I'm sick and tired of players calling advance elite it is not! Advance is no longer elite so don't treat it as such and should not scale to 60. Advance should scale to level 50 players like the old elite did. Hence we were told advance was suppose to be like old elite and the NEW elite was suppose to be level 60. Think about it fools lol normal ( I think lvl45) advance (lvl50) and elite (lvl 60). The way it is now stf level 45 (normal) and BOOM level 60 (advance). How is that right or even fair to new players trying to get gear?
I'm sick and tired of players calling advance elite it is not! Advance is no longer elite so don't treat it as such and should not scale to 60. Advance should scale to level 50 players like the old elite did. Hence we were told advance was suppose to be like old elite and the NEW elite was suppose to be level 60. Think about it fools lol normal ( I think lvl45) advance (lvl50) and elite (lvl 60). The way it is now stf level 45 (normal) and BOOM level 60 (advance). How is that right or even fair to new players trying to get gear?
That would probably actually work, though it would also lower the skill points awarded.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Yes, most players do not have ships that are "up to speed".
Before Delta Rising, when was the last time you (or anyone) took a Tier 4 C-Store Refits with Mark X gear into the Elite Queues?
There is a whole Tier of new ships, and even if you upgraded a Tier 5 ship and maxed out its mastery, you are still missing out on Mark XIV gear. And you can still get specialization points and ship traits on top of that.
Maybe they are just focusing on the wrong things first. Get the Mark XIV gear (particularly weapons) first, then look into the Delta Sets.
Though I personally think there needs to be another source for the Ancient Power Cells or whatever the "artifacts" for Delta Reputation are. Why can't I get them on Kobali Prime?
Well, for them to get the gear up to mkxiv, they either need be filthy rich in ECs and/or, filthy rich in dilithium.
Both of which, is highly unlikely for, quite a few folks looking to move up the ladder.
Normal pays TRIBBLE for dilithium & marks, they pay nothing in BNPs/APCs/etc., they pay nothing in the way of advanced R&D materials so, it again comes down to either taking years to get fully geared this way or, you better be one rich person when it comes to dilithium/ECs/Zen.
I'm sick and tired of players calling advance elite it is not! Advance is no longer elite so don't treat it as such and should not scale to 60. Advance should scale to level 50 players like the old elite did. Hence we were told advance was suppose to be like old elite and the NEW elite was suppose to be level 60. Think about it fools lol normal ( I think lvl45) advance (lvl50) and elite (lvl 60). The way it is now stf level 45 (normal) and BOOM level 60 (advance). How is that right or even fair to new players trying to get gear?
I think normal queues used to be level 45. But it looks like they are now level 50, I've been levelling a new toon (glutten for punishment) and just hit level 45, but the only queues showing up are three fleet missions.
I agree though that it's stupid for advanced, which was supposed to be replacing the old elite, to be scaling to level 60. It should scale to level 50, or maybe level 55, to make it more on par with what it used to be and with what 80% of players are capable of handling.
There are a lot of players who seem to be attacking other players over our 'inadequacies' and telling us to 'stop whining', but frankly it's ridiculous to think that it's acceptable to alter content in such a way that a large amount of people who have been playing it just fine for years are no longer capable of doing so.
Yes, there is a new tier of ships, yes there are more powers, etc, etc. But if anything, we should have perhaps added two NEW difficulty levels for level 60 players. Similar to how we had two difficulties for level 50 players for all of these years. We should not have upped the difficulty of what used to be the top end missions, so that a large majority of players can no longer compete in it. Look at the battlezones, they all still scale to level 50.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
I don't think that the current advanced queues can't be carried. The last times I did runs they weren't exactly complete pug runs, but they were random PESTF runs with large disparities in dps - 3 around 20k, 2 with around 5k. There was no problem hitting the optional timers with a fair safety margin (4 minutes or some such). I don't understand how it's suddenly unbearable that a STF takes between 10 and 15 minutes. Before all the fleet and rep power creep, that was a completely normal STF time for 90% of the player base, and we happily did them all day every day because there was nothing else to do and we wanted the tech drops. People didn't go crazy over it back then. Well they did over the random drop aspect, but over the time it took to do the missions.
Also people seem to ignore that ground queues exist and didn't get any harder than they always were. If you don't have a fully decked out space build and you feel uncomfortable playing the space queues, just play ground queues. BNPs, Ancient Power Cells, you can get everything you need from those. And if you did them 2 or 3 times they're easy as well. Bug Hunt is even very quick. You can do it on Elite even without too much trouble as long as you look out for the glowing alarm bugs.
The biggest problem with pug groups, has always been the lack of coordination but, people used to be able to easily carry them or, get by on fairly low dps.
However now, we not only still have the issue of poor coordination but, also a hefty 13k-15k dps requirement just to take care of enemies on our own, let alone trying to carry anyone which requires virtually double the 13k-15k range, making a single player needing to push the 20k-30k dps category just to carry another player and, this doesn't even take in consideration if you need cover 2 player's jobs while carrying a 3rd, now we would need more like 40k-50k just to handle that alone.
This is where it gets way blown out of proportion for, the average player base trying to get advanced mission done or, quite possibly acquire everything they may need to creep their way to getting to these kinds of dps numbers and, that is providing they even really care to try for those ridiculous dps numbers.
I don't know about you all but, I don't have some 250mill ECs just lying around to spend on attack pattern doffs alone nor, do I have another 500mill ECs for all the other doffs and, than some 500mill for possibly every other thing I could possibly need and, this doesn't even begin to touch R&D materials, crafted gear, possible lockbox ships, etc.
this is my build. would it be of any use in advanced? space or ground?
Why do you have two copies of FAW and EPtW? Normally if you run Aux2Battery it's so you need less copies of skills while still keeping them running as often as possible. Replace the first FAW with Attack Pattern Beta and it'll be a good boost.
Undergeared or lesser skilled players are not 'idiots' for doing Advanced. They have no choice.
I this depends on your definition of undergeared, it also depends on your definition of underskilled, if skill is having the 'right' gear and/or boff skills on the ship then the vast majority of the playerbase is "Underskilled". I'm usually rather sympathetic towards new players hence I deferentiate between those who could do advanced but aren't confident enough to try and those who shouldn't be doing it in the first place but insist on it, the latter are the idiots I refer to.
Most of them are trying to get Rep Gear and you can't get those from Normal since they don't drop Neural Processors (or whatever component you're going for.)
They're forced into it. They have a Normal mode they can play that won't get them what they need and an Advanced Mode that gets them what they need, but they can't complete it because you need almost max gear to start with.
This is the thing, I have a lvl 50 tac toon running pretty much this build (running eight beams and a lot of rep consoles) but no rep or fleet equipment (engines, weapons or tac consoles) and it just did alright in a pug CSA (died twice but that's to be expected) it's far from top level gear. If I can do this with a build that is far from top end I'm sure you can agree with my point above.
The people you should be upset with are the Game Designers, not the players being punished by the design. I used to happily carry new players through Elite (Advanced) but now I can't because if DPS is too low it's an automatic fail. It's not their fault, they're just trying to climb the ladder, the Devs have made that climb next to impossible for them.
Of course I'm not impressed with the devs, I was one of those who wanted harder content, I still do, but what I want is difficulty, I don't want larger health sacks that I'm going to get bored of shooting at.
That would probably actually work, though it would also lower the skill points awarded.
I'm not to worried about skill points they all add up. The first day of DR I took my main toon in there which is around 10k dps in ISA. Wow lasted about 2 minutes and mission failed? I haven't been in since and this toon had no problems doing old elite. Granted it was a pug but they were never that bad lol. I used to like pugging so I can help players get the stuff for rep but now it is a waste of time trying to help them sorry.
Why do you have two copies of FAW and EPtW? Normally if you run Aux2Battery it's so you need less copies of skills while still keeping them running as often as possible. Replace the first FAW with Attack Pattern Beta and it'll be a good boost.
keep up the damage boost the whole way however that build is off the top of my head i know ive missed a few details and ive got the chance now to correct it.
here is the missing details filled in. yes run epw to keep the faw spam at its most deadly. it seems the original tactical layout was incorrectly remembered, but its fixed now. not looking at little things, im asking is the build as a whole good enough for advanced?
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I'm sick and tired of players calling advance elite it is not! Advance is no longer elite so don't treat it as such and should not scale to 60. Advance should scale to level 50 players like the old elite did. Hence we were told advance was suppose to be like old elite and the NEW elite was suppose to be level 60. Think about it fools lol normal ( I think lvl45) advance (lvl50) and elite (lvl 60). The way it is now stf level 45 (normal) and BOOM level 60 (advance). How is that right or even fair to new players trying to get gear?
Normals should be for level 50, with mismatched gear, no specialization points, flying T5 rainbow boats... whatever they can pick up up to this point. It should be used to learn the queues, and to be able to use them to upgrade your gear. This happens except for the upgrade your gear part, which doesn't happen. You don't get enough dilithium to matter, you don't get BNPs, you don't get drops worth a damn, and you don't get EC worth a damn. So fix it so you can get your gear upgraded properly and give normal a purpose. Oh and traits other then personal traits are not needed
Advanced should be for level 55 to 60, running T5U and T6 ships preferable but can get by with fleet T5s. Gear should be mk XII purples but only really for about 1 set and other stuff from the rep stores. It's purpose is to get marks and BNPs faster and learn your ship. You still don't have full specialization in anything yet, but you're working it. You'll have a couple of traits and ship traits, but you don't need a full load. Right now it's balanced way to high for this. As even the White Knights are admitting, you need a fully outfitted T6 ship with tons of traits and pretty decent specializations and almost perfect builds. You NEED to be level 60, even the white knights admit this, course they crouch it in terms of "it's balanced around level 60 so stop complaining" but they admit it. This should be the level that most average players can ever live up to, but right now it's pretty much only for the top 25% of the players. PUGs should succeed a goodly part of the time, but generally fail the optionals the majority of the time.
Elite should be for level 60 only with full rep and specialization systems in all rep systems... perfect gear and builds in premade teams only, running in T6 ships with full ship trait systems, and then you should still fail 50% of the time. Right now it's too easy for this and needs to actually be made harder with better AI and better DPS on top of the high HPs.
And that's my take on it. Cryptic needs a lot of work to do to balance this out.
my answer is in a premade situation doable depending on your premade, in a PUG situation no .none of the non normal qued events are really situated for a PUG environment.
I have just had my first ISA pug, since I have been busy in order with Delta Rising episodes , levelling my ground tac char and now mirror event ... and i've had it with my torp char on a Faet with the equipment from the transphasic t'varo transferred to the Faet just to use the ship and unlock the trait because ... since I have to play the Mirror anyway ...
so,definitely not one of the best ships in terms of dps ( cheap stuff from the Breen, a dyson torp, dyson console, transphasic blue consoles, black poo, isometric charge ... nothing upgraded , cheap toon)
It wasn't the nightmare you make it look like although , yes, it was harder.
I died some times, but we made it in about 3-4 minutes from the optional as far as I remember.
There was a scimitar and other ships I don't remember, but ordinary ships.
Don't know ... maybe the scimi did 100k dps? I didn't parse ...
What I've seen actually is good potential for a ludicrous dps fest, with all of those spheres spawning.
You're all just a buncha freakin n00bs. Elite is for ELITE! You can't play because you're n00bs. Stop whining and go to n00b school. Leave ELITE for the professionals.:P
The Advanced ques were supposed to just be the old Elite ques.
The point being as I understood it for the hardcore uber STFers to have a challenging ques to go play in.
Instead they messed with everything and made it more difficult for near as I can tell no reason.
AND cut the payout to boot.
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
keep up the damage boost the whole way however that build is off the top of my head i know ive missed a few details and ive got the chance now to correct it.
here is the missing details filled in. yes run epw to keep the faw spam at its most deadly. it seems the original tactical layout was incorrectly remembered, but its fixed now. not looking at little things, im asking is the build as a whole good enough for advanced?
I would go with the Counter Command Deflector Array, it adds...
+5% to Accuracy
+X.X to Starship Energy Weapons Training (improves Energy Damage)
+X.X to Starship Projectile Weapons Training (improves Kinetic Damage)
+X.X Starship Structural Integrity (improves Hull Hit Points)
+X.X Starship Shield System (improves Shield Hit Points)
+X.X Starship Inertial Dampeners (Resists Hold, Disable, Knock, Repel and Slow)
and
+X.X Starship Particle Generator (improves Exotic Damage)
The last not so important in your build, but the rest will help a lot.
X.X = how the point distribution is in your Skill Tree.
It's also Upgradeable.
:cool:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Comments
That would probably actually work, though it would also lower the skill points awarded.
Well, for them to get the gear up to mkxiv, they either need be filthy rich in ECs and/or, filthy rich in dilithium.
Both of which, is highly unlikely for, quite a few folks looking to move up the ladder.
Normal pays TRIBBLE for dilithium & marks, they pay nothing in BNPs/APCs/etc., they pay nothing in the way of advanced R&D materials so, it again comes down to either taking years to get fully geared this way or, you better be one rich person when it comes to dilithium/ECs/Zen.
Praetor of the -RTS- Romulan Tal Shiar fleet!
I think normal queues used to be level 45. But it looks like they are now level 50, I've been levelling a new toon (glutten for punishment) and just hit level 45, but the only queues showing up are three fleet missions.
I agree though that it's stupid for advanced, which was supposed to be replacing the old elite, to be scaling to level 60. It should scale to level 50, or maybe level 55, to make it more on par with what it used to be and with what 80% of players are capable of handling.
There are a lot of players who seem to be attacking other players over our 'inadequacies' and telling us to 'stop whining', but frankly it's ridiculous to think that it's acceptable to alter content in such a way that a large amount of people who have been playing it just fine for years are no longer capable of doing so.
Yes, there is a new tier of ships, yes there are more powers, etc, etc. But if anything, we should have perhaps added two NEW difficulty levels for level 60 players. Similar to how we had two difficulties for level 50 players for all of these years. We should not have upped the difficulty of what used to be the top end missions, so that a large majority of players can no longer compete in it. Look at the battlezones, they all still scale to level 50.
Also people seem to ignore that ground queues exist and didn't get any harder than they always were. If you don't have a fully decked out space build and you feel uncomfortable playing the space queues, just play ground queues. BNPs, Ancient Power Cells, you can get everything you need from those. And if you did them 2 or 3 times they're easy as well. Bug Hunt is even very quick. You can do it on Elite even without too much trouble as long as you look out for the glowing alarm bugs.
However now, we not only still have the issue of poor coordination but, also a hefty 13k-15k dps requirement just to take care of enemies on our own, let alone trying to carry anyone which requires virtually double the 13k-15k range, making a single player needing to push the 20k-30k dps category just to carry another player and, this doesn't even take in consideration if you need cover 2 player's jobs while carrying a 3rd, now we would need more like 40k-50k just to handle that alone.
This is where it gets way blown out of proportion for, the average player base trying to get advanced mission done or, quite possibly acquire everything they may need to creep their way to getting to these kinds of dps numbers and, that is providing they even really care to try for those ridiculous dps numbers.
I don't know about you all but, I don't have some 250mill ECs just lying around to spend on attack pattern doffs alone nor, do I have another 500mill ECs for all the other doffs and, than some 500mill for possibly every other thing I could possibly need and, this doesn't even begin to touch R&D materials, crafted gear, possible lockbox ships, etc.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Why do you have two copies of FAW and EPtW? Normally if you run Aux2Battery it's so you need less copies of skills while still keeping them running as often as possible. Replace the first FAW with Attack Pattern Beta and it'll be a good boost.
I this depends on your definition of undergeared, it also depends on your definition of underskilled, if skill is having the 'right' gear and/or boff skills on the ship then the vast majority of the playerbase is "Underskilled". I'm usually rather sympathetic towards new players hence I deferentiate between those who could do advanced but aren't confident enough to try and those who shouldn't be doing it in the first place but insist on it, the latter are the idiots I refer to.
This is the thing, I have a lvl 50 tac toon running pretty much this build (running eight beams and a lot of rep consoles) but no rep or fleet equipment (engines, weapons or tac consoles) and it just did alright in a pug CSA (died twice but that's to be expected) it's far from top level gear. If I can do this with a build that is far from top end I'm sure you can agree with my point above.
Of course I'm not impressed with the devs, I was one of those who wanted harder content, I still do, but what I want is difficulty, I don't want larger health sacks that I'm going to get bored of shooting at.
I'm not to worried about skill points they all add up. The first day of DR I took my main toon in there which is around 10k dps in ISA. Wow lasted about 2 minutes and mission failed? I haven't been in since and this toon had no problems doing old elite. Granted it was a pug but they were never that bad lol. I used to like pugging so I can help players get the stuff for rep but now it is a waste of time trying to help them sorry.
keep up the damage boost the whole way however that build is off the top of my head i know ive missed a few details and ive got the chance now to correct it.
here is the missing details filled in. yes run epw to keep the faw spam at its most deadly. it seems the original tactical layout was incorrectly remembered, but its fixed now. not looking at little things, im asking is the build as a whole good enough for advanced?
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Normals should be for level 50, with mismatched gear, no specialization points, flying T5 rainbow boats... whatever they can pick up up to this point. It should be used to learn the queues, and to be able to use them to upgrade your gear. This happens except for the upgrade your gear part, which doesn't happen. You don't get enough dilithium to matter, you don't get BNPs, you don't get drops worth a damn, and you don't get EC worth a damn. So fix it so you can get your gear upgraded properly and give normal a purpose. Oh and traits other then personal traits are not needed
Advanced should be for level 55 to 60, running T5U and T6 ships preferable but can get by with fleet T5s. Gear should be mk XII purples but only really for about 1 set and other stuff from the rep stores. It's purpose is to get marks and BNPs faster and learn your ship. You still don't have full specialization in anything yet, but you're working it. You'll have a couple of traits and ship traits, but you don't need a full load. Right now it's balanced way to high for this. As even the White Knights are admitting, you need a fully outfitted T6 ship with tons of traits and pretty decent specializations and almost perfect builds. You NEED to be level 60, even the white knights admit this, course they crouch it in terms of "it's balanced around level 60 so stop complaining" but they admit it. This should be the level that most average players can ever live up to, but right now it's pretty much only for the top 25% of the players. PUGs should succeed a goodly part of the time, but generally fail the optionals the majority of the time.
Elite should be for level 60 only with full rep and specialization systems in all rep systems... perfect gear and builds in premade teams only, running in T6 ships with full ship trait systems, and then you should still fail 50% of the time. Right now it's too easy for this and needs to actually be made harder with better AI and better DPS on top of the high HPs.
And that's my take on it. Cryptic needs a lot of work to do to balance this out.
Thats supposed to be the new Elite Ques.
The Advanced ques were supposed to just be the old Elite ques.
The point being as I understood it for the hardcore uber STFers to have a challenging ques to go play in.
Instead they messed with everything and made it more difficult for near as I can tell no reason.
so,definitely not one of the best ships in terms of dps ( cheap stuff from the Breen, a dyson torp, dyson console, transphasic blue consoles, black poo, isometric charge ... nothing upgraded , cheap toon)
It wasn't the nightmare you make it look like although , yes, it was harder.
I died some times, but we made it in about 3-4 minutes from the optional as far as I remember.
There was a scimitar and other ships I don't remember, but ordinary ships.
Don't know ... maybe the scimi did 100k dps? I didn't parse ...
What I've seen actually is good potential for a ludicrous dps fest, with all of those spheres spawning.
AND cut the payout to boot.
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
I would go with the Counter Command Deflector Array, it adds...
+5% to Accuracy
+X.X to Starship Energy Weapons Training (improves Energy Damage)
+X.X to Starship Projectile Weapons Training (improves Kinetic Damage)
+X.X Starship Structural Integrity (improves Hull Hit Points)
+X.X Starship Shield System (improves Shield Hit Points)
+X.X Starship Inertial Dampeners (Resists Hold, Disable, Knock, Repel and Slow)
and
+X.X Starship Particle Generator (improves Exotic Damage)
The last not so important in your build, but the rest will help a lot.
X.X = how the point distribution is in your Skill Tree.
It's also Upgradeable.
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion