We've recently identified issues relating to queues. The developer team is currently looking into inconsistencies with these maps, and some may be unavailable temporarily. I will update you more as this gets addressed.
We apologize for any delays this may incur, everyone.
Ahh, would this be related to the queue bug I just saw posted in the bug forum?
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Ahh, would this be related to the queue bug I just saw posted in the bug forum?
Probably,
Can't have anyone exceeding the XP curve. Grind is important to keep peoples minds off more important things like the amount of actual content you're charging 30 a ship for
The team is doing a check into the specialization point loss that occurred.
OMG I cant believe it! Could it realy...be...possible...it gets fixed? :eek: Thausands of ppl here waiting to get their spec points back and their corrupted skills (invalid skills) fixed.
We've recently identified issues relating to queues. The developer team is currently looking into inconsistencies with these maps, and some may be unavailable temporarily. I will update you more as this gets addressed.
We apologize for any delays this may incur, everyone.
Yours faithfully, ~LaughingTrendy
Excellent news, the question is will the update contain a lot of words with no explanation as per the previous one
Thank you for the update! If I might suggest something, this post
really needs to be its own stickied thread; right now there are over a dozen new posts on the topic throughout the forum so an easily-accessible official post on the matter might cut that down.
OMG I cant believe it! Could it realy...be...possible...it gets fixed? :eek: Thausands of ppl here waiting to get their spec points back and their corrupted skills (invalid skills) fixed.
Read what Trendy said again...didn't say any of that. It's just as likely that they noticed from some of the posts how there were players they missed in removing spec points, and so the team is looking into fixing that.
It's Cryptic...saying things in a cryptic manner is a job requirement. They go to an intense Cryptic boot camp on being cryptic.
Just for some clarification for those who are asking about the XP changes when it comes to XP earned when fighting Elite NPCs.
The patchnotes for Holodeck mentions the values were incorrect and this refers to the values that changed with the Delta Rising launch itself. To break it down:
Prior to the release of Delta Rising: Players earned 1.75 times the XP value for Elite NPCs when compared to Normal NPCs.
With the launch of Delta Rising: Players earned 5 times the XP value for Elite NPCs when compared to Normal NPCs.
This was the incorrect value the release notes mention and is the reason for the change made on 10/23.
With the update to Holodeck on 10/23: Players now earn 2 times the XP value for Elite NPCs when compared to Normal NPCs.
Currently, Tribble will have the incorrect value of 5 times the XP value for Elite NPCs when compared to Normal NPCs which will be updated on the next path to Tribble.
The team is doing a check into the specialization point loss that occurred.
Its good to get some communication on this. I wish it had been much sooner--but thank you for letting the community know that the concern HAS been heard.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Its good to get some communication on this. I wish it had been much sooner--but thank you for letting the community know that the concern HAS been heard.
We have been feverishly aware of it. I assure you that yesterday I was running around very busy in regards to everything. :P
We recently had a message go out by our Executive Producer, Stephen D'Angelo in regards to the current concerns players have been having for specialization points, as well as XP here.
We have been feverishly aware of it. I assure you that yesterday I was running around very busy in regards to everything. :P
I am sure you were. Additionally, I realize that you communicate policy as you are given and don't set it. So I hope you know it's not you that has caused my frustration.
What has happened right now is a perception that the community isn't listened to on the front end in Tribble testing (compounded this time by locking Silver players out of testing and I don't understand how it is we were considered not to have anything worthy or necessary to contribute to that process), that products are rushed to production before full testing, that the grind is overtaking the game...
And then add the reactive as opposed to proactive communication. Again, Trendy, I realize this is NOT you personally. The thing is, though, that when something breaks or otherwise goes wrong, and when communications are slow, reactive, and unclear, people who are already not happy will jump to conclusions and fill in the worst--and what was already doubtless a stressful event for you guys suddenly goes off the scale when it absolutely doesn't need to.
I am sorry you got stuck between those who made those decisions not to let information out, and the community. (And while short-staffed, at that.) I have worked retail--I know how it is to be at the front counter having to defend a policy to the customer that either sucks in general, or sucks for that person. But I think if there is any way to forward that sort of feedback up, where it could make a difference, it would make the players' lives easier, and I hope make *your* job easier.
I am glad that we are getting some communication now. I just feel like this whole blow-up could have been averted.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
what about the fact advanced pve queues still feel like shooting a slab of armor at 30 paces with a spitball? sorry for the crass comment..just frustrated.
Murphy's laws:
1- Murphy’s Law tells us that anything that can go wrong will go wrong.
2- And anything that does go wrong will get progressively worse.
3- And if you survive the first two laws it’s time to panic.
Comments
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Can't have anyone exceeding the XP curve. Grind is important to keep peoples minds off more important things like the amount of actual content you're charging 30 a ship for
Cheers!
http://media-cache-ak0.pinimg.com/236x/96/ba/9d/96ba9da92b06349766d1d86bca402250.jpg
Any news on the broken dilithium exchange?
Division Hispana
www.divisionhispana.com
What about the dilithium exchange?
OMG I cant believe it! Could it realy...be...possible...it gets fixed? :eek: Thausands of ppl here waiting to get their spec points back and their corrupted skills (invalid skills) fixed.
Dude one thing at a time, Cryptic have not quite mastered the ability to multi task yet.
Excellent news, the question is will the update contain a lot of words with no explanation as per the previous one
really needs to be its own stickied thread; right now there are over a dozen new posts on the topic throughout the forum so an easily-accessible official post on the matter might cut that down.
so was it intentional or not?
if they describe it as a "loss" and looking into it, how should it be intended? makes no sense. so its clearly a bug.
Read what Trendy said again...didn't say any of that. It's just as likely that they noticed from some of the posts how there were players they missed in removing spec points, and so the team is looking into fixing that.
It's Cryptic...saying things in a cryptic manner is a job requirement. They go to an intense Cryptic boot camp on being cryptic.
That's already been answered elsewhere...and you won't be happy.
Its good to get some communication on this. I wish it had been much sooner--but thank you for letting the community know that the concern HAS been heard.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
We have been feverishly aware of it. I assure you that yesterday I was running around very busy in regards to everything. :P
And we are very thankful for all you do, Trendy.
I am sure you were. Additionally, I realize that you communicate policy as you are given and don't set it. So I hope you know it's not you that has caused my frustration.
What has happened right now is a perception that the community isn't listened to on the front end in Tribble testing (compounded this time by locking Silver players out of testing and I don't understand how it is we were considered not to have anything worthy or necessary to contribute to that process), that products are rushed to production before full testing, that the grind is overtaking the game...
And then add the reactive as opposed to proactive communication. Again, Trendy, I realize this is NOT you personally. The thing is, though, that when something breaks or otherwise goes wrong, and when communications are slow, reactive, and unclear, people who are already not happy will jump to conclusions and fill in the worst--and what was already doubtless a stressful event for you guys suddenly goes off the scale when it absolutely doesn't need to.
I am sorry you got stuck between those who made those decisions not to let information out, and the community. (And while short-staffed, at that.) I have worked retail--I know how it is to be at the front counter having to defend a policy to the customer that either sucks in general, or sucks for that person. But I think if there is any way to forward that sort of feedback up, where it could make a difference, it would make the players' lives easier, and I hope make *your* job easier.
I am glad that we are getting some communication now. I just feel like this whole blow-up could have been averted.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
1- Murphy’s Law tells us that anything that can go wrong will go wrong.
2- And anything that does go wrong will get progressively worse.
3- And if you survive the first two laws it’s time to panic.