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Phantom Intel Escort [T6]

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    jamiek81jamiek81 Member Posts: 78 Arc User
    edited October 2014
    The issue is the limitation what ships can be upgraded from T5 to T6, 99% of them are fleet only, so you gotta somehow get so many fleet points, even when the fleet is fully built when you joined or you pay money to get Zen to buy certain ships that can be upgraded.

    I never understand how they lacked the common sense to make all ships upgradeable, i mean, why not make the ships upgrade with you, if you went from Lt to LtCm and you didn't like the choices of ships available, you could pay a little fee (something reasonable please) in EC and the ship is upgraded to the next tier, you just need to upgrade your gear and you are good to go.

    Problem solved.
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    khan5000khan5000 Member Posts: 3,008 Arc User
    edited October 2014
    jamiek81 wrote: »
    The issue is the limitation what ships can be upgraded from T5 to T6, 99% of them are fleet only, so you gotta somehow get so many fleet points, even when the fleet is fully built when you joined or you pay money to get Zen to buy certain ships that can be upgraded.

    I never understand how they lacked the common sense to make all ships upgradeable, i mean, why not make the ships upgrade with you, if you went from Lt to LtCm and you didn't like the choices of ships available, you could pay a little fee (something reasonable please) in EC and the ship is upgraded to the next tier, you just need to upgrade your gear and you are good to go.

    Problem solved.

    What does that have to do with the T6 escort
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
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    jamiek81jamiek81 Member Posts: 78 Arc User
    edited October 2014
    khan5000 wrote: »
    What does that have to do with the T6 escort

    It has a single thing to do with the T6 Escort, if my idea was implemented, you wouldn't have to get it. :-)
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    allanon1974allanon1974 Member Posts: 59 Arc User
    edited October 2014
    I've tried that build

    http://skillplanner.stoacademy.com/?build=phantombmphaser_5165

    (doff in the notes)

    Very amusing. When i leveled it to max, i will activate reciprocity and i think i could swap the duplicated tactical skill with some more intelligence powers (IT and Kinetic Magnet i think).
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    khan5000khan5000 Member Posts: 3,008 Arc User
    edited October 2014
    jamiek81 wrote: »
    It has a single thing to do with the T6 Escort, if my idea was implemented, you wouldn't have to get it. :-)

    There's plenty of threads for complaining about the upgrade system...this thread is for talking about the T6 Phantom.


    Back to topic...I noticed a few people talking about how squishy their Phantom is. I haven't noticed it being particularly squishy...i did run into a little trouble fighting the Vaadwaur...they took me down to below 5o% on my hull and the scramble sensors is irritating
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
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    nattycownattycow Member Posts: 0 Arc User
    edited October 2014
    I'm very much enjoying Surgical Strikes on my phantom. I keep two copies of Fire at Will so that I can keep up on large packs, but when I want something right and proper dead I'll sit next to it and laugh at the crit spam until it explodes.

    Surgical is great for downing a shield facing really quick, too, which in turn makes for fun times with the lance. I've seen 138k damage from it tops thus far.

    Right now I'm flying:

    Tactical Team 1
    Beams Fire at Will 2
    Beams Fire at Will 3

    Intelligence Team 1
    Ionic Turbulence 1
    Attack Pattern Beta 2
    Surgical Strikes 2

    Emergency Power to Weapons 1
    Aux to Structural Integrity 1
    Emergency Power to Weapons 3

    Science Team 1
    Ionic Turbulence 1

    Engineering Team 1



    I should probably see about swapping at least one Ionic to something more exciting like Override, and I'm not entirely enamoured of A2SI. Otherwise, as an Engy, I'm having a blast. Lovely little ship. Just gets better with the Eclipse mastery on top.
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    jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited October 2014
    jamiek81 wrote: »
    The issue is the limitation what ships can be upgraded from T5 to T6, 99% of them are fleet only, so you gotta somehow get so many fleet points, even when the fleet is fully built when you joined or you pay money to get Zen to buy certain ships that can be upgraded.

    I never understand how they lacked the common sense to make all ships upgradeable, i mean, why not make the ships upgrade with you, if you went from Lt to LtCm and you didn't like the choices of ships available, you could pay a little fee (something reasonable please) in EC and the ship is upgraded to the next tier, you just need to upgrade your gear and you are good to go.

    Problem solved.

    no not really, all the c-store T5 are upgradeable as well, and the lockbox, and the lobi, and the event. fleet is about half of all upgradeable
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    mrgrocer56mrgrocer56 Member Posts: 370 Arc User
    edited October 2014
    Multiple DBB, Surgical Strikes and watch faces melt
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    firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited October 2014
    anyone else having troubles keeping this thing alive? it does have a nice damage output, but i feel like i'm flying a glass cannon, despite it's having a great boff layout with various healing/tanking possibilities. but maybe it's just because of the low base healt values and the fact i previously used a JHAS...
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
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    joegonkjoegonk Member Posts: 2 Arc User
    edited April 2015
    the dps build i use on this ship is pretty good. i dont do any pvp and I mainly do stfs and Dyson sphere contested zone fighting
    it does fail when there is a huge enemy fleet especially in the Dyson sphere. i think it is mostly a sturdy ship because even though one console i have on it increases threat it still survies in most battles. it doesn't seem like a glass cannon to me.

    what I meant by huge enemy fleet is a fleet like this
    2-4 palisade frigates
    1 bastion cruiser
    1 bulwark cruiser
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    birzarkbirzark Member Posts: 634 Arc User
    edited April 2015
    anyone else having troubles keeping this thing alive? it does have a nice damage output, but i feel like i'm flying a glass cannon, despite it's having a great boff layout with various healing/tanking possibilities. but maybe it's just because of the low base healt values and the fact i previously used a JHAS...

    I don't know what kind of gear you are running but my phantom is far from a glass cannon. I built this ship to take full advantage of reprocity by keeping my defense as high as possible. I average 160% defense in combat and I have had it jump to 250 and I can possibly get it higher if everything procs at the right time. So I rarely get hit, and when I do I have enough escape moves and heals to keep me alive. The hardest thing is being tractored or having engines disables. Also except for the aegis shield I'm using for the passive resists I don't have any other resisit console on my ship. My traits help compensate for that like battle ready. It all depends on the ship but it takes quite a lot to actually kill me and with the new pilot tree abilities it's even harder.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited April 2015
    The Phantom is the text book definition of a glass cannon, it's that way by design. The ship does massive DPS, the trade off is survivability.

    Yes, there are things you can do to increase your survivability, but the ship is soft as a paper cup. One mistake and you explode. I fly mine regularly, and I have learned to stay alive in it, but it's obviously much more difficult then it would be in a cruiser.

    It's an absolute Glass Cannon. Thing hits like a fully loaded cement mixer to make up for it. I push damage in my Phantom that makes my Scimitar look like a Garbage Scowl.
    Insert witty signature line here.
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    standupwookiestandupwookie Member Posts: 0 Arc User
    edited April 2015
    IF you build it correctly, it is not a glass cannon and will survive everything a PVE enemy throws at you and more. Other than a big, fat cruiser using the Kobali 4 piece set and all those engineer powers I cannot think of another ship that (when built correctly) can take the beating this ship can take....and you get the massive damage.

    The trick is that you can't just sit back at your leisure, you have to hit those buttons when you need to.

    Use the innate Phantom Tier 5 trait, and whatever else you want, run it at max weapons and max engines, and make sure to slot evade target (intel power). Fly with all the Intel specialization and the rest in Pilot, this way you can get those hull heals with your attack patterns.

    You will shrug off everything if you play it right AND be a DPS machine. You just have to figure out how to fly at top speed with cannons or DBBs and you can still use Surgical Strikes (even after the massive nerf it is still a great power for a hit and run ship).

    Innate Cloak and a LT Cmmd Eng slot as well as a ensign universal slot make it very good, not to mention the Intel slots which were made for this ship.

    The only problem is, like the previous poster said, tractor beams. But that is what APO and Evasive Manuevers are for.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited April 2015
    IF you build it correctly, it is not a glass cannon and will survive everything a PVE enemy throws at you and more. Other than a big, fat cruiser using the Kobali 4 piece set and all those engineer powers I cannot think of another ship that (when built correctly) can take the beating this ship can take....and you get the massive damage.

    And if you put that same build on almost any other escort, it would be even tougher.

    It would however, not be able to put out nearly the damage the Phantom could. The Phantom is a DPS monster with one of the lowest hull and shield ratings among end game escorts.

    I'm not saying it can't survive, it absolutely can. The ship is designed however, to be a ship that trades defense for offense. It's not a ship for everyone, it takes effort to stay alive. When I refer to it as a 'glass cannon' I'm not trying to imply that it can't hang in a fight. I will say however, that in the hands of an inexperienced captain or a captain that's not familiar with how to use it, it's going to be a very difficult ship to stay alive in. I'm not afraid to admit, that my first several runs in the Phantom were a montage of explosions and defeat. :D

    The Phantom is a ship that you have to learn how to fly. You can't just jump in it like a Cruiser and go FAW your way to victory. Using the Phantom effectively is a skill that not all captains have.

    You obviously know what you're doing, but not everyone is going to be as effective in the ship as you are. At least not without some practice. Personally, I use the Ensign Universal for Polarize Hull.. that's how I deal with Tractor beams.
    Insert witty signature line here.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited April 2015
    Well, my train of thought on Escorts is old school. Any Escort with a LtCdr ENG station I wouldn't call a Glass Cannon though. Not to mention Intelligence Team will also make you more elusive if you need the breathing room. Only 2 things prevent the Phantom from becoming an all out monster:

    5 fwd weapons

    Defiant variant skins

    The ship has the TAC Capability, full Intel access, maneuverability, and survivable. I was hoping the Fleet version would get +1 ENG console but +1 SCI is fine. That means an Embassy Console, at least.
    XzRTofz.gif
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    edited April 2015
    ultraunit wrote: »
    I think it's a great ship, but I just don't think it benefits from any of the Intel Powers other than Kinetic Magnet really. I think there's a lot better ships out there than this, though I won't go into recommendations and such as I have yet to try out this ship extensively enough, and I am yet to upgrade several Escorts. But when I do, I'll be sure to drop you a post/message giving you my thought.

    Also, it would be nice to see your build if we could?

    Thanks,
    Brad.

    Any ship can benefit from OSS. Combined with Aux2Bat puts all the power levels that matter at 130-160 for the duration. In fact I'm considering adding a second copy to my bug ship.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited April 2015
    Well, my train of thought on Escorts is old school. Any Escort with a LtCdr ENG station I wouldn't call a Glass Cannon though. Not to mention Intelligence Team will also make you more elusive if you need the breathing room. Only 2 things prevent the Phantom from becoming an all out monster:

    5 fwd weapons

    Defiant variant skins

    The ship has the TAC Capability, full Intel access, maneuverability, and survivable. I was hoping the Fleet version would get +1 ENG console but +1 SCI is fine. That means an Embassy Console, at least.

    Fair enough, I still consider it fairly soft, but I see your point. I'm used to the Presidio and the Guardian, so that skews my view quite a bit.

    I love the + Science Console for the exact reason you just said. It actually makes the ship even tougher because I can keep 2 Field Generators and still have a Flow Capacitor to buff the leech. That's pretty nice indeed, the Fleet Version is considerably tougher then the base version. The extra hull and that one extra console makes a pretty big difference.

    A fleet Phantom is the main ship for my Delta Recruit.:D
    Insert witty signature line here.
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