I tried it yesterday together with the nukara webmine. Flew in spewing beams and photon torps, unloaded web mines with dispersal pattern beta III as I passed the target, the cluster torp was on autoshoot so it fired of as soon as the target was in sight. The web mines caught the target and then the 4 mines from the cluster torp arrived. In short: HAMMER TIME
Against an unshielded hull, the mines hit incredibly hard...not so much with shields up, but still significant damage...reel the mobs in with a Gravity Well and/or Graviton Pulse generator, lob this thing at them, then sit back and watch the fun!
It would be worth it if it worked correctly. Unfortunetly it only fires half of the time. It seems to fire, the cooldown timer starts but there's no torpedo anywhere. It seems to happen quite often if you're close to your target. I got so annoyed I replaced it by a beam array.
it generally ain't worth it, its usefulness depends on the situation, if you can get a bunch of enemies shields to drop and stick close to one another, then yeah, it can be useful, gravimetric torp is still better tbh.
I have the Gravimetric up front, Vaad Cluster in back, and a compliment of Tetryon(mostly refracting) Beams on my Fleet Nebula, all-around....
So, on story missions and PvE content so far, I've opened on mobs with a Grav Well III/Graviton Pulse Generator combo, sent a spread of Gravimetric Torps, and wheeled around as quickly as I could to send the Vaad Cluster on it's way.
With timing, and a bit of luck, the Grav Well snares everyone, the pulse keeps them from getting out, and most of the spread procs...a second or two later, the cluster mines get there...tons of uncontested AoE kinetic damage and I'm usually away scot-free....
it generally ain't worth it, its usefulness depends on the situation, if you can get a bunch of enemies shields to drop and stick close to one another, then yeah, it can be useful, gravimetric torp is still better tbh.
DR is the expansion of crowd control. Without CC most advanced and elite queued content is impossible. The vaadwaur cluster torpedo has good synergy with CC tactics (GW, TR and gravimetric torpedo HY/TS) and is therefor very useful.
I've OHKO Tactical cubes in kerrat with it. In the final episode against the vaadwaur home world i CC and OHKO entire groups of opponents. It reminds me of the days of trico-bombers.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Lol, meanwhile for me it causes massive damage, then again, I fire it at a bunch of bare hulls.
Yeah the tricobalt cluster torp is a staple on all my builds now. I've had it crit for over 100k per mine, and that's just insane, especially if you have a sci with grav well bunching up enemies for ya.
DR is the expansion of crowd control. Without CC most advanced and elite queued content is impossible. The vaadwaur cluster torpedo has good synergy with CC tactics (GW, TR and gravimetric torpedo HY/TS) and is therefor very useful.
I've OHKO Tactical cubes in kerrat with it. In the final episode against the vaadwaur home world i CC and OHKO entire groups of opponents. It reminds me of the days of trico-bombers.
I've seen similar results, especially with GW...3 medium-sized ships in a story mission just popped like balloons...; I won't be the slightest bit surprised if the damage gets nerfed at some point....
This weapon is actually fanstastic imo because it basically made me pull out my graviton torpedos and my universal console that creates a photonic shockwave again. On one of my ships I made it an anomaly ship that placates. It's fun bouncing them around all over the place and then holding them in place with anoms.
it;s really fun when combined with a gavwell and the new intel power kinetic magnet. things die
Don't even need the intel power.
I don't recall anything about limiting the number of vaadwaur cluster torpedoes one can equip so i think i'll whip up a mirror nova as a tricobalt bomber.
2 VCT in front and back, 1 DBB in front and nukara mines in back. Should be devastating.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Against an unshielded hull, the mines hit incredibly hard...not so much with shields up, but still significant damage...reel the mobs in with a Gravity Well and/or Graviton Pulse generator, lob this thing at them, then sit back and watch the fun!
First time Ive died in DR was to the Vaadwuur Torpedo...They had been beating at my shields for a while when the torp popped.
First WTF moment Ive had with DR Storyline Content. But now I know to make sure my SCI Team and Power to Shields are ready to go when I come across these torps.
As an ENG that torpedo fitted on my aft launcher has saved my butt more times than not. Usually I hit them with a tractor beam then launch - those little escorts hit the gas when they see that torp coming...
now what I WANT is that EMP Probe.... that looks fun
When I first tried it, I dismissed it as a mediocre weapon..
However, after having experimented a bit more, it is a fantastic aft weapon. With the delayed activation of travel and mine activation, it's a great weapon to automatically fire at the end of an attack run(either in an escort or as a cruiser). You have enough time to clear the blast range and shield facings will generally be down after said attack run.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
If I want hard hitting projectiles to smash bare hulls, Dyson Grav Torp, Enhanced BM Torp, and the new Neutronic-whatever-thingie-called Torpedo are monsters.
HYT with Enhanced BM Torp is nasty business. And has a surprisingly large blast radius, all without the issues of targetable projectiles.
Still figuring out the Delta Rep torp but I know it pounds hard in HYT.
I don't recommend using the Cluster torp together with Sensor Analysis, as the knockback cause by the detonations toggles SA, removing any SA stacks on your target and leaving you with the 5 sec cooldown on SA.
I'd only use it against small targets that don't need SA-ing.
anyone know if the TCD consoles affect the tricobalt cluster torpedo any? I got a couple very rare mk XI TCD consoles to use, and want to know. I know the TCD makes my tricolalt mine and tricobalt torpedo damage skyrocket, but does it do the same to the cluster torp? http://http://sto.gamepedia.com/Console_-_Tactical_-_TCD_Subspace_Infuser
Star Treking, across the universe. Only going forward because we can't find reverse...
breen cluster torpedo (10 mines) this can be shot down if you know how vaadwaur cluster torpedo - 4 mines (slow to activate, also can be avoided and shot down web mines (4 mines hard to detect but slow to activate but deal deadly damage)
Right there that's 18 mines flying around on the map for you if they reach their targets and deal extremely deadly force on your behave.
Vaadwaur version of the cluster torpedo is cloak type. Again what we all are getting is a few mines that need to be fired at close range to be effective. Make sure you get the heck out when it goes off otherwise your ship will get damage as well.
When I checked my combat logs, it was consistently coming up near the top of my damage despite not firing off all that often. Only reason I stopped running it on my main was because I wanted to use my particle emission plasma without giving up my singularity harness set bonus. Might be worth running 3 torps on my ship, I mean I used to fly a T'varo bomber with actual tricobalt mines (XII [CrtD]x3) pre-DR and that always performed well, despite having to slot DPB3.
Well I use VCT no matter what it does. Sometimes it's effective sometimes it not. But with GT Mark 12 both can be well how should I put it extremely dangerous blast!
I think you would be better off with the Breen Transphasic cluster on the aft. It does almost 30% of it damage right through shields off the top. Not as big a bang, but they feel it even with their shields at Max.[/I]
Comments
Oh, your sig= forkin awesome!
So, on story missions and PvE content so far, I've opened on mobs with a Grav Well III/Graviton Pulse Generator combo, sent a spread of Gravimetric Torps, and wheeled around as quickly as I could to send the Vaad Cluster on it's way.
With timing, and a bit of luck, the Grav Well snares everyone, the pulse keeps them from getting out, and most of the spread procs...a second or two later, the cluster mines get there...tons of uncontested AoE kinetic damage and I'm usually away scot-free....
DR is the expansion of crowd control. Without CC most advanced and elite queued content is impossible. The vaadwaur cluster torpedo has good synergy with CC tactics (GW, TR and gravimetric torpedo HY/TS) and is therefor very useful.
I've OHKO Tactical cubes in kerrat with it. In the final episode against the vaadwaur home world i CC and OHKO entire groups of opponents. It reminds me of the days of trico-bombers.
Lol, meanwhile for me it causes massive damage, then again, I fire it at a bunch of bare hulls.
Yeah the tricobalt cluster torp is a staple on all my builds now. I've had it crit for over 100k per mine, and that's just insane, especially if you have a sci with grav well bunching up enemies for ya.
I've seen similar results, especially with GW...3 medium-sized ships in a story mission just popped like balloons...; I won't be the slightest bit surprised if the damage gets nerfed at some point....
Don't even need the intel power.
I don't recall anything about limiting the number of vaadwaur cluster torpedoes one can equip so i think i'll whip up a mirror nova as a tricobalt bomber.
2 VCT in front and back, 1 DBB in front and nukara mines in back. Should be devastating.
First time Ive died in DR was to the Vaadwuur Torpedo...They had been beating at my shields for a while when the torp popped.
First WTF moment Ive had with DR Storyline Content. But now I know to make sure my SCI Team and Power to Shields are ready to go when I come across these torps.
now what I WANT is that EMP Probe.... that looks fun
However, after having experimented a bit more, it is a fantastic aft weapon. With the delayed activation of travel and mine activation, it's a great weapon to automatically fire at the end of an attack run(either in an escort or as a cruiser). You have enough time to clear the blast range and shield facings will generally be down after said attack run.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
HYT with Enhanced BM Torp is nasty business. And has a surprisingly large blast radius, all without the issues of targetable projectiles.
Still figuring out the Delta Rep torp but I know it pounds hard in HYT.
I'd only use it against small targets that don't need SA-ing.
http://http://sto.gamepedia.com/Console_-_Tactical_-_TCD_Subspace_Infuser
breen cluster torpedo (10 mines) this can be shot down if you know how
vaadwaur cluster torpedo - 4 mines (slow to activate, also can be avoided and shot down
web mines (4 mines hard to detect but slow to activate but deal deadly damage)
Right there that's 18 mines flying around on the map for you if they reach their targets and deal extremely deadly force on your behave.
Vaadwaur version of the cluster torpedo is cloak type. Again what we all are getting is a few mines that need to be fired at close range to be effective. Make sure you get the heck out when it goes off otherwise your ship will get damage as well.
Time will only tell!
Time will only tell!