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Power Creep?

brandonflbrandonfl Member Posts: 892
edited September 2014 in PvP Gameplay
After some of the results I've seen from the test servers, I'm pretty sure we can no longer accuse Cryptic of careless power creep... Nope, definitely not the right term. I think we should just plain start calling it "Power Leap". Really, it's out of control.
LOLSTO
Post edited by brandonfl on
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    Oh...get Scott Bakula to do some VO for STO dealing with the Quantum Power Leap that's part of Cryptic's new monetization Enterprise...
  • bones1970bones1970 Member Posts: 953 Arc User
    edited September 2014
    I upgraded my bio-phaser dual heavy cannons from mk xii (1589.2) to mk xiv (1780.3) = 191.1 = 12.02% extra damage, just after upgrading your weapons !!!
    With new mk xiv consoles, space-set, ship-traits/r&d traits and rest its a power leap..
  • playhard88playhard88 Member Posts: 733 Arc User
    edited September 2014
    the increse in hull for t5-u t6 ships will be irrelevant. An accx5 weapon will overflow too much CrtH/CrtD in a slowed-down target.
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • mimey2mimey2 Member Posts: 0 Arc User
    edited September 2014
    Oh...get Scott Bakula to do some VO for STO dealing with the Quantum Power Leap that's part of Cryptic's new monetization Enterprise...

    Actually if they did that, it'd probably be the best thing they've ever added to STO.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2014
    It all started when a crafting experiment I was conducting went... a little ka-ka. In the blink of a cosmic clock I went from starship captain to factory worker. Which could have been fun... if I had enough dilithium. Fortunately, I had help. An observer from a Star Trek convention named Leeta. Unfortunately, Leeta's a hologram, so all she can lend is moral support. Anyway, here I am. Waiting on projects to finish, hoping I slotted the right DOFF for a crit. A sort of time wasting Abbott, with Leeta as my Costello. And I don't even know what, who, why to ask. Oh boy.
  • sazhdapecsazhdapec Member Posts: 45 Arc User
    edited September 2014
    It all started when a crafting experiment I was conducting went... a little ka-ka. In the blink of a cosmic clock I went from starship captain to factory worker. Which could have been fun... if I had enough dilithium. Fortunately, I had help. An observer from a Star Trek convention named Leeta. Unfortunately, Leeta's a hologram, so all she can lend is moral support. Anyway, here I am. Waiting on projects to finish, hoping I slotted the right DOFF for a crit. A sort of time wasting Abbott, with Leeta as my Costello. And I don't even know what, who, why to ask. Oh boy.

    Immense!:cool:
  • mimey2mimey2 Member Posts: 0 Arc User
    edited September 2014
    It all started when a crafting experiment I was conducting went... a little ka-ka. In the blink of a cosmic clock I went from starship captain to factory worker. Which could have been fun... if I had enough dilithium. Fortunately, I had help. An observer from a Star Trek convention named Leeta. Unfortunately, Leeta's a hologram, so all she can lend is moral support. Anyway, here I am. Waiting on projects to finish, hoping I slotted the right DOFF for a crit. A sort of time wasting Abbott, with Leeta as my Costello. And I don't even know what, who, why to ask. Oh boy.

    Y'know, I bet a 'Quantum Leap' esque Foundry mission would be interesting I bet.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • jjdezjjdez Member Posts: 570 Arc User
    edited September 2014
    brandonfl wrote: »
    Really, it's out of control.

    Cryptic wouldn't have it any other way.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2014
    oh boy 1010101010
  • playhard88playhard88 Member Posts: 733 Arc User
    edited September 2014
    God save the FBP builds. Imagine this new power creep with 5 faw scimitards lol...

    FBP users, i love you all <3
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • alejogalejog Member Posts: 135 Arc User
    edited September 2014
    edalgo wrote: »
    Oh its not "out of control".

    It's "working as intended"

    More like failing as intended.
    [SIGPIC][/SIGPIC]-32nd Vipers- PvP Team

    Nothing is impossible to him who would try.... except getting cryptic to care about pvp.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2014
    according to gecko all the mk1 to mk12 power increase has been totally linear, put they are going to pull out all the stops to creep the HELL out of mk13 and 14

    in the new podcast, he said the difference in power between mark 12 and 13 is twice as much as normal, and mark 13 to 14 is 4 times as much of a power increase. on top of ultra violet and gold grade on top of that.

    the power creep train truly has no breaks :mad:
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    playhard88 wrote: »
    the increse in hull for t5-u t6 ships will be irrelevant. An accx5 weapon will overflow too much CrtH/CrtD in a slowed-down target.

    Overflow is much much less than purely increasing the stats with a [CrtH] or [CrtD] mod.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    according to gecko all the mk1 to mk12 power increase has been totally linear, put they are going to pull out all the stops to creep the HELL out of mk13 and 14

    in the new podcast, he said the difference in power between mark 12 and 13 is twice as much as normal, and mark 13 to 14 is 4 times as much of a power increase. on top of ultra violet and gold grade on top of that.

    the power creep train truly has no breaks :mad:

    Except for the Jem'Hadar set, that one got a big slap in the face.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2014
    ok, im gonna try to count all the sources of creep there are now

    * -new for DR

    new captain traits/passives from lockboxes

    new reputation space traits/passives

    new reputation ground traits/passives

    new reputation active skills

    crafting system captain traits

    crafting system leet loot

    *a new rep system with some of the best stuff yet

    *tier 5U and 6 ship progression passives

    *tier 5U ship, when maxed out have like 25% more hull health then standard tier 5, and up to 11 consoles

    *tier 6 ships have 13 boff powers, intel skills, and some the active sensor thing

    *super op captain traits on max progression tier 6 ships

    *post 60 captain specialization passives/traits/actives, sounds like 2 at a time

    *mk14gold items, according to geko mk13 and 14 items don't edge up linearly, would basicly be the equivalent of VR mk20,

    *there's a mk13 tricobalt mine cluster torp as one of the early DR mission rewards, it drops 4 level 65 full power tric mines.


    this is truly an explosion of power creep, its not even subtle. sure the level cap is going up, but this is not a linear increase in power what so ever, its creep^2. pvp will be so ruined for months as everyone acquires all these new things at a variety of paces. the power gap that will be possible now is simply gargantuan. not a big deal in pve really, any crummy mirror ship could do anything but the new elite ques. but the pace of this creep, how one day it will all suddenly exist on holodeck, its actual pvp doom.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2014
    the pace of this creep, how one day it will all suddenly exist on holodeck, its actual pvp doom.

    so what is your plan for it
  • voporakvoporak Member Posts: 5,621 Arc User
    edited September 2014
    The only thing I'm really worried about are the specializations since they cannot be unslotted, which will make keeping VPvP vanilla very difficult. Normal PvP is gonna be deader than dead, its corpse will be maimed, and its defiled remains finally chopped into fine pieces, then burned.
    I ask nothing but that you remember me.
  • playhard88playhard88 Member Posts: 733 Arc User
    edited September 2014
    edalgo wrote: »
    Lol oh really? New AoE SNB will kill your FBP.

    What then?

    that thing is useless, just grab an elite shield and done. It will subnuke 3 stacks of shield resistences lol
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2014
    so what is your plan for it

    trying to decide between amputating on launch day, and just buying the DR pack before they raise the price and deal with it. slowly upgrading, hoping to find good matches were i can. in a vacuum, the tier 6 ships look really fun, ive played all my tier 5 to death, but im worried there will be no gameplay fun to be found, with the mess pvp will be in.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited September 2014
    playhard88 wrote: »
    that thing is useless, just grab an elite shield and done. It will subnuke 3 stacks of shield resistences lol

    Whew, that's a relief. Not only will anyone trying to hold onto PvP have to deal with the power leap, they'll be forced to run an elite fleet shield or be beaten to death by AoE subnuke! We don't want any variety, after all.
    I ask nothing but that you remember me.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited September 2014
    trying to decide between amputating on launch day, and just buying the DR pack before they raise the price and deal with it. slowly upgrading, hoping to find good matches were i can. in a vacuum, the tier 6 ships look really fun, ive played all my tier 5 to death, but im worried there will be no gameplay fun to be found, with the mess pvp will be in.

    Come to VPvP man... it's the only way PvP will still be viable and fun.
    I ask nothing but that you remember me.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2014
    voporak wrote: »
    Whew, that's a relief. Not only will anyone trying to hold onto PvP have to deal with the power leap, they'll be forced to run an elite fleet shield or be beaten to death by AoE subnuke! We don't want any variety, after all.

    No one is going to run the aoe nuke... to be honest its just not very good, for the same reason on one runs sub nuke doffs.

    The ships get free nukes for one class of skills at a time... that isn't all T6 though just the new Intel class which have problems of there own.

    I am fine with progress I like flavor and I honestly don't mind half the stupid things Cryptic adds to the game. People need to stop taking STO so seriously this game has hardly ever been esport worthy.

    Having said that I do like your idea of Mirror or vanilla T5 leagues. I am not a one of the other type person though. I think we can have and enjoy both for exactly what they are.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited September 2014
    trying to decide between amputating on launch day, and just buying the DR pack before they raise the price and deal with it. slowly upgrading, hoping to find good matches were i can. in a vacuum, the tier 6 ships look really fun, ive played all my tier 5 to death, but im worried there will be no gameplay fun to be found, with the mess pvp will be in.
    voporak wrote: »
    Come to VPvP man... it's the only way PvP will still be viable and fun.

    Yeah VPvP :)

    you can use a vorcha or mirror neghvar and be competitive :)

    It's cheap too. Two runs of Tour the Galaxy and cleaning out my overflow bag and I was all ready to go.

    but yes...I hope they have an option to turn off the specialization. While I'm really stoked about specialization, it would really hurt VPvP.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited September 2014
    edalgo wrote: »
    Oh its not "out of control".

    It's "working as intended"

    WAI, oh why?!?
    XzRTofz.gif
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2014
    well, i learned some things on tribble tonight

    first of all, the specialization thing, you can slot 1 primary school, and 1 secondary school, not 1 primary and secondary skill, big difference. currently there is 1 primary school, and 2 secondary. ether way, when you have leveled up to what would be level 110, you will have a total of 45 new active and passive skills. just getting to level 60 gets you all the nifty pilot stuff just about, the other secondary school is mostly ground.

    you feel numb already, i know. its better that way, just let any anger flow out of you, it wont help you now


    moving on, a question. do you like quantum torpedoes? do you like the classic high damage per torp, with no heavy torp nonsense? sure you do. now just hypothetically, would you like a quantum with like 2k more base damage, that also applies a 100% chance proc each hit of an instant ~1500 rad damage direct to hull, drain a bit of power and slow down your transfer rate, based on flow caps? would you like that? then the [Neutronic Torpedo Launcher Mk XII] is for you!

    but wait, there's more! use torp spread with it, and every single torp in the spread get that 100% chance proc, its not just 1 proc per target! its twice as powerful as the bio torp when it was 'broken'!



    back to specialization. did you know that at the bottom of the primary tree, there is an intel fleet skill? oh whats it do you ask? nothing much , just grants you 15% shield and armor penn for THIRTY SECONDS. did you know, a new rep passive also gives you a 15% hull armor pen as well?

    so, for 30 seconds, its kinda like you got a BO penn doff proc on everyone, and they cant clear it! i bet it would go well with the item set, 3 part, that iso cannon that deals a good ~8k base damage to target with 100% shield bypass.

    its not like your arm is being twisted much to run the set. the gel pack has a 7% reduction of station power cooldowns, the Neutronic torp is another must have, and the 3rd item is ether a thoron pol beam array or DHC, your choice. a real arm twister to get you to want to run any of that right? oh and the the 2 part buffs rad damage 13% and lowers the Neutronic torp's cooldown back to normal quantum 8 seconds, from 10.


    how about the equipment rep set? well, the engine has a built in +35 to dampners skill on it, exactly how much you want to put into the skill on the skill tree, to basically be immune to GW! thanks for that hyper engine that also gives you +5 eng power too!

    the deflector gives you +5 to shields and aux, with +35 to both hull repair and structural integrity, and 17.5 to PI for good measure

    the core is nothing special, but its got a picard maneuver jump built in. stack this, the picard jump, and fluidic jump, and you probably cant be killed ever if your trying to run and battleclaok.

    the shield is actually pretty nice, i'll have to see how i like it vs an elite. it appears to be the first set shield based on a middle of the road standard, and its about time honestly. its got ~8k capacity vs ~6k on the elite resilient i use, the 10% built in resistance to all energy, 50% drain resistance, best shield to do the new STF in bar none, 10% pol damage res for good measure, and also stacks of shield hardening. did we ever figure out what that is? is that bleed through resistance? anyway, it can have 3 stacks of 5%

    the 2 part set bonus gives you +25% more defense wile evasive is on, the CRAZY 3 part gives you a flat 20% bonus to movement speed and turn rate, and the 4 part pretty much destroyed all spam near you over 5 seconds


    stack that 3 part bonus with the reputation trait that does the same, only for 25%, and your playing a different game from everyone else. your base mobility has transcended beyond what mortals can perceive.

    the last 2 space passives are a hull heal proc on getting crit, and a increase in crit chance per shot until you get a crit, and its reset to start over again.


    i guess thats all for now. i don't think its fully understood just whats waiting when the expansion goes live, even if you got none of the new ships. there will of course be a lockbox as well. well now you have been informed
  • gregkanegregkane Member Posts: 278 Arc User
    edited September 2014
    Great info drunk all great news i cant wait to use allthis spammy wammy goodness and i win buttons! If anyone wants pvp without that (shameless plug) vpvp put ur name down :)
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2014
    deokkent wrote: »
    Progress? What on earth are you talking about hahaha...?

    Hmm, out of curiosity, I went to look up STO game reviews from 4 years ago. Some very interesting finds, nothing has changed in the last 4 years. :eek:

    Link.
    And rather than improve the gameplay, they just added grind/paywall to the broken TRIBBLE in order to milk more from the loyal fanbase.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2014
    No doubt, 5 months away from 5 years... and nothing at all has really changed as far as the actual game goes.

    Just more barriers and more stuff spread over the top that requires you to drop $, or wait a long time, or drop $ to not wait. All so you can do the exact same stuff over and over and over.

    At least PvP evolves as the meta evolves... of course Cryptic does nothing but try there hardest to kill that off. Eh whatever... the last straw for me might be the current major patches on a test server that excludes 90% of the games population. I mean we all knew they stopped (or never bothered) testing anything, for awhile at least they listened to feed back and tried to promote there test server to try and get some feedback. It seems now they are plain out admitting they don't care about the quality of there work. So long as it continues to pay. There is no other way to explain the limited testing... and what seems like zero testing of upcoming ships. Perhaps or perhaps not there running focus groups or planning to... beats me, I know none of the people that where in previous ship test focus groups have been asked. (that I am aware of anyway).

    I don't know there are only 7 or 8 of us that even bother posting on here or getting worked up by any of it anymore. Wish there was another MMO worth playing. I can't believe I have been saying that for almost 5 freaking years. :) lol POE is fun at least, I should spend more time there.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • eminencegriseeminencegrise Member Posts: 0 Arc User
    edited September 2014
    PVP in STO has always been emergent. That's to say, I'm pretty sure it's not planned for, or actively developed. It is a thing that happens after the dust settles, and then the devs will come in and adjust the most egregious interactions (the one shots, the CCs that last for minutes on end...); at least I hope they will, even if it takes some time.

    When the theme of the expansion is leveling, it makes sense that the pendulum is swinging toward "the one who invests the most time wins" and money is always a good substitute for time. Eventually, it will be realized that making older players far more powerful than newer ones discourages new players -- once a game gets a reputation for this, new people will stop coming because why play a game where you can never catch up to the guy who started before you? That is anti-fun, and there are so many other games out there to play instead. And the pendulum will start to swing back the other way.

    The damage output or damage absorption of a ship using active powers has always been huge (5x? 10x?) compared to that of a ship flying along doing nothing. All this extra power, both offensive and defensive, will change the tipping point, but where the roulette wheel lands with regard to pvp balance, I don't think anybody can say, as I don't think there is an intended destination. Just like Star Trek, it is where no one has gone before. :)

    The one thing that will be certain is that, after all this, a fresh ungeared character will no longer have 90% of the ability of a seasoned veteran (once upon a time, this was possible -- I remember pvping in whites for the challenge of it). And, with base player hit points so small compared to how much damage is dealt, pvp for a new player will be even more of a "blink and you're dead / I can't scratch the paint on the other guy's ship" experience.

    What to do to counteract this? Who knows? Maybe they will start pumping up leveled player health enormously compared to a baseline character. Maybe easy to get PVP gear will show up that chops damage to players to a fraction of its normal value. But nobody can say how such dramatic changes as these would turn out either. This is a totally unexplored area of development.

    Welcome to the Delta Quadrant, Voyager. Hope you like it here, because we'll be here for a while.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited September 2014
    well, i learned some things on tribble tonight

    *Snip*

    Please tell me that was a joke. That makes the Power Creep from LOR look like it was the recommended daily dose of vitamins.
    XzRTofz.gif
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