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Stories of the Delta Quadrant

pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
Captains! Lead Designer Al 'CaptainGeko' Rivera shows off the process of bringing stories to life in Star Trek Online! Learn more about building the story of Delta Rising in our latest dev blog!

Check out our blog here.

~LaughingTrendy
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Comments

  • matthian1701matthian1701 Member Posts: 0 Arc User
    edited September 2014
    HI TRENDY!

    Storylines are my favorite part of any MMO. Thanks for the update.
  • c0nd1t10nr3dc0nd1t10nr3d Member Posts: 638 Arc User
    edited September 2014
    Nice blog. Thanks for that. Always nice to get an idea of the development timeline and process.

    All in all, a good read! Thanks! :)
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited September 2014
    But, but, Al left out the most important point that PWE/Cryptic management cares about:

    "Then we figure out how to monetize anything and everything we can...":eek::D



    Captains, as noted below, please do not post off-topic. Thanks! ~Bluegeek
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  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited September 2014
    You might want to add a bit of play testing at the end of your process tree.
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited September 2014
    You might want to add a bit of play testing at the end of your process tree.

    what exactly do you think the people on tribble have been doing?


    .....theres your play testing
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited September 2014
    But, but, Al left out the most important point that PWE/Cryptic management cares about:

    "Then we figure out how to monetize anything and everything we can...":eek::D
    That's probably a job solely for the marketing team. The devs do have to take that into consideration, but that isn't what they concentrate on.
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited September 2014
    what exactly do you think the people on tribble have been doing?


    .....theres your play testing

    Technically, we're like the second string of testers. I believe the Devs have said that the content does go through a phase of testing through QA. I think though since QA has many things to go over, they tend to miss things, which is why we're here to test them.

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  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited September 2014
    But, but, Al left out the most important point that PWE/Cryptic management cares about:

    "Then we figure out how to monetize anything and everything we can...":eek::D

    Yep lol. All I can say is I should be excited about this expansion but from the information I do have there are just too many existing problems at least for how I liked playing the game for me to enjoy it. I just don't see anything with this new expansion that is going to make the game any different or more enjoyable especially from the mostly KDF player perspective. If they had put as much brainstorming into that as well as the story I might have been actually impressed and excited to play this. Right now I am not even sure if I want to play again so here's to everyone who can get excited about it have a blast :)
  • psyloafpsyloaf Member Posts: 137 Arc User
    edited September 2014
    Any chance of a video interview like the one with Tim Russ, maybe even including the actors in the booth recording lines?
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  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited September 2014
    orangeitis wrote: »
    That's probably a job solely for the marketing team. The devs do have to take that into consideration, but that isn't what they concentrate on.

    Someone probably at Cryptic does focus on marketing, which is controlled in part by PWE. Since PWE's business model doesn't include making us pay for in game content (such as when they bring out a new episode or an expansion), they have to find other ways of making money besides the monthly and lifetime subscriptions. $15 dollars a month, $300 per lifetime sub, $5 to $160 dollars for items in the c-store isn't much when you have employees to pay, not to mention getting iconic trek actors into the game.

    Let me be clear: Making a game like STO costs a lot of money. The marketing team knows that not everyone can/is willing to spend money on a game. Those the are impatient and have money to burn will spend it out on the systems that require dilithium by purchasing zen. Refined dilithium is easy to get when you can spend money. When you can't spend money, then it just means it'll take you longer to get stuff that impulsive spenders can afford. The developers know that not everything they do will be treated with the same level of love by the player base. They're simply trying to cater to everyone equally.

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  • questeriusquesterius Member Posts: 8,482 Arc User
    edited September 2014
    Is it me or did Kim enjoy the good life a bit too much and gained his fair share of pounds.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited September 2014
    Captains,

    This thread is not about discussing the marketing aspects of the game. It's about the blog.

    Please keep your comments on-topic. Thanks!
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited September 2014
    The correct answer would be: "SPACE" and "ADVENTURE."

    The rest should be scrapped and their components used to further develop these.

    After all, that's what the IP is about.
  • darryljames0111darryljames0111 Member Posts: 1 Arc User
    edited September 2014
    Oh yay, more undine lock boxes then??? JOY!!! :(


    Again, off-topic. ~ Bluegeek
  • thraxianxthraxianx Member Posts: 34 Arc User
    edited September 2014
    So, i wonder why they didn't include "Icheb" which was an important in the last season.
  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited September 2014
    thraxianx wrote: »
    So, i wonder why they didn't include "Icheb" which was an important in the last season.

    Isn't he standing around pretty much forgotten on K7 ? :D
  • masterriftsgm01masterriftsgm01 Member Posts: 12 Arc User
    edited September 2014
    If the attention to detail and commitment to quality reflected in that blog entry is representative of Cryptic in general, that particular aspect of their work ethic needs serious improvement. I've graded papers from high school age teens that contained fewer typos, omitted words, and grammatical errors. :confused:
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  • thraxianxthraxianx Member Posts: 34 Arc User
    edited September 2014
    qjunior wrote: »
    Isn't he standing around pretty much forgotten on K7 ? :D

    I don't know, is he? If so, why didn't they utilize his character as well?
  • cookiecrookcookiecrook Member Posts: 4,539 Arc User
    edited September 2014
    Oh yay, more undine lock boxes then??? JOY!!! :(


    Again, off-topic. ~ Bluegeek

    ^^^This! We want Borg lock boxes now. :P
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  • thraxianxthraxianx Member Posts: 34 Arc User
    edited September 2014
    If the attention to detail and commitment to quality reflected in that blog entry is representative of Cryptic in general, that particular aspect of their work ethic needs serious improvement. I've graded papers from high school age teens that contained fewer typos, omitted words, and grammatical errors. :confused:

    LOLOLOL, i know what you mean.
  • jake477jake477 Member Posts: 527 Arc User
    edited September 2014
    So what is the point of Delta Rising? Is the original intent of the Alpha species to go after the Undine and then we run into the new baddie?
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  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited September 2014
    jake477 wrote: »
    So what is the point of Delta Rising? Is the original intent of the Alpha species to go after the Undine and then we run into the new baddie?

    Its Cryptics A.D.D. developing and story telling at its finest

    "Were fighting the undine and we will conquer the undine who are........oooooh butterfly the delta quadrant you say? ok" :D
  • venkouvenkou Member Posts: 0 Arc User
    edited September 2014
    Its Cryptics A.D.D. developing and story telling at its finest

    "Were fighting the undine and we will conquer the undine who are........oooooh butterfly the delta quadrant you say? ok" :D
    jake477 wrote: »
    So what is the point of Delta Rising? Is the original intent of the Alpha species to go after the Undine and then we run into the new baddie?
    According to the videos I saw on YouTube, the Borg, Undine, and Kazons are involved in the storyline. When it comes to a specific overall bad guy, the Borg and Undine are currently the main protagonists. I am only seeing bits and pieces; thus, the information I have is still limited.

    I think 'STO' has entered into the recycling loop, which was originally responsible for halting the franchise.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited September 2014
    To me the story is the biggest part of the game. And it can make/break the game for me. You don't have to give me any rewards or goodies. The story is what I love the best. I'm looking forward to see what lies ahead in the Delta Rising on story wise.
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  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited September 2014
    Any chance for the following and some time travel.

    Eye-of-the-needle
    Future End
    Demon
    an etc.

    I am sure the Voth, 8472, Borg, Q, and the rest of the bad gang in DR will be up for grabs. I would like see more ground battle and space. 50/50.

    Thanks in advance! ;)
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    Time will only tell!
  • unclereekyunclereeky Member Posts: 33 Arc User
    edited October 2014
    A master race of machines..other than the borg..but smart..smarter than us. Can they be defeated? Can we become allies? Last thing we saw was Decker and Llia becoming one with the creator...was this a good thing..or a bad thing??? You never know..maybe its the one thing to bring the Borg back into the mix..assimilating a race of computerized machines that do nothing but collect information..would make the borg..or any race who conquered or allied with them..a formidable foe...something to think about.

    Unclereeky
  • kylelockekylelocke Member Posts: 182 Arc User
    edited October 2014
    I would really like to see the holograms from the Voyager episodes "Flesh and Blood"
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  • lystentlystent Member Posts: 1,019
    edited October 2014
    I had a thought:
    So Voyager's story is 7-9 years long - Literally 7 to 9 years long. Unless you have us in transwarp the whole way from place to place, you'll have to limit your story to one point in Star Trek Voyager's timeline.
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited October 2014
    unclereeky wrote: »
    A master race of machines..other than the borg..but smart..smarter than us. Can they be defeated? Can we become allies? Last thing we saw was Decker and Llia becoming one with the creator...was this a good thing..or a bad thing??? You never know..maybe its the one thing to bring the Borg back into the mix..assimilating a race of computerized machines that do nothing but collect information..would make the borg..or any race who conquered or allied with them..a formidable foe...something to think about.

    Unclereeky

    It is rumoured although not really canon but in many novels that Decker and Ilia and V'ger are the ones that created the Borg
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  • edited October 2014
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