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Shuttle Weekend Event (9/11 - 9/15)

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  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited September 2014
    So they added a 30 minute cooldown on the event, big deal! If you have more than one character that needs marks, after you do one run, hop on to another character and do it again until the 30 minute cooldown on first character is over!

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  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited September 2014
    So they added a 30 minute cooldown on the event, big deal! If you have more than one character that needs marks, after you do one run, hop on to another character and do it again until the 30 minute cooldown on first character is over!
    Sure, you can easily work around it, but does the need to work around it make it more fun or improve the Event?
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  • ltminnsltminns Member Posts: 12,572 Arc User
    edited September 2014
    Not sure how it was the last time but this time there is no Marks Choice Box, you need to choose the one you get right after it is over.
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  • smeeinn1tsmeeinn1t Member Posts: 618 Arc User
    edited September 2014
    Zoom, zoom, pew, pew...

    Loving this event, give us more shuttle content & while you're at it, add shuttle specific equipment to the crafting system!

    Zoom, zoom, pew, pew, blammmmmm...

    :D
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  • tucana66tucana66 Member Posts: 710 Arc User
    edited September 2014
    I love the shuttle event. :) Completely different game dynamics, especially when everyone equips the wrong BOff slot.

    Folks, those Fed Alert starbases (and the No Win Scenario ship) need heals, too. ;)
  • szimszim Member Posts: 2,503 Arc User
    edited September 2014
    So you get up to 115 marks for an easy 5min long Federation Fleet Alert (Shuttle) but only 20 Romulan marks for a successful run of Vault Shuttle Event that easily takes 10min to complete? You really need to adjust rewards according to the time it takes to complete as well as difficulty, Cryptic. No wonder the Vault Shuttle Event is NEVER played outside of the Shuttle Weekend Event.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    edited September 2014
    ummm autofire dual Rapid Fire Transphasic Torpedos with Spread 1...

    Drop weapon strength and Aux to min as well (since you have zero skills that use aux as a shuttle and you have zero energy weapons) and pump up shields to 100 and rest into engines...
  • focslainfocslain Member Posts: 64 Arc User
    edited September 2014
    tigeraries wrote: »
    ummm autofire dual Rapid Fire Transphasic Torpedos with Spread 1...

    Drop weapon strength and Aux to min as well (since you have zero skills that use aux as a shuttle and you have zero energy weapons) and pump up shields to 100 and rest into engines...

    I will have to try this, I have a turret and the ferengi missile launcher with a ts1. Luckily the RF transphasics aren't too hard to get.
  • chuxx500chuxx500 Member Posts: 24 Arc User
    edited September 2014
    Too bad about the cooldown, will Cryptic never learn?

    That was one of the fun parts about the original Mirror Invasion and it was very popular too.

    I would like to see that original brought back as a shuttle event mission in the future.

    I use HE1 or ET1 but wondered if there was a better idea out there.

    I have tried/ am trying several different builds and was wondering for those with only one Boff power to chose, what do you guys go with?
  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited September 2014
    I recommend either a hull heal (since Shield Batteries can be used for shield heals, and Rotate Shield Frequencies if you are an Engineering Captain), or else a weapon-enhancing skill. Make sure that it's a weapon skill for the type of weapon your are using--nothing sucks like realizing that you've equipped Torpedo Spread and don't have a torpedo mounted, for example--or it's a type of torpedo that can't make use of Torpedo Spread (e.g. Harg'peng).

    Torpedo Spread or Beam Fire At Will with two beams mounted can be devastating against groups of enemy shuttles, but against larger craft you may do better with Beam Overload or Torpedo High Yield. Cannon Rapid Fire can deal a good amount of damage against a large craft if you have two Dual Heavy Cannons mounted, but you have to keep facing the target (sacrificing a Shuttle's dodging bonus).
  • killdozer9211killdozer9211 Member Posts: 919 Arc User
    edited September 2014
    So these shuttle version queues were the most fun I've had in-game in a while, could we see these around more often please?
  • ralphgraphiteralphgraphite Member Posts: 628 Arc User
    edited September 2014
    I'd like to see more events like this one - had fun with the shuttles - except Atmosphere Assault - that mission seems bugged to me - shuttle would get stuck in the air all over the place, for no apparent reason.

    Now that shuttles have proven that fun can be had with limited ships - perhaps a low tier event?
  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited September 2014
    This shuttle event was nice and it was a welcome change of pace. Please keep these coming.

    I treat shuttle events like volleyball, not a serious sport but fun, and with a bonus marks box it is a VERY rewarding diversion.
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  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited September 2014
    I like this event but there is a pity there is no more shuttle missions in game I think there is only two iirc
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