The last couple of days I decided to do some PVE stuff, despite saying previously that I'm not interested in it, mainly because I noted that having reached past level 50 I can now get Dil for Omega Marks.
Whilst doing Mirror Universe (normal) I saw a guy with a ship that I really, really, liked the look of, not sure what class it was, think it was a patrol escort, but I liked it for a couple of reasons -
1. My Sovereign build is a beam boat with an occasional quantum torpedo shot (I usually use Torpedo Spread II) and is becoming rather boring (although I'm still upgrading it to antiproton beams). Having recently watched the entirety of the TV shows and films (except for Voyager which is pants) I have come to the conclusion that beam boats don't really seem right. The TV shows were either a torpedo fest (presumably because Star Trek is essentially a submarine saga in space) or like in DS9 a "fighter" fest.
2. The ship I saw seemed to be able to repeatedly get into range quickly and destroy a ship (it looked like he could do it up to about Typhoon class) in one pass. It looked just like how you see the Defiant shooting down Jem'Hadar ships in DS9.
3. Obviously as a result of destroying ships quickly he took very little damage, or seemed to, and if he did was able to get back into the fight within a few seconds, seemingly without waiting (when I have to run for it I end up spending about 30secs to a minute out of combat).
That's how I want to play. Currently I spend at least a minute just to take down even a Miranda class ship (in most cases) and I feel I'm taking far too long with my Sovereign beam boat to take down targets and it's getting very boring very quickly.
Now I know that he most likely had reputation system gear on his ship, and he had a huge string of buffs listed next to his ships icon on the team list,
However I'm wondering if it's possible to build a similar ship without having to grind through the reputation system.
So can a similar ship be built without spending ages grinding through the rep system?
Can a similar ship be built using a type that is more of a canon ship (like the Defiant class, Sovereign class etc., ships you see in the TV shows)?
Hard to tell by your description what ship it was. Could have been any escort really.
What did it look like exactly?
That said, don't underestimate the Souvereign.
If you take over a minute to destroy a miranda class ship your build still needs a lot of work.
I fly a Fleet Sovereign T5-U atm and while I will never have the burst damage an escort has, i can take out Mirandas with one beam volley, too. if i buff up everything i got for a nice alpha strike even a cruiser won't survive into my second beam cycle.
Only the Typhoon takes a bit more effort.
Performance in this game is based on three things:
1:Size of your wallet:(
2:Time spend grinding reputations:mad:
3:Being part of one big fleet:(
0
rattler2Member, Star Trek Online ModeratorPosts: 58,586Community Moderator
edited November 2014
I flew a Regent refit for a long time before I got a Guardian, so I'm familiar with Sovereigns as well. It does sound like your build needed to be streamlined if it takes a while to kill normal level frigates. Without knowing what your build looks like, it is possible that if you're running ALL beams, you might be choking from power requirements.
With a good Sovereign build, 15k DPS shouldn't be a problem
A lot more if you know what you are doing.
I run a 20k (optimal conditions) Regent on my Fed, and that build was lazily slapped together.
Taking a minute to kill a Miranda? That sounds more like 1k DPS...
Well atm STO is all about beam boats, you will have people that argue cannons over beams, but one thing for sure is no one is hyping torps, for a very good reason.
You could build a new ship without going through the rep gear, you could use fleet gear instead, or even old XII very rare gear off the exchange, but to be truly effective REP, lobi gear is not a must, but it is recommended. Also you could upgrade non rep gear and have an effective build as another option.
Also what was the other ship the guy was flying?
I fly a T5-U Galor and kick out around 24K-30K DPS, with MIV Fleet REP and lobi gear, I can take a bit of damage, but once my shields fall, my hull melts.
I flew a Regent refit for a long time before I got a Guardian, so I'm familiar with Sovereigns as well. It does sound like your build needed to be streamlined if it takes a while to kill normal level frigates. Without knowing what your build looks like, it is possible that if you're running ALL beams, you might be choking from power requirements.
How is the Guardian doing compared to the Regent? I want to switch over to the Guardian, too, since I own the Delta Pack anyways.
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0
rattler2Member, Star Trek Online ModeratorPosts: 58,586Community Moderator
How is the Guardian doing compared to the Regent? I want to switch over to the Guardian, too, since I own the Delta Pack anyways.
Not too bad at all. Similar setup to the Regent, so you could actually just about copy your Regent build onto her as is depending on the number of universal consoles you're packing. She's a smidge slower on turn rate, but hardly noticable and easy to counter with RCS Neutronium or something, and you get an extra Sci BOff power on top of basically a Regent BOff layout.
So, I'd assume you are talking about a cannon build.
I'm not a master shipbuilder, but I'd say Antiproton Cannons, lots of +AP Tac consoles, and to get the straffing runs you describe, Fleet Eng consoles with + Turn mods.
I'm sure there is some Warp Core synergy that'll give you lots of Weapons power, cuz without power, you have no guns at all.
Oh, and I'm betting maxed out in CritH and D.
But, without more info on the build you describe, not much else can be said, no?
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
Not too bad at all. Similar setup to the Regent, so you could actually just about copy your Regent build onto her as is depending on the number of universal consoles you're packing. She's a smidge slower on turn rate, but hardly noticable and easy to counter with RCS Neutronium or something, and you get an extra Sci BOff power on top of basically a Regent BOff layout.
I fly an Odyssey but I used to have a Sovereign. I tear through Mirandas in less than 5 seconds with my beam boat and I'm not doing terrific DPS either. In fact, most Tier 1 - 3 ships don't survive my alpha attack.
I'd be curious about your build.
I'm also curious as to what career your captain is. I'm an Engineer and I never have to leave combat to heal. For me, it's either I blow up (situation is mostly hopeless) or they do. I'm VERY tanky (which of course, isn't that useful in the DPS fest that is DR but I digress).
I can tell you excatly who it was in all his awesomeness. It was me !!! After getting the phantom escort trait (I'm tac). I figured I would use the Dauntless long enough to get that trait. Come to find out haveing the phantom trait on the dauntless is almost the same as having a A2B build ship with full Aux. and Sci powers. I don't want to go into details but Trust me. Its a beast. I may never fly another Tac built escort again... Maybe.
So can a similar ship be built without spending ages grinding through the rep system?
Can a similar ship be built using a type that is more of a canon ship (like the Defiant class, Sovereign class etc., ships you see in the TV shows)?
You mentioned a patrol escort so why not pick up a mirror patrol escort for the exchange, they're cheap as dirt, and throw on your gear.
Mirror patrol escort is engineer heavy so a tank, but with bonus to weapons and good maneuverability so you can use your torpedo to the max. The higher tac boff slots also allow to use higher damage beam and torpedo abilities along with tactical team and APO.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Perhaps it was a Steamrunner??, i kill fast.. very fast in MU, my normal tactic is strafing... i try to stay close to the station and render support for others so they can close portals.. by been away from the portals, i can do alpha strikes more often...
I use a Steamrunner and is a nice ship, fast and deadly... i like it
Hard to tell by your description what ship it was. Could have been any escort really.
What did it look like exactly?
Triangular hull (saucer end). Well the icon on the UI has a triangular hull. Thus I believe it was a patrol escort, possibly Mirror Universe.
wrote:
That said, don't underestimate the Souvereign.
If you take over a minute to destroy a miranda class ship your build still needs a lot of work.
I fly a Fleet Sovereign T5-U atm and while I will never have the burst damage an escort has, i can take out Mirandas with one beam volley, too. if i buff up everything i got for a nice alpha strike even a cruiser won't survive into my second beam cycle.
Only the Typhoon takes a bit more effort.
Yeah when I say a minute I might be exaggerating, I certainly can't take out a Miranda in one volley though.
However I have tried MK XII Phasers, ToS Blue Retrofit Phasers (which seem the weakest and I was silly buying the ToS Constitution for them), and Antiproton beams and I still seem to get the same results. A typhoon takes me ages to destroy and Miranda level ships don't go down easily either.
Couple of notes - the beam arrays are the one's from the Borg mission Fluid Dynamics (I skipped well ahead of where I was in the campaigns to obtain them). And I can't recall all the bonuses on some of the items but I do know they're either rare or very rare.
Prior to this build I had pretty much the same build but the beam arrays were MK XII Phasers with either DMG, CTRD or ACC on them (usually 2 of those 3). The Tac consoles were MK XII Phaser Relays.
that or a Dauntless science vessel..... were the Nacelles close or far from the hull? If they were close in it's probably Dauntless.
Don't think it was a Dauntless. The UI Icons are a flat top down view of each ship and the nacelles were in a "standard" config, i.e. wide from the hull.
Wish I recalled the name of the ship or seen it closer, or better, realised at the time that I can right click on a ship and send a PM! I'd have asked the person what ship it was and if they'd kindly share the details...
Just last night I put one of my toons back into the DSD recon. Felt good using cannons/Torps again. parsed once today to test and hit 18k. Figure was pretty good, and nothing is Upgraded. Just I was falling asleep with all 4 of my toons BFAW ftw.
I miss cannons and Torps.
Look at Stowiki and the MultiVector see if thats the ship you saw. The Guardian wont satisfy that itch of strafing and taking out targets like a cannon boat can.
Just last night I put one of my toons back into the DSD recon. Felt good using cannons/Torps again. parsed once today to test and hit 18k. Figure was pretty good, and nothing is Upgraded. Just I was falling asleep with all 4 of my toons BFAW ftw.
I miss cannons and Torps.
Look at Stowiki and the MultiVector see if thats the ship you saw. The Guardian wont satisfy that itch of strafing and taking out targets like a cannon boat can.
Yeah it's possible that it was one of those (the Mirror Patrol Escort looks similar also).
So, how then do I check the DPS I'm doing in one volley of shots (either with beam or cannons) - is there a tool, website, equation to use or is it a case of looking at the numbers coming off the target, and trying to keep a note and add them up?
Couple of notes - the beam arrays are the one's from the Borg mission Fluid Dynamics (I skipped well ahead of where I was in the campaigns to obtain them). And I can't recall all the bonuses on some of the items but I do know they're either rare or very rare.
Prior to this build I had pretty much the same build but the beam arrays were MK XII Phasers with either DMG, CTRD or ACC on them (usually 2 of those 3). The Tac consoles were MK XII Phaser Relays.
I have alot of fleet stuff on it but even using the normal consoles are already ok for normal mode. As i saw on your build, you really need to retrain your eng boffs. You have no Emergency2Weaps. You need that.
What are your power settings? That is a very important factor aswell, here is my setting.
1st number is power level, 2nd number is the percentage setting.
Weapons:125/100
Shields:95/70
Engines:38/15
Aux:43/15
Some people here wont agree with this build but i am not hunting for
I have alot of fleet stuff on it but even using the normal consoles are already ok for normal mode. As i saw on your build, you really need to retrain your eng boffs. You have no Emergency2Weaps. You need that.
Thanks. I planned on adjusting my Engineering skills, but that's another thing I'm unsure of.
wrote:
What are your power settings? That is a very important factor aswell, here is my setting.
1st number is power level, 2nd number is the percentage setting.
Weapons:125/100
Shields:95/70
Engines:38/15
Aux:43/15
My power settings are the default weapons on max setting. I've tried playing around with the sliders to achieve several suggested settings but I can't seem to achieve them. Max I can get on weapons is 110/100 for example, and that's only recently gone up from 105 because I obtained a different warp core.
wrote:
Some people here wont agree with this build but i am not hunting for
-replace Eject Warp Plasma with Directed Energy Modulation 3 if you can find an engineer captain to train it, that way you have two DEM
-replace Reverse Shield Polarity 2 with Emergency Power To Weapons 3 if you can find a eng captain to train
-change your Emergency Power To Engines 1 with Engineering Team 1 so you have two copies of eng team 1
-change Eng Team 2 to Reverse Shield Polarity 1
-change Transfer Shield Strength 2 to Polarize Hull 2 so you have a way to break out of tractor beams
-tac abilities: Tac Team 1, Beam Fire At Will 1, Attack Pattern Beta 1
-repeat episode "Sphere of Influence" in the Solanae chapter. The same place you got your Obelisk Warp Core with Worf. But this time get the 360 degree Ancient Anti Proton Array. The two piece set bonus of Obelisk Core + Ancient Array is +10% antiproton damage
-Assimilated Console and Kinetic Cutting Beam (KCB) from Omega Rep should be your first purchases. They will help a little bit with running that many beam arrays.
-Go to the exchange and do a search for a doff named "Marion Frances Dulmer". He is quite expensive going for around 50-70 mil. If you cant get it now, think about getting him as a long term goal. When you pop all your cooldowns EPTW3, APB, APA, Tac Fleet, FOMM, BFAW and then pop Directed Energy Modulation last (for Marions bonus). His bonus is to reduce weapon system power drain for about 8 seconds when you pop DEM. One of the keys to maintaining high DPS on a full beam boat is to keep your weapon power as high as possible. Take a look at your actual weapon power when your beams go through a firing cycle. They may dip from 110-125 to as low as 60-80. Your weapons damage/dps will change along with your weapon power level. Look in the builds and mechanics section and search for "overcapping" weapon power levels.
Ohh and also you didnt fill out the skill tree in your stoacademy link. I'm willing to bet that it isnt optimized which is why your weapon power is only at 105/115 even though the preset is at 100%. If you are willing to change the skill tree (which will cost a 500 zen re-training token) add in your skill tree as well so we can critique it and let you know what to change it to.
Ohh and also you didnt fill out the skill tree in your stoacademy link. I'm willing to bet that it isnt optimized which is why your weapon power is only at 105/115 even though the preset is at 100%. If you are willing to change the skill tree (which will cost a 500 zen re-training token) add in your skill tree as well so we can critique it and let you know what to change it to.
aww great.. i just got back into the game to see what other tips i can give him and you were faster. xD but yeah thats exactly what i wanted to say aswell, skills are another important factor and traits!
Get your hands on the MACO shields, it has a nice bonus.
When hit by energy damage you gain +2 to all power settings for 15sec and it can stack up to 5 times. = +10 to all power levels.
Ohh and also you didnt fill out the skill tree in your stoacademy link. I'm willing to bet that it isnt optimized which is why your weapon power is only at 105/115 even though the preset is at 100%. If you are willing to change the skill tree (which will cost a 500 zen re-training token) add in your skill tree as well so we can critique it and let you know what to change it to.
Ah OK.
The skills page doesn't seem to want to work for me though.
I've got the following maxed out -
Attack Patterns
Energy Weapons
Energy Weapon Specialization
Weapons Training
Projectile Weapons
Targeting Systems
Projectile Weapons Specialization
Structural integrity
Batteries
Subsystem repair
Hull repair
Warp Core Efficiency
Warp Core Potential
Shield Performance
Shield emitters
Shield systems
Sensors
Threat control is on all yellow.
Maneuvers and Hull Plating is on 1 yellow bar.
Armor Reinforcements is on 2 green bars
And I've got the following traits -
Accurate
Techie
Mental Discipline
Crippling Fire
Warp Theorist
Resilient
Elusive
Last Ditch Effort
Also, just in case anyone mentions it, my bridge officers skills are all maxed out as well.
Comments
What did it look like exactly?
That said, don't underestimate the Souvereign.
If you take over a minute to destroy a miranda class ship your build still needs a lot of work.
I fly a Fleet Sovereign T5-U atm and while I will never have the burst damage an escort has, i can take out Mirandas with one beam volley, too. if i buff up everything i got for a nice alpha strike even a cruiser won't survive into my second beam cycle.
Only the Typhoon takes a bit more effort.
http://sto-forum.perfectworld.com/forumdisplay.php?f=218
GG Cryptic.
dnirg eht nioj
1:Size of your wallet:(
2:Time spend grinding reputations:mad:
3:Being part of one big fleet:(
A lot more if you know what you are doing.
I run a 20k (optimal conditions) Regent on my Fed, and that build was lazily slapped together.
Taking a minute to kill a Miranda? That sounds more like 1k DPS...
You could build a new ship without going through the rep gear, you could use fleet gear instead, or even old XII very rare gear off the exchange, but to be truly effective REP, lobi gear is not a must, but it is recommended. Also you could upgrade non rep gear and have an effective build as another option.
Also what was the other ship the guy was flying?
I fly a T5-U Galor and kick out around 24K-30K DPS, with MIV Fleet REP and lobi gear, I can take a bit of damage, but once my shields fall, my hull melts.
How is the Guardian doing compared to the Regent? I want to switch over to the Guardian, too, since I own the Delta Pack anyways.
Not too bad at all. Similar setup to the Regent, so you could actually just about copy your Regent build onto her as is depending on the number of universal consoles you're packing. She's a smidge slower on turn rate, but hardly noticable and easy to counter with RCS Neutronium or something, and you get an extra Sci BOff power on top of basically a Regent BOff layout.
I'm not a master shipbuilder, but I'd say Antiproton Cannons, lots of +AP Tac consoles, and to get the straffing runs you describe, Fleet Eng consoles with + Turn mods.
I'm sure there is some Warp Core synergy that'll give you lots of Weapons power, cuz without power, you have no guns at all.
Oh, and I'm betting maxed out in CritH and D.
But, without more info on the build you describe, not much else can be said, no?
That sounds quite good. Time for a change.
Thank you for the info.
I'd be curious about your build.
I'm also curious as to what career your captain is. I'm an Engineer and I never have to leave combat to heal. For me, it's either I blow up (situation is mostly hopeless) or they do. I'm VERY tanky (which of course, isn't that useful in the DPS fest that is DR but I digress).
You mentioned a patrol escort so why not pick up a mirror patrol escort for the exchange, they're cheap as dirt, and throw on your gear.
Mirror patrol escort is engineer heavy so a tank, but with bonus to weapons and good maneuverability so you can use your torpedo to the max. The higher tac boff slots also allow to use higher damage beam and torpedo abilities along with tactical team and APO.
But if you want to tweak you cruiser then why not show us your build with http://www.stoacademy.com/tools/skillplanner/
I use a Steamrunner and is a nice ship, fast and deadly... i like it
This is why players think old Elite STFs was too hard. Two brain cells to rub together will carry you farther then anything else.
Triangular hull (saucer end). Well the icon on the UI has a triangular hull. Thus I believe it was a patrol escort, possibly Mirror Universe.
Yeah when I say a minute I might be exaggerating, I certainly can't take out a Miranda in one volley though.
However I have tried MK XII Phasers, ToS Blue Retrofit Phasers (which seem the weakest and I was silly buying the ToS Constitution for them), and Antiproton beams and I still seem to get the same results. A typhoon takes me ages to destroy and Miranda level ships don't go down easily either.
Here's my current build with antiproton beams - http://skillplanner.stoacademy.com/?build=ravenmorpheussov_0
Couple of notes - the beam arrays are the one's from the Borg mission Fluid Dynamics (I skipped well ahead of where I was in the campaigns to obtain them). And I can't recall all the bonuses on some of the items but I do know they're either rare or very rare.
Prior to this build I had pretty much the same build but the beam arrays were MK XII Phasers with either DMG, CTRD or ACC on them (usually 2 of those 3). The Tac consoles were MK XII Phaser Relays.
My character Tsin'xing
Don't think it was a Dauntless. The UI Icons are a flat top down view of each ship and the nacelles were in a "standard" config, i.e. wide from the hull.
Wish I recalled the name of the ship or seen it closer, or better, realised at the time that I can right click on a ship and send a PM! I'd have asked the person what ship it was and if they'd kindly share the details...
As for a build with that kind of damage potential, it's not terribly difficult, but you'll want to be specced into Attack Patterns.
Just last night I put one of my toons back into the DSD recon. Felt good using cannons/Torps again. parsed once today to test and hit 18k. Figure was pretty good, and nothing is Upgraded. Just I was falling asleep with all 4 of my toons BFAW ftw.
I miss cannons and Torps.
Look at Stowiki and the MultiVector see if thats the ship you saw. The Guardian wont satisfy that itch of strafing and taking out targets like a cannon boat can.
Yeah it's possible that it was one of those (the Mirror Patrol Escort looks similar also).
So, how then do I check the DPS I'm doing in one volley of shots (either with beam or cannons) - is there a tool, website, equation to use or is it a case of looking at the numbers coming off the target, and trying to keep a note and add them up?
Here is my Fleet Assault Cruiser T5-U: http://skillplanner.stoacademy.com/?build=regentt5u_0
I have alot of fleet stuff on it but even using the normal consoles are already ok for normal mode. As i saw on your build, you really need to retrain your eng boffs. You have no Emergency2Weaps. You need that.
What are your power settings? That is a very important factor aswell, here is my setting.
1st number is power level, 2nd number is the percentage setting.
Weapons:125/100
Shields:95/70
Engines:38/15
Aux:43/15
Some people here wont agree with this build but i am not hunting for
Thanks. I planned on adjusting my Engineering skills, but that's another thing I'm unsure of.
My power settings are the default weapons on max setting. I've tried playing around with the sliders to achieve several suggested settings but I can't seem to achieve them. Max I can get on weapons is 110/100 for example, and that's only recently gone up from 105 because I obtained a different warp core.
Some things that i would do:
-replace Eject Warp Plasma with Directed Energy Modulation 3 if you can find an engineer captain to train it, that way you have two DEM
-replace Reverse Shield Polarity 2 with Emergency Power To Weapons 3 if you can find a eng captain to train
-change your Emergency Power To Engines 1 with Engineering Team 1 so you have two copies of eng team 1
-change Eng Team 2 to Reverse Shield Polarity 1
-change Transfer Shield Strength 2 to Polarize Hull 2 so you have a way to break out of tractor beams
-tac abilities: Tac Team 1, Beam Fire At Will 1, Attack Pattern Beta 1
-repeat episode "Sphere of Influence" in the Solanae chapter. The same place you got your Obelisk Warp Core with Worf. But this time get the 360 degree Ancient Anti Proton Array. The two piece set bonus of Obelisk Core + Ancient Array is +10% antiproton damage
-Assimilated Console and Kinetic Cutting Beam (KCB) from Omega Rep should be your first purchases. They will help a little bit with running that many beam arrays.
-Go to the exchange and do a search for a doff named "Marion Frances Dulmer". He is quite expensive going for around 50-70 mil. If you cant get it now, think about getting him as a long term goal. When you pop all your cooldowns EPTW3, APB, APA, Tac Fleet, FOMM, BFAW and then pop Directed Energy Modulation last (for Marions bonus). His bonus is to reduce weapon system power drain for about 8 seconds when you pop DEM. One of the keys to maintaining high DPS on a full beam boat is to keep your weapon power as high as possible. Take a look at your actual weapon power when your beams go through a firing cycle. They may dip from 110-125 to as low as 60-80. Your weapons damage/dps will change along with your weapon power level. Look in the builds and mechanics section and search for "overcapping" weapon power levels.
aww great.. i just got back into the game to see what other tips i can give him and you were faster. xD but yeah thats exactly what i wanted to say aswell, skills are another important factor and traits!
Get your hands on the MACO shields, it has a nice bonus.
When hit by energy damage you gain +2 to all power settings for 15sec and it can stack up to 5 times. = +10 to all power levels.
Ah OK.
The skills page doesn't seem to want to work for me though.
I've got the following maxed out -
Attack Patterns
Energy Weapons
Energy Weapon Specialization
Weapons Training
Projectile Weapons
Targeting Systems
Projectile Weapons Specialization
Structural integrity
Batteries
Subsystem repair
Hull repair
Warp Core Efficiency
Warp Core Potential
Shield Performance
Shield emitters
Shield systems
Sensors
Threat control is on all yellow.
Maneuvers and Hull Plating is on 1 yellow bar.
Armor Reinforcements is on 2 green bars
And I've got the following traits -
Accurate
Techie
Mental Discipline
Crippling Fire
Warp Theorist
Resilient
Elusive
Last Ditch Effort
Also, just in case anyone mentions it, my bridge officers skills are all maxed out as well.