felt like fighting fire with fire.
But who really suck are the racists
Well, alright fine, but only because you said so Mr.Random Internet Person.
Yeah seriously, this needs to be in the F.C.T because all it is, is flame bait and extremely unproductive. Not saying may other posts are, but this type of post is completely worthless.
It's news to me that Cryptic has 1000 employees and if they are making dozens of patches weekly I'd love to know what's happening to them since they aren't making it to the game.
Complaining about complaints accomplishes nothing, even if people's complaints were stifled, it's no guarantee they will continue playing and without their remarks the population as well as Cryptic's profits would dwindle with no indication of why. These complaints, as much as you dislike them, are an important resource that developers need to see if they wish to avoid making changes that could threaten the health of the game and their profits, even if these complaints aren't always organized perfectly, since not everyone is a trained software tester. Beyond that, you are not a moderator, you opinion is no more important that those you wish to suppress, so if you don't like what you are reading, don't read it.
To be honest you may get your wish as people grow tired of complaints falling on deaf ears, with empty queues being just one symptom of a population that is finally reaching it's limits.
Ps. As neoakiraii has taken note of, lets leave out the racist rhetoric, it has no place in intelligent discussion and serves no purpose other than to provide a convenient excuse to get a thread locked.
And when there is actual feedback for them to be concerned with, they close the thread and insult the player base.
I suspect some "developers" are graphic artists, some are 3d ship modelers, some program on the mac client, some on the windows client, some script adventures, some build interiors, some work on the c-store, probably a few working on servers, databases, security some are QA (hard to believe I know) some probably work on the forums and some do all those things on the dozen or so other games cryptic has. There is no telling who else cryptic calls a developer, and most of those skills aren't very interchangeable, even the programmers in different groups probably program in different languages(or platforms).
I program several languages, with various levels of proficiency, but the past decade or so have only been doing it part time and in some esoteric areas while I administered a databases, servers and networks. The cool thing was I could write my own utilities and made a number of processes at my former workplaces very efficient. Right now I'd be next to useless in half the roles cryptic calls developers.
STO Developers are:
Systems (Power, stat and economy management)
Content (Character placement, mission creation)
Art (Character -- space or ground, environmental, UI)
Quality Assurance (Cataloguing and replicating bugs to be forwarded to the other teams, who can only fix when they aren't making new content, or versa)
NEW CATEGORY!!! Product Management/Monetization
Cryptic's approach to development is essentially to position engine mod teams on launched titles.
Each STO team has a lead. Leads answer to Geko. Geko answers to STO's EP Steven D'Angelo (also the CTO of Cryptic). In his capacity as EP, D'Angelo answers to CEO Jack Emmert. Jack Emmert answers to PWI, the San Francisco based operation, they all answer to Perfect World in Beijing. (In practice, Jack reports directly to them and spends a lot of time in China.)
Other tasks (core engine programming and most code, concept art, HR, accounting, custodial/support, etc.) are shared assets between all Cryptic titles. Those employees work in the same building in Los Gatos but their time spent on STO is rationed. They also work on Neverwinter and at least one unannounced title. Champions is run out of an office in Seattle, I believe.
Marketing, localization, and community management are handled completely offsite by Perfect World. (About half an hour's drive away in San Francisco.)
Some engine development (audio engine, some 3D engine features) and server hosting are completely licensed/outsourced as packaged services.
There you go!