The PUG queues are dead (and maybe buried), the forum seems sluggish...have people thrown in the towel because of Delta Rising, but just not told anyone?
When people say that the forums only represent about 3% of the players and dismiss the forums for that reason, they overlook the fact that the other 97% of the players have no voice here. The players who aren't having fun would have no way of expressing their dissatisfaction with the game except for leaving and playing something else.
Either everyone left without telling me, or everyone moved to private/premade queues without telling me. I cant say if premades is where everyone went cause i didnt pay attention to those numbers before. But doesnt matter...not a lot of people in advanced and normal queues and based on the number of people in elite queues i have nothing to look forward to there either when i do finally get geared enough to do them.
Also for the first time in like the last 2-3 years i finally decided to start up some dedicated ground toons. But i guess i picked the wrong time to start doing ground because only thing i've been able to run regularly is bug hunt, undine infiltrated, and maybe an occasional colony invasion. And same thing with elite pve queues...no one there so nothing for me to look forward too either.
I thought about getting in on those premade dps channels or whatever but ehh...i dunno.
Also for the first time in like the last 2-3 years i finally decided to start up some dedicated ground toons.
Well yea at the moment elite ground contend plays a bit better than space.
- You do not need much of a build understanding unlike space
- You only have a handful of items to get and to upgrade
If you have that you are good to go. If not it gets a bit harder for you and your team. Since Borg STF are sadly not featured as elite yet (except hive) my fleet mates and myself often go on elite ground tours.
Since I also encounter a lack of players interest in running PvE queued contend (or lack of players at all) we often have to take a pug or two but those 4 missions reward adequate atm for a team which knows what its doing and with minimized risks of failure then.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
I quit threads are removed here so unless there's a I quit anncouncement in game or via fleet/friend private channels that Cryptic can't police chances are you won't hear anything only see empty queues.
Maybe there are more private queues or there are leveling trough patrols.
But i believe that people have left too. In the fleets there are less people online.
Some queues i would play doesn't start anymore ore you have to wait long time. Only that queues run, where people make more marks/xp for shorter work/time. But where is the fun?
Sure. Many come and go all the time, it is the nature of games like this.
I would guess just for manners sake that most would at least let their fleets/friends know in game that they intend to go inactive.
From the perspective of the forum I am glad most decide to leave quietly rather than post a rant. There is no point to them other than to encourage bickering. Leaving the game is protest enough.
I'm in those elite dps channels. pre-DR I had no trouble filling up a group quickly, now even with the help of those channels it's hard to find a 4th and 5th man to fill up those last slots.
I actually have to resort to people joining the group to ask their friends as well, not to mention I also have to try all the fleet channels I'm in.
The above happened earlier today for a BHE run, which is under normal circumstances one of the most popular PvE ground queues.
If this continues to happen then I soon won't be able to run elite ground missions at all anymore. I'm trying my best to farm materials for R&D crafts, but that's all slowly turning impossible. I think it'd help if the final reward gave 5x - 10x more exp to help turn the tide, but that's probably too much to ask for.
Maybe the winter event will have some nice missions that reward a lot of exp that draws more people in. I can always hope, right?
This is something that was bound to happen. Even before DR, the queues were starting to dry up. I mentioned this lack of players back then, only to be told "join a large fleet!" where apparently you could find enough members at the drop of a hat to form a team.
Well, it's not just the casual players who are leaving, it's the fleet members also (who may have just been casual players after all).
Is there a way to solve this problem? Yes, of course.
Do I think it will be solved? No, no I don't.
I tend to go for the persistent content now. Defera, Dyson and Foundry. STFs just take too long for little reward. Give me events that I can just join whenever I want and play. Sitting around for 20 minutes waiting for a queue to start is not a good way to spend an evening.
I left, I let someone in authority in my fleet that I left and why though. I didn't, however, post an I quit thread or go into the doom thread. I do think it's doom for this game though, just saying. Never saw a forum get like this has been, and I've seen a game company flat out lie and the forums never got like this one.
Advanced and Elite Queues the game play for PVE isn't that fun anymore. Way to many spawning ships that are programmed for extreme destruction at your ship!
I can see why no one is in the queue. If I was this company, I best rethink how to bring back those who have shutdown they star ships. I can't even play colony invasion no one in the queues and I was playing that daily more than once.
What I would have done is kept the to most popular queues going like the mirror invasion and only have 15 minute cool down instead of 30 mins. Let us all have fun again in STO don't limit it because you see what happens now. Nothing because just no one there playing.
Just to point out the potentially obvious as well guys:
It's a mistake to take play attendance over the week of US thanksgiving and December, in general, as typical in _either_ direction of measurement, a sign of popularity or a sign of decline.
For instance, I know a number of people I play with are travelling, at family residences without a capable computer, working through the holiday for extra cash, etc.
I'm not saying that populations are not altering or changing, I have no way to know that.
I am saying that using this coming period as a strong indicator coming out of thanks giving and into Christmas (not to mention after a few other major game titles like Dragon Age Inquisition have released) is perhaps not the best measuring stick to show either way.
We see this same phenomena at the end of the summer every year in online games where students are in transition and returning to school where they may have better/worse connectivity options.
Just saying.
"The only thing mankind learns from the study of history is that mankind does not learn from the study of history." ~G. Santayana
Advanced and Elite Queues the game play for PVE isn't that fun anymore. Way to many spawning ships that are programmed for extreme destruction at your ship!
I can see why no one is in the queue. If I was this company, I best rethink how to bring back those who have shutdown they star ships. I can't even play colony invasion no one in the queues and I was playing that daily more than once.
What I would have done is kept the to most popular queues going like the mirror invasion and only have 15 minute cool down instead of 30 mins. Let us all have fun again in STO don't limit it because you see what happens now. Nothing because just no one there playing.
The mirror invasion was only popular due to the final reward it gave, namely that lockbox with a choice of your marks.
That, and people had to run it daily with their alts to unlock the big reward at the end. If Mirror invasion stayed up for another couple weeks then you'd probably have trouble getting people for that too.
The way it was now it was only the normal version that was popular anyway, not many people bothered with the advanced version. Usually I play the advanced on my main, but this time I didn't even bother doing so a single time. The wait queues were simply too long for that and the risk of getting bad people and failing to get a good amount of marks was too big.
I'm not saying that nobody played the advanced queue at all, but it was far less popular than its normal version.
I do know a lot of people have have just upped and quit unfortunately, but I can't blame them for leaving, the game is a mess and I'd rather they go do something enjoyable. There are also people keeping their eyes on the patch notes just in case they actually do something sensible for once, but the attitude of many that I talk to is that, even if they do fix it, they are wondering if its worth coming back anyway as they don't trust Cryptic would do it willingly.
I have to add from my own point of view as well, that this game is a shadow of its former self. Used to be a better pro to newer player ratio as well as more balanced gameplay and a sense that the game was accessible to anyone, which I felt was the most important thing, but it isn't any of that any more.
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
The mirror invasion was only popular due to the final reward it gave, namely that lockbox with a choice of your marks.
That, and people had to run it daily with their alts to unlock the big reward at the end. If Mirror invasion stayed up for another couple weeks then you'd probably have trouble getting people for that too.
The way it was now it was only the normal version that was popular anyway, not many people bothered with the advanced version. Usually I play the advanced on my main, but this time I didn't even bother doing so a single time. The wait queues were simply too long for that and the risk of getting bad people and failing to get a good amount of marks was too big.
I'm not saying that nobody played the advanced queue at all, but it was far less popular than its normal version.
Now this is totally fair.
But the Mirror event was clearly a case where the Advanced version was simply not worth the added risk for the reward, not even close (and I'm a supporter, at least of the intent, of making Advanced and Elite harder than they were even if I think the execution needs refinement).
If you are going to more than double the difficulty, you need to more than double the return for the inhreited risk as well, especially where there is a failure case. That should be evident in any structural analysis.
However, that's off topic. I suspect if it was still running you'd have many people with event fatigue. I know I don't want to do it again anytime soon after doing it for 14 days straight (that, is just too much repetition as what was a fun event was converting to chore quickly; variety is needed for these things in future).
"The only thing mankind learns from the study of history is that mankind does not learn from the study of history." ~G. Santayana
The advantage of a Free To Play game is that when they jump the shark you can walk away for a year or so and see if they undo the damage. If they return the game to a game instead of a grind fest then you can come back.
They can use the next expansion as a fix. That way they dont have to admit how much they "Stooped the Pooch" with DR.
I hope they don't just fold because I have a LTS...
Just to point out the potentially obvious as well guys:
It's a mistake to take play attendance over the week of US thanksgiving and December, in general, as typical in _either_ direction of measurement, a sign of popularity or a sign of decline.
For instance, I know a number of people I play with are travelling, at family residences without a capable computer, working through the holiday for extra cash, etc.
I'm not saying that populations are not altering or changing, I have no way to know that.
I am saying that using this coming period as a strong indicator coming out of thanks giving and into Christmas (not to mention after a few other major game titles like Dragon Age Inquisition have released) is perhaps not the best measuring stick to show either way.
We see this same phenomena at the end of the summer every year in online games where students are in transition and returning to school where they may have better/worse connectivity options.
I didn't say there were not issues with queues being played, I said there are outside variables affecting who is playing at all at moment.
I believe the queues are quiet, I was challenging the assertion that somehow this moment right now was in any way indicative of the total player population as a stable point of reference.
Queues being played is a separate issue altogether in my opinion but your perspective may vary.
"The only thing mankind learns from the study of history is that mankind does not learn from the study of history." ~G. Santayana
The PUG queues are dead (and maybe buried), the forum seems sluggish...have people thrown in the towel because of Delta Rising, but just not told anyone?
People are leaving the game because of all the Nerfs and Cryptic removal of conent. The specialization and skill point changes was the last straw for many.
Anyway, it's the best expansion ever with players leaving like flys!
Cryptic is enjoying there Thanksgiving dinner tho!
People are leaving the game because of all the Nerfs and Cryptic removal of conent. The specialization and skill point changes was the last straw for many.
Anyway, it's the best expansion ever with players leaving like flys!
Cryptic is enjoying there Thanksgiving dinner tho!
Naw, no reason to be so negative. The spec points themselves are quite good in general. I gained all of the intel and commando ones and they're pretty nice. I'm still working on pilot, but from what I hear is that rock & roll is very popular.
Also I fail to understand at which point Cryptic removed content? The only thing that was removed 'recently' was the Genesis clusters (Delta Volanis and the other clusters) and that wasn't such a terrible loss.
It does take forever to get a level though. With my casual pace I'm getting 1 level every 2 - 3 days now, before the exp change that was 1 level every 1 - 2 days.
I didn't say there were not issues with queues being played, I said there are outside variables affecting who is playing at all at moment.
I believe the queues are quiet, I was challenging the assertion that somehow this moment right now was in any way indicative of the total player population as a stable point of reference.
Queues being played is a separate issue altogether in my opinion but your perspective may vary.
Im in a US based fleet so i get that but my friends are in the EU, cant even make a team up no one on line anymore.
I did quit but because DR patch//upgrade broke my launcher and now the launcher keeps crashing every time apparently due to my old NVIDIA adapter (old = 2010 model). If the game were so much fun as it used to be I would have done the impossible to fix it, but since its the only game that broke itself on my PC (none of my other games crash on launch), then I rather not try to fix what its not broken on my PC and if ever STO fixes its code to accommodate old video cards like they once did I might return.
CCP just released a new trailer for Eve online, and it has shot up their player base by about 500 new trial characters per hour... many of those could be frustrated STO players looking for a change, i suspect if that's the case then you can expect too see many returning after their two weeks are up as they flee in terror with sweet sweet tears all over their face.
Just to point out the potentially obvious as well guys:
It's a mistake to take play attendance over the week of US thanksgiving and December, in general, as typical in _either_ direction of measurement, a sign of popularity or a sign of decline.
For instance, I know a number of people I play with are travelling, at family residences without a capable computer, working through the holiday for extra cash, etc.
I'm not saying that populations are not altering or changing, I have no way to know that.
I am saying that using this coming period as a strong indicator coming out of thanks giving and into Christmas (not to mention after a few other major game titles like Dragon Age Inquisition have released) is perhaps not the best measuring stick to show either way.
We see this same phenomena at the end of the summer every year in online games where students are in transition and returning to school where they may have better/worse connectivity options.
Just saying.
well. lets first start by saying that the queues have been dead long before this week. this is a few months of dead queues now. this is not a problem that just popped up this week.. and being someone who has played a lot of mmo's for a long long time, I can say that generally, while a day or 2 is slow in most games, generally thanksgiving week is a happening week ingame. as people actually have time off, and usually choose to play. sure, some peeps travel, but in my own personal experience, ive found more people to be on the week of thanksgiving and Christmas than the average weeks.
it is not a fair comparison to say that its because of the week of thanksgiving.. the trend lately is that the game is empty feeling since the dr launch.
I am currently playing, being thanksgiving morning on the east coast of the us, and it is empty. just as im writing this, I have gone to several of the "key" hangouts, and checked all the isntances. it is baron. the queues are not moving at all, a few here and there.
also, I use cryptics own actions as an indicator that its slow.. they seem to be throwing a lot of things up for sale, when ini the past, they usually pace themselves, not just with sales, but the release of stuff. the increase in c store releases, sales, and "limited time only offers" shows me they are supplementing for lost revenue. I think they pushed and pushed over the years, and have finally found the breaking point.. perhaps from here we will see some new trends that will halp the deteriorating population.
at the end of the day, over the last few months, I have seen the cryptic supporters pull every excuse out of the book about why the population is thinning, or seems like it is thinning. and everytime, they say it will get better (like the gem of, "well people are playing through dr content, so queues and social zones are not being utilized as much, but the peeps are on playing solo content ".. well, its been long enough to reach 60 4 or 5 times, and its still dead..
its not dr content that is sidetracking people. it is not the holiday weekend, it is not the time of year.. it is the fact that dr transformed this game from a game, to a job and a grind, and people are leaving ... plain and simple..
CCP just released a new trailer for Eve online, and it has shot up their player base by about 500 new trial characters per hour... many of those could be frustrated STO players looking for a change, i suspect if that's the case then you can expect too see many returning after their two weeks are up as they flee in terror with sweet sweet tears all over their face.
CCP have always been awesome at making trailers. Sadly, none of them look remotely like the game you play.
Just look at the real fleet battle on youtube, and you'll see blue and red dot fighting on a space background. Zooming all the way to see those details is pretty much a death sentence. But it's pretty.
Did eve for a few years, spent more time waiting for action to happen, than truly fight stuff. But the part were I fought stuff was great. I wasn't part of fleet battle, small battle are more my taste, when individual skill matters more.
CCP just released a new trailer for Eve online, and it has shot up their player base by about 500 new trial characters per hour... many of those could be frustrated STO players looking for a change, i suspect if that's the case then you can expect too see many returning after their two weeks are up as they flee in terror with sweet sweet tears all over their face.
lol well if people are complaining about grind in this game they aint seen nothin till they have played EvE. Also the ultimate scam in gaming is the way they train their skills to keep you paying for months/years without playing.
They can have it though. Happy ship building, insuring and grinding till your eyes fall off for money
Well, everyone should also keep in mind a few things. Lifetime subs get free zen every month. They don't have to play to get what they really need. They're probably waiting for their monthly stipend so they can continue whatever projects they're working on. The delta marks required for the new rep are only available in the newest stfs (Borg disconnected and bug hunt) so most players are probably sticking to those for now until they complete their delta rep. Normal stfs don't really give anything for vet players, and aren't really a challenge, and advanced queue are basically just slightly scaled down versions of elite queue without the rewards. So there's really no point in doing anything on advanced if you're capable of doing it on elite. Also, there are certain very rare r&d items that are only available on specific advanced and elite queues that players need to continue upgrading their equipment. All of this factors in to why there are dead or nearly dead queues.
Comments
When people say that the forums only represent about 3% of the players and dismiss the forums for that reason, they overlook the fact that the other 97% of the players have no voice here. The players who aren't having fun would have no way of expressing their dissatisfaction with the game except for leaving and playing something else.
Free Tibet!
Also for the first time in like the last 2-3 years i finally decided to start up some dedicated ground toons. But i guess i picked the wrong time to start doing ground because only thing i've been able to run regularly is bug hunt, undine infiltrated, and maybe an occasional colony invasion. And same thing with elite pve queues...no one there so nothing for me to look forward too either.
I thought about getting in on those premade dps channels or whatever but ehh...i dunno.
Well yea at the moment elite ground contend plays a bit better than space.
- You do not need much of a build understanding unlike space
- You only have a handful of items to get and to upgrade
If you have that you are good to go. If not it gets a bit harder for you and your team. Since Borg STF are sadly not featured as elite yet (except hive) my fleet mates and myself often go on elite ground tours.
- Bug Hunt
- Rhi Station
- Transdimentional Tactics
- Undine Infiltration
Since I also encounter a lack of players interest in running PvE queued contend (or lack of players at all) we often have to take a pug or two but those 4 missions reward adequate atm for a team which knows what its doing and with minimized risks of failure then.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
But i believe that people have left too. In the fleets there are less people online.
Some queues i would play doesn't start anymore ore you have to wait long time. Only that queues run, where people make more marks/xp for shorter work/time. But where is the fun?
I would guess just for manners sake that most would at least let their fleets/friends know in game that they intend to go inactive.
From the perspective of the forum I am glad most decide to leave quietly rather than post a rant. There is no point to them other than to encourage bickering. Leaving the game is protest enough.
None of them go to the forums because they feel it's not productive.
I actually have to resort to people joining the group to ask their friends as well, not to mention I also have to try all the fleet channels I'm in.
The above happened earlier today for a BHE run, which is under normal circumstances one of the most popular PvE ground queues.
If this continues to happen then I soon won't be able to run elite ground missions at all anymore. I'm trying my best to farm materials for R&D crafts, but that's all slowly turning impossible. I think it'd help if the final reward gave 5x - 10x more exp to help turn the tide, but that's probably too much to ask for.
Maybe the winter event will have some nice missions that reward a lot of exp that draws more people in. I can always hope, right?
Forum respensative, combined with the respression of quitting threads means things look better than there are here for sure.
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Nothing to do anymore.
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Well, it's not just the casual players who are leaving, it's the fleet members also (who may have just been casual players after all).
Is there a way to solve this problem? Yes, of course.
Do I think it will be solved? No, no I don't.
I tend to go for the persistent content now. Defera, Dyson and Foundry. STFs just take too long for little reward. Give me events that I can just join whenever I want and play. Sitting around for 20 minutes waiting for a queue to start is not a good way to spend an evening.
Just MHO.
I can see why no one is in the queue. If I was this company, I best rethink how to bring back those who have shutdown they star ships. I can't even play colony invasion no one in the queues and I was playing that daily more than once.
What I would have done is kept the to most popular queues going like the mirror invasion and only have 15 minute cool down instead of 30 mins. Let us all have fun again in STO don't limit it because you see what happens now. Nothing because just no one there playing.
Time will only tell!
It's a mistake to take play attendance over the week of US thanksgiving and December, in general, as typical in _either_ direction of measurement, a sign of popularity or a sign of decline.
For instance, I know a number of people I play with are travelling, at family residences without a capable computer, working through the holiday for extra cash, etc.
I'm not saying that populations are not altering or changing, I have no way to know that.
I am saying that using this coming period as a strong indicator coming out of thanks giving and into Christmas (not to mention after a few other major game titles like Dragon Age Inquisition have released) is perhaps not the best measuring stick to show either way.
We see this same phenomena at the end of the summer every year in online games where students are in transition and returning to school where they may have better/worse connectivity options.
Just saying.
The mirror invasion was only popular due to the final reward it gave, namely that lockbox with a choice of your marks.
That, and people had to run it daily with their alts to unlock the big reward at the end. If Mirror invasion stayed up for another couple weeks then you'd probably have trouble getting people for that too.
The way it was now it was only the normal version that was popular anyway, not many people bothered with the advanced version. Usually I play the advanced on my main, but this time I didn't even bother doing so a single time. The wait queues were simply too long for that and the risk of getting bad people and failing to get a good amount of marks was too big.
I'm not saying that nobody played the advanced queue at all, but it was far less popular than its normal version.
I have to add from my own point of view as well, that this game is a shadow of its former self. Used to be a better pro to newer player ratio as well as more balanced gameplay and a sense that the game was accessible to anyone, which I felt was the most important thing, but it isn't any of that any more.
Now this is totally fair.
But the Mirror event was clearly a case where the Advanced version was simply not worth the added risk for the reward, not even close (and I'm a supporter, at least of the intent, of making Advanced and Elite harder than they were even if I think the execution needs refinement).
If you are going to more than double the difficulty, you need to more than double the return for the inhreited risk as well, especially where there is a failure case. That should be evident in any structural analysis.
However, that's off topic. I suspect if it was still running you'd have many people with event fatigue. I know I don't want to do it again anytime soon after doing it for 14 days straight (that, is just too much repetition as what was a fun event was converting to chore quickly; variety is needed for these things in future).
Many don't even say when they come back after a long absence.
They can use the next expansion as a fix. That way they dont have to admit how much they "Stooped the Pooch" with DR.
I hope they don't just fold because I have a LTS...
Im in the UK & the ques are dead.......
And?
I didn't say there were not issues with queues being played, I said there are outside variables affecting who is playing at all at moment.
I believe the queues are quiet, I was challenging the assertion that somehow this moment right now was in any way indicative of the total player population as a stable point of reference.
Queues being played is a separate issue altogether in my opinion but your perspective may vary.
People are leaving the game because of all the Nerfs and Cryptic removal of conent. The specialization and skill point changes was the last straw for many.
Anyway, it's the best expansion ever with players leaving like flys!
Cryptic is enjoying there Thanksgiving dinner tho!
Naw, no reason to be so negative. The spec points themselves are quite good in general. I gained all of the intel and commando ones and they're pretty nice. I'm still working on pilot, but from what I hear is that rock & roll is very popular.
Also I fail to understand at which point Cryptic removed content? The only thing that was removed 'recently' was the Genesis clusters (Delta Volanis and the other clusters) and that wasn't such a terrible loss.
It does take forever to get a level though. With my casual pace I'm getting 1 level every 2 - 3 days now, before the exp change that was 1 level every 1 - 2 days.
Im in a US based fleet so i get that but my friends are in the EU, cant even make a team up no one on line anymore.
http://www.themittani.com/news/eve-leads-spike-new-trial-accounts
Me playing UT2k4 (red guy) - http://www.youtube.com/watch?v=Wz0DnP7wXnU
well. lets first start by saying that the queues have been dead long before this week. this is a few months of dead queues now. this is not a problem that just popped up this week.. and being someone who has played a lot of mmo's for a long long time, I can say that generally, while a day or 2 is slow in most games, generally thanksgiving week is a happening week ingame. as people actually have time off, and usually choose to play. sure, some peeps travel, but in my own personal experience, ive found more people to be on the week of thanksgiving and Christmas than the average weeks.
it is not a fair comparison to say that its because of the week of thanksgiving.. the trend lately is that the game is empty feeling since the dr launch.
I am currently playing, being thanksgiving morning on the east coast of the us, and it is empty. just as im writing this, I have gone to several of the "key" hangouts, and checked all the isntances. it is baron. the queues are not moving at all, a few here and there.
also, I use cryptics own actions as an indicator that its slow.. they seem to be throwing a lot of things up for sale, when ini the past, they usually pace themselves, not just with sales, but the release of stuff. the increase in c store releases, sales, and "limited time only offers" shows me they are supplementing for lost revenue. I think they pushed and pushed over the years, and have finally found the breaking point.. perhaps from here we will see some new trends that will halp the deteriorating population.
at the end of the day, over the last few months, I have seen the cryptic supporters pull every excuse out of the book about why the population is thinning, or seems like it is thinning. and everytime, they say it will get better (like the gem of, "well people are playing through dr content, so queues and social zones are not being utilized as much, but the peeps are on playing solo content ".. well, its been long enough to reach 60 4 or 5 times, and its still dead..
its not dr content that is sidetracking people. it is not the holiday weekend, it is not the time of year.. it is the fact that dr transformed this game from a game, to a job and a grind, and people are leaving ... plain and simple..
Just look at the real fleet battle on youtube, and you'll see blue and red dot fighting on a space background. Zooming all the way to see those details is pretty much a death sentence. But it's pretty.
Did eve for a few years, spent more time waiting for action to happen, than truly fight stuff. But the part were I fought stuff was great. I wasn't part of fleet battle, small battle are more my taste, when individual skill matters more.
lol well if people are complaining about grind in this game they aint seen nothin till they have played EvE. Also the ultimate scam in gaming is the way they train their skills to keep you paying for months/years without playing.
They can have it though. Happy ship building, insuring and grinding till your eyes fall off for money