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Items that CAN be upgraded...but are bugged....

rangervegasrangervegas Member Posts: 56 Arc User
edited October 2014 in PC Gameplay Bug Reports
Ok well since I dident see this going back a few days I guess i'll start this one.

Dyson Joint Command set items are bugged.

Shields get NO stat change from Mk XII to Mk XIII

Engines stat changes seem a bit weak, but are possibly correct.

Deflector stat changes seem correct and appropriate.

Don't have the warp core so I can't check that one.
Post edited by Unknown User on
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Comments

  • rangervegasrangervegas Member Posts: 56 Arc User
    edited September 2014
    Pretty much same issue with MACO and Borg sets also. WTH? Someone definitely decided to release something WAY too early.
  • gurluasgurluas Member Posts: 464 Arc User
    edited September 2014
    The Vulcan Lirpa from the halloween mission is also bugged, upon upgrade it loses all modifiers.
  • wraithmeisterwraithmeister Member Posts: 397 Arc User
    edited September 2014
    The STO forums mentioned that all set items can be upgraded and still get set bonus:
    http://sto-forum.perfectworld.com/showpost.php?p=19265431&postcount=159

    However, it isnt working yet on Holodeck.

    I upgraded the weapon that was part of Dyson Joint Command Ground set:
    Dyson experimental proton rifle mk XIII.

    When I look at set bonus info for the items, tooltip/info for the above weapon shows it listed without level modifier (i.e. no XIII) but it incorrectly shows that I do not have Dyson armor (also listing it without level descriptor...I currently have the mk xii armor). So it lists set as only 2/3 complete.

    When I look at tooltip info for the armor, it also shows 2/3, and in this case shows the weapon as missing, and it seems to be looking specifically for the mk xii weapon.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited September 2014
    The STO forums mentioned that all set items can be upgraded and still get set bonus:
    http://sto-forum.perfectworld.com/showpost.php?p=19265431&postcount=159

    However, it isnt working yet on Holodeck.

    I upgraded the weapon that was part of Dyson Joint Command Ground set:
    Dyson experimental proton rifle mk XIII.

    When I look at set bonus info for the items, tooltip/info for the above weapon shows it listed without level modifier (i.e. no XIII) but it incorrectly shows that I do not have Dyson armor (also listing it without level descriptor...I currently have the mk xii armor). So it lists set as only 2/3 complete.

    When I look at tooltip info for the armor, it also shows 2/3, and in this case shows the weapon as missing, and it seems to be looking specifically for the mk xii weapon.

    This set appears to be unique. The set bonus is working for most sets. It may be that Dyson ground was neglected.

    I second calls for other items to be fixed but I will note that we have had two devs comment that they are working up a fix. The prefered route is to update existing items but if that is not possible, they have said they will try to work up a trade in for corrected items.

    What will help them most now is a list of what items are affected.
  • divvydavedivvydave Member Posts: 184 Arc User
    edited September 2014
    Spire plasma warpcores can be upgraded but have no change in stats.
  • edited September 2014
    This content has been removed.
  • darthpostaldarthpostal Member Posts: 245 Arc User
    edited September 2014
    Both Omega Cutting Beam and Heavy Bio-molecular Phaser Turret become WORSE as soon as you slot them in upgrade window!

    You don't even need to add any Tech Upgrades. Instant nerf!

    And guess what happens when you're done upgrading them to Mk XIII? Nothing! They are still worse then original items you get from rep.

    If this will not be retroactively fixed, I will not touch upgrade system ever again.
  • amphityronamphityron Member Posts: 0 Arc User
    edited September 2014
    The Omega Plasma Torpedo Launcher also losses its modifiers when upgraded
  • lithaliumlithalium Member Posts: 20 Arc User
    edited September 2014
    simular bug wit hthe jem hadar set to mark XIII
    [SIGPIC][/SIGPIC]
  • gagocashgagocash Member Posts: 150 Arc User
    edited September 2014
    That's the reason why i have decided i will not bother with this half finished upgrade system. i don't need this drama. maybe in a few months and if they lower the required dil prices for the upgrades, i will try a few upgrades for fun.
    zailei wrote: »
    Don't even need to upgrade, just placing the KCB in the upgrade tray strips all the dmg mods.
    And this is the reason, why i have never put any item in the upgrade tray and i have also deleted the free upgrade giveaways immediately. i know everything they release is bugged and it will take months for proper fixes and even then it's never a 100% fix. lol
    M.A.C.O. ELITE COMMANDER & KIRK'S PROTEGE
  • indydsindyds Member Posts: 40 Arc User
    edited September 2014
    amphityron wrote: »
    The Omega Plasma Torpedo Launcher also losses its modifiers when upgraded

    So does the kinetic cutting beam.
  • abfabfleetabfabfleet Member Posts: 0 Arc User
    edited September 2014
    I also have a Tactical MkXIII - Prefire Chamber Ultra-Rare, that will not equip to my ship but other Vulnerability MkXIII Ultra-Rares will. I have tried everything, going in zone, outside earth spacedock nothing works. Anyone have this issue?:mad:
  • artairartair Member Posts: 14 Arc User
    edited September 2014
    indyds wrote: »
    So does the kinetic cutting beam.

    Would like to confirm this, the KCB actually has a really horrible bug, you don't even HAVE to upgrade it, just opening it in the upgrade window to look will strip the [Dmg]x3 off of it making you lose ~30 dps, I really hope they're going to be able to fix this players should not have to replace items broken by the system
  • phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited September 2014
    Are there any other items that players have discovered that are bugged for upgrades?

    It'd be very reassuring if a dev could confirm that this will be fixed for future upgrades as well as all items that got nerfed just by looking at their ability for an upgrade.
    Playing since January 2010. STOwiki administrator. Accolade hunter.
    My STOwiki page | Reachable in-game @PhyrexianHero
    Fed Armada: Section 31 (level 730, 2700+ members)
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  • jeffrinjeffrin Member Posts: 0 Arc User
    edited September 2014
    Piercing Tetryon Turret reward from Installation 18 - looses its piercing proc, gains no procs in its place, worst 'upgrade' ever lol
  • darthhammerdarthhammer Member Posts: 42 Arc User
    edited September 2014
    abfabfleet wrote: »
    I also have a Tactical MkXIII - Prefire Chamber Ultra-Rare, that will not equip to my ship but other Vulnerability MkXIII Ultra-Rares will. I have tried everything, going in zone, outside earth spacedock nothing works. Anyone have this issue?:mad:

    It's another bug, all Prefire Chamber consoles bug out as soon as you put them in the upgrade window, like many other things, only rather than losing mods or set bonuses they straight up become un-equipable.

    TBH, it bugs me that they're response is 'Eh we have a couple people looking into it' like the massive number of bugs isn't a big issue or something. Their response ought to be 'we've got our whole team on it and other updates are on hold until we patch the system.' I would honestly take a delay to the DR release date at this point if it helped them patch this faster.
  • talyn829talyn829 Member Posts: 10 Arc User
    edited September 2014
    I upgraded my Adapted M.A.C.O. Phaser Pulsewave Rifle the other day to Mk XIII without any problems, today I went to upgrade it again and I spent loads of EC and Dil, and nothing happened!

    I hit ''upgrade'' and it said it would take four hours or something, then suddenly it says it's finished and nothing changed! It's still Mk XIII and nothing changed at all, it's still got the same DPS and everything as before, in fact I think the DPS might be lower!

    Who do I talk to about getting my 50,000+ Dil back!? :(
  • lebtronlebtron Member Posts: 296 Arc User
    edited September 2014
    Ferengi Rapid Fire Missile Launcher.

    Looses DPS on upgrading to UR
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited September 2014
    Has anybody reported any issues with the Lobi Store JH Pistol MkXII and the current buggy upgrade system? I don't even want to slot it into the system to preview what it might become, as I won't be paying anymore Lobi to replace it if it's FUBARed.
  • indydsindyds Member Posts: 40 Arc User
    edited September 2014
    talyn829 wrote: »
    I upgraded my Adapted M.A.C.O. Phaser Pulsewave Rifle the other day to Mk XIII without any problems, today I went to upgrade it again and I spent loads of EC and Dil, and nothing happened!

    I hit ''upgrade'' and it said it would take four hours or something, then suddenly it says it's finished and nothing changed! It's still Mk XIII and nothing changed at all, it's still got the same DPS and everything as before, in fact I think the DPS might be lower!

    Who do I talk to about getting my 50,000+ Dil back!? :(

    I think this is normal behavior for the highest(actually MK XIII) Mark. You might upgrade rarity. You can put it again in the Upgrade slot and should notice, that it's still kept it's chance(maybe 30% or sth for upgrading rarity)
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited September 2014
    Synchronic Proton Distortion Prototype Assault Rifle loses substantially DPS on upgrade.
  • wildweasalwildweasal Member Posts: 1,053 Arc User
    edited September 2014
    so im thinking wait until like the 11th or the 12 so they can get all this un ......screwed ..yes?
    3ondby_zpsikszslyx.jpg
  • matridunadan1matridunadan1 Member Posts: 579 Arc User
    edited September 2014
    The pre-reputation [Borg] weapons will lost the mod and proc immediately upon slotting.

    I now have a purple V.Rare disruptor pulsewave with only 2 mods.
  • drunkadmiraldrunkadmiral Member Posts: 197 Arc User
    edited September 2014
    My upgraded to mk13 shield have same stats as mk12. Screen http://i.imgur.com/0PAveqs.jpg
  • thorsbar0nthorsbar0n Member Posts: 2 Arc User
    edited September 2014
    i cant seem to be able to upgrade anything at all -.- its bugged as hell for me. its not working on any of my characters :/
  • darthpostaldarthpostal Member Posts: 245 Arc User
    edited September 2014
    My upgraded to mk13 shield have same stats as mk12. Screen http://i.imgur.com/0PAveqs.jpg

    Some more reports on fleet stuff:

    - All fleet guns get 0 improvement in stats. I personally tested it on DHC and Turrets, but I heard people complain about beams too.

    - Fleet Warp Core only got a minor increase in [SEP] modifier for me. All other stats remained unchanged upon upgrade. Highly doubt that's normal.

    + Fleet Mine Engineering console updated properly for me. All 3 stats got an increase. Seems to be fine.
  • ghalaniaghalania Member Posts: 1 Arc User
    edited September 2014
    console-science-shield emitter amplifier is a engineering console, if you try to upgrade it
  • lystentlystent Member Posts: 1,019
    edited September 2014
    Can anyone give me the DPS of the elite phaser pulsewave mk 12?
  • lystentlystent Member Posts: 1,019
    edited September 2014
    lystent wrote: »
    Can anyone give me the DPS of the elite phaser pulsewave mk 12?

    My mk 13 elite phaser pulsewave [dmg]x2 does only 149.5 dps.
    A normal mk 12 pulsewave 148.6 dps.
    Did someone say bug?
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    - Fleet Warp Core only got a minor increase in [SEP] modifier for me. All other stats remained unchanged upon upgrade. Highly doubt that's normal.

    Upgrading warp cores is almost completely useless. All you get is 1 skill to be bumped up a little bit. I'd save dil and ignore upgrading these.
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