I'm curious if the Advanced queues are playable after the most recent HP adjustment. Specifically, are they back to the point of being playable if you have a just "okay" ship but know how to use Gravity Well or Tractor Repulsors? Or is it still a complete waste of everyone's time if every single ship isn't doing crazy-town high DPS every single second?
Prior to the expansion, I would sometimes do the old version Infected Space Elite, because I felt it was the only reasonable way to get the Borg tokens for constructing reputation gear. I haven't attempted the Advanced version yet, because according to the people who accuse me of being a leech, my best ship is apparently only around 3000 dps. I have no idea if that is accurate or if it accounts for the fact that I'll stop shooting at stuff for a moment so I can use powers to hold/push back the spheres if I have them. But it *does* mean that if the minimum DPS needed is over 15k like it was at the expansion launch, then there's absolutely no reason for me to even attempt it.
I'm not asking for build advice - my ships and captains are set up how I want them. Most of my captains have more than one ship, often of different ship classes, and a super specific DPS build is both not something I'd enjoy, and not something that would likely work with different ships and radically different possible officer slotting. At the same time, I have no desire to ruin an STF attempt for anyone else. If my generic "loser" setup is nowhere near good enough, then I'll just have to live without constructing any Omega-related items from now on. I managed to survive without finishing the reputation grinds for years previously, and I think the first of my characters to finish *any* reputation only finally did so this July. (I've been playing since beta.)
I'm curious if the Advanced queues are playable after the most recent HP adjustment. Specifically, are they back to the point of being playable if you have a just "okay" ship but know how to use Gravity Well or Tractor Repulsors? Or is it still a complete waste of everyone's time if every single ship isn't doing crazy-town high DPS every single second?
Prior to the expansion, I would sometimes do the old version Infected Space Elite, because I felt it was the only reasonable way to get the Borg tokens for constructing reputation gear. I haven't attempted the Advanced version yet, because according to the people who accuse me of being a leech, my best ship is apparently only around 3000 dps. I have no idea if that is accurate or if it accounts for the fact that I'll stop shooting at stuff for a moment so I can use powers to hold/push back the spheres if I have them. But it *does* mean that if the minimum DPS needed is over 15k like it was at the expansion launch, then there's absolutely no reason for me to even attempt it.
I'm not asking for build advice - my ships and captains are set up how I want them. Most of my captains have more than one ship, often of different ship classes, and a super specific DPS build is both not something I'd enjoy, and not something that would likely work with different ships and radically different possible officer slotting. At the same time, I have no desire to ruin an STF attempt for anyone else. If my generic "loser" setup is nowhere near good enough, then I'll just have to live without constructing any Omega-related items from now on. I managed to survive without finishing the reputation grinds for years previously, and I think the first of my characters to finish *any* reputation only finally did so this July. (I've been playing since beta.)
If you aren't doing at least 10k DPS, you will get called a scrub. The only advanced it sounds like you should attempt is Infected Space. If you can manage to hold off the nanite spheres, then you can still be marginally useful.
People will cry and accuse you of not playing the game well enough though.
Noted. Thank you. I shall continue to ignore the Advanced queues then.
It's only really relevant for Omega items, fortunately, at least of the reputations I've attempted. Romulan gear doesn't use specific tokens, just Marks. Nukara doesn't either. But I only have one captain that will use anything from the Nukara reputation, and I already built everything I wanted. For the Voth and Undine tokens, I can go to the battlezone and just join the swarm, without having to directly team up if I choose not to.
I have no clue about the new reputation, but I have no immediate plans to actually go to the Delta expansion areas at this time. I was planning to finish the previous storyline on all my captains first. Most of them have actually been leveled up from Duty Officer missions, and all the KDF officers existed before the switch where KDF characters could actually start at level 1. Several of them are at level 50 without ever having done *any* story missions. My hope is that by the time I've reached that goal on all my captains, the Delta Rising stuff will have been balanced a little better. (From my point of view, "three times the HP to slog through for half the reward" isn't a very good balance.)
Well, they are playable if you are a God like player capable of extreme DPS and also teamed with a group who are all the same, all know exactly what to do and you all communicate well. Since that rules out 95% of the current playerbase, you will likely not enjoy it or succeed.
Plus, no one is playing them either so good luck on even getting into a game.
Playing advanced is like watching paint dry. You'll get the dry paint you want, but getting there is boring as balls.
This coming from a 20k dps player
Man, you should be retooling a Romulan, buying the Scimitar, upgrading it to T5U, buying CrtDx4 plasma weapons off the exchange and upgrading them to epic and buying all the fleet gear by converting Zen to dilithium, then you have to spend another boatload of EC buying Doffs for them!
Anything less and you aren't trying hard enough! :rolleyes:
Most Advanced PUGs I've played go fine now. Premades have no trouble as long as everyone's build is up to speed (and I'm not talking DPS monsters here).
That said, I just did an ISA a few minutes ago where someone blew a gen early and the two sci vessels on our team were too busy shooting the spheres around the transformer to notice... You'll always have fools like that, blowing the gen early was stupid but we had two scis, we should've still be able to take that transformer down. Situational awareness, people...
Most Advanced PUGs I've played go fine now. Premades have no trouble as long as everyone's build is up to speed (and I'm not talking DPS monsters here).
That said, I just did an ISA a few minutes ago where someone blew a gen early and the two sci vessels on our team were too busy shooting the spheres around the transformer to notice... You'll always have fools like that, blowing the gen early was stupid but we had two scis, we should've still be able to take that transformer down. Situational awareness, people...
Part of the question is - how much does it take to carry the pug? My ships can not do it. Though I can save ISA with my science character. The other part of the question for me is - what will the average player do? What we see so far is that they will not slog it out for 20 - 30 minutes with massive heavy body bags. They do not enjoy "You Fail! Failure face! Failure face!"
I would say that if it's not fixed this Thursday it may not be fixed at all. That's ok. I'll do other things. However many will quit instead. Can they be replaced? I don't know.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Most Advanced PUGs I've played go fine now. Premades have no trouble as long as everyone's build is up to speed (and I'm not talking DPS monsters here).
Then most of the playerbase must have ships 'not up to speed' then, given how many are failing them. If this many people are struggling on middle level difficulty then its poorly executed.
I would say that if it's not fixed this Thursday it may not be fixed at all. That's ok. I'll do other things. However many will quit instead. Can they be replaced? I don't know.
I fear that you are right. My concern is if they don't address the problem, the queues are going to become a ghost town.
And without queues, once the newness of DR wears off, that gives me great concern for the future of the game.
I'm not willing to say "DOOOOOOOM!" yet, but if they don't do some tweaking of the Advanced queues soon...
I would say that if it's not fixed this Thursday it may not be fixed at all. That's ok. I'll do other things. However many will quit instead. Can they be replaced? I don't know.
Yes, I think their now coming up to a fatal mass migration of players. The story missions are now done for many and they are honestly left with nothing to do after in regards to Endgame. Its either fix it urgently or they are in massive trouble and maybe unable to get those players back.
OP is you are in need of Borg advanced drops you might check out Khitomer accord ground advanced it rewards more marks and the Neueral processors just don't run into the shield control room before the team clears the main shield room. Overall its the best way to get them atm. Also it can be done by any profession just have to watch for the knockback from the Elite tac drones. :P
Man, you should be retooling a Romulan, buying the Scimitar, upgrading it to T5U, buying CrtDx4 plasma weapons off the exchange and upgrading them to epic and buying all the fleet gear by converting Zen to dilithium, then you have to spend another boatload of EC buying Doffs for them!
Anything less and you aren't trying hard enough! :rolleyes:
And then even if u have all done that. You still cant carry your pugs anymore.
Yes, I think their now coming up to a fatal mass migration of players. The story missions are now done for many and they are honestly left with nothing to do after in regards to Endgame. Its either fix it urgently or they are in massive trouble and maybe unable to get those players back.
Precisely and the reason why I believe that mirror event basically grads everything except the 2 things in need atm. Delta marks and oh yea... skill points.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Playable yes, winnable yes, worth doing... not in my opinion.
A pug can do it, if you're lucky and don't run into a troll, leecher or a really really bad player..Some advanced are easier then others to pug too. The more pewpew and the less brain cells that they require tend to be more doable then those that require something above an American High School education.
However the rewards just aren't worth the hassle. It's like chopping down an oak tree with a butter knife, and all you get in return is a twig.
If anything CSA got harder with the new adjustments to HP. It used to be that you could ignore the Kang until the end because it had enough HP to allow for that, sadly now the HP:Dmg ratio of NPCs is such that you need at least one person to play healer for the Kang.
I miss my queued mission runs. I need so many processors, ancient tech, etc but I just can't hack the queues any more which means the game is pretty much pointless to play for me.
Normal missions are far to easy for me to consider them 'fun', plus they don't drop the loot I need for my rep gear. But advanced is just so much more difficult than the old elite used to be. Most of my toons only do around 8K DPS, which used to be sufficient so that even if the rest of the team only did 4K we could win, even if it meant losing the optional sometimes (not often, but it happened). Now, I'm the one needing pulled along by people doing at least double what I can do.
I'm a grinder by nature, I've got 15 toons and clocked more than 3,000 hours in the game. I've got my starbase to tier 3, plus facilities at various levels with Dil Mine almost tier 3, pretty much single handedly. But these changes have killed my interest in the game and if they don't change something quickly then I don't think I'll be here by Christmas.
Join date is wrong, I've actually been around since STO Beta.
True alters don't have a "main". Account wide unlocks for all unique event rewards!!
Advanced = not worth the effort. Just takes too long - shooting at spheres in ISA (for example) is all well and good, but whilst they can't necessarily kill me, it takes an age to kill them too. And the end-reward, if obtained, isn't worthwhile.
Sadly, normal - whilst easier - feels like playing with training wheels and, daft as it sounds, after playing STF's on what WAS known as elite for so long, playing on normal feels as if someone said 'you're not good at this game anymore'.
But saying that, I rarely do the STF's anymore anyway.
Sums it up nicely.
You have the lowest difficulty which is super easy to the point where it's not fun for anyone outside of 'fresh 50's' with basic gear.
Then you have the 'Moderate' difficulty which should be a slight step up but is instead a massive climb even after the adjustment. This is the que that players need to take part in if they want rep gear, but if you're not fully geared you're a drain. Failure is far more common then success in PUG groups and success takes a very long time for very little reward. Anything shy of a max DPS build will draw the ire of your team. It has a fun factor of zero.
Finally, you have Elite. Simply put, this que is for max DPS players only working in pre-designated groups. If you're not absolutely max geared and full on DPS this que is not for you.
As you can see, there is only one group that has no place in the mix and that's the average player. If you're totally new to STF's you have a place, at least until you learn to play the ques. And if you're one of the 5% that does so much DPS you break the game you have a place.
The only ones left out are the remaining 80-85% of the player base.
Playable yes, winnable yes, worth doing... not in my opinion.
A pug can do it, if you're lucky and don't run into a troll, leecher or a really really bad player..Some advanced are easier then others to pug too. The more pewpew and the less brain cells that they require tend to be more doable then those that require something above an American High School education.
However the rewards just aren't worth the hassle. It's like chopping down an oak tree with a butter knife, and all you get in return is a twig.
Advanced = not worth the effort. Just takes too long - shooting at spheres in ISA (for example) is all well and good, but whilst they can't necessarily kill me, it takes an age to kill them too. And the end-reward, if obtained, isn't worthwhile.
Sadly, normal - whilst easier - feels like playing with training wheels and, daft as it sounds, after playing STF's on what WAS known as elite for so long, playing on normal feels as if someone said 'you're not good at this game anymore'.
But saying that, I rarely do the STF's anymore anyway, because on top of what I've already noted there is the added 'issue' of Elitists who sneer at anyone who doesn't bring a ship, or doesn't have DPS, that they find acceptable.
Pretty much this. Normal is boring. Ran through normal STF solo.
Advanced is annoying since the HP increase and mandatory optional makes it tedious to pick up slack from leechers/idiots/trolls. In addition to that, the rewards are not worth the effort.
Go 480-960-1400 for the normal-advanced-elite and the rewards get acceptable. Not grand, but acceptable. Dropping the mandatory optional would help a lot as well.
Currently the gap between normal-advanced-elite is simply too huge. There's no learning curve only know what to do or fail.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
The real problem with advanced isn't the difficulty as such, it's that all the people who have builds capable of advanced know they can survive elite, thus they are doing elite, this means there is nobody to carry the idiots who should be doing normal but aren't and those who are doing normals but could be doing advanced aren't confident enough to persist in doing advanced because of the idiots who shouldn't even be trying.
The real problem with advanced isn't the difficulty as such, it's that all the people who have builds capable of advanced know they can survive elite, thus they are doing elite, this means there is nobody to carry the idiots who should be doing normal but aren't and those who are doing normals but could be doing advanced aren't confident enough to persist in doing advanced because of the idiots who shouldn't even be trying.
Well, a major problem with advanced is, even if you have the so called 15k nominal dps, it isn't even enough to carry anyone in the group and, this is the biggest defining issue with pug groups.
Not everyone skilled enough to play them, runs around with 15k+dps builds nor, should they even really have to, to be honest.
The real problem with advanced isn't the difficulty as such, it's that all the people who have builds capable of advanced know they can survive elite, thus they are doing elite, this means there is nobody to carry the idiots who should be doing normal but aren't and those who are doing normals but could be doing advanced aren't confident enough to persist in doing advanced because of the idiots who shouldn't even be trying.
The real problem is this type of thinking.
Undergeared or lesser skilled players are not 'idiots' for doing Advanced. They have no choice.
Most of them are trying to get Rep Gear and you can't get those from Normal since they don't drop Neural Processors (or whatever component you're going for.)
They're forced into it. They have a Normal mode they can play that won't get them what they need and an Advanced Mode that gets them what they need, but they can't complete it because you need almost max gear to start with.
The people you should be upset with are the Game Designers, not the players being punished by the design. I used to happily carry new players through Elite (Advanced) but now I can't because if DPS is too low it's an automatic fail. It's not their fault, they're just trying to climb the ladder, the Devs have made that climb next to impossible for them.
Then most of the playerbase must have ships 'not up to speed' then, given how many are failing them. If this many people are struggling on middle level difficulty then its poorly executed.
Yes, most players do not have ships that are "up to speed".
Before Delta Rising, when was the last time you (or anyone) took a Tier 4 C-Store Refits with Mark X gear into the Elite Queues?
There is a whole Tier of new ships, and even if you upgraded a Tier 5 ship and maxed out its mastery, you are still missing out on Mark XIV gear. And you can still get specialization points and ship traits on top of that.
Most of them are trying to get Rep Gear and you can't get those from Normal since they don't drop Neural Processors (or whatever component you're going for.)
Maybe they are just focusing on the wrong things first. Get the Mark XIV gear (particularly weapons) first, then look into the Delta Sets.
Though I personally think there needs to be another source for the Ancient Power Cells or whatever the "artifacts" for Delta Reputation are. Why can't I get them on Kobali Prime?
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Most Advanced PUGs I've played go fine now. Premades have no trouble as long as everyone's build is up to speed (and I'm not talking DPS monsters here).
That said, I just did an ISA a few minutes ago where someone blew a gen early and the two sci vessels on our team were too busy shooting the spheres around the transformer to notice... You'll always have fools like that, blowing the gen early was stupid but we had two scis, we should've still be able to take that transformer down. Situational awareness, people...
playing as a tank on tor requires a great deal of situational awareness and its consuming as well as you have to juggle focus on your enemy, watching what other enemies and allies are doing especially in fp's, watching your rotation to keep your powers including taunts going and all the while keeping an eye on the map in case someone else agro'd a mob somewhere. tanking is not easy but is useful for other games, especially shooters. you would be surprised when you can hear footsteps between shooting and know an enemy is behind you, headies and next target.
i doubt you require such intensity on focusing at situational awareness but rather doing the right thing at the right time and not overly risking something that could backfire. it reads like the science players are completely innocent as they were doing what they had to, its just one bad apple who refused to accept that teamwork thing, thats where half the issue lays, the other half is making sure to drill the point across to the other team members and make sure to look out for each other.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
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If you aren't doing at least 10k DPS, you will get called a scrub. The only advanced it sounds like you should attempt is Infected Space. If you can manage to hold off the nanite spheres, then you can still be marginally useful.
People will cry and accuse you of not playing the game well enough though.
Noted. Thank you. I shall continue to ignore the Advanced queues then.
It's only really relevant for Omega items, fortunately, at least of the reputations I've attempted. Romulan gear doesn't use specific tokens, just Marks. Nukara doesn't either. But I only have one captain that will use anything from the Nukara reputation, and I already built everything I wanted. For the Voth and Undine tokens, I can go to the battlezone and just join the swarm, without having to directly team up if I choose not to.
I have no clue about the new reputation, but I have no immediate plans to actually go to the Delta expansion areas at this time. I was planning to finish the previous storyline on all my captains first. Most of them have actually been leveled up from Duty Officer missions, and all the KDF officers existed before the switch where KDF characters could actually start at level 1. Several of them are at level 50 without ever having done *any* story missions. My hope is that by the time I've reached that goal on all my captains, the Delta Rising stuff will have been balanced a little better. (From my point of view, "three times the HP to slog through for half the reward" isn't a very good balance.)
Plus, no one is playing them either so good luck on even getting into a game.
This coming from a 20k dps player
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It is a peculiar phenomenon that we can imagine events that defy the laws of the universe.
Man, you should be retooling a Romulan, buying the Scimitar, upgrading it to T5U, buying CrtDx4 plasma weapons off the exchange and upgrading them to epic and buying all the fleet gear by converting Zen to dilithium, then you have to spend another boatload of EC buying Doffs for them!
Anything less and you aren't trying hard enough! :rolleyes:
That said, I just did an ISA a few minutes ago where someone blew a gen early and the two sci vessels on our team were too busy shooting the spheres around the transformer to notice... You'll always have fools like that, blowing the gen early was stupid but we had two scis, we should've still be able to take that transformer down. Situational awareness, people...
Part of the question is - how much does it take to carry the pug? My ships can not do it. Though I can save ISA with my science character. The other part of the question for me is - what will the average player do? What we see so far is that they will not slog it out for 20 - 30 minutes with massive heavy body bags. They do not enjoy "You Fail! Failure face! Failure face!"
I would say that if it's not fixed this Thursday it may not be fixed at all. That's ok. I'll do other things. However many will quit instead. Can they be replaced? I don't know.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Then most of the playerbase must have ships 'not up to speed' then, given how many are failing them. If this many people are struggling on middle level difficulty then its poorly executed.
I fear that you are right. My concern is if they don't address the problem, the queues are going to become a ghost town.
And without queues, once the newness of DR wears off, that gives me great concern for the future of the game.
I'm not willing to say "DOOOOOOOM!" yet, but if they don't do some tweaking of the Advanced queues soon...
Yes, I think their now coming up to a fatal mass migration of players. The story missions are now done for many and they are honestly left with nothing to do after in regards to Endgame. Its either fix it urgently or they are in massive trouble and maybe unable to get those players back.
And then even if u have all done that. You still cant carry your pugs anymore.
Precisely and the reason why I believe that mirror event basically grads everything except the 2 things in need atm. Delta marks and oh yea... skill points.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
A pug can do it, if you're lucky and don't run into a troll, leecher or a really really bad player..Some advanced are easier then others to pug too. The more pewpew and the less brain cells that they require tend to be more doable then those that require something above an American High School education.
However the rewards just aren't worth the hassle. It's like chopping down an oak tree with a butter knife, and all you get in return is a twig.
Normal missions are far to easy for me to consider them 'fun', plus they don't drop the loot I need for my rep gear. But advanced is just so much more difficult than the old elite used to be. Most of my toons only do around 8K DPS, which used to be sufficient so that even if the rest of the team only did 4K we could win, even if it meant losing the optional sometimes (not often, but it happened). Now, I'm the one needing pulled along by people doing at least double what I can do.
I'm a grinder by nature, I've got 15 toons and clocked more than 3,000 hours in the game. I've got my starbase to tier 3, plus facilities at various levels with Dil Mine almost tier 3, pretty much single handedly. But these changes have killed my interest in the game and if they don't change something quickly then I don't think I'll be here by Christmas.
If this is made too difficult for, the mass player base, than it needs be brought down in enemy difficulty.
Otherwise, it will remain a ghost town and, there will continue to be frustrated player's all around. :mad:
Praetor of the -RTS- Romulan Tal Shiar fleet!
Sums it up nicely.
You have the lowest difficulty which is super easy to the point where it's not fun for anyone outside of 'fresh 50's' with basic gear.
Then you have the 'Moderate' difficulty which should be a slight step up but is instead a massive climb even after the adjustment. This is the que that players need to take part in if they want rep gear, but if you're not fully geared you're a drain. Failure is far more common then success in PUG groups and success takes a very long time for very little reward. Anything shy of a max DPS build will draw the ire of your team. It has a fun factor of zero.
Finally, you have Elite. Simply put, this que is for max DPS players only working in pre-designated groups. If you're not absolutely max geared and full on DPS this que is not for you.
As you can see, there is only one group that has no place in the mix and that's the average player. If you're totally new to STF's you have a place, at least until you learn to play the ques. And if you're one of the 5% that does so much DPS you break the game you have a place.
The only ones left out are the remaining 80-85% of the player base.
Well done indeed.
Pretty much this. Normal is boring. Ran through normal STF solo.
Advanced is annoying since the HP increase and mandatory optional makes it tedious to pick up slack from leechers/idiots/trolls. In addition to that, the rewards are not worth the effort.
Go 480-960-1400 for the normal-advanced-elite and the rewards get acceptable. Not grand, but acceptable. Dropping the mandatory optional would help a lot as well.
Currently the gap between normal-advanced-elite is simply too huge. There's no learning curve only know what to do or fail.
Well, a major problem with advanced is, even if you have the so called 15k nominal dps, it isn't even enough to carry anyone in the group and, this is the biggest defining issue with pug groups.
Not everyone skilled enough to play them, runs around with 15k+dps builds nor, should they even really have to, to be honest.
Praetor of the -RTS- Romulan Tal Shiar fleet!
The real problem is this type of thinking.
Undergeared or lesser skilled players are not 'idiots' for doing Advanced. They have no choice.
Most of them are trying to get Rep Gear and you can't get those from Normal since they don't drop Neural Processors (or whatever component you're going for.)
They're forced into it. They have a Normal mode they can play that won't get them what they need and an Advanced Mode that gets them what they need, but they can't complete it because you need almost max gear to start with.
The people you should be upset with are the Game Designers, not the players being punished by the design. I used to happily carry new players through Elite (Advanced) but now I can't because if DPS is too low it's an automatic fail. It's not their fault, they're just trying to climb the ladder, the Devs have made that climb next to impossible for them.
Yes, most players do not have ships that are "up to speed".
Before Delta Rising, when was the last time you (or anyone) took a Tier 4 C-Store Refits with Mark X gear into the Elite Queues?
There is a whole Tier of new ships, and even if you upgraded a Tier 5 ship and maxed out its mastery, you are still missing out on Mark XIV gear. And you can still get specialization points and ship traits on top of that.
Maybe they are just focusing on the wrong things first. Get the Mark XIV gear (particularly weapons) first, then look into the Delta Sets.
Though I personally think there needs to be another source for the Ancient Power Cells or whatever the "artifacts" for Delta Reputation are. Why can't I get them on Kobali Prime?
playing as a tank on tor requires a great deal of situational awareness and its consuming as well as you have to juggle focus on your enemy, watching what other enemies and allies are doing especially in fp's, watching your rotation to keep your powers including taunts going and all the while keeping an eye on the map in case someone else agro'd a mob somewhere. tanking is not easy but is useful for other games, especially shooters. you would be surprised when you can hear footsteps between shooting and know an enemy is behind you, headies and next target.
i doubt you require such intensity on focusing at situational awareness but rather doing the right thing at the right time and not overly risking something that could backfire. it reads like the science players are completely innocent as they were doing what they had to, its just one bad apple who refused to accept that teamwork thing, thats where half the issue lays, the other half is making sure to drill the point across to the other team members and make sure to look out for each other.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.