What if They just made it so that at certain times of the day each individual STF offered 25% to 35% more of the reward it contained?
They would have to add decent rewards to a few of the older ones, but essentially what this would do is create a wandering minstrel type of following.
It would be similar to the old hourly process, but instead of a particular STF being available only occasionally, it would always be around but it's Reward would be increased by whatever percentage say, three times every 24 hours, thus making it's queue more likely to be filled.
:cool:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
I wanna see single player queues. I don't like other players. I don't wanna play with them, I don't wanna talk to them, I don't want their help. If I can't complete a simple stf on my own, the. What's the point of playing? And what's the point of getting any kills in an stf if all the loot that your kills drop is up for grabs to anyone else? So, more queues are required, but single player ones, and just nix the PvP queues and leave it to kerrat.
That kinda-sorta completely defeats/negates the meaning of MMO.
:cool:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
It truly is amazing for them to say there is too much content spreading players out, and then here they go and add a THIRD queue skill variable when only two as always would have suited just fine. But no, gotta split the players even more because of a smaller fraction of players who have broken the DPS meters all the while creating even more new queues. There should only be advanced (a more sane advanced than we have now) and elite queues for STF's, and for others, only normal and elite. No more!
There isn't too much PvE-Content, there is to much grind.
People only play those missions from the PvE queue, where they get the best quota of marks in shorter time or for less "work".
Other queues don't run, because of the grind players have no time for variety or fun.
If i have to play with all my toons the mirror event (i play this event with only four of them) each day, then it gets boring, but there is not enough time to play other missions.
And when i want variety in that game, those queues don't run, because lack of players. Yes i want variety, i want find spies on the starbase or fight against the Elachi on the romulan station, but other players won't.
Reducing the queues, reduces the variety in the game and this meens less fun.
Reduce the grind!!!
I wanna see single player queues. I don't like other players. I don't wanna play with them, I don't wanna talk to them, I don't want their help. If I can't complete a simple stf on my own, the. What's the point of playing? And what's the point of getting any kills in an stf if all the loot that your kills drop is up for grabs to anyone else? So, more queues are required, but single player ones, and just nix the PvP queues and leave it to kerrat.
Um dude you do understand that a queue is a line of people, right? It's not a queue if you're by yourself. As for your whole post, Yikes:eek:.
If something is not broken, don't fix it, if it is broken, don't leave it broken.
None of those are the fault of the options in the PvE list. None of these April comments ever came to light, and it's a good thing too. As such, it neither applies nor is relavent.
As far as the topic is about on this you can agree to an extent to what Geko is saying especially if you are a KDF player. Excluding the disaster what is known as DR now if you look at ques for just about any given que especially for KDF they are dead with usually not a single person in these ques. So to a degree geko was right about there being too much. Its just the structure of the design of the game itself especially since its geared more towards grind than a "fun activity". What I believe Cryptic devs misunderstand about their gaming design is that it is a grind so not meaning to make it a grind is still a grind. An ugly baby is an ugly baby no matter how you try to word it.
So Cryptic the too much PvE content is actually due to the fact that players grind it so much they really never ever want to play that content again which spirals to completely empty ques. One big reason though that I kinda fell out of this game and into GW2 was due to the fact that a lot of that game isn't so heavily instanced and the gaming designs are more along the lines of working together to organize a successful mission so to speak. Now I will say this there are quite a number of intelligent players in the forums and such but the overall player base these people are a minority so organizing a bunch of so to speak people who should have never been conceived that couldn't rub two sticks together if their life depended on it they attract people like that to play so in a sense the problems are not community but in their studio.
we want more not less options what we want /like to play!
I agree! Taking away more content just seems silly. We have lost more than enough good content as it is and replacing it with TRIBBLE no one wants doesn't do anyone any good.
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Comments
They would have to add decent rewards to a few of the older ones, but essentially what this would do is create a wandering minstrel type of following.
It would be similar to the old hourly process, but instead of a particular STF being available only occasionally, it would always be around but it's Reward would be increased by whatever percentage say, three times every 24 hours, thus making it's queue more likely to be filled.
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
That kinda-sorta completely defeats/negates the meaning of MMO.
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
People only play those missions from the PvE queue, where they get the best quota of marks in shorter time or for less "work".
Other queues don't run, because of the grind players have no time for variety or fun.
If i have to play with all my toons the mirror event (i play this event with only four of them) each day, then it gets boring, but there is not enough time to play other missions.
And when i want variety in that game, those queues don't run, because lack of players. Yes i want variety, i want find spies on the starbase or fight against the Elachi on the romulan station, but other players won't.
Reducing the queues, reduces the variety in the game and this meens less fun.
Reduce the grind!!!
Queues are dead. Grinding is up 10x. Reward and xp nerf across the board.
#gaemisded
Subscribed For: 4 years 5 months 20 days at 26.10.2014
So Cryptic the too much PvE content is actually due to the fact that players grind it so much they really never ever want to play that content again which spirals to completely empty ques. One big reason though that I kinda fell out of this game and into GW2 was due to the fact that a lot of that game isn't so heavily instanced and the gaming designs are more along the lines of working together to organize a successful mission so to speak. Now I will say this there are quite a number of intelligent players in the forums and such but the overall player base these people are a minority so organizing a bunch of so to speak people who should have never been conceived that couldn't rub two sticks together if their life depended on it they attract people like that to play so in a sense the problems are not community but in their studio.
I agree! Taking away more content just seems silly. We have lost more than enough good content as it is and replacing it with TRIBBLE no one wants doesn't do anyone any good.
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