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Possible Various Queue Downtime

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  • cpc2011acpc2011a Member Posts: 0 Arc User
    edited October 2014
    Trendy, proactive is a good word to hear I suppose. And may I offer you a bacon wrapped tribble for your bravery in the face of this mess? lol
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited October 2014
    Huh, didn't realize UIE was bugged...but in retrospect those Undine DID feel like Advanced.

    Good to hear it's getting updated, I need a real challenge.
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited October 2014
    Trendy, you will look into the hull problem affecting the spawning waves of bird of prey and raptor in the cure found advanced and normal? Their hull are comparable to the final boss assimilated carrier, far bigger than cubes, so it's kinda... "inconsistent" :P
  • arrmateysarrmateys Member Posts: 466 Arc User
    edited October 2014
    i wonder if this means the rep mark rewards will be fixed.

    despite what the patch notes say, none of the ground queues i tried rewarded anything but the same old 20-30 marks, no matter if it was normal, advanced or elite.
    Now clowns, that's another story. They scare the cr​ap out of me.
    We fight them too. Entire armies spilling out of Volkswagens.
    We do our best to fight them off, but they keep sending them in.
  • spicegottispicegotti Member Posts: 16 Arc User
    edited October 2014
    i know tis isnt the place to post this but aer you guys going to fix the problem with gamepads not responding since dr came out? iv tried to play using the key board and for me its to difficult i know you have lots of work to do but is this problem going to be fixed i realy want to play tyhe new missions
  • rossclansforce1rossclansforce1 Member Posts: 400 Arc User
    edited October 2014
    Thank you Trendy.
    [img]>:)[/img]

    Click to Join armadafleet.org/
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited October 2014
    woot hopefully the queues will get fixed

    now wheres my wiffle ball bat i needs to go into the game and bonk something on the head....maybe have a borg take a phaser to the kneee :D
  • darthkuribohdarthkuriboh Member Posts: 211 Arc User
    edited October 2014
    I want my undine infiltration and azure nebula rescue queues back.
  • risian4risian4 Member Posts: 3,711 Arc User
    edited October 2014
    Hopefully Infected Ground Advanced gets fixed :)
  • billdunbilldun Member Posts: 88 Arc User
    edited October 2014
    I want my undine infiltration and azure nebula rescue queues back.


    They'll be back, but I have a feeling you're not going to like it.
  • pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    edited October 2014
    Update: We expect that all the queues taken down will be back up and running in our Thursday maintenance.
  • summerwolfesummerwolfe Member Posts: 0 Arc User
    edited October 2014
    Update: We expect that all the queues taken down will be back up and running in our Thursday maintenance.

    Glad to hear they're coming back. What changes were made? If the revamped queues are just higher hp on NPCs, I will be very disappointed.
  • cpc2011acpc2011a Member Posts: 0 Arc User
    edited October 2014
    Update: We expect that all the queues taken down will be back up and running in our Thursday maintenance.

    Good news! I've been missing Azure...even though I know there are going to be some crazy changes lol.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited October 2014
    awww thought this was a new update.

    I got excited. eeeeediot.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited October 2014
    Update: We expect that all the queues taken down will be back up and running in our Thursday maintenance.


    NEW INFO

    My bad - ty Trendy.
  • lystentlystent Member Posts: 1,019
    edited October 2014
    Good to know, I am waiting to try undine infiltration out to see if it has been debuged. I imagine they are debugging it right now... I miss stopping undies from raiding the church.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited October 2014
    Update: We expect that all the queues taken down will be back up and running in our Thursday maintenance.

    Excellent news!

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • abfabfleetabfabfleet Member Posts: 0 Arc User
    edited October 2014
    Glad to hear they're coming back. What changes were made? If the revamped queues are just higher hp on NPCs, I will be very disappointed.

    They needed to be taken down, if you pay attention to the Exchange, someone or more has been grinding Undine Infiltration to post Salvaged Materials for crafting on the exchange for a pretty penny. Not only that some scaling issues, from what I witnessed were not occurring with the enemies with a team of 60. Is that an exploit, in fact yes it is and it was properly reported. I could be wrong, but hey I am glad for whatever reason it's getting fixed.

    Trendy can you make a suggestion to the Devs that anything dropping outside of gear, boxes and consoles be bound to account, such as these salvaged materials? They should not be able to be placed on the exchange, tradeable between your toons yes, but not otherwise. Ancient Power Cells are not, Isomorphic Injections, Voth Implants and the Borg nodes are not capable of it NEITHER should the Salvaged Materials be cable of being placed on the exchange...

    And thank you for Delta Rising and all the work you all do.

    -A Lifetime Player
  • venkouvenkou Member Posts: 0 Arc User
    edited October 2014
    Update: We expect that all the queues taken down will be back up and running in our Thursday maintenance.
    Cryptic message from Cryptic.

    :D
  • bortensbortens Member Posts: 146 Arc User
    edited October 2014
    Update: We expect that all the queues taken down will be back up and running in our Thursday maintenance.

    and who will get punished for cryptics lazyness and ignorance this time?
    [SIGPIC][/SIGPIC]
  • kapla1755kapla1755 Member Posts: 1,249
    edited October 2014
    abfabfleet wrote: »
    They needed to be taken down, if you pay attention to the Exchange, someone or more has been grinding Undine Infiltration to post Salvaged Materials for crafting on the exchange for a pretty penny. Not only that some scaling issues, from what I witnessed were not occurring with the enemies with a team of 60. Is that an exploit, in fact yes it is and it was properly reported. I could be wrong, but hey I am glad for whatever reason it's getting fixed.

    Trendy can you make a suggestion to the Devs that anything dropping outside of gear, boxes and consoles be bound to account, such as these salvaged materials? They should not be able to be placed on the exchange, tradeable between your toons yes, but not otherwise. Ancient Power Cells are not, Isomorphic Injections, Voth Implants and the Borg nodes are not capable of it NEITHER should the Salvaged Materials be cable of being placed on the exchange...

    And thank you for Delta Rising and all the work you all do.

    -A Lifetime Player


    Ancient Power Cells, Isomorphic Injections, Voth Implants and the Borg nodes are used for getting reputation gear.

    Salvaged Technology is used for crafting Superior Tech Upgrades (Experimental) so like all other crafting parts they can be sold on the exchange.


    Not sure what your point was. :rolleyes:

    Another lifetime player :P
    [SIGPIC][/SIGPIC]
  • admiralcarteradmiralcarter Member Posts: 19 Arc User
    edited October 2014
    Making Salvaged Materials Bound to Account would force players that cant / dont want to play Elite Content to actually play it, to get mats for the Experimental Upgrades...

    Thats a big NO.
    [SIGPIC][/SIGPIC]

    Star Trek Online Intro HD [3rd Fleet Anniversary]

    Join Date: Jul 2009
  • abfabfleetabfabfleet Member Posts: 0 Arc User
    edited October 2014
    Making Salvaged Materials Bound to Account would force players that cant / dont want to play Elite Content to actually play it, to get mats for the Experimental Upgrades...

    Thats a big NO.

    I disagree completely, if people who don't want to do ground at least make it available elsewhere in the basic and advanced stf's AND leave them bound, but tradeable between your toons.
  • birzarkbirzark Member Posts: 634 Arc User
    edited October 2014
    abfabfleet wrote: »
    I disagree completely, if people who don't want to do ground at least make it available elsewhere in the basic and advanced stf's AND leave them bound, but tradeable between your toons.

    Making salved tech bound would force people to do the crafting. I took it upon myself to actually grind through the crafting and I like being able to make things for people to have it bound would be the only thing in the crafting that would be bound. It makes no sense.
  • cookiecrookcookiecrook Member Posts: 4,539 Arc User
    edited October 2014
    birzark wrote: »
    Making salved tech bound would force people to do the crafting. I took it upon myself to actually grind through the crafting and I like being able to make things for people to have it bound would be the only thing in the crafting that would be bound. It makes no sense.

    I don't care much for the new crafting system. A couple of my fleetmates have already made me some Superior Tech's after I sent them what they needed to make them. Crafting related stuff should not be bound with the exception of an item already bound that is being upgraded. Those should stay bound.
    <
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    >
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  • abfabfleetabfabfleet Member Posts: 0 Arc User
    edited October 2014
    birzark wrote: »
    Making salved tech bound would force people to do the crafting. I took it upon myself to actually grind through the crafting and I like being able to make things for people to have it bound would be the only thing in the crafting that would be bound. It makes no sense.

    I'm referring to the Salvaged Technology be bound, not the items coming from R & D once it's completed.
  • kapla1755kapla1755 Member Posts: 1,249
    edited October 2014
    abfabfleet wrote: »
    I'm referring to the Salvaged Technology be bound, not the items coming from R & D once it's completed.
    abfabfleet wrote: »
    They needed to be taken down, if you pay attention to the Exchange, someone or more has been grinding Undine Infiltration to post Salvaged Materials for crafting on the exchange for a pretty penny. Not only that some scaling issues, from what I witnessed were not occurring with the enemies with a team of 60. Is that an exploit, in fact yes it is and it was properly reported. I could be wrong, but hey I am glad for whatever reason it's getting fixed.
    /snip


    So your issue is someone is playing a mission getting a reward then selling it on the exchange for EC, how is this any different than selling the advanced Que reward boxes on exchange for EC?


    PS
    making Salvaged tech bound would make it the only crafting component that is bound, still not sure the issue with this particular item unless envy that someone else is making EC playing the market.
    [SIGPIC][/SIGPIC]
  • abfabfleetabfabfleet Member Posts: 0 Arc User
    edited October 2014
    kapla1755 wrote: »
    So your issue is someone is playing a mission getting a reward then selling it on the exchange for EC, how is this any different than selling the advanced Que reward boxes on exchange for EC?

    My issue is not that at all, that was an idea, period, if your trying to read into it and create an arguement, take it elsewhere. We all have opinions valid or not, if you don't agree well then I agree to them scaling that mission up to the point where it needs to be so no TRIBBLE can occur again.

    The issue was that mission being bugged, enemies not scaling on Elite.
  • englishnodenglishnod Member Posts: 197 Arc User
    edited October 2014
    kapla1755 wrote: »
    So your issue is someone is playing a mission getting a reward then selling it on the exchange for EC, how is this any different than selling the advanced Que reward boxes on exchange for EC?


    PS
    making Salvaged tech bound would make it the only crafting component that is bound, still not sure the issue with this particular item unless envy that someone else is making EC playing the market.

    or the fact the moron can not get any ;)
  • kapla1755kapla1755 Member Posts: 1,249
    edited October 2014
    abfabfleet wrote: »
    My issue is not that at all, that was an idea, period, if your trying to read into it and create an arguement, take it elsewhere. We all have opinions valid or not, if you don't agree well then I agree to them scaling that mission up to the point where it needs to be so no TRIBBLE can occur again.

    The issue was that mission being bugged, enemies not scaling on Elite.

    OK Enemies not scaling to Elite level would be a bug [prolly why its not availiable atm] but it shouldn't have anything to do with making 1 particular crafting component bound to account.
    [SIGPIC][/SIGPIC]
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