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Possible Various Queue Downtime

pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
edited November 2014 in Galactic News Network [PC]
Hey everyone,

We've recently identified issues relating to queues. The developer team is currently looking into inconsistencies with these maps, and some may be unavailable temporarily. I will update you more as this gets addressed.

We apologize for any delays this may incur, everyone.

Yours faithfully,
~LaughingTrendy
Post edited by Unknown User on
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Comments

  • abfabfleetabfabfleet Member Posts: 0 Arc User
    edited October 2014
    Thanks Trendy! Glad to see you back posting! :D
  • pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    edited October 2014
    abfabfleet wrote: »
    Thanks Trendy! Glad to see you back posting! :D
    I'm always here, although yesterday I was sliiiiiightly busier. :)
  • szimszim Member Posts: 2,503 Arc User
    edited October 2014
    Hmmm.... issues.... inconsistancies.... Sounds exciting! ;)
  • wry1wry1 Member Posts: 117 Arc User
    edited October 2014
    SMH, Check yourself before you wreck yourself Cryptic.
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited October 2014
    Ahh, would this be related to the queue bug I just saw posted in the bug forum?

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    edited October 2014
    gulberat wrote: »
    Ahh, would this be related to the queue bug I just saw posted in the bug forum?
    The team did notice some issues; we're going to be doing a proactive check right now on more maps.
  • xaramanxaraman Member Posts: 291 Arc User
    edited October 2014
    Ahh, would this be related to the queue bug I just saw posted in the bug forum?
    Probably,

    Can't have anyone exceeding the XP curve. Grind is important to keep peoples minds off more important things like the amount of actual content you're charging €30 a ship for ;)

    Cheers!
  • praefatorpraefator Member Posts: 10
    edited October 2014
    wry1 wrote: »
    SMH, Check yourself before you wreck yourself Cryptic.

    http://media-cache-ak0.pinimg.com/236x/96/ba/9d/96ba9da92b06349766d1d86bca402250.jpg
  • c3141pwac3141pwa Member Posts: 0 Arc User
    edited October 2014
    The team did notice some issues; we're going to be doing a proactive check right now on more maps.

    Any news on the broken dilithium exchange?
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited October 2014
    What about the spec point that most players loss? Still silence about that!
    __________________________________________________

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  • demuderdemuder Member Posts: 0 Arc User
    edited October 2014
    Maybe they also noticed that ROMULAN KDF CAPTAINS CANNOT TRAIN BOFFS FOR A WEEK NOW ?
  • pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    edited October 2014
    What about the spec point that most players loss? Still silence about that!
    The team is doing a check into the specialization point loss that occurred.
  • c3141pwac3141pwa Member Posts: 0 Arc User
    edited October 2014
    The team is doing a check into the specialization point loss that occurred.

    What about the dilithium exchange?
  • unsacredgraveunsacredgrave Member Posts: 150 Arc User
    edited October 2014
    The team is doing a check into the specialization point loss that occurred.

    OMG I cant believe it! Could it realy...be...possible...it gets fixed? :eek: Thausands of ppl here waiting to get their spec points back and their corrupted skills (invalid skills) fixed.
  • englishnodenglishnod Member Posts: 197 Arc User
    edited October 2014
    c3141pwa wrote: »
    What about the dilithium exchange?

    Dude one thing at a time, Cryptic have not quite mastered the ability to multi task yet.
  • englishnodenglishnod Member Posts: 197 Arc User
    edited October 2014
    Hey everyone,

    We've recently identified issues relating to queues. The developer team is currently looking into inconsistencies with these maps, and some may be unavailable temporarily. I will update you more as this gets addressed.

    We apologize for any delays this may incur, everyone.

    Yours faithfully,
    ~LaughingTrendy


    Excellent news, the question is will the update contain a lot of words with no explanation as per the previous one :p
  • ungratefuldead88ungratefuldead88 Member Posts: 36 Arc User
    edited October 2014
    c3141pwa wrote: »
    What about the dilithium exchange?
    Thank you for the update! If I might suggest something, this post
    really needs to be its own stickied thread; right now there are over a dozen new posts on the topic throughout the forum so an easily-accessible official post on the matter might cut that down.
  • shadokittyshadokitty Member Posts: 131 Arc User
    edited October 2014
    Glad to see you back Trendy. Have some bacon.
  • auric2000auric2000 Member Posts: 118 Arc User
    edited October 2014
    I hope the XP nerf in the ELITE queues is a issue and not something intended
  • jack24bau3rjack24bau3r Member Posts: 451 Arc User
    edited October 2014
    The team is doing a check into the specialization point loss that occurred.

    so was it intentional or not?
  • unsacredgraveunsacredgrave Member Posts: 150 Arc User
    edited October 2014
    so was it intentional or not?

    if they describe it as a "loss" and looking into it, how should it be intended? makes no sense. so its clearly a bug.
  • edited October 2014
    This content has been removed.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2014
    OMG I cant believe it! Could it realy...be...possible...it gets fixed? :eek: Thausands of ppl here waiting to get their spec points back and their corrupted skills (invalid skills) fixed.

    Read what Trendy said again...didn't say any of that. It's just as likely that they noticed from some of the posts how there were players they missed in removing spec points, and so the team is looking into fixing that.

    It's Cryptic...saying things in a cryptic manner is a job requirement. They go to an intense Cryptic boot camp on being cryptic. ;)
    auric2000 wrote: »
    I hope the XP nerf in the ELITE queues is a issue and not something intended

    That's already been answered elsewhere...and you won't be happy.
    Just for some clarification for those who are asking about the XP changes when it comes to XP earned when fighting Elite NPCs.

    The patchnotes for Holodeck mentions the values were incorrect and this refers to the values that changed with the Delta Rising launch itself. To break it down:
    • Prior to the release of Delta Rising: Players earned 1.75 times the XP value for Elite NPCs when compared to Normal NPCs.
    • With the launch of Delta Rising: Players earned 5 times the XP value for Elite NPCs when compared to Normal NPCs.
      • This was the incorrect value the release notes mention and is the reason for the change made on 10/23.
    • With the update to Holodeck on 10/23: Players now earn 2 times the XP value for Elite NPCs when compared to Normal NPCs.

    Currently, Tribble will have the incorrect value of 5 times the XP value for Elite NPCs when compared to Normal NPCs which will be updated on the next path to Tribble.
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited October 2014
    The team is doing a check into the specialization point loss that occurred.

    Its good to get some communication on this. I wish it had been much sooner--but thank you for letting the community know that the concern HAS been heard.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    edited October 2014
    gulberat wrote: »
    Its good to get some communication on this. I wish it had been much sooner--but thank you for letting the community know that the concern HAS been heard.

    We have been feverishly aware of it. I assure you that yesterday I was running around very busy in regards to everything. :P
  • pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    edited October 2014
    We recently had a message go out by our Executive Producer, Stephen D'Angelo in regards to the current concerns players have been having for specialization points, as well as XP here.
  • dragnridrdragnridr Member Posts: 671 Arc User
    edited October 2014
    This post has been edited to remove content that is in violation with Perfect World Entertainment Community Rules and Policies.
    latest?cb=20141230104800&path-prefix=en
  • texastrekkietexastrekkie Member Posts: 153 Arc User
    edited October 2014
    We have been feverishly aware of it. I assure you that yesterday I was running around very busy in regards to everything. :P

    And we are very thankful for all you do, Trendy.
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited October 2014
    We have been feverishly aware of it. I assure you that yesterday I was running around very busy in regards to everything. :P

    I am sure you were. Additionally, I realize that you communicate policy as you are given and don't set it. So I hope you know it's not you that has caused my frustration.

    What has happened right now is a perception that the community isn't listened to on the front end in Tribble testing (compounded this time by locking Silver players out of testing and I don't understand how it is we were considered not to have anything worthy or necessary to contribute to that process), that products are rushed to production before full testing, that the grind is overtaking the game...

    And then add the reactive as opposed to proactive communication. Again, Trendy, I realize this is NOT you personally. The thing is, though, that when something breaks or otherwise goes wrong, and when communications are slow, reactive, and unclear, people who are already not happy will jump to conclusions and fill in the worst--and what was already doubtless a stressful event for you guys suddenly goes off the scale when it absolutely doesn't need to.

    I am sorry you got stuck between those who made those decisions not to let information out, and the community. (And while short-staffed, at that.) I have worked retail--I know how it is to be at the front counter having to defend a policy to the customer that either sucks in general, or sucks for that person. But I think if there is any way to forward that sort of feedback up, where it could make a difference, it would make the players' lives easier, and I hope make *your* job easier.

    I am glad that we are getting some communication now. I just feel like this whole blow-up could have been averted.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • xraiderv1xraiderv1 Member Posts: 487 Arc User
    edited October 2014
    what about the fact advanced pve queues still feel like shooting a slab of armor at 30 paces with a spitball? sorry for the crass comment..just frustrated.
    Murphy's laws:
    1- Murphy’s Law tells us that anything that can go wrong will go wrong.
    2- And anything that does go wrong will get progressively worse.
    3- And if you survive the first two laws it’s time to panic.
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