This was originally posted by johnsteward here:
http://sto-forum.perfectworld.com/showthread.php?t=1296981
I'm just going to quote the first two posts in the thread, since I believe this should be in the Bug Reports section so Cryptic can take a look at it...
not sure if its just bugged or worthlesd to begin with but the 10% extra dmg is just basedmg not alldmg und daher bei 3 stacks so maximal 2% dmg extra.
Sad to see another case of "much less shiny than its made out to be
Looking at an item on my build...having removed my Pirate BOFF:
Unbuffed: 8502.2
w/ Positive Feedback Loop: 9352.4
~9.99% increase, so it matches the 10% - there's likely rounding going on.
w/ Partners in Arms (Hazari) x1: 8778.6 (~3.2%)
w/ Partners in Arms (Hazari) x2: 9055 (~6.5%)
w/ Partners in Arms (Hazari) x3: 9331.5 (~9.7%)
~276.4 increase
So yeah, definitely not providing the +10% All Damage per stack (where All Damage typically reflects a bonus boost instead of a strength boost).
Remove some gearing: 7211
w/ Partners in Arms (Hazari) x1: 7487.4 (~3.8%)
w/ Partners in Arms (Hazari) x2: 7763.8 (~7.7%)
w/ Partners in Arms (Hazari) x3: 8040.3 (~11.5%)
~276.4 increase
Thing is, 276.4 isn't 10% of the base damage for that particular item. So it's not a strength boost of 10% per stack.
Well, let's check a few other things first...
Unbuffed: 6524.5
w/ PiA1: 6704.9
~180.4
Well, that is a ~10% base increase for that item.
Unbuffed: 288.1
w/ PiA1: 296.6
~8.5 increase
Need to do some other math here. Yeah, at 42 weapon power it would be ~84% - give or take some rounding - would give us a 10% base increase at ~84%.
Leaves me curious about that first one, because I just can't see how the base would be 2764 for the item in question. Hrmm, never mind - apparently it is - taking a closer look at it. For some strange reason, the damage calculation for it is: Base * (2 + SumAllStrength) * (1 + SumAllBonus) instead of Base * (1 + SumAllStrength) * (1 + SumAllBoost). Curious...I wonder if it is meant to be like that. But that's a separate matter...
...yeah, the +10% (20%) (30%) All Damage is acting like a strength boost rather than a bonus boost.
Comments
Just saw a thread on [AMP] and was like, oh yeah - forgot about that (heh, in the thread where Hawk spelled it out, I'd joked that I can never remember [AMP] for some reason)...
So yeah, just wanted to add that in there as a possible explanation for what's going on there if it's a case of it coming back that it is definitely working as intended.
Thanks.
Yes, this makes communicating actual, seen in the UI, buff numbers almost impossible to convey. However, the only option would be, as I understand it, to recode our entire damage system, a massive undertaking that there's no way for us to even consider.
That's the basics of what was explained to me by the designer. As such, this is a "Works as Designed" situation.
I understand what you are saying, but "works as designed" is not how the definition of the trait is being taken. I would advise some sort of text change in a future patch or even just adding that this trait is affected by diminished returns.
Another way you could do it is just rework the code on the trait to give a damage output increase for each level that would negate the diminished return issue so it would work closer to how it is currently perceived at 10% per stack. Like one trait bonus would be 30%, the next 60% for a total of 90% and so on. The actual math isn't there getting it to 10% for each stack, but I just threw up how I was thinking it.
Surely there's a way to expose what sources contribute how much to final damage output on a per-weapon basis?
Heh, that's some dangerous language there with the diminishing returns for folks that might not understand what's taking place there. And as far as conveying those numbers...wheeee...well, I disagree. But I like posting numbers until folks eyes are bleeding. :P
But thanks for taking a look and having them look....confirming it is a strength boost and not a bonus boost. Regardless of the results, I definitely appreciate you guys having looked at it and answering us.
Pls fix this or else it will be very difficult to get the buff during combat making the trait practically useless. :mad: