Just got the Shotgun yesterday but used it on several missions already. I have to say that i am a bit Disappointed . Don´t know if its the shotgun or if there is a problem with the Game not showing DPS correctly.
According to the Rifles Stats it is more powerful than my Mk XIII MACO Pulsewave (which is very rare not just rare like the Shotgun) That surprises me a bit.
And even if the Shotgun should cause much Damage and has 100% Shield Pen. as far as i have seen it. It does not do very much Damage at all.
Ony if an enemy is in melee weapon Range it can cause a fair amount of Damage when i shoot him. If i am not that close i barely do any Damage.
My other Weapons, including my unupgraded Mk XIIs (reputation, Fleet) deal more Damage.
Ony if an enemy is in melee weapon Range i can cause a fair amount of Damage when i shoot him. If i am not that close i barely do any Damage.
you are aware that real shotguns are most deadly at point blank and their effectiveness drops off rather sharply right? These aren't sniper rifles. They do mean mean things up close and personal, but swap out the shotgun if the enemy isnt up your nose.
you are aware that real shotguns are most deadly at point blank and their effectiveness drops off rather sharply right? These aren't sniper rifles. They do mean mean things up close and personal, but swap out the shotgun if the enemy isnt up your nose.
And also "real" shotguns aren't as dangerous up close as a lot of people think.
The buckshot can't penetrate good quality military armor. That's why most countries' ground forces carry Armor Piercing assault rifles.
I wouldn't be surprised if the shotgun has a greater damage falloff at range than the usual pulsewave in the game, a theory that should be tested by someone who has a comparible damage pulsewave. But I can certainly say the shotgun is an amazing weapon at point blank and very close range, I use nothing else in Bug Hunt Elite now, splattered bugs!
Oh and also, let us not forget, some enemies may have more physical damage resistance than they do against energy (But I do not know for sure), and in some cases it's probably the reverse. Either way, the shotgun is amazing if you bother to upgrade it a notch.
I only upgrade the mark, not the rarity, and I find it's more than enough damage to make me happy. Like when I compared TR-116's, the amount gained by rarity was not so notable as much as what was gained by the mark increase to XIV.
And on a final note, you can keep discarding and reclaiming the shotgun from the dilithium store for free until you get the mods you want for it which are random when unpacked. I generally recommend doing so until you get [CritD]x2, then upgrade that one, when you crit a cluster of enemies with a shotgun that has those mods, it's devastating even in my hands as a dedicated healer sci who considers damage a secondary role at best!
Armor +30% physical damage
Shield +10% physical damage
Pretty sure there's a trait with 10% not positive though.
Kit with physical damage life siphon.
THAT is how you use a shotgun. Can't tell me it does less now.
Aren't physical damage bonus were changed to melee damage bonus ? Not sure, but my KHG armor boost melee damage, not physical, and I thought it boosted physical in the past.
I have not gotten mine yet, but if the shotgun is anything like the pulsewave assaults in game, there is a damage falloff mechanic. The farther the enemy is, the less damage it does. The closer the enemy is, the optimal damage you deal.
The pulsewave assaults do mention this in the weapon information, but if the Zefram Cochrane Shotgun does not list it in the weapon info and your outgoing damage is not what you think it should be, I would consider the possibility it uses the same pulsewave assault game mechanics for calculating damage.
And Cryptic just forgot to add it in there, of course.
Of course the Shotgun is like a Pulsewave. Or should i say a Pulsewave is nothung more than an Energy Shotgun.
I currently can´t afford to upgrade everything to Mk XIV. Still working on R&D. And i was just comparing the damage it should do with the Damage it actually causes and the Damage of other, lower Mark WEapons.
My MACO Pulsewave should do 159 DPS, the Shotgun 161. But the Shotgun does far less than that, not just a bit.
I tried it against Klingon, Orions, Borg and Undine.
The Shield Bleedthrough of my MACO WEapons against Borg (Kinetic) is bigger than the Overall Damage of the Shotgun with 100% Shield Penetration.
And why do i need a Rifle that only works good at melee Range if i just can use Melee Weapons for that Like my Lirpa or my Crystalline Sword. And if the Range is so short its just not very good at all. Especially if enemies can knock you down with Melee weapons like Klingons or Assimilate you, like Borg.
You need to take into account the damage resistances of your target. Yes the stats to make for pretty impressive reading when compared to some other weapons. But again you need to look at the mechanics behind the shotgun. Its a close range weapon plain and simple. if you want stopping power over distance then you need to look else where.
As for the damage resistances, I was testing it out against a couple of fleet mates, the first having very high damage resistances so the shotgun did very little little in the way of damage nor knock backs. The second have little to no resistances, in which case the shot gun was lethal at close range as well as knocking him from one ramp over to the other in the assimilated cruiser ground map. And I've not looked at upgrading it yet.
The shotgun is the perfect partner in crime to the craftable TR-116B sniper rifle in the right hands both of these are deadly. In the wrong hands, well lets just say a spud gun would probably be better. All we need now is and auto carbine version of these weapons.
And also "real" shotguns aren't as dangerous up close as a lot of people think.
The buckshot can't penetrate good quality military armor. That's why most countries' ground forces carry Armor Piercing assault rifles.
LOL I love this misconception.
A 12 Gage loaded with "Goose Rounds" (stainless steel) will easily punch through ALL military grade armor. (it only slows it down so it can do more damage as it rebounds around inside the armor.)
This is my Home Defense Cannon.
Put a depleted slug in that bad boy and you can kill a locomotive.
I also hunt using said 12 gage with normal slugs.
True I can't "shoot" a deer from 2 miles away with a scope.
I have to get closer and actually engage the animal instead of playing Duck Hunt on an Atari.
I also don't worry about any Bear or Moose I encounter.
And I get a kick out of watching "Rifle Boy" trailing a shot dear for miles.
It's all fun and cool until you're on the wrong side of the bullet, and instead of merely getting one injury, you get even more with higher levels of damages, making you go to the medbay even more often not to stay crippled. :P
And I won't talk about RL applications because that's a huge can of worms. :P
A 12 Gage loaded with "Goose Rounds" (stainless steel) will easily punch through ALL military grade armor. (it only slows it down so it can do more damage as it rebounds around inside the armor.)
This is my Home Defense Cannon.
Put a depleted slug in that bad boy and you can kill a locomotive.
I also hunt using said 12 gage with normal slugs.
True I can't "shoot" a deer from 2 miles away with a scope.
I have to get closer and actually engage the animal instead of playing Duck Hunt on an Atari.
I also don't worry about any Bear or Moose I encounter.
And I get a kick out of watching "Rifle Boy" trailing a shot dear for miles.
You are smoking crack. Shot pellets will not penetrate even soft body armor class II. Even pistol rounds (including .22 LR) have more armor penetration than buck shot (00 Shot), and steel is even less effective. The only reason steel shot exists is for environmental concerns.
There are steel cored slugs and sabot rounds but they are probably illegal in the US because they are classed as armor piercing.
actually sabot rounds are quite popular here in the US, they are manufactured here for deer hunting. Also, I can get magnesium rounds, flechette rounds, bolo rounds, tungsten penetrator, and just about any other combo you can think of for my 12 gauge here in the US.
I can go down to Walmart and get solid copper hollowpoint sabot rounds today if I wanted, for 12 or 20 qauge.
A 12 gauge shotgun is the most versatile firearm you can own.
You are smoking crack. Shot pellets will not penetrate even soft body armor class II. Even pistol rounds (including .22 LR) have more armor penetration than buck shot (00 Shot), and steel is even less effective. The only reason steel shot exists is for environmental concerns.
There are steel cored slugs and sabot rounds but they are probably illegal in the US because they are classed as armor piercing.
The trick is range. A single piece of shot does almost nothing, but dozens of them hitting an area of a few square inches, will shatter the ceramic plates used for most military armor.
It's the same basic principle behind how a burst from an auto rifle can drop someone even if a single shot barely fazes them.
Shotgun seems to be only good for upfront in your face combat. If you think it going to hold-up in heavy battles at KP you can forget it because they seem to resist it already. I found something to use seems to the high DoT non-plusewave type. Not many of it left though on EC. What's available I've taken them all for my 3 factions.
What they should would have been something good is from Captain Kirk.
1920s tommy gun (aka Thompson sub-machine gun) would be more ideal here, but that's not what we all had grind for in MIE.
You are smoking crack. Shot pellets will not penetrate even soft body armor class II. Even pistol rounds (including .22 LR) have more armor penetration than buck shot (00 Shot), and steel is even less effective. The only reason steel shot exists is for environmental concerns.
There are steel cored slugs and sabot rounds but they are probably illegal in the US because they are classed as armor piercing.
Again, stainless steel rounds.
Lead flattens, steel does not so all current body armor just makes a nice crunching sound as they penetrate.
Don't feel bad though, the armor slows them down enough that they rebound off the inside of the back armor for another joy ride through the body.
Apparently Borg can adapt to this thing...with the caveat that it still seems to do full, or close to full, damage against them. I was running Assimilation a little while ago and had them adapt off a shot from it.
Comments
you are aware that real shotguns are most deadly at point blank and their effectiveness drops off rather sharply right? These aren't sniper rifles. They do mean mean things up close and personal, but swap out the shotgun if the enemy isnt up your nose.
And also "real" shotguns aren't as dangerous up close as a lot of people think.
The buckshot can't penetrate good quality military armor. That's why most countries' ground forces carry Armor Piercing assault rifles.
Shield +10% physical damage
Pretty sure there's a trait with 10% not positive though.
Kit with physical damage life siphon.
THAT is how you use a shotgun. Can't tell me it does less now.
Oh and also, let us not forget, some enemies may have more physical damage resistance than they do against energy (But I do not know for sure), and in some cases it's probably the reverse. Either way, the shotgun is amazing if you bother to upgrade it a notch.
And on a final note, you can keep discarding and reclaiming the shotgun from the dilithium store for free until you get the mods you want for it which are random when unpacked. I generally recommend doing so until you get [CritD]x2, then upgrade that one, when you crit a cluster of enemies with a shotgun that has those mods, it's devastating even in my hands as a dedicated healer sci who considers damage a secondary role at best!
The pulsewave assaults do mention this in the weapon information, but if the Zefram Cochrane Shotgun does not list it in the weapon info and your outgoing damage is not what you think it should be, I would consider the possibility it uses the same pulsewave assault game mechanics for calculating damage.
And Cryptic just forgot to add it in there, of course.
I currently can´t afford to upgrade everything to Mk XIV. Still working on R&D. And i was just comparing the damage it should do with the Damage it actually causes and the Damage of other, lower Mark WEapons.
My MACO Pulsewave should do 159 DPS, the Shotgun 161. But the Shotgun does far less than that, not just a bit.
I tried it against Klingon, Orions, Borg and Undine.
The Shield Bleedthrough of my MACO WEapons against Borg (Kinetic) is bigger than the Overall Damage of the Shotgun with 100% Shield Penetration.
And why do i need a Rifle that only works good at melee Range if i just can use Melee Weapons for that Like my Lirpa or my Crystalline Sword. And if the Range is so short its just not very good at all. Especially if enemies can knock you down with Melee weapons like Klingons or Assimilate you, like Borg.
HTH.
As for the damage resistances, I was testing it out against a couple of fleet mates, the first having very high damage resistances so the shotgun did very little little in the way of damage nor knock backs. The second have little to no resistances, in which case the shot gun was lethal at close range as well as knocking him from one ramp over to the other in the assimilated cruiser ground map. And I've not looked at upgrading it yet.
The shotgun is the perfect partner in crime to the craftable TR-116B sniper rifle in the right hands both of these are deadly. In the wrong hands, well lets just say a spud gun would probably be better. All we need now is and auto carbine version of these weapons.
LOL I love this misconception.
A 12 Gage loaded with "Goose Rounds" (stainless steel) will easily punch through ALL military grade armor. (it only slows it down so it can do more damage as it rebounds around inside the armor.)
This is my Home Defense Cannon.
Put a depleted slug in that bad boy and you can kill a locomotive.
I also hunt using said 12 gage with normal slugs.
True I can't "shoot" a deer from 2 miles away with a scope.
I have to get closer and actually engage the animal instead of playing Duck Hunt on an Atari.
I also don't worry about any Bear or Moose I encounter.
And I get a kick out of watching "Rifle Boy" trailing a shot dear for miles.
Thank You for the link!
I like the acronym as well.
And I won't talk about RL applications because that's a huge can of worms. :P
You are smoking crack. Shot pellets will not penetrate even soft body armor class II. Even pistol rounds (including .22 LR) have more armor penetration than buck shot (00 Shot), and steel is even less effective. The only reason steel shot exists is for environmental concerns.
There are steel cored slugs and sabot rounds but they are probably illegal in the US because they are classed as armor piercing.
I can go down to Walmart and get solid copper hollowpoint sabot rounds today if I wanted, for 12 or 20 qauge.
A 12 gauge shotgun is the most versatile firearm you can own.
Derrick - Fed Eng
Sound effect is terrible and the size of the weapon model is too tiny
They can really do a makeover on the face though.
It's the same basic principle behind how a burst from an auto rifle can drop someone even if a single shot barely fazes them.
My character Tsin'xing
Too tiny? No, I think it's actually a bit bigger than the one shown in Enterprise:
https://www.youtube.com/watch?v=qXw6hC7hxBA
It's nice to have decently scaled weapon models, finally. I agree on the sound effect, though. Thing sounds pretty weak.
Shown here
http://sto-forum.perfectworld.com/showthread.php?t=1297891
What they should would have been something good is from Captain Kirk.
1920s tommy gun (aka Thompson sub-machine gun) would be more ideal here, but that's not what we all had grind for in MIE.
Time will only tell!
Again, stainless steel rounds.
Lead flattens, steel does not so all current body armor just makes a nice crunching sound as they penetrate.
Don't feel bad though, the armor slows them down enough that they rebound off the inside of the back armor for another joy ride through the body.