Trendy, you will look into the hull problem affecting the spawning waves of bird of prey and raptor in the cure found advanced and normal? Their hull are comparable to the final boss assimilated carrier, far bigger than cubes, so it's kinda... "inconsistent" :P
i wonder if this means the rep mark rewards will be fixed.
despite what the patch notes say, none of the ground queues i tried rewarded anything but the same old 20-30 marks, no matter if it was normal, advanced or elite.
Now clowns, that's another story. They scare the crap out of me.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
i know tis isnt the place to post this but aer you guys going to fix the problem with gamepads not responding since dr came out? iv tried to play using the key board and for me its to difficult i know you have lots of work to do but is this problem going to be fixed i realy want to play tyhe new missions
Good to know, I am waiting to try undine infiltration out to see if it has been debuged. I imagine they are debugging it right now... I miss stopping undies from raiding the church.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Glad to hear they're coming back. What changes were made? If the revamped queues are just higher hp on NPCs, I will be very disappointed.
They needed to be taken down, if you pay attention to the Exchange, someone or more has been grinding Undine Infiltration to post Salvaged Materials for crafting on the exchange for a pretty penny. Not only that some scaling issues, from what I witnessed were not occurring with the enemies with a team of 60. Is that an exploit, in fact yes it is and it was properly reported. I could be wrong, but hey I am glad for whatever reason it's getting fixed.
Trendy can you make a suggestion to the Devs that anything dropping outside of gear, boxes and consoles be bound to account, such as these salvaged materials? They should not be able to be placed on the exchange, tradeable between your toons yes, but not otherwise. Ancient Power Cells are not, Isomorphic Injections, Voth Implants and the Borg nodes are not capable of it NEITHER should the Salvaged Materials be cable of being placed on the exchange...
And thank you for Delta Rising and all the work you all do.
They needed to be taken down, if you pay attention to the Exchange, someone or more has been grinding Undine Infiltration to post Salvaged Materials for crafting on the exchange for a pretty penny. Not only that some scaling issues, from what I witnessed were not occurring with the enemies with a team of 60. Is that an exploit, in fact yes it is and it was properly reported. I could be wrong, but hey I am glad for whatever reason it's getting fixed.
Trendy can you make a suggestion to the Devs that anything dropping outside of gear, boxes and consoles be bound to account, such as these salvaged materials? They should not be able to be placed on the exchange, tradeable between your toons yes, but not otherwise. Ancient Power Cells are not, Isomorphic Injections, Voth Implants and the Borg nodes are not capable of it NEITHER should the Salvaged Materials be cable of being placed on the exchange...
And thank you for Delta Rising and all the work you all do.
-A Lifetime Player
Ancient Power Cells, Isomorphic Injections, Voth Implants and the Borg nodes are used for getting reputation gear.
Salvaged Technology is used for crafting Superior Tech Upgrades (Experimental) so like all other crafting parts they can be sold on the exchange.
Making Salvaged Materials Bound to Account would force players that cant / dont want to play Elite Content to actually play it, to get mats for the Experimental Upgrades...
Making Salvaged Materials Bound to Account would force players that cant / dont want to play Elite Content to actually play it, to get mats for the Experimental Upgrades...
Thats a big NO.
I disagree completely, if people who don't want to do ground at least make it available elsewhere in the basic and advanced stf's AND leave them bound, but tradeable between your toons.
I disagree completely, if people who don't want to do ground at least make it available elsewhere in the basic and advanced stf's AND leave them bound, but tradeable between your toons.
Making salved tech bound would force people to do the crafting. I took it upon myself to actually grind through the crafting and I like being able to make things for people to have it bound would be the only thing in the crafting that would be bound. It makes no sense.
Making salved tech bound would force people to do the crafting. I took it upon myself to actually grind through the crafting and I like being able to make things for people to have it bound would be the only thing in the crafting that would be bound. It makes no sense.
I don't care much for the new crafting system. A couple of my fleetmates have already made me some Superior Tech's after I sent them what they needed to make them. Crafting related stuff should not be bound with the exception of an item already bound that is being upgraded. Those should stay bound.
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Making salved tech bound would force people to do the crafting. I took it upon myself to actually grind through the crafting and I like being able to make things for people to have it bound would be the only thing in the crafting that would be bound. It makes no sense.
I'm referring to the Salvaged Technology be bound, not the items coming from R & D once it's completed.
They needed to be taken down, if you pay attention to the Exchange, someone or more has been grinding Undine Infiltration to post Salvaged Materials for crafting on the exchange for a pretty penny. Not only that some scaling issues, from what I witnessed were not occurring with the enemies with a team of 60. Is that an exploit, in fact yes it is and it was properly reported. I could be wrong, but hey I am glad for whatever reason it's getting fixed.
/snip
So your issue is someone is playing a mission getting a reward then selling it on the exchange for EC, how is this any different than selling the advanced Que reward boxes on exchange for EC?
PS
making Salvaged tech bound would make it the only crafting component that is bound, still not sure the issue with this particular item unless envy that someone else is making EC playing the market.
So your issue is someone is playing a mission getting a reward then selling it on the exchange for EC, how is this any different than selling the advanced Que reward boxes on exchange for EC?
My issue is not that at all, that was an idea, period, if your trying to read into it and create an arguement, take it elsewhere. We all have opinions valid or not, if you don't agree well then I agree to them scaling that mission up to the point where it needs to be so no TRIBBLE can occur again.
The issue was that mission being bugged, enemies not scaling on Elite.
So your issue is someone is playing a mission getting a reward then selling it on the exchange for EC, how is this any different than selling the advanced Que reward boxes on exchange for EC?
PS
making Salvaged tech bound would make it the only crafting component that is bound, still not sure the issue with this particular item unless envy that someone else is making EC playing the market.
My issue is not that at all, that was an idea, period, if your trying to read into it and create an arguement, take it elsewhere. We all have opinions valid or not, if you don't agree well then I agree to them scaling that mission up to the point where it needs to be so no TRIBBLE can occur again.
The issue was that mission being bugged, enemies not scaling on Elite.
OK Enemies not scaling to Elite level would be a bug [prolly why its not availiable atm] but it shouldn't have anything to do with making 1 particular crafting component bound to account.
Comments
Good to hear it's getting updated, I need a real challenge.
despite what the patch notes say, none of the ground queues i tried rewarded anything but the same old 20-30 marks, no matter if it was normal, advanced or elite.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
Click to Join armadafleet.org/
now wheres my wiffle ball bat i needs to go into the game and bonk something on the head....maybe have a borg take a phaser to the kneee
They'll be back, but I have a feeling you're not going to like it.
Glad to hear they're coming back. What changes were made? If the revamped queues are just higher hp on NPCs, I will be very disappointed.
Good news! I've been missing Azure...even though I know there are going to be some crazy changes lol.
I got excited. eeeeediot.
NEW INFO
My bad - ty Trendy.
Excellent news!
Joined January 2009
They needed to be taken down, if you pay attention to the Exchange, someone or more has been grinding Undine Infiltration to post Salvaged Materials for crafting on the exchange for a pretty penny. Not only that some scaling issues, from what I witnessed were not occurring with the enemies with a team of 60. Is that an exploit, in fact yes it is and it was properly reported. I could be wrong, but hey I am glad for whatever reason it's getting fixed.
Trendy can you make a suggestion to the Devs that anything dropping outside of gear, boxes and consoles be bound to account, such as these salvaged materials? They should not be able to be placed on the exchange, tradeable between your toons yes, but not otherwise. Ancient Power Cells are not, Isomorphic Injections, Voth Implants and the Borg nodes are not capable of it NEITHER should the Salvaged Materials be cable of being placed on the exchange...
And thank you for Delta Rising and all the work you all do.
-A Lifetime Player
and who will get punished for cryptics lazyness and ignorance this time?
Ancient Power Cells, Isomorphic Injections, Voth Implants and the Borg nodes are used for getting reputation gear.
Salvaged Technology is used for crafting Superior Tech Upgrades (Experimental) so like all other crafting parts they can be sold on the exchange.
Not sure what your point was. :rolleyes:
Another lifetime player :P
Thats a big NO.
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Join Date: Jul 2009
I disagree completely, if people who don't want to do ground at least make it available elsewhere in the basic and advanced stf's AND leave them bound, but tradeable between your toons.
Making salved tech bound would force people to do the crafting. I took it upon myself to actually grind through the crafting and I like being able to make things for people to have it bound would be the only thing in the crafting that would be bound. It makes no sense.
I don't care much for the new crafting system. A couple of my fleetmates have already made me some Superior Tech's after I sent them what they needed to make them. Crafting related stuff should not be bound with the exception of an item already bound that is being upgraded. Those should stay bound.
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I'm referring to the Salvaged Technology be bound, not the items coming from R & D once it's completed.
So your issue is someone is playing a mission getting a reward then selling it on the exchange for EC, how is this any different than selling the advanced Que reward boxes on exchange for EC?
PS
making Salvaged tech bound would make it the only crafting component that is bound, still not sure the issue with this particular item unless envy that someone else is making EC playing the market.
My issue is not that at all, that was an idea, period, if your trying to read into it and create an arguement, take it elsewhere. We all have opinions valid or not, if you don't agree well then I agree to them scaling that mission up to the point where it needs to be so no TRIBBLE can occur again.
The issue was that mission being bugged, enemies not scaling on Elite.
or the fact the moron can not get any
OK Enemies not scaling to Elite level would be a bug [prolly why its not availiable atm] but it shouldn't have anything to do with making 1 particular crafting component bound to account.