I play mostly to chat with a few people. I don't craft stuff for the exchange. I just Doff to get materials and to level it out, and maybe do Japori in Taw Dewa or Agarva(Something) in the Delta region for light combat.
STF's has became totally useless like most of the exchange! At least for a few months. Even the missions like the Patrols in the Delta quadrant is useless and added grind.
They no longer worth the time. Maybe even with super rewards they'd stil be too painful.
It's just if I could carry the whole team - if I could control the fight and make up for others and get us through it might be okay.
But as is, other people are reponsible for forced failing and cost me time, wasting my time, beyond my control - I blame the developers though, it's not those people's fault.
And if you look at it, turning your characters into contraband-exchange-zen traders will get you out of re-buying your old gear for ½ million dil per ship, so
Money saved is money earned.
I won't be controlled into their little box of metrics, it's just going to get worse
STFs and the queues are a mess and the rewards make it not worth the effort. I did Khitomer ground advanced yesterday and for the amount of extra Elite Drones they added you would think that would translate to more rewards, and with the dilithium and XP nerfs queues just are a waste of time. Whoever came up with this queue revamp needs to be thrown out the nearest airlock because right now I'm done with queues and most of the people I've talked to in chat feel the same way. I honestly feel that none of the devs played any of this new content they added, that or they have a very warped view of what they considered a fun and rewarding experience.
I'll play the normal ones now and then, I'll hit advanced when enough friends fleetmates are around. Other than that I won't pug advanced as with the sheer number of people who come in and immediately blow the optional causing a fail is just ridiculous.
I've been travelling so I've only just got to play the new system.
I pugged ISA, that was a mistake. After an initial battle of around 3 minutes to clear the cube and spheres, the group went left and engaged the cube.
Before it was even at half health, some charlie destroyed a single generator.
Of course we couldn't hold against the tide of nanite spheres and it was game over.
Then pugged a CCA, all seemed to be going well - of course taking a lot longer than normal. Got the past the initial pulse in a few minutes and the second in a few minutes more. But there it just sat, despite debuffing it would not go lower than 30% health. After 25 minutes of this people started to leave.
So, moral of the story, no more pugging!
I read on the forums, that the values are (or have been tweaked), is that still to come, or has it already happened? :eek:
Not done a single queued event since DR went live. Tested them on tribble and didn't find them any fun in the slightest.
I'll stick to the open zones for my Reputation Marks..
I've been playing Borg Disconnected to get my Delta Rep and the Conduit to earn exp for my ship masteries, both on normal. I tried Advanced initially and got some decent groups, but the time vs. reward is definitely not worth it at the moment. FFA is no bueno.
Side Note: Liking how tanky a mastered Fleet Galaxy becomes, even if this game doesn't like tanks.
I had one char in the process of requisitioning an Omega torpedo launcher, so I needed another 200ish Omega Marks that I got through a few runs of ISN and CSN. Finished last night, now I'm probably out of the queues for reasons the OP mentions; I don't want to leave any data points that the Devs can willfully misconstrue as, "hey, they're still playing, no need to do anything more than tinker at the margins!"
I'll reasses when the changes discussed Friday go live.
Generator
=================
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
I had one char in the process of requisitioning an Omega torpedo launcher, so I needed another 200ish Omega Marks that I got through a few runs of ISN and CSN. Finished last night, now I'm probably out of the queues for reasons the OP mentions; I don't want to leave any data points that the Devs can willfully misconstrue as, "hey, they're still playing, no need to do anything more than tinker at the margins!"
I'll reasses when the changes discussed Friday go live.
Generator
No wonder things are messed up, my other toon has stuff locked up in the 'omega conversion crate' since the rep system launched. I forgot how many VR requisitions they stole (ahem, I mean converted) from me, but those abandoned data points maybe made the difference between eating the old elites for snacks and getting stomped in under 5 minutes on the current advanced STF's.
My fleet has been grinding through BDA to get Ancient Power Cells. We've got a pretty good strategy and most of us now have gel packs.
We've dabbled in doing others - ISA, DRSA, CSA, and NTTA. DRSA is the only one that's offers acceptable rewards for time, but ONLY When the mission is completed - and the clock is just too darn unforigiving. It needs another thirty seconds to a minute.
ISA and CSA we've met the optional; but it was a snoozefest. I've done the old ISE hundreds of time; making it take longer does not help my interest level one bit. I will likely not be playing them again until they are nerfed back down to Pre-DR.
(I make all my dilithium from the Battlezones or Doffing; so the nerfed STF rewards don't really concern me)
I was consistently jumping into Advanced (Previously Elite) before DR. And very rarely in PUGs did I experience a Troll or a Optional Failure. Not that it was overtly easy because more then half the team couldnt pull more then 1k DPS. But everyone knew what was going on and the mobs werent insanely buffed. Granted they could of been slightly stronger in the way of HP to make it harder to get the Optionals but here we are.
I currently have not been into a Queue for over a month now. And have no intention of doing so until two things happen.
1.) The Advanced Mobs are brought back down into a more reasonable level of HP/DPS Output. That is more in line with the sort of players that Advanced is supposed to be aimed at.
2.) Rewards are buffed. If they dont want to go back to the rewards from before. Fine. But I will not work harder for less. I will not spend as much time as I do at Real World Work as I do in this game. And I will not be forced to treat this game as a second job. I play for fun. I dont expect to be handed anything and I dont expect to be given everything at once. But the turn around for my efforts need to be fair. Not just balanced for their need to squeeze out more money. We as a playerbase need to remind Cryptic that they also work for us. The Customer/Consumer.
My question is more related to player behavior then to our current issues , but at the same time it is our current issues that are at the core of my question .
So my question is two fold:
- Now that you can no longer get the same awards as before , nor can many of you play the missions themselves for half of the previous awards -- do you still play the STF's , and if you do, why ?
- I'm also curious as to how you substitute your time in the STF's, aside from playing the DR mission content, and what do you see yourself doing once you're done with DR ?
No, I do not play them. I barely played the queues before - really just the Azure Nebula one for Romulan marks, ISE because it was *usually* possible to finish with a random queue PUG (and because it's really the only way to get the Borg tokens for building rep gear) and Crystal Catastrophe Elite for the marks to clear that reputation. The dilithium and various random space item at the end were a nice bonus.
I wanted to get the Borg Science officer from the accolade in Khitomer Ground, but that was barely possible before due to teams either rage quitting at the nodes or someone blowing up the IMR before I could run through it. (Seemed to mostly be people who weren't paying attention, or simply didn't care that I'd asked. Although there were several times that someone raced to it and blew it up deliberately just to grief, and said so.)
Now, it's less tedious and frustrating to get Romulan and Nukara marks in the ground battlezones. And just to be clear, yes, I am saying that working solo in the Nukara ground zone is *less tedious* than wasting fifteen minutes in the Advanced Crystal STF only to fail and be locked out for an hour. As for the Borg reputation, I'll use up the marks I have left on gaining reputation XP. But once those are gone, I don't really see a way to get more that isn't tedious and time consuming, or based on the whim of the RNG gods. I don't go to the Defera Borg Invasion zone. Ever. (In my opinion, it was designed around a concept of "Team up or GTFO." I choose option two.)
As for how I'll spend my time in the game - I have lots of characters. Most of them have been around for long enough to have leveled to 50 just via duty officer missions. So at the moment, my plan is to start completing the previously existing story content on them, one by one. By the time I've finished all of that on all 26, maybe the STF content will be at a point where I'd be willing to try it.
I've been playing Borg Disconnected to get my Delta Rep and the Conduit to earn exp for my ship masteries, both on normal. I tried Advanced initially and got some decent groups, but the time vs. reward is definitely not worth it at the moment. FFA is no bueno.
Side Note: Liking how tanky a mastered Fleet Galaxy becomes, even if this game doesn't like tanks.
lol I cant even play cure and Infected space anymore simply because it ends way to fast.. because the high end dps players just just stacking normals :P
Did a cure this morning... ended up finishing it in under 5 minutes Id only just destroyed 2 of the nanite spheres and the DPSers had already destroyed the other 2 cubes haha.
When changes to the queues were announced pre-DR, I had a feeling it would be a disaster. I played Elite queues like a madman up to DR's launch, to stockpile VR mats.
I've played a handful of Colony Invasions post-launch. I have absolutely no intention of playing any other queues until Advanced = the old Elite.
Nope, I don't touch the queues any more. I could not care less about the rewards, the cheap HP boosting sapped any last bit of fun out of them.
Some of the Delta Rising story content is ok, but overall the expansion has dissuaded me from playing because I know once those missions are gone, there will be nothing to look forward to.
I'm running them a bit more than before delta rising. Mostly normal space and advanced ground as I'm still working my way to 60.
The rewards were never the big draw for me, I get dil and ec from doffing mostly, and the stf are just something different to do from time to time. With frustrated people not queuing, my pug experiences are much smoother.
At the moment, no. The rewards are just too low (which I can live with) but the difficulty is just too high. Since this is being resolved soon, I imagine I'll be back.
It'll take long enough to grind marks to make a starbase by myself so I figure the lower awards for CCN are better than nothing.
I used to do the old elite version and placed well enough (usually 1st or 2nd unless it was one of those 5 minute runs, and even then I could still place), but the new CCA version... Well it's been said plenty of times: too much time for too little reward. This last weekend was pretty unsatisfactory. Run my two alternates through CCN and frustrate myself waiting on the 20 minutes cooldowns or do CCA and frustrate myself on spamming the space bar for 15 minutes per alternate (almost makes me want to setup the autofire). Pre-Delta Rising the difficulties were pretty perfect - cycle through three characters' STFs nearly every 30 minutes. And what made matters worse my main is sidelined due to a tray issue.
I dread new STO seasons
0
rattler2Member, Star Trek Online ModeratorPosts: 58,581Community Moderator
edited October 2014
Not without members of my fleet present. Communication is getting to be a requirement, and... well... I'm sure everyone knows how well people communicate outside of ESD Zone Chat when something's happening.
My question is more related to player behavior then to our current issues , but at the same time it is our current issues that are at the core of my question .
So my question is two fold:
- Now that you can no longer get the same awards as before , nor can many of you play the missions themselves for half of the previous awards -- do you still play the STF's , and if you do, why ?
- I'm also curious as to how you substitute your time in the STF's, aside from playing the DR mission content, and what do you see yourself doing once you're done with DR ?
I myself have chosen to prolong DR as much as I can by not playing it's story content every day , and when I do play , its usually on Elite mode that is a bit tedious , but at least I don't burn through it .
As someone who usually plays STF's , I have decided not to play them now as I see that my attempts at playing them would only show up on Cryptic's metrics as a justification for their perverse handling of the STF's & HP's and awards in general , and I'm not willing to pat them on the back for a job well done .
just did one ISA, we finished it whit optional, that was fun, much better then me pressing one button and 3 min. after ise was done.
I play far less stf's than before. On average, I used to run 10-12 a night before DR. Now at the most, I run 2. After that, I get tired of pounding on the Borg for long periods of time for a pittance of a reward and log out. The undine space stf's are awful as well, the same dumb UI as before but with more hp. Cryptic gets a 10/10 for the new storyline but they get a 0/10 in my book for how stf's were rebalanced and how the reward scheme was changed. Nobody ever asked for normal and elite to be changed; most of us asked for a nightmare mode. Why couldn't you have just left the old difficulties alone and added a tougher one with better rewards?
Someone talked me into ISA earlier. I'd previously done numerous ISE runs with him, so I reluctantly went along.
It really wasn't that bad. If not for the two people doing 2500 and 1300 dps, it would have been even easier. Barely missed the optional, although died 5 times trying to make up for people who could probably barely handle the normal version.
And my dps isn't that high. There was 15k (my friend), 16k (me), and then a pretty steep dropoff, unfortunately.
I don't think the sky is falling with this, except it's just not worth it with the crappy rewards. I did it just to try it. Now that I have, it's not worth my time.
Probably should have kept Normal and Elite, and added 2 more difficulty settings. Nerfing the rewards just seems like incentive to avoid them, IMO.
Comments
STF's has became totally useless like most of the exchange! At least for a few months. Even the missions like the Patrols in the Delta quadrant is useless and added grind.
Try playing as a Klingon engie in a eng or sci ship.
Awoken Dead
Now shaddup about the queues, it's a BUG
They no longer worth the time. Maybe even with super rewards they'd stil be too painful.
It's just if I could carry the whole team - if I could control the fight and make up for others and get us through it might be okay.
But as is, other people are reponsible for forced failing and cost me time, wasting my time, beyond my control - I blame the developers though, it's not those people's fault.
And if you look at it, turning your characters into contraband-exchange-zen traders will get you out of re-buying your old gear for ½ million dil per ship, so
Money saved is money earned.
I won't be controlled into their little box of metrics, it's just going to get worse
they are sooooo fouled up now only basic ones are attempable rest are fubar.
to make my point, I fly the heavy BoP with 26000+ hp but end up facing ones (many) with over 657000 hp. :mad:
So, where do I get a BoP with half a million hp PLEASE?
Sooooooo disappointed!:(
Fix this BS pls .....
like with dyson, they need to add the rep drops to normal.
this took over about 30 to 50 mins to do, a cube had 7 mil hp I think.
this was not fun at all...
difficulty = tons of hp is lame. optional was to complete this in under 15 mins or so...
can the devs do this in game on real ships?
I pugged ISA, that was a mistake. After an initial battle of around 3 minutes to clear the cube and spheres, the group went left and engaged the cube.
Before it was even at half health, some charlie destroyed a single generator.
Of course we couldn't hold against the tide of nanite spheres and it was game over.
Then pugged a CCA, all seemed to be going well - of course taking a lot longer than normal. Got the past the initial pulse in a few minutes and the second in a few minutes more. But there it just sat, despite debuffing it would not go lower than 30% health. After 25 minutes of this people started to leave.
So, moral of the story, no more pugging!
I read on the forums, that the values are (or have been tweaked), is that still to come, or has it already happened? :eek:
I'll stick to the open zones for my Reputation Marks..
Side Note: Liking how tanky a mastered Fleet Galaxy becomes, even if this game doesn't like tanks.
I'll reasses when the changes discussed Friday go live.
Generator
I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
Only concern are those batteries.
Will try again post-patch to see if PWE woke the hell up.
No wonder things are messed up, my other toon has stuff locked up in the 'omega conversion crate' since the rep system launched. I forgot how many VR requisitions they stole (ahem, I mean converted) from me, but those abandoned data points maybe made the difference between eating the old elites for snacks and getting stomped in under 5 minutes on the current advanced STF's.
Awoken Dead
Now shaddup about the queues, it's a BUG
I get more rewards for the same effort elsewhere, be it the new ques or the battlezones.
Guess I'm just lucky that I already got all the processors I ever needed for gear.
We've dabbled in doing others - ISA, DRSA, CSA, and NTTA. DRSA is the only one that's offers acceptable rewards for time, but ONLY When the mission is completed - and the clock is just too darn unforigiving. It needs another thirty seconds to a minute.
ISA and CSA we've met the optional; but it was a snoozefest. I've done the old ISE hundreds of time; making it take longer does not help my interest level one bit. I will likely not be playing them again until they are nerfed back down to Pre-DR.
(I make all my dilithium from the Battlezones or Doffing; so the nerfed STF rewards don't really concern me)
I currently have not been into a Queue for over a month now. And have no intention of doing so until two things happen.
1.) The Advanced Mobs are brought back down into a more reasonable level of HP/DPS Output. That is more in line with the sort of players that Advanced is supposed to be aimed at.
2.) Rewards are buffed. If they dont want to go back to the rewards from before. Fine. But I will not work harder for less. I will not spend as much time as I do at Real World Work as I do in this game. And I will not be forced to treat this game as a second job. I play for fun. I dont expect to be handed anything and I dont expect to be given everything at once. But the turn around for my efforts need to be fair. Not just balanced for their need to squeeze out more money. We as a playerbase need to remind Cryptic that they also work for us. The Customer/Consumer.
No, I do not play them. I barely played the queues before - really just the Azure Nebula one for Romulan marks, ISE because it was *usually* possible to finish with a random queue PUG (and because it's really the only way to get the Borg tokens for building rep gear) and Crystal Catastrophe Elite for the marks to clear that reputation. The dilithium and various random space item at the end were a nice bonus.
I wanted to get the Borg Science officer from the accolade in Khitomer Ground, but that was barely possible before due to teams either rage quitting at the nodes or someone blowing up the IMR before I could run through it. (Seemed to mostly be people who weren't paying attention, or simply didn't care that I'd asked. Although there were several times that someone raced to it and blew it up deliberately just to grief, and said so.)
Now, it's less tedious and frustrating to get Romulan and Nukara marks in the ground battlezones. And just to be clear, yes, I am saying that working solo in the Nukara ground zone is *less tedious* than wasting fifteen minutes in the Advanced Crystal STF only to fail and be locked out for an hour. As for the Borg reputation, I'll use up the marks I have left on gaining reputation XP. But once those are gone, I don't really see a way to get more that isn't tedious and time consuming, or based on the whim of the RNG gods. I don't go to the Defera Borg Invasion zone. Ever. (In my opinion, it was designed around a concept of "Team up or GTFO." I choose option two.)
As for how I'll spend my time in the game - I have lots of characters. Most of them have been around for long enough to have leveled to 50 just via duty officer missions. So at the moment, my plan is to start completing the previously existing story content on them, one by one. By the time I've finished all of that on all 26, maybe the STF content will be at a point where I'd be willing to try it.
lol I cant even play cure and Infected space anymore simply because it ends way to fast.. because the high end dps players just just stacking normals :P
Did a cure this morning... ended up finishing it in under 5 minutes Id only just destroyed 2 of the nanite spheres and the DPSers had already destroyed the other 2 cubes haha.
I've played a handful of Colony Invasions post-launch. I have absolutely no intention of playing any other queues until Advanced = the old Elite.
Some of the Delta Rising story content is ok, but overall the expansion has dissuaded me from playing because I know once those missions are gone, there will be nothing to look forward to.
The rewards were never the big draw for me, I get dil and ec from doffing mostly, and the stf are just something different to do from time to time. With frustrated people not queuing, my pug experiences are much smoother.
I used to do the old elite version and placed well enough (usually 1st or 2nd unless it was one of those 5 minute runs, and even then I could still place), but the new CCA version... Well it's been said plenty of times: too much time for too little reward. This last weekend was pretty unsatisfactory. Run my two alternates through CCN and frustrate myself waiting on the 20 minutes cooldowns or do CCA and frustrate myself on spamming the space bar for 15 minutes per alternate (almost makes me want to setup the autofire). Pre-Delta Rising the difficulties were pretty perfect - cycle through three characters' STFs nearly every 30 minutes. And what made matters worse my main is sidelined due to a tray issue.
I dread new STO seasons
just did one ISA, we finished it whit optional, that was fun, much better then me pressing one button and 3 min. after ise was done.
It really wasn't that bad. If not for the two people doing 2500 and 1300 dps, it would have been even easier. Barely missed the optional, although died 5 times trying to make up for people who could probably barely handle the normal version.
And my dps isn't that high. There was 15k (my friend), 16k (me), and then a pretty steep dropoff, unfortunately.
I don't think the sky is falling with this, except it's just not worth it with the crappy rewards. I did it just to try it. Now that I have, it's not worth my time.
Probably should have kept Normal and Elite, and added 2 more difficulty settings. Nerfing the rewards just seems like incentive to avoid them, IMO.
all of my favourite pve's are gone. if I didn't have to run a fleet I would be long gone