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Dauntless or Guardian??

mycroft1701mycroft1701 Member Posts: 109 Arc User
edited October 2014 in Federation Discussion
As the title says really - I have enough zen for one of these ships and would appreciate any feedback from anyone who owns one or both.

I'll be using it for PvE only (don't do PvP), and will likely end up using whichever I get on all three captain careers. I generally like the more tactical/science ships than engineering, which is leaning me more towards the Dauntless....but I wasn't overly blown away by it in the livestream last week. Whereas I did think the Guardian looked pretty sweet!

So yeah, TL: DR version - who has either/both ships, which do you prefer and why?

LLAP!
Post edited by Unknown User on

Comments

  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    edited October 2014
    Haven't been out with the dauntless yet but the Guardian is great, mostly because of it's incredible boff layout. 1 Cmdr. Engi and Lt. Cmdr. Tac & Sci adds a whole lot of awesomeness to this typical whale-like beamboat.
  • cl4whamm3rcl4whamm3r Member Posts: 9 Arc User
    edited October 2014
    iam thinking off getting the dauntless too, but it is a science ship and my mainchar is a tactical officer. Is it still a good option?
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited October 2014
    cl4whamm3r wrote: »
    iam thinking off getting the dauntless too, but it is a science ship and my mainchar is a tactical officer. Is it still a good option?

    Depends: If you put some efford into your build, almost all ships will suit any class well.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,596 Community Moderator
    edited October 2014
    I'm loving my Guardian. As my main had flown the Assault Cruiser Refit, the transition to the Guardian wasn't that hard at all.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited October 2014
    Generally speaking, the Guardian is a pretty well rounded starship for all captains. It is primarily focused on engineering, but because it has a Lit Cmdr tactical and a Lt Cmdr science console they provide great flexibilities. If I were to purchase the Guardian I can see a strong secondary ship for my science toon. Since anyone can get into Tribble now, I probably copy over my toons to test out the Guardian prior to actually purchasing it. The only thing I don't like about the ship is the 6.5 turn rate. I want to find out how the ship handle with a purple RCS Accelerator Mk XIII console. It would be nice if Cryptic offered a "light cruiser" version with better maneuverability; I would definitely buy that.


    I would say that the Dauntless is also a good ship for all captain, but the general Boff station layout of the the Guardian is slightly more flexible. At least the lowest Boff station is Lt. and not Ensign. For a tactical captain, the Dauntless seems decent enough for DBB weapons and offensive science abilities. Also since there are science abilities that can heal the ship the single Lt. engineering station is not too restrictive. However, while you do give up a Cmdr tactical ability, science ship have Sensor Analysis which can increase the amount of damage your ship does because that ability stacks a debuff damage resistance which allows your ship to do +5% damage per stack. You get a max damage bonus of +30% with 6 debuff stacks.

    Two forward DBBs and the use of BO should allow the ship to strip off a decent amounts of shields (except in Advanced and Elite) for the possibility of allowing torpedoes to inflect significant damage.
  • fewzzfewzz Member Posts: 242 Arc User
    edited October 2014
    It is ok, really looks like the Ambassador once your in it.
    Only thing is the turn rate is pants for a T6 ship.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited October 2014
    my guardian has a 20 turn rate after skills and traits and specializations are added in

    for a beam cruiser you do not need uber turn rate
    victoriasig_zps23c45368.jpg
  • mycroft1701mycroft1701 Member Posts: 109 Arc User
    edited October 2014
    Thanks for all the replies so far.

    Question for the Guardian captains - is the unique console any good, or have you ditched it to free up a slot for the "normal" consoles?
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited October 2014
    gpgtx wrote: »
    my guardian has a 20 turn rate after skills and traits and specializations are added in

    for a beam cruiser you do not need uber turn rate


    Can you list the skills / traits / specializations that allows you get that 20 turn rate?

    And equipment as well?
  • mycroft1701mycroft1701 Member Posts: 109 Arc User
    edited October 2014
    jaguarskx wrote: »
    Can you list the skills / traits / specializations that allows you get that 20 turn rate?

    And equipment as well?

    I'm no expert, but I'd imagine a combination of fleet consoles (either Neutronium with the [Turn] modifier or fleet RCS consoles), any of the rep. consoles or fleet warp cores that boost engine power (e.g. Undine console), and some of the new skills in the Pilot specialisation would be a big boost to turn rate.
  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited October 2014
    I'm no expert, but I'd imagine a combination of fleet consoles (either Neutronium with the [Turn] modifier or fleet RCS consoles), any of the rep. consoles or fleet warp cores that boost engine power (e.g. Undine console), and some of the new skills in the Pilot specialisation would be a big boost to turn rate.

    don't forget the new delta rep T2 space passive (25% speed and turn)
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  • huntingdon1701huntingdon1701 Member Posts: 155 Arc User
    edited October 2014
    Thanks for all the replies so far.

    Question for the Guardian captains - is the unique console any good, or have you ditched it to free up a slot for the "normal" consoles?

    I've kept it for the time being but it might make way for the Bio Neural Gel Pack when it's available. It's handy if you've got multiple enemies firing at you, as it increases defence without reducing your weapons output, unlike the Solanae set bonus. In fact, it increases weapons power.
  • mycroft1701mycroft1701 Member Posts: 109 Arc User
    edited October 2014
    don't forget the new delta rep T2 space passive (25% speed and turn)

    I hadn't seen that - will check it out when I get to T2. Thanks for the tip.
    I've kept it for the time being but it might make way for the Bio Neural Gel Pack when it's available. It's handy if you've got multiple enemies firing at you, as it increases defence without reducing your weapons output, unlike the Solanae set bonus. In fact, it increases weapons power.

    Sounds quite handy actually!
  • strykewolf67strykewolf67 Member Posts: 1 Arc User
    edited October 2014
    My debate was Guardian or, Eclipse. Liked both. Finally decided on the Guardian.

    As a free to play, who has only had the free-level ones; and one giveaway. The difference was night, and day.

    As for the Dauntless. Interesting ship. Though I find it somewhat, amusing to look at. At least the Risians don't capsize their water-landing capable ships. :P
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  • mycroft1701mycroft1701 Member Posts: 109 Arc User
    edited October 2014
    Ultimately decided on the Guardian - I do still like the Dauntless but the Guardian won me over. Very good ship, now I need to go and get me some gear for it!

    Thanks for the comments everyone.
  • tyrannyfighter22tyrannyfighter22 Member Posts: 93 Arc User
    edited October 2014
    I'm no expert, but I'd imagine a combination of fleet consoles (either Neutronium with the [Turn] modifier or fleet RCS consoles), any of the rep. consoles or fleet warp cores that boost engine power (e.g. Undine console), and some of the new skills in the Pilot specialisation would be a big boost to turn rate.

    The lobi store temporal console helps as well
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