As the title says really - I have enough zen for one of these ships and would appreciate any feedback from anyone who owns one or both.
I'll be using it for PvE only (don't do PvP), and will likely end up using whichever I get on all three captain careers. I generally like the more tactical/science ships than engineering, which is leaning me more towards the Dauntless....but I wasn't overly blown away by it in the livestream last week. Whereas I did think the Guardian looked pretty sweet!
So yeah, TL: DR version - who has either/both ships, which do you prefer and why?
Haven't been out with the dauntless yet but the Guardian is great, mostly because of it's incredible boff layout. 1 Cmdr. Engi and Lt. Cmdr. Tac & Sci adds a whole lot of awesomeness to this typical whale-like beamboat.
Generally speaking, the Guardian is a pretty well rounded starship for all captains. It is primarily focused on engineering, but because it has a Lit Cmdr tactical and a Lt Cmdr science console they provide great flexibilities. If I were to purchase the Guardian I can see a strong secondary ship for my science toon. Since anyone can get into Tribble now, I probably copy over my toons to test out the Guardian prior to actually purchasing it. The only thing I don't like about the ship is the 6.5 turn rate. I want to find out how the ship handle with a purple RCS Accelerator Mk XIII console. It would be nice if Cryptic offered a "light cruiser" version with better maneuverability; I would definitely buy that.
I would say that the Dauntless is also a good ship for all captain, but the general Boff station layout of the the Guardian is slightly more flexible. At least the lowest Boff station is Lt. and not Ensign. For a tactical captain, the Dauntless seems decent enough for DBB weapons and offensive science abilities. Also since there are science abilities that can heal the ship the single Lt. engineering station is not too restrictive. However, while you do give up a Cmdr tactical ability, science ship have Sensor Analysis which can increase the amount of damage your ship does because that ability stacks a debuff damage resistance which allows your ship to do +5% damage per stack. You get a max damage bonus of +30% with 6 debuff stacks.
Two forward DBBs and the use of BO should allow the ship to strip off a decent amounts of shields (except in Advanced and Elite) for the possibility of allowing torpedoes to inflect significant damage.
Can you list the skills / traits / specializations that allows you get that 20 turn rate?
And equipment as well?
I'm no expert, but I'd imagine a combination of fleet consoles (either Neutronium with the [Turn] modifier or fleet RCS consoles), any of the rep. consoles or fleet warp cores that boost engine power (e.g. Undine console), and some of the new skills in the Pilot specialisation would be a big boost to turn rate.
I'm no expert, but I'd imagine a combination of fleet consoles (either Neutronium with the [Turn] modifier or fleet RCS consoles), any of the rep. consoles or fleet warp cores that boost engine power (e.g. Undine console), and some of the new skills in the Pilot specialisation would be a big boost to turn rate.
don't forget the new delta rep T2 space passive (25% speed and turn)
Defiant
RnD and upgrade needs less RNG. Less lottery. Something has to change.
Question for the Guardian captains - is the unique console any good, or have you ditched it to free up a slot for the "normal" consoles?
I've kept it for the time being but it might make way for the Bio Neural Gel Pack when it's available. It's handy if you've got multiple enemies firing at you, as it increases defence without reducing your weapons output, unlike the Solanae set bonus. In fact, it increases weapons power.
I've kept it for the time being but it might make way for the Bio Neural Gel Pack when it's available. It's handy if you've got multiple enemies firing at you, as it increases defence without reducing your weapons output, unlike the Solanae set bonus. In fact, it increases weapons power.
My debate was Guardian or, Eclipse. Liked both. Finally decided on the Guardian.
As a free to play, who has only had the free-level ones; and one giveaway. The difference was night, and day.
As for the Dauntless. Interesting ship. Though I find it somewhat, amusing to look at. At least the Risians don't capsize their water-landing capable ships. :P
Ultimately decided on the Guardian - I do still like the Dauntless but the Guardian won me over. Very good ship, now I need to go and get me some gear for it!
I'm no expert, but I'd imagine a combination of fleet consoles (either Neutronium with the [Turn] modifier or fleet RCS consoles), any of the rep. consoles or fleet warp cores that boost engine power (e.g. Undine console), and some of the new skills in the Pilot specialisation would be a big boost to turn rate.
Comments
Depends: If you put some efford into your build, almost all ships will suit any class well.
I would say that the Dauntless is also a good ship for all captain, but the general Boff station layout of the the Guardian is slightly more flexible. At least the lowest Boff station is Lt. and not Ensign. For a tactical captain, the Dauntless seems decent enough for DBB weapons and offensive science abilities. Also since there are science abilities that can heal the ship the single Lt. engineering station is not too restrictive. However, while you do give up a Cmdr tactical ability, science ship have Sensor Analysis which can increase the amount of damage your ship does because that ability stacks a debuff damage resistance which allows your ship to do +5% damage per stack. You get a max damage bonus of +30% with 6 debuff stacks.
Two forward DBBs and the use of BO should allow the ship to strip off a decent amounts of shields (except in Advanced and Elite) for the possibility of allowing torpedoes to inflect significant damage.
Only thing is the turn rate is pants for a T6 ship.
for a beam cruiser you do not need uber turn rate
Question for the Guardian captains - is the unique console any good, or have you ditched it to free up a slot for the "normal" consoles?
Can you list the skills / traits / specializations that allows you get that 20 turn rate?
And equipment as well?
I'm no expert, but I'd imagine a combination of fleet consoles (either Neutronium with the [Turn] modifier or fleet RCS consoles), any of the rep. consoles or fleet warp cores that boost engine power (e.g. Undine console), and some of the new skills in the Pilot specialisation would be a big boost to turn rate.
don't forget the new delta rep T2 space passive (25% speed and turn)
RnD and upgrade needs less RNG. Less lottery. Something has to change.
I've kept it for the time being but it might make way for the Bio Neural Gel Pack when it's available. It's handy if you've got multiple enemies firing at you, as it increases defence without reducing your weapons output, unlike the Solanae set bonus. In fact, it increases weapons power.
I hadn't seen that - will check it out when I get to T2. Thanks for the tip.
Sounds quite handy actually!
As a free to play, who has only had the free-level ones; and one giveaway. The difference was night, and day.
As for the Dauntless. Interesting ship. Though I find it somewhat, amusing to look at. At least the Risians don't capsize their water-landing capable ships. :P
Sarah Knightly - Co-leader; Frontier Explorers - U.S.S. Witchblade
Rias Gremory - Leader; Frontier Marauders - I.K.S. B'ullwinkle
Thanks for the comments everyone.
The lobi store temporal console helps as well