The term "best expansion ever" would need to be backed up by some facts .
And if facts are too much of a problem , then some visuals will do , namely that during LoR, outside ESD looked like it was occupied by Romulans .
There were Romulan ships everywhere , outnumbering all other types of ships .
Can DR make the same claim , in regards to it's ships ?
Have DR ships overwhelmed any social zone , for any length of time ?
...DR ships did sell ... , and in a perverted way they still do ... for their traits ...
The PUG queues are dead (and maybe buried), the forum seems sluggish...have people thrown in the towel because of Delta Rising, but just not told anyone?
I think this might be the case, not everyone will announce it since they will get made sport of, it's too bad, I enjoy seeing what's on everyone's mind on the forums, some of you have met with me in the game and even voice chatted with me. FYI, I sing better in person, the microphone I have is generic!
I still enjoy this game, but what makes an MMO fun for me is to enjoy it with others. I love teaming and chatting in the game, but most of the new content is for single player action. You are required to spend time away from your friends in order to accomplish all of these new tasks, and many of them take a while since I prefer to read the dialogue and listen to the voice acting.
I'm in a new fleet with my Romulan, and we are limited by less of them logging in and so we aren't always able to gather a full team for a queued raid.
New Lunar Republic
"Where monsters rampage, I'm there to take them down! Where treasure glitters, I'm there to claim it! Where an enemy rises to face me, victory will be mine!" -Lina Inverse
Cryptic says a week after the release of Delta RIsing where they probably sold ton of operation packages: "Best expansion ever for us" "Record Sales" and that's questionable and doubtful.
In an uncharacteristically snarkly post (sadly, directed at me), Taco recently said those words were apparently spoken on the day after DR. I have no reason to doubt the veracity of his statement. Whether those words still hold true, to date, is another matter, of course.
And it's all so simple, really: short of firing 2 lead Devs, on the spot, simply lower the Upgrade cost significantly, so people can start using their alts again, and maye hope to have fun again; and stop nerfing every bit of ingame mission rewards.
In an uncharacteristically snarkly post (sadly, directed at me), Taco recently said those words were apparently spoken on the day after DR. I have no reason to doubt the veracity of his statement. Whether those words still hold true, to date, is another matter, of course.
And the same is probably true for Eve's statement, too - the trailer triggered a lot of trials joining the game - doesn't mean they stick around.
BUt people are happy to use statements like this to support their view point - whatever that view point is.
And it's all so simple, really: short of firing 2 lead Devs, on the spot, simply lower the Upgrade cost significantly, so people can start using their alts again, and maye hope to have fun again; and stop nerfing every bit of ingame mission rewards.
I don't get why you insist on firing lead developers. If they cut skill point requirements by 75 %, you would still want them to go? You'd still be unhappy?
We'll see what they come up with, but I suspect, going by the Priority One podcast, that one primary concern could indeed be alts - which would not neccessarily lead to a single character levelling much faster than now (but maybe that, too), but to do stuff along the lines of the sponsorship token. For the upgrade system, it was mentioned that they considered lowering the cost of bringing a second item fo the same class to Mark XIV. (So, your first Mark XIV Shield would take as long and be as costly as now, but the second Mark XIV shhield might not).
But all that is speculation.
I think it's very unreasonable however to ask to end a person's career just because your favourite computer game didn't go in your preferred direction for a while.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
The PUG queues are dead (and maybe buried), the forum seems sluggish...have people thrown in the towel because of Delta Rising, but just not told anyone?
as usual im taking some time out from sto, it could last upto 9 months if i feel its not worth sticking out when reading up in between, but i always return. right now im getting my head into swtor's mechanics a bit more and tried out going after 180 gear, already shifted 1.2m credits on one character today on that game which is enough for a hilt for my gree ls. but apart from that, there really hasnt been anything else going on, on my end the past few days. repeat the process tomorrow for a 180 mod for the ls and then maybe the enhancement on sunday evening in between 168 gear elsewhere...
but yeah, sto for now i will take a break from, not going to state a reason and like anyone cares to know which i doubt.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Although the cost are high I can afford it having been around for a couple years and having loads of dil and zen so that's not the issue for me. I only login to doff now as Cryptic seems unwilling or unable to fix the tray bug (it's not even listed in the know bugs section of weekly updates). Having to completely redo trays every time I beam somewhere has done me in.
I don't get why you insist on firing lead developers. If they cut skill point requirements by 75 %, you would still want them to go? You'd still be unhappy?
Didn't insist at all. Which is why I said, "short of firing 2 lead Devs, on the spot, simply lower the Upgrade cost significantly, so people can start using their alts again, and maye hope to have fun again; and stop nerfing every bit of ingame mission rewards."
I think it's very unreasonable however to ask to end a person's career just because your favourite computer game didn't go in your preferred direction for a while.
I kinda see it the exact opposite way: it's very unreasonable (not to mention, unprofessional) to try and protect a person's careeer when an entire game suffers because of him.
Nobody is really going to get fired, of course. Am I worried about the direction this game is taking with them in charge, though? Yes. True change, on that level, usually requires a change in the upper echelons of the company too.
Although the cost are high I can afford it having been around for a couple years and having loads of dil and zen so that's not the issue for me. I only login to doff now as Cryptic seems unwilling or unable to fix the tray bug (it's not even listed in the know bugs section of weekly updates). Having to completely redo trays every time I beam somewhere has done me in.
Except they already had 2 patch attempts (that actually helped some cases AFAIK, but definitely not all of them), and they stated they are still working on it.
As I understood, the "Known Issue" list is something that is only brought up when it's new, though it seems they still repeat them. But they can't be all the known issues, because i also see crypticfrost occasionally posting in the bug thread confirming repros or asking for more information for various bugs that don't immediately appear in the next patch notes.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Except they already had 2 patch attempts (that actually helped some cases AFAIK, but definitely not all of them), and they stated they are still working on it.
As I understood, the "Known Issue" list is something that is only brought up when it's new, though it seems they still repeat them. But they can't be all the known issues, because i also see crypticfrost occasionally posting in the bug thread confirming repros or asking for more information for various bugs that don't immediately appear in the next patch notes.
Well the tray issue is impacting a lot of the player base and makes the game pretty much unplayable. Where clipping on the Romulan uniform when wearing a sash and belt is neither wide spread or game crippling.
Oh and I love the fact that loadouts, which don't work, are for sale this week. Poor people who buy them.
Well the tray issue is impacting a lot of the player base and makes the game pretty much unplayable. Where clipping on the Romulan uniform when wearing a sash and belt is neither wide spread or game crippling.
Oh and I love the fact that loadouts, which don't work, are for sale this week. Poor people who buy them.
My Intel uniform is clipping too. (Around the neck)
The loadout issues are the most egregious in game, though, far as I'm concerned. I wouldn't mind if they *really* put some time aside to really fix it, once and for all.
Well I would love to play but since Delta Rising launched my game crashes whenever I try to play one. I managed to do a Crystalline Entity mission the other day but today I can't even try to load Borg Disconnected. I could play this game for hours, flawlessly before the launch of Delta Rising but not anymore.
Saw this thread and wanted to add - yes, you're right. People are dropping quietly into the night.
My friends, family and I tried playing this game for 3 days after the DR update, and we're done. Haven't logged in since. After all of the actual money we dropped into this game on Zen, ships, gear and lobi - I'm totally finished. This game HAD improved, but then sank into the same garbage that bankrupted Zynga. Micro transactions are a given in MMO's but when you do it to death, throw the rug out from players who invested money and YEARS gaining what they THOUGHT was end-game items and give ZERO thought to what makes a game FUN - yeah . . . I can't speak for everybody, but they tend to leave and find something else to do.
Pages of suggestions were given to improve STO over the years. PAGES of legitimate constructive feedback . . . all ignored in pursuit of the almighty micro-purchase.
EGs:
- Fixing the Galaxy/Dread
- Making other series favorite ships RELEVANT and usable.
- Fixing PvP so one could set up matches with different tiers/types of ships (like an honest to god Kirk vs Khan battle, or a Constitution vs 3 D-7s - but nope).
I dunno. If a crappy movie has a cameo from Sir Patrick Stewart . . . it's still a crappy movie - in the same way STO has become crappy regardless of the Voyager guest appearances. I'm not willing to go through all of the grinding AGAIN just to end up with a ship that looks like a giant shoe-horn.
The game should have remained in its original concept where players worked together on a ship (server/shard) as a crew NOT A FLEET (IDIOTS), focusing on exploration and social/ROLEPLAYING. Maybe make owning a Miranda (or BoP) part of the dynamic like they were going to do with Shuttles and Runabouts - with better ships as the game evolved. That would even give WoW a run for its money with all the Trek fans out there that would have been forming friendships. But the state of the game now - nope, I'm done. Not even interested in yet ANOTHER Christmas grind to get a Breen Ship - T6 or otherwise with all of the Elite Mk XIV TRIBBLE Ill have to put on it with upgrades. Done.
Well, everyone should also keep in mind a few things. Lifetime subs get free zen every month. They don't have to play to get what they really need. They're probably waiting for their monthly stipend so they can continue whatever projects they're working on. The delta marks required for the new rep are only available in the newest stfs (Borg disconnected and bug hunt) so most players are probably sticking to those for now until they complete their delta rep. Normal stfs don't really give anything for vet players, and aren't really a challenge, and advanced queue are basically just slightly scaled down versions of elite queue without the rewards. So there's really no point in doing anything on advanced if you're capable of doing it on elite. Also, there are certain very rare r&d items that are only available on specific advanced and elite queues that players need to continue upgrading their equipment. All of this factors in to why there are dead or nearly dead queues.
lol... ummm, I am a lifer.. the measly 500 zen I get per month (not complaining, just making the point) would take me at least 4 months to get anything substantiall. so no, I (and a lot of friends and fleeties) do not sit on our hands until our monthly stipened hits the 2 or 3k mark lol.. to use this as an example is actually reaching pretty far...
secondly, most peeps I know, try to get dil as quickly as possible.. so that means the fastest way is to do queued events.. (well the fastest way to do it without having to fly half way across the galaxy)..
yes, you only get new rep stuff from the new queues, but even those are not jumping off the wall.. the new queues are pretty dead as well. also, a lot of people farm marks from old reps to trade in for dil (see above).
and finally, once you play said new missions, it puts it on a timer.. so most peeps I know, just run down the line, 1 after another, then rinse and repeat..
the queues are dead because less people are playing.. social zones are dead because less people are playing.. even in the new sectors, and social zones are dead across the board.
lol well if people are complaining about grind in this game they aint seen nothin till they have played EvE. Also the ultimate scam in gaming is the way they train their skills to keep you paying for months/years without playing.
They can have it though. Happy ship building, insuring and grinding till your eyes fall off for money
They don't hide it behind 10,000 kazon deaths required.
Most people can have tons of fun in eve after training a few days of skills. Sure if you want to fly the massive ships or get heavy into the market or reaserch whatever you have to train some long skills. Still you can in fact play the game and have a very good time doing other things at the same time. No need to grind 50 of the same stupid ground map to get some rep done... and then run the same patrol mission 877 times so you can get some spec points.
The system also means new players can have a lot of mid range level 3-4 skills done in there first month and be 95% effective as a long time player. At least in one area they are playing in. Granted long time players will have skills spread out and be capable of doing more then one thing really well in general.
Maybe they all went back to Wow. Their subs just went past 10 million and seems to be climbing even higher now that you can buy the game for levels 1 - 90 for 5 bucks.
I am comparing the requirements for this steam game:
Star Trek Online
OS: Windows XP SP2 / Windows Vista / Windows 7 Processor: Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 +3800
Memory: 1GB RAM
Graphics: NVIDIA GeForce 7800 / ATI Radeon X1800 / Intel HD Graphics
DirectX®: Version 9.0c or Higher
Hard Drive: 10GB Free Disk Space
Network: Broadband Internet Connection Required
Neverwinter
OS: Windows® XP SP3, Windows Vista SP 2, Windows® 7 or Windows 8 Processor: Intel Core 2 Duo 2.8GHz CPU equivalent or better
Memory: 2 GB RAM
Graphics: GeForce 8800 or ATI Radeon HD 2900GT performance or better, 512MB+ video ram
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 4 GB available space
Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
Interesting both games they produce, design, craft/art, develop/program but yet the requirements for Processor, RAM and graphics are not the same.
I've never installed Neverwinter, but I might give it a shot to see how well it is. Still why aren't we getting the same game engine or better for Star Trek Online. Seems all these issues stem to some sort of limits on the current engine and software being used.
I am sure you all would like to do more on planet then be limited to certain areas that we are allowed to go too. Why can we do more? Now I see why we can't. OH boy!
As for the Layout (ship slots) and Load-out (skill trays slots) sure these are still giving all of issues. Who wants to go into a battle and then find out SURPRISE! Everything you place is gone, rearranged or even worst for layout been pulled out and place into the inventory. If your inventory is full then in the Overflow bag. Ouch!
Op I think alot of players are spending less time in game because of all the new/old bugs I get pissed off and log off. Plus I'm not enjoying this game as much as I did before DR I only loged in for a hour in the last 2 days before DR it would of been 6-7 hours.
I've never installed Neverwinter, but I might give it a shot to see how well it is. Still why aren't we getting the same game engine or better for Star Trek Online. Seems all these issues stem to some sort of limits on the current engine and software being used.
It is the same engine.
Neverwinter is a newer game and uses larger textures more complex maps ect. Also they may be using a few different shaders.
Its still the same engine though. If you only had in STO the maps created the last year or so they would have to up the min requirements as well. If you really have a min requirement system for STO the newer areas are going to be annoying slow in the extreme.
I am in full agreement with alot of the people in the forums. My biggest issue is that I grind all the way to level 60 and I go and do a STF and it lowers my hull to level 50 amount. I didn't kill myself grinding for Cryptic to nerf my powers on my ship. Total annoying. So I won't do STF's anymore. Enough is enough....
Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
I am in full agreement with alot of the people in the forums. My biggest issue is that I grind all the way to level 60 and I go and do a STF and it lowers my hull to level 50 amount. I didn't kill myself grinding for Cryptic to nerf my powers on my ship. Total annoying. So I won't do STF's anymore. Enough is enough....
Just out of curiosity, did you happened to use XP Boosters that are sold at the CStore? If so, how well do they work in speeding up your leveling?
I can't seem to find any for sale on the exchange, unless they are labeled differently in the search options. I thought they can be found in the "all" tab, while typing XP Booster. Hmm?
For the love of everything holy, don't use those XP boosters until you've sat down and worked out how many you are going to need and how much cash it'll cost you.
Seriously, I beg you, its a huge rip off, do the sums first.
For the love of everything holy, don't use those XP boosters until you've sat down and worked out how many you are going to need and how much cash it'll cost you.
Seriously, I beg you, its a huge rip off, do the sums first.
The PUG queues are dead (and maybe buried), the forum seems sluggish...have people thrown in the towel because of Delta Rising, but just not told anyone?
Yes/No.
Approximately two to three days ago, I decided that it was time to move onward. I didn't address the issue with my fleet. "Star Trek: Online" was once a great game.
*shrugs*
Cryptic is operating on a serious bias towards heavy grinding, nerfing, slow progression, long timegates, heavy resource requirements, and micro-rewarding. If I had continued to log into the game, I would be supporting the current state of the game.
I just bought "Dragon Age: Inquisition". Before I jump into "Dragon Age", I am going to spend time on real life. I need a break from playing games. I also want to check out some movies and novels.
"Star Trek: Online" has turned into the most horrible 'Trek' game ever made. During the past few years, I went through all of the stages. I finally accepted that "Star Trek: Online" will never-ever be great again. Season Five, Six, and Seven were the last three greatest game additions.
I want to return to casual playing, so I can keep my offline life moving. "Star Trek: Online" does not help anyone who wants to play casually.
Plus, I think spending $500-$600 on a game is enough.
Well here's the thing. People come in here making posts with a mix of a positive or negative nature, being mostly the later of late, but everyone seeming to forget that the people posting in these forums are not some alien species different from everyone else on the server. The sentiment you are seeing happening in here is also happening out there, only multiplied.
People aren't happy, they come for enjoyment, not to be brazenly exploited and not everyone is going to make a big dramatic scene of just walking away from a game that has really lost it's appeal, they'll just simply disappear.
If something is not broken, don't fix it, if it is broken, don't leave it broken.
The PUG queues are dead (and maybe buried), the forum seems sluggish...have people thrown in the towel because of Delta Rising, but just not told anyone?
I actually quit the game shortly after DR launched just didnt like what they did but ive stayed here on the forums hoping things iron out to something playable.
The forums has entertainment value in it's own bizarre way and there are people here I've come to like even if we sometimes come out on the opposite sides of an issue.
If something is not broken, don't fix it, if it is broken, don't leave it broken.
Whether players 'shout' about leaving or not, the lack of queuing players sort of speaks for itself.
True enough! Especially on a holiday like today.
Private and public ground queues barely trigger. If Cryptic had over 1 million captains, as they boasted a few seasons ago, the ground queued would be used by at least 20% of the players. ...but, I barely see five ground players queue every ten to fifteen minutes.
Private and public ground queues barely trigger. If Cryptic had at least 100,000 players, random number, I think at least 20,000 people would be in ground queues. I barely see 15 to 20 players.
Even queues that are listed for like 1:16 mins, in actuality take over 10 mins to trigger. CSA, for example.
Comments
And if facts are too much of a problem , then some visuals will do , namely that during LoR, outside ESD looked like it was occupied by Romulans .
There were Romulan ships everywhere , outnumbering all other types of ships .
Can DR make the same claim , in regards to it's ships ?
Have DR ships overwhelmed any social zone , for any length of time ?
...DR ships did sell ... , and in a perverted way they still do ... for their traits ...
I think this might be the case, not everyone will announce it since they will get made sport of, it's too bad, I enjoy seeing what's on everyone's mind on the forums, some of you have met with me in the game and even voice chatted with me. FYI, I sing better in person, the microphone I have is generic!
I still enjoy this game, but what makes an MMO fun for me is to enjoy it with others. I love teaming and chatting in the game, but most of the new content is for single player action. You are required to spend time away from your friends in order to accomplish all of these new tasks, and many of them take a while since I prefer to read the dialogue and listen to the voice acting.
I'm in a new fleet with my Romulan, and we are limited by less of them logging in and so we aren't always able to gather a full team for a queued raid.
BTW, I love the Romulans!!!
https://www.youtube.com/watch?v=5zEGRO0lkAc
"Where monsters rampage, I'm there to take them down! Where treasure glitters, I'm there to claim it! Where an enemy rises to face me, victory will be mine!" -Lina Inverse
In an uncharacteristically snarkly post (sadly, directed at me), Taco recently said those words were apparently spoken on the day after DR. I have no reason to doubt the veracity of his statement. Whether those words still hold true, to date, is another matter, of course.
And it's all so simple, really: short of firing 2 lead Devs, on the spot, simply lower the Upgrade cost significantly, so people can start using their alts again, and maye hope to have fun again; and stop nerfing every bit of ingame mission rewards.
BUt people are happy to use statements like this to support their view point - whatever that view point is.
I don't get why you insist on firing lead developers. If they cut skill point requirements by 75 %, you would still want them to go? You'd still be unhappy?
We'll see what they come up with, but I suspect, going by the Priority One podcast, that one primary concern could indeed be alts - which would not neccessarily lead to a single character levelling much faster than now (but maybe that, too), but to do stuff along the lines of the sponsorship token. For the upgrade system, it was mentioned that they considered lowering the cost of bringing a second item fo the same class to Mark XIV. (So, your first Mark XIV Shield would take as long and be as costly as now, but the second Mark XIV shhield might not).
But all that is speculation.
I think it's very unreasonable however to ask to end a person's career just because your favourite computer game didn't go in your preferred direction for a while.
as usual im taking some time out from sto, it could last upto 9 months if i feel its not worth sticking out when reading up in between, but i always return. right now im getting my head into swtor's mechanics a bit more and tried out going after 180 gear, already shifted 1.2m credits on one character today on that game which is enough for a hilt for my gree ls. but apart from that, there really hasnt been anything else going on, on my end the past few days. repeat the process tomorrow for a 180 mod for the ls and then maybe the enhancement on sunday evening in between 168 gear elsewhere...
but yeah, sto for now i will take a break from, not going to state a reason and like anyone cares to know which i doubt.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Didn't insist at all. Which is why I said, "short of firing 2 lead Devs, on the spot, simply lower the Upgrade cost significantly, so people can start using their alts again, and maye hope to have fun again; and stop nerfing every bit of ingame mission rewards."
I kinda see it the exact opposite way: it's very unreasonable (not to mention, unprofessional) to try and protect a person's careeer when an entire game suffers because of him.
Nobody is really going to get fired, of course. Am I worried about the direction this game is taking with them in charge, though? Yes. True change, on that level, usually requires a change in the upper echelons of the company too.
Except they already had 2 patch attempts (that actually helped some cases AFAIK, but definitely not all of them), and they stated they are still working on it.
As I understood, the "Known Issue" list is something that is only brought up when it's new, though it seems they still repeat them. But they can't be all the known issues, because i also see crypticfrost occasionally posting in the bug thread confirming repros or asking for more information for various bugs that don't immediately appear in the next patch notes.
Well the tray issue is impacting a lot of the player base and makes the game pretty much unplayable. Where clipping on the Romulan uniform when wearing a sash and belt is neither wide spread or game crippling.
Oh and I love the fact that loadouts, which don't work, are for sale this week. Poor people who buy them.
My Intel uniform is clipping too. (Around the neck)
The loadout issues are the most egregious in game, though, far as I'm concerned. I wouldn't mind if they *really* put some time aside to really fix it, once and for all.
My friends, family and I tried playing this game for 3 days after the DR update, and we're done. Haven't logged in since. After all of the actual money we dropped into this game on Zen, ships, gear and lobi - I'm totally finished. This game HAD improved, but then sank into the same garbage that bankrupted Zynga. Micro transactions are a given in MMO's but when you do it to death, throw the rug out from players who invested money and YEARS gaining what they THOUGHT was end-game items and give ZERO thought to what makes a game FUN - yeah . . . I can't speak for everybody, but they tend to leave and find something else to do.
Pages of suggestions were given to improve STO over the years. PAGES of legitimate constructive feedback . . . all ignored in pursuit of the almighty micro-purchase.
EGs:
- Fixing the Galaxy/Dread
- Making other series favorite ships RELEVANT and usable.
- Fixing PvP so one could set up matches with different tiers/types of ships (like an honest to god Kirk vs Khan battle, or a Constitution vs 3 D-7s - but nope).
I dunno. If a crappy movie has a cameo from Sir Patrick Stewart . . . it's still a crappy movie - in the same way STO has become crappy regardless of the Voyager guest appearances. I'm not willing to go through all of the grinding AGAIN just to end up with a ship that looks like a giant shoe-horn.
The game should have remained in its original concept where players worked together on a ship (server/shard) as a crew NOT A FLEET (IDIOTS), focusing on exploration and social/ROLEPLAYING. Maybe make owning a Miranda (or BoP) part of the dynamic like they were going to do with Shuttles and Runabouts - with better ships as the game evolved. That would even give WoW a run for its money with all the Trek fans out there that would have been forming friendships. But the state of the game now - nope, I'm done. Not even interested in yet ANOTHER Christmas grind to get a Breen Ship - T6 or otherwise with all of the Elite Mk XIV TRIBBLE Ill have to put on it with upgrades. Done.
lol... ummm, I am a lifer.. the measly 500 zen I get per month (not complaining, just making the point) would take me at least 4 months to get anything substantiall. so no, I (and a lot of friends and fleeties) do not sit on our hands until our monthly stipened hits the 2 or 3k mark lol.. to use this as an example is actually reaching pretty far...
secondly, most peeps I know, try to get dil as quickly as possible.. so that means the fastest way is to do queued events.. (well the fastest way to do it without having to fly half way across the galaxy)..
yes, you only get new rep stuff from the new queues, but even those are not jumping off the wall.. the new queues are pretty dead as well. also, a lot of people farm marks from old reps to trade in for dil (see above).
and finally, once you play said new missions, it puts it on a timer.. so most peeps I know, just run down the line, 1 after another, then rinse and repeat..
the queues are dead because less people are playing.. social zones are dead because less people are playing.. even in the new sectors, and social zones are dead across the board.
They don't hide it behind 10,000 kazon deaths required.
Most people can have tons of fun in eve after training a few days of skills. Sure if you want to fly the massive ships or get heavy into the market or reaserch whatever you have to train some long skills. Still you can in fact play the game and have a very good time doing other things at the same time. No need to grind 50 of the same stupid ground map to get some rep done... and then run the same patrol mission 877 times so you can get some spec points.
The system also means new players can have a lot of mid range level 3-4 skills done in there first month and be 95% effective as a long time player. At least in one area they are playing in. Granted long time players will have skills spread out and be capable of doing more then one thing really well in general.
Star Trek Online
OS: Windows XP SP2 / Windows Vista / Windows 7
Processor: Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 +3800
Memory: 1GB RAM
Graphics: NVIDIA GeForce 7800 / ATI Radeon X1800 / Intel HD Graphics
DirectX®: Version 9.0c or Higher
Hard Drive: 10GB Free Disk Space
Network: Broadband Internet Connection Required
Neverwinter
OS: Windows® XP SP3, Windows Vista SP 2, Windows® 7 or Windows 8
Processor: Intel Core 2 Duo 2.8GHz CPU equivalent or better
Memory: 2 GB RAM
Graphics: GeForce 8800 or ATI Radeon HD 2900GT performance or better, 512MB+ video ram
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 4 GB available space
Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
Interesting both games they produce, design, craft/art, develop/program but yet the requirements for Processor, RAM and graphics are not the same.
I've never installed Neverwinter, but I might give it a shot to see how well it is. Still why aren't we getting the same game engine or better for Star Trek Online. Seems all these issues stem to some sort of limits on the current engine and software being used.
I am sure you all would like to do more on planet then be limited to certain areas that we are allowed to go too. Why can we do more? Now I see why we can't. OH boy!
As for the Layout (ship slots) and Load-out (skill trays slots) sure these are still giving all of issues. Who wants to go into a battle and then find out SURPRISE! Everything you place is gone, rearranged or even worst for layout been pulled out and place into the inventory. If your inventory is full then in the Overflow bag. Ouch!
Time will only tell!
Funny... it came up in my Steam recommendations, and because it's produced by PWE, I clicked the "Not Interested" button :cool:
It is the same engine.
Neverwinter is a newer game and uses larger textures more complex maps ect. Also they may be using a few different shaders.
Its still the same engine though. If you only had in STO the maps created the last year or so they would have to up the min requirements as well. If you really have a min requirement system for STO the newer areas are going to be annoying slow in the extreme.
Just out of curiosity, did you happened to use XP Boosters that are sold at the CStore? If so, how well do they work in speeding up your leveling?
I can't seem to find any for sale on the exchange, unless they are labeled differently in the search options. I thought they can be found in the "all" tab, while typing XP Booster. Hmm?
Seriously, I beg you, its a huge rip off, do the sums first.
Free Tibet!
Have any idea of the cost?
Approximately two to three days ago, I decided that it was time to move onward. I didn't address the issue with my fleet. "Star Trek: Online" was once a great game.
*shrugs*
Cryptic is operating on a serious bias towards heavy grinding, nerfing, slow progression, long timegates, heavy resource requirements, and micro-rewarding. If I had continued to log into the game, I would be supporting the current state of the game.
I just bought "Dragon Age: Inquisition". Before I jump into "Dragon Age", I am going to spend time on real life. I need a break from playing games. I also want to check out some movies and novels.
"Star Trek: Online" has turned into the most horrible 'Trek' game ever made. During the past few years, I went through all of the stages. I finally accepted that "Star Trek: Online" will never-ever be great again. Season Five, Six, and Seven were the last three greatest game additions.
I want to return to casual playing, so I can keep my offline life moving. "Star Trek: Online" does not help anyone who wants to play casually.
Plus, I think spending $500-$600 on a game is enough.
People aren't happy, they come for enjoyment, not to be brazenly exploited and not everyone is going to make a big dramatic scene of just walking away from a game that has really lost it's appeal, they'll just simply disappear.
I actually quit the game shortly after DR launched just didnt like what they did but ive stayed here on the forums hoping things iron out to something playable.
Even queues that are listed for like 1:16 mins, in actuality take over 10 mins to trigger. CSA, for example.