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Tribble Maintenance and Release Notes - October 9, 2014

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
We will be bringing down the Tribble server for maintenance to apply a new update: ST.45.20140928a.9

General:
  • Resolved an issue which was causing a large amount of crashes in the UI.
  • Additional updates for the login screen.
  • Added the correct icons for the Delta Reputation.
  • Resolved an issue where 7 of 9’s mouth would stretch too much when speaking.

Systems:
  • Resolved an issue that caused the [T5-U] and Fleet [T5-U] version of the Exploration Cruiser to not properly saucer separate.
  • Resolved an issue that would prevent the Fleet K't'inga Battle Cruiser Retrofit [T5-U] from receiving its Starship Mastery abilities despite it getting the Starship Mastery UI.
  • Resolved an issue that was allowing Subspace Beacon II to be available for Ensign bridge officers.
  • Resolved an issue that was allowing Vaadwaur Battleships to summon more reinforcements than intended.

Content:
  • Implemented much of the VO throughout the Delta Quadrant episodes.
    • This is still a work in progress.
  • Resolved numerous issues with cutscenes through the Delta Quadrant episodes.
    • This is still a work in progress.
  • Resolved numerous graphical issues on the Kobali Adventure Zone.
  • Queue Revamp:
    • Mirror Universe Invasion now has the correct rewards on Advanced difficulty.
    • Resolved an issue where many queues were giving a choice between rewards which were meant to all be granted at once.
      • Queues affected were:
        • Atmosphere Assault
        • Crystalline Catastrophe
        • Khitomer Accord Ground
        • Khitomer Accord Space
        • Mine Trap
        • Mirror Invasion
        • Starbase Alert
        • Transdimensional Tactics
        • Undine Assault
        • Vault Exterior
  • “Mindscape” now has a Transwarp cost.
  • Resolved an issue causing a block in completing some missions in the Kobali Adventure Zone.
  • Resolved numerous issues that were blocking the completion of “The Dragon’s Deceit”.
  • Resolved an issue where occasionally “Revolution” could become stalled during Communication Breakdown.

Known Issues:
  • Some players are unable to Respec captains.
    • With the numerous changes with leveling from 50-60, some characters may be stuck in a state where their skills cannot be reset.
    • If this is occurring, please re-transfer your character from Holodeck to Tribble.
  • Cutscenes and VO are not in a final state.
Post edited by coldsnapped on
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Comments

  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2014
    Hmmm, I expected more since it's crunch time.
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited October 2014
    lucho80 wrote: »
    Hmmm, I expected more since it's crunch time.

    same here, id guess that everything else is going direct to holodeck next week
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited October 2014
    "This is still a work in progress."
    Don't worry about it. Take the weekend off and take a fresh stab at it next week
    Should I start posting again after all this time?
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited October 2014
    Tribble Maintenance and Release Notes - October 9, 2014
    ^^^
    So, Tribble's getting patched tomorrow? (The current date in the U.S. PST timezone is Wednesday, 10/8/2014.):D:eek::P
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited October 2014
    We had at least one more patch before season 9 went live that removed most of the stuff that was still "work in progress." I think since not all of the VO is in the game yet, that will be part of the last patch that will become the version being shipped off to holodeck tuesday.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • devilkiller98devilkiller98 Member Posts: 80 Arc User
    edited October 2014
    We will be bringing down the Tribble server for maintenance to apply a new update: ST.45.20140928a.9

    General:
    • Resolved an issue which was causing a large amount of crashes in the UI.
    • Additional updates for the login screen.
    • Added the correct icons for the Delta Reputation.
    • Resolved an issue where 7 of 9’s mouth would stretch too much when speaking.

    Systems:
    • Resolved an issue that caused the [T5-U] and Fleet [T5-U] version of the Exploration Cruiser to not properly saucer separate.
    • Resolved an issue that would prevent the Fleet K't'inga Battle Cruiser Retrofit [T5-U] from receiving its Starship Mastery abilities despite it getting the Starship Mastery UI.
    • Resolved an issue that was allowing Subspace Beacon II to be available for Ensign bridge officers.
    • Resolved an issue that was allowing Vaadwaur Battleships to summon more reinforcements than intended.

    Content:
    • Implemented much of the VO throughout the Delta Quadrant episodes.
      • This is still a work in progress.
    • Resolved numerous issues with cutscenes through the Delta Quadrant episodes.
      • This is still a work in progress.
    • Resolved numerous graphical issues on the Kobali Adventure Zone.
    • Queue Revamp:
      • Mirror Universe Invasion now has the correct rewards on Advanced difficulty.
      • Resolved an issue where many queues were giving a choice between rewards which were meant to all be granted at once.
        • Queues affected were:
          • Atmosphere Assault
          • Crystalline Catastrophe
          • Khitomer Accord Ground
          • Khitomer Accord Space
          • Mine Trap
          • Mirror Invasion
          • Starbase Alert
          • Transdimensional Tactics
          • Undine Assault
          • Vault Exterior
      [*]“Mindscape” now has a Transwarp cost.
      [*]Resolved an issue causing a block in completing some missions in the Kobali Adventure Zone.
      [*]Resolved numerous issues that were blocking the completion of “The Dragon’s Deceit”.
      [*]Resolved an issue where occasionally “Revolution” could become stalled during Communication Breakdown.


      Known Issues:
      • Some players are unable to Respec captains.
        • With the numerous changes with leveling from 50-60, some characters may be stuck in a state where their skills cannot be reset.
        • If this is occurring, please re-transfer your character from Holodeck to Tribble.
      • Cutscenes and VO are not in a final state.

      Is this a hint at another upcoming limited time event like the one in March, or does this mean that it is being added as a normalized queue?
      They say time is the fire in which we burn. Right now, Captain, my time is running out. We leave so many things unfinished in our lives... I know you understand.

      Legendary Final 5 Elite Fleet Leader
      http://final-five.guildlaunch.com/
    • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
      edited October 2014
      the lack of a fleet mark consultant fix after you all have butchered this doff over and over is insulting.
      pvp = small package
    • ladymyajhaladymyajha Member Posts: 1,428 Arc User
      edited October 2014
      lucho80 wrote: »
      Hmmm, I expected more since it's crunch time.

      Same here. I was at least expecting the rest of the missions so we could shake them down, unless there aren't any more missions in which case it seems to literally stop in a wierd place.

      And maybe they're not listing all the bug fixes they found, only the major ones and the minor ones are just being fixed, but there still are a ton of bugs I haven't seen fixes for, that I personally found, and that's just me.
    • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
      edited October 2014
      the lack of a fleet mark consultant fix after you all have butchered this doff over and over is insulting.
      bro just let it go.......*starts singing let it go from frozen*
    • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
      edited October 2014
      ladymyajha wrote: »
      Same here. I was at least expecting the rest of the missions so we could shake them down, unless there aren't any more missions in which case it seems to literally stop in a wierd place.
      nah, 'dragon's deceit' is a perfect place to stop, since it's ending on a cliffhanger

      that keeps everyone in suspense for the next part
      Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

      #LegalizeAwoo

      A normie goes "Oh, what's this?"
      An otaku goes "UwU, what's this?"
      A furry goes "OwO, what's this?"
      A werewolf goes "Awoo, what's this?"


      "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
      "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
      Passion and Serenity are one.
      I gain power by understanding both.
      In the chaos of their battle, I bring order.
      I am a shadow, darkness born from light.
      The Force is united within me.
    • lucho80lucho80 Member Posts: 6,600 Bug Hunter
      edited October 2014
      ladymyajha wrote: »
      Same here. I was at least expecting the rest of the missions so we could shake them down, unless there aren't any more missions in which case it seems to literally stop in a wierd place.

      And maybe they're not listing all the bug fixes they found, only the major ones and the minor ones are just being fixed, but there still are a ton of bugs I haven't seen fixes for, that I personally found, and that's just me.

      Lol, the bug list is very very long, and the fact that they've kept Tribble locked down this long doesn't help. Prepare for another LoR type launch.

      Season 10.5 or 11 (Because I know they already have 10 ironed out) should finally be a bug squashing season. You guys put bugs into the game faster than you can squash them, and they've piled up sky high.
    • ladymyajhaladymyajha Member Posts: 1,428 Arc User
      edited October 2014
      lucho80 wrote: »
      Lol, the bug list is very very long, and the fact that they've kept Tribble locked down this long doesn't help. Prepare for another LoR type launch.

      Yeah I know. But a girl could hope that maybe... maybe... for once I'd be able to go and play an update or season and not have to worry about what's broke and how often the server was going to be brought down for patches and fixes.

      You know I think the devs could turn this into something fun though. Create a system where we can put in a guess, and only one guess, how many crashes and server drops there are in the week or two following DR's launch, and however gets closest gets 500 zen.
    • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
      edited October 2014
      ladymyajha wrote: »
      You know I think the devs could turn this into something fun though. Create a system where we can put in a guess, and only one guess, how many crashes and server drops there are in the week or two following DR's launch, and however gets closest gets 500 zen.
      that something like this happens with enough regularity that you could make a game around it is pretty sad, when you think about it
      Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

      #LegalizeAwoo

      A normie goes "Oh, what's this?"
      An otaku goes "UwU, what's this?"
      A furry goes "OwO, what's this?"
      A werewolf goes "Awoo, what's this?"


      "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
      "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
      Passion and Serenity are one.
      I gain power by understanding both.
      In the chaos of their battle, I bring order.
      I am a shadow, darkness born from light.
      The Force is united within me.
    • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
      edited October 2014
      bro just let it go.......*starts singing let it go from frozen*

      no. not gonna happen
      pvp = small package
    • lucho80lucho80 Member Posts: 6,600 Bug Hunter
      edited October 2014
      ladymyajha wrote: »
      You know I think the devs could turn this into something fun though. Create a system where we can put in a guess, and only one guess, how many crashes and server drops there are in the week or two following DR's launch, and however gets closest gets 500 zen.

      I bet they'll have emergency patches Wednesday-Friday next week. Add to that the forum complaints about not being able to log in.

      The Kobali adventure zone will the the center of a LOT of bug reports, just like New Romulus was.

      At least the Voth battle zone, it was more a matter of leechers standing there and getting dil than bugs, but, to this day, one of the accolades requires trickery and multiple passes to get.
    • deceon55deceon55 Member Posts: 136 Arc User
      edited October 2014
      Maybe they should delay launch another week and make sure it right instead of push a bug filled expansion
    • trek21trek21 Member Posts: 2,246 Arc User
      edited October 2014
      no. not gonna happen
      My advice is, you should; it'll go easier that way

      Whether you like it or not, a broken fleet consultant doff is not a priority fix, on most any level. Saying that the lack of a fix is insulting isn't true, nor does it achieve anything that will speed up the fix
      deceon55 wrote: »
      Maybe they should delay launch another week and make sure it right instead of push a bug filled expansion
      If they had the ability to push back release dates this late, it would have already happened several times in the past - apparently for PWE, due dates are unmoveable, regardless of any issues
      Was named Trek17.

      Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
    • allyoftheforceallyoftheforce Member Posts: 736 Arc User
      edited October 2014
      And still nothing about the obscene increase of shield and hull HP for NPC ships? You think people are going to keep quiet on the forums when this hits?
    • trek21trek21 Member Posts: 2,246 Arc User
      edited October 2014
      And still nothing about the obscene increase of shield and hull HP for NPC ships? You think people are going to keep quiet on the forums when this hits?
      Well, I think we should just be grateful it's under investigation - plus if it's taking longer/is more complicated than expected, what can we do about it? They'll continue to work of course, but they cannae change laws of code work
      Was named Trek17.

      Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
    • wildweasalwildweasal Member Posts: 1,053 Arc User
      edited October 2014
      deceon55 wrote: »
      Maybe they should delay launch another week and make sure it right instead of push a bug filled expansion

      so not gonna happen and for those of you saying a patch is heading to tribble on tue?? no that launch day you better hope they are working the weekend and the last one come on mon cause tues its go time not wait and see time ....its going ready or not by the way the 13th is columbus day ...why do we still celebrate that ?? the guy was a douche
      3ondby_zpsikszslyx.jpg
    • lucho80lucho80 Member Posts: 6,600 Bug Hunter
      edited October 2014
      I refuse to nerf my mk xii lobi Jem'Hadar set, and no sign of it getting fixed in Tribble.
    • xablisxablis Member Posts: 236 Arc User
      edited October 2014
      So no buffs to any kdf T5 ships like all those last week to the various fed ships? Figured maybe now that the ship sale is over it might happen to at least one ship like the Varanus since it was a clone of the D'Kyr...
    • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
      edited October 2014
      bro just let it go.......*starts singing let it go from frozen*

      People are so obsessed over that doff....
      King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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    • sarcasmdetectorsarcasmdetector Member Posts: 1,176 Media Corps
      edited October 2014
      And still nothing about the obscene increase of shield and hull HP for NPC ships? You think people are going to keep quiet on the forums when this hits?

      at this late stage it's pretty much locked in. so people have 2 choices.

      1. Adapt
      2. cry on the forums.

      Good players will get better, the bads will be spending more time typing than playing.
    • ladymyajhaladymyajha Member Posts: 1,428 Arc User
      edited October 2014
      at this late stage it's pretty much locked in. so people have 2 choices.

      1. Adapt
      2. cry on the forums.

      Good players will get better, the bads will be spending more time typing than playing.

      My issue is basically is that people don't have to get better to do this. The mobs aren't any more challenging, they just take longer. Still don't require any skill to beat them, just time.

      I'd rather have a challenge where I had to get better then something where it was still point and shoot and go afk for 5 minutes and then come back when it's all done.
    • cookiecrookcookiecrook Member Posts: 4,545 Arc User
      edited October 2014
      ladymyajha wrote: »
      My issue is basically is that people don't have to get better to do this. The mobs aren't any more challenging, they just take longer. Still don't require any skill to beat them, just time.

      I'd rather have a challenge where I had to get better then something where it was still point and shoot and go afk for 5 minutes and then come back when it's all done.

      I definitely agree! The players that have difficulties with the current elite level really need to try a little harder. There are so many cookie cutter builds out there they can pick from and it's not like STO is a hard game to learn the mechanics of. I didn't find any issues killing NPC's on Tribble with a T5 non-upgraded Ambassador beam boat, including Cooper's BioShip before being nerfed.
      <
      > <
      > <
      >
      Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
    • allyoftheforceallyoftheforce Member Posts: 736 Arc User
      edited October 2014
      at this late stage it's pretty much locked in. so people have 2 choices.

      1. Adapt
      2. cry on the forums.

      Good players will get better, the bads will be spending more time typing than playing.

      I have no issue adapting to kill them faster. I have no issue with an increase in health of enemies. That is expected for a level cap increase. I didn't expect an increase of 3 to 4 times what it currently is. And only for 10 levels? I would expect that kind of an increase if we were working toward level 90.
    • virusdancervirusdancer Member Posts: 18,687 Arc User
      edited October 2014
      I have no issue adapting to kill them faster. I have no issue with an increase in health of enemies. That is expected for a level cap increase. I didn't expect an increase of 3 to 4 times what it currently is. And only for 10 levels? I would expect that kind of an increase if we were working toward level 90.

      Thing is, though, our potential damage output is so far beyond 50 already...that an actual increase of 10 levels wouldn't cut it.
    • hawkrunnerhawkrunner Member Posts: 150 Arc User
      edited October 2014
      I saw that in the "Known Issues" section, the note about the Deadly Intent module not working correctly with some weapons was not present... Does this mean that the bug is fixed and the fix was just omitted from the notes, or have they given up trying to fix it and are going silent and hoping that we all forget that they knew about the problem?

      I certainly hope it is not the latter.
    • ladymyajhaladymyajha Member Posts: 1,428 Arc User
      edited October 2014
      hawkrunner wrote: »
      I saw that in the "Known Issues" section, the note about the Deadly Intent module not working correctly with some weapons was not present... Does this mean that the bug is fixed and the fix was just omitted from the notes, or have they given up trying to fix it and are going silent and hoping that we all forget that they knew about the problem?

      I certainly hope it is not the latter.

      I hope it's the first, but my EC is on the second.
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