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Scheduled Maintenance (October 16, 2014)

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  • matthian1701matthian1701 Member Posts: 0 Arc User
    edited October 2014
    Here's a 30 second Trek video clip to watch while we wait for servers :cool:

    https://www.youtube.com/watch?v=Hhy7JCOVqys
  • kurgan2001kurgan2001 Member Posts: 71 Arc User
    edited October 2014
    Oh geez. The hamsters needed changed already??

    Shaka, when the walls fell.
  • tigrovaya13akulatigrovaya13akula Member Posts: 151 Arc User
    edited October 2014
    Enjoy some "Cheesecake" with Seven :P

    https://www.youtube.com/watch?v=09CeQIg0fPU
  • tcgrandpa#3038 tcgrandpa Member Posts: 302 Arc User
    edited October 2014
    can we get tribble opened back up for us serf's again so we can test and help debug without breaking stuff or sobbing in your coffee on holodeck? be much appreciated.

    btw not having everyone debug is not that great but i figure those that read this already know that compared to those that decide this.

    you want a better quality product? use an rcs system for bugs on tribble and when we the user submit a ticket. have it linked and cross checked against already reported issue.

    then someone can take ownership of that issue or more than one person can using rcs.

    just know the geeks and IT guys among us would love to make these game shine as user, but when you tie our hands (can't access tribble) we can't help you.

    regards,

    Robert
  • vengefuldjinnvengefuldjinn Member Posts: 1,521 Arc User
    edited October 2014
    dirlettia wrote: »
    So given the difference between the Scyer and the Eclipse, why exactly is the Scryer a Science vessel? It has subsystem targeting and the weapons of a sci ship but nothing else. Please ungimp it by either giving it its sensor analysis or give it an extra weapon slot or hangar bay. Right now its not exactly the most desirable of ships.

    Not to mention, not exactly one of the better looking ships either.

    So I thought I'd give the Dauntless a spin, (I like the looks better).
    Turned it right around and flew it back to my Wells....

    Science didn't get any love in this expansion me thinks. :(
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited October 2014
    There are a lot of issues, but with everyone help here players an etc am I sure one day they will be where they should be. There should be attention to the major issues, networking and these mission are suffering from lag. Not every mission. DR first mission on Voyager that's okay! After that one things are sluggish.

    Need to someone to their house like 100 miles or more away. Get on this game and play it for 8 hrs or more. Do a video conferencing from another PC at that location. So you got the player he can contact one of your QA when there is an issue then also have Networking Tech on standby.

    Just can't test this in model office or model home player at headquarters it's a different ball game for the end user (player at his home). Of course some will try to play it at work. LOL

    I wish I could help more, if you need just have to ask?
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • solidshatnersolidshatner Member Posts: 390 Arc User
    edited October 2014
    More Trek time filler . . .

    God I love this guy.

    https://www.youtube.com/watch?v=gHboxuzOeDg

    :):):)
    [SIGPIC][/SIGPIC]
  • echattyechatty Member Posts: 5,918 Arc User
    edited October 2014
    Green light!
    Now a LTS and loving it.
    Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
    I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything. :D
  • darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited October 2014
    worffan101 wrote: »
    Bugs not listed that I've seen: Loadouts don't save skill trays and changing up skill trays never sticks--i.e. any changes you make are reverted on the first map change.

    The old workaround works for that old bug.

    Save your loadout, make a minor change (I just switch two identical beam arrays with each other), save it to a new loadout.

    It'll persist after that.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2014
    Server is up!
  • ednarulesednarules Member Posts: 39 Arc User
    edited October 2014
    lucho80 wrote: »
    server Is Up!

    Dooooooom! Gaem Is Ded! Dooooom!
  • grravergrraver Member Posts: 152 Arc User
    edited October 2014
    Im confused about the time announced of scheduled maintanance: UTC time equals GMT time right? And that equals to Zulu time right? So why is the maintanance in the afternoon instead of the morning? 02:00 hours UTC suppose to be 0200hours GMT and that doesnt add up when i convert it to my time GMT +1. According to this it should have been in my night/morning right?

    Ive checked with world time and my own world clock... so am i mindfarting, or am i on the right trail to say that scheduled maintanance time is not displayed right in the launcher and website?
  • cpc2011acpc2011a Member Posts: 0 Arc User
    edited October 2014
    usscapital wrote: »
    it was fixed on tribble so why did the broken version get released ?

    Because much like Vegas, what happens on tribble, stays on tribble.
  • dirlettiadirlettia Member Posts: 1,632 Arc User
    edited October 2014
    And not only is it up but it has apparently broken my skill loadouts so in need of a respec again :(

    Still waiting to be able to use forum titles
  • edited October 2014
    This content has been removed.
  • caemoscaemos Member Posts: 0 Arc User
    edited October 2014
    grraver wrote: »
    Im confused about the time announced of scheduled maintanance: UTC time equals GMT time right? And that equals to Zulu time right? So why is the maintanance in the afternoon instead of the morning? 02:00 hours UTC suppose to be 0200hours GMT and that doesnt add up when i convert it to my time GMT +1. According to this it should have been in my night/morning right?

    Ive checked with world time and my own world clock... so am i mindfarting, or am i on the right trail to say that scheduled maintanance time is not displayed right in the launcher and website?

    You're not mindfarting, the UTC times are stated incorrectly. Where it says 02:00, it should have been 14:00. UTC times for patches are consistently incorrect in that regard.
  • quistraquistra Member Posts: 214 Arc User
    edited October 2014
    It's back up, but I can't remove Beam Barrage from my traits list anymore; it's stuck there. It appears on my active traits list but there's no entry for it in the sidebar.
    The artist formerly known as PlanetofHats.
    Actual join date: Open beta, 2009ish.
  • pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    edited October 2014
    Maintenance is now complete! Thanks for your patience. We'll see you back in-game!
    ~LaughingTrendy
  • starfish1701starfish1701 Member Posts: 782 Arc User
    edited October 2014
    Maintenance is now complete! Thanks for your patience. We'll see you back in-game!
    ~LaughingTrendy

    Yay!

    Back to the Delta Quadrant we go... :)
  • solidshatnersolidshatner Member Posts: 390 Arc User
    edited October 2014
    Fatal Error and crash . . . fantastic. :(
    [SIGPIC][/SIGPIC]
  • cpc2011acpc2011a Member Posts: 0 Arc User
    edited October 2014
    noshuffle wrote: »
    ... C'mon, between level 52 & 53, you end the mission where your progress bar is just filled the 1st sector and then you don't get any missions afterwards till level 53. Meaning you need to replay, do several ground & space zones and whatever to grind up the level *facepalms*

    Nothing new there. Try the KDF side where there's a 2 level jump between a couple missions fairly early on. At least there used to be pre-LoR, not sure if it's still that way since I haven't run a new pure KDF toon since then, but given Cryptic's track record of 'fixing' things I bet you'll still find the gaps there.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2014
    Changed the gender of all injured soldiers in the med bay to be male.

    :confused:

    I'm sure there's a legit reason for this sexist move. PC or canon related ?
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • aoikiritoaoikirito Member Posts: 3 Arc User
    edited October 2014
    IN maintence is not completed and my account is a critical error and down pliz is a very problem to a bug and i have play to this STO
    Atenciosly
  • captcokecancaptcokecan Member Posts: 143 Arc User
    edited October 2014
    Not to mention, not exactly one of the better looking ships either.

    So I thought I'd give the Dauntless a spin, (I like the looks better).
    Turned it right around and flew it back to my Wells....

    Science didn't get any love in this expansion me thinks. :(

    Escorts certainly did. My goodness, the Phantom is a beast when built right.

    And I am still not done tweaking yet.
    Hey I just vaped you, and this is crazy;
    But here's my frequency, so hail me maybe?
  • xraiderv1xraiderv1 Member Posts: 488 Arc User
    edited October 2014
    skills invalid. respec. yep, saw it on tribble, its made it onto holodeck.
    Murphy's laws:
    1- Murphy’s Law tells us that anything that can go wrong will go wrong.
    2- And anything that does go wrong will get progressively worse.
    3- And if you survive the first two laws it’s time to panic.
  • arrmateysarrmateys Member Posts: 466 Arc User
    edited October 2014
    dukedom01 wrote: »
    You really really want to look into my last post trendy, better now than discovering it 'after' the downtime. And I hope I'm wrong on this.

    it's there all right, but i believe it's in for a reason. the r&d traits that got unlocked by accident don't get automatically unslotted, so we're given a free respec to fix that problem.

    in my opinion that's a good thing, since unlike respec tokens, this actually allows me to fix the screwed up skill choices i made a year ago, which the respec token couldn't fix since it didn't work.

    i didn't see your bug where it keeps becoming invalid. then again, none of my characters are level 60 yet.
    Now clowns, that's another story. They scare the cr​ap out of me.
    We fight them too. Entire armies spilling out of Volkswagens.
    We do our best to fight them off, but they keep sending them in.
  • aoikiritoaoikirito Member Posts: 3 Arc User
    edited October 2014
    This error i began and crash my account pliz repair my account and a bug
    Atenciosly
  • risian4risian4 Member Posts: 3,711 Arc User
    edited October 2014
    Hmm.. still no word on Infected Manus (advanced)? It's my favorite ground mission :(

    Is it bugged or has anything been changed that would explain why we couldn't upload the virus in the last room?
  • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    edited October 2014
    Still crashing every few mins for mac users!!! :mad:
    animated.gif
  • wanderintxwanderintx Member Posts: 144 Arc User
    edited October 2014
    Looks like the traits that were supposed to be removed if you weren't at level 15 in crafting schools are still there too.

    Edit: They seemed to update and be properly removed after a second login.
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