Seriously. nuc is bad enough when being chained by a team of sci's, now they're introducing AoE subnuc? It's utterly useless for PvE, as for PvP makes the game even more unblanaced.
I'll wait longer to see more of these new features, but what i am seeing isn't very good. Appears to be a massive leap in power creep coming with Delta Rising..
As much as I love the trek universe, I may be returning back to guild wars 2.
Quote about STO on consoles: "Not quite as bad as No man's sky, but a close second."
Yeah, I don't know how this AoE Subnuke came around as a "good" idea, it's going to be exploited by teams and A2B players. Imagine facing a 5-man premade team each with this AoE Nuke, including any other regular subnukes, it's going to be a completely lopsided victory.
If the devs aren't going to take the nuke off or tone it down, they should at least add a cooldown for the nuker's target, something like 1 minute, of not being able to take a nuke hit.
The aoe subnuke strips the 3 longest buffs from enemy ships. In pvp most people will run fleet shields. The [adapt] buff lasts 30 seconds. That's the longest buff in the game. If used on a ship with fleet shields while it's buffed with [adapt] it will lose 3 stacks then instantly get them back.
If it's Lt.Cmdr or higher, think of what you will need to sacrifice for it. A Cannon Rapid Fire? Attack Pattern Omega? Gravity Well? Engineering Team III? Aux2Bat? Aux2SIF?
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
I'm curious, what made you decide on a trout? Wouldn't a carp have sufficed? Or is there something innate about the trout that makes them most suitable for face slapping?
It's the traditional fish for slapping. Preferably a large trout. Not sure how it came to be, but it is what it is. Many fond memories of trout slapping.
It's a shame Subnuc wave is a much weaker version of the science SNB, and can probably still be cleansed by Science Team or more likely, Intelligence Team.
Seriously. nuc is bad enough when being chained by a team of sci's, now they're introducing AoE subnuc? It's utterly useless for PvE, as for PvP makes the game even more unblanaced.
I'll wait longer to see more of these new features, but what i am seeing isn't very good. Appears to be a massive leap in power creep coming with Delta Rising..
As much as I love the trek universe, I may be returning back to guild wars 2.
welcome to the world of "F,UP" P.W./Cryptic every since Cryptic sold out to PW and went free to play the game get worse with every up grade so its ether deal with there ignorance actions or move on to a different game
It's a shame Subnuc wave is a much weaker version of the science SNB, and can probably still be cleansed by Science Team or more likely, Intelligence Team.
You willing to seed more copies of science team just to ensure you can cleanse this ? Maybe they'll ensure only T6 ships can cleanse it with Intel team ?
:eek:
It's the traditional fish for slapping. Preferably a large trout. Not sure how it came to be, but it is what it is. Many fond memories of trout slapping.
OT:
If X didn't kill it, I doubt this will either. People seem intent on blowing each other up. By whatever means necessary.
*X being the many PvP killers of the past. (Romulans, A2B, THAT console (you know the one) ETC)
If it's Lt.Cmdr or higher, think of what you will need to sacrifice for it. A Cannon Rapid Fire? Attack Pattern Omega? Gravity Well? Engineering Team III? Aux2Bat? Aux2SIF?
Nothing because T6 ships get another lt cmdr power :P
Geez, it's the Plasmonic Leech and Aceton Assimilator threads all over again. "Oh noes, its sooooo OP, save us Cryptic" Chill. First, everyone can use it without Cryptic resorting to cheap tactics like they did with cross-faction lockboxes. It's half as powerful as a subnuc beam. There are a whole host of other aspects being put into place that people can complain about and they choose the one that looks the scariest, but in reality will barely make a blip when it comes to combat.
Well okay I guess if you are in end game PVP and are in weak gear and have no clue what you are doing, then sure it might be a problem and if that's the case, get some better gear and practice, you will do fine.
No other mmo has a power that both removes buffs and locks your powers to a CD timer..
Shaman in WoW could use Purge to strip buffs and Shocks to school lock you, not one power but both were instant casts with only the global cooldown to separate them. The shock had a massive 6 second cooldown.
This is my Risian Corvette. There are many like it, but this one is mine.
Sub nuke has always been a saving grace of balance in pvp, it makes setups that are otherwise fairly immortal actually killable with teamwork and prevent even worse long drawn out stalemates from occurring, more could actually only be good.
Ever heard of this duty officer named Keel'el? He's a good thing, removing subnuc and all. What about that nifty ability called science team? Removes it too. Guess what, all your problems are solved.
TheGrateLordeCheesus Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM Doesn't Owe AnyoneEC Kirks Prot
Ever heard of this duty officer named Keel'el? He's a good thing, removing subnuc and all. What about that nifty ability called science team? Removes it too. Guess what, all your problems are solved.
So true As a long term sci officer i always found sub nuke at par at best ever since Keel el the doff i siad doom but look what happened. literally that day Keel 'el was introduced i ranted over a hour on how that screwed sci. But we all adapted. And sorry i like the nuke. some people would say doom just to say doom. Fact is i hope this leads to more people flying there sci in game. Then seeing a fleet of tactical escorts and cruisers
So true As a long term sci officer i always found sub nuke at par at best ever since Keel el the doff i siad doom but look what happened. literally that day Keel 'el was introduced i ranted over a hour on how that screwed sci. But we all adapted. And sorry i like the nuke. some people would say doom just to say doom. Fact is i hope this leads to more people flying there sci in game. Then seeing a fleet of tactical escorts and cruisers
I, no more than a fortnight ago, created a, now 50, sci toon for the purpose of subnuc and trolling PvP. An absolute control build. I do think that sci's need a little bit of a buff to equalize with the powers of alpha and the like, kinda even the field. I think it'll bring a couple sci's out of mothball. We just havens lot of people on the forums who don't quite understand about how powers work, then call doom because they don't run science team, for example. It's just like Beta for tacs, cleared by tactical team.
TheGrateLordeCheesus Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM Doesn't Owe AnyoneEC Kirks Prot
Comments
If the devs aren't going to take the nuke off or tone it down, they should at least add a cooldown for the nuker's target, something like 1 minute, of not being able to take a nuke hit.
AoE subnuc's and Thoron laced Polaron with radiation DoT with placate.
Gonna be a grand season me thinks. PvP=DoA
Awoken Dead
Now shaddup about the queues, it's a BUG
The aoe subnuke strips the 3 longest buffs from enemy ships. In pvp most people will run fleet shields. The [adapt] buff lasts 30 seconds. That's the longest buff in the game. If used on a ship with fleet shields while it's buffed with [adapt] it will lose 3 stacks then instantly get them back.
If it's Lt.Cmdr or higher, think of what you will need to sacrifice for it. A Cannon Rapid Fire? Attack Pattern Omega? Gravity Well? Engineering Team III? Aux2Bat? Aux2SIF?
that seems like a bug rather than a feature since normal subnuke and the subnuke doff doesn't do that. Did you report it? Also, source?
No other mmo has a power that both removes buffs and locks your powers to a CD timer. One or the other would be fine, but both at once is stupid.
With AoE subnuc, just makes it more idiotic. I'd like to meet the dev who thought of this idea and hit him in the face with a trout.
And I mean constantly, with no shooting
Peace at last!
It's the traditional fish for slapping. Preferably a large trout. Not sure how it came to be, but it is what it is. Many fond memories of trout slapping.
OT:
If X didn't kill it, I doubt this will either. People seem intent on blowing each other up. By whatever means necessary.
*X being the many PvP killers of the past. (Romulans, A2B, THAT console (you know the one) ETC)
It's a shame Subnuc wave is a much weaker version of the science SNB, and can probably still be cleansed by Science Team or more likely, Intelligence Team.
welcome to the world of "F,UP" P.W./Cryptic every since Cryptic sold out to PW and went free to play the game get worse with every up grade so its ether deal with there ignorance actions or move on to a different game
You willing to seed more copies of science team just to ensure you can cleanse this ? Maybe they'll ensure only T6 ships can cleanse it with Intel team ?
:eek:
Awoken Dead
Now shaddup about the queues, it's a BUG
an ability that causes global cool down of your abilities.
an ability that causes you to lose some of your buffs.
I can't see however an ability that causes global cool down and lose some of your buffs.
About the fish I assume its an older tradition than a 1995 IRC chat:
http://www.laborjournal.de/blog/wp-content/uploads/2011/07/ASTERIX_fisch.jpg
http://asterix.wikia.com/wiki/Unhygienix
OT: AoE Subnuc? Considering that some NPCs started to use regular SN I would not count on it being a PvP only "problem".
Not sure to think of it as a problem yet. From a PvE perspective.
Nothing because T6 ships get another lt cmdr power :P
Well, as it turns out that the AoE Subnuc is actually a Commander Level Power.
Peace sells but who's buying?
I support the Star Trek Battles channel.
Well okay I guess if you are in end game PVP and are in weak gear and have no clue what you are doing, then sure it might be a problem and if that's the case, get some better gear and practice, you will do fine.
Shaman in WoW could use Purge to strip buffs and Shocks to school lock you, not one power but both were instant casts with only the global cooldown to separate them. The shock had a massive 6 second cooldown.
Lt SNW I
LCdr SNW II
Cmdr SNW III
Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
Doesn't Owe Anyone EC
Kirks Prot
So true As a long term sci officer i always found sub nuke at par at best ever since Keel el the doff i siad doom but look what happened. literally that day Keel 'el was introduced i ranted over a hour on how that screwed sci. But we all adapted. And sorry i like the nuke. some people would say doom just to say doom. Fact is i hope this leads to more people flying there sci in game. Then seeing a fleet of tactical escorts and cruisers
I, no more than a fortnight ago, created a, now 50, sci toon for the purpose of subnuc and trolling PvP. An absolute control build. I do think that sci's need a little bit of a buff to equalize with the powers of alpha and the like, kinda even the field. I think it'll bring a couple sci's out of mothball. We just havens lot of people on the forums who don't quite understand about how powers work, then call doom because they don't run science team, for example. It's just like Beta for tacs, cleared by tactical team.
Ship build coordinator for The Breakfast Club http://WWW.TBCSTO.COM
Doesn't Owe Anyone EC
Kirks Prot