So they added a 30 minute cooldown on the event, big deal! If you have more than one character that needs marks, after you do one run, hop on to another character and do it again until the 30 minute cooldown on first character is over!
So they added a 30 minute cooldown on the event, big deal! If you have more than one character that needs marks, after you do one run, hop on to another character and do it again until the 30 minute cooldown on first character is over!
Sure, you can easily work around it, but does the need to work around it make it more fun or improve the Event?
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
Not sure how it was the last time but this time there is no Marks Choice Box, you need to choose the one you get right after it is over.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Loving this event, give us more shuttle content & while you're at it, add shuttle specific equipment to the crafting system!
Zoom, zoom, pew, pew, blammmmmm...
"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." — Lazarus Long --->Get the Forums Enhancement Extension!
So you get up to 115 marks for an easy 5min long Federation Fleet Alert (Shuttle) but only 20 Romulan marks for a successful run of Vault Shuttle Event that easily takes 10min to complete? You really need to adjust rewards according to the time it takes to complete as well as difficulty, Cryptic. No wonder the Vault Shuttle Event is NEVER played outside of the Shuttle Weekend Event.
ummm autofire dual Rapid Fire Transphasic Torpedos with Spread 1...
Drop weapon strength and Aux to min as well (since you have zero skills that use aux as a shuttle and you have zero energy weapons) and pump up shields to 100 and rest into engines...
ummm autofire dual Rapid Fire Transphasic Torpedos with Spread 1...
Drop weapon strength and Aux to min as well (since you have zero skills that use aux as a shuttle and you have zero energy weapons) and pump up shields to 100 and rest into engines...
I will have to try this, I have a turret and the ferengi missile launcher with a ts1. Luckily the RF transphasics aren't too hard to get.
I recommend either a hull heal (since Shield Batteries can be used for shield heals, and Rotate Shield Frequencies if you are an Engineering Captain), or else a weapon-enhancing skill. Make sure that it's a weapon skill for the type of weapon your are using--nothing sucks like realizing that you've equipped Torpedo Spread and don't have a torpedo mounted, for example--or it's a type of torpedo that can't make use of Torpedo Spread (e.g. Harg'peng).
Torpedo Spread or Beam Fire At Will with two beams mounted can be devastating against groups of enemy shuttles, but against larger craft you may do better with Beam Overload or Torpedo High Yield. Cannon Rapid Fire can deal a good amount of damage against a large craft if you have two Dual Heavy Cannons mounted, but you have to keep facing the target (sacrificing a Shuttle's dodging bonus).
I'd like to see more events like this one - had fun with the shuttles - except Atmosphere Assault - that mission seems bugged to me - shuttle would get stuck in the air all over the place, for no apparent reason.
Now that shuttles have proven that fun can be had with limited ships - perhaps a low tier event?
Comments
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Loving this event, give us more shuttle content & while you're at it, add shuttle specific equipment to the crafting system!
Zoom, zoom, pew, pew, blammmmmm...
Folks, those Fed Alert starbases (and the No Win Scenario ship) need heals, too.
Drop weapon strength and Aux to min as well (since you have zero skills that use aux as a shuttle and you have zero energy weapons) and pump up shields to 100 and rest into engines...
I will have to try this, I have a turret and the ferengi missile launcher with a ts1. Luckily the RF transphasics aren't too hard to get.
That was one of the fun parts about the original Mirror Invasion and it was very popular too.
I would like to see that original brought back as a shuttle event mission in the future.
I use HE1 or ET1 but wondered if there was a better idea out there.
I have tried/ am trying several different builds and was wondering for those with only one Boff power to chose, what do you guys go with?
Torpedo Spread or Beam Fire At Will with two beams mounted can be devastating against groups of enemy shuttles, but against larger craft you may do better with Beam Overload or Torpedo High Yield. Cannon Rapid Fire can deal a good amount of damage against a large craft if you have two Dual Heavy Cannons mounted, but you have to keep facing the target (sacrificing a Shuttle's dodging bonus).
Now that shuttles have proven that fun can be had with limited ships - perhaps a low tier event?
I treat shuttle events like volleyball, not a serious sport but fun, and with a bonus marks box it is a VERY rewarding diversion.
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]