No way to force Supersampling in this game without having artifacts:
http://www.zeta-aquilae.net/Test/supersamplingbug.jpg
Seems like some weird shadow from other objects on the screen, they move along as I move myself as well. I hope this can be fixed, because I got an awesome Nvidia GTX 670 and I can easily handle Supersampling 8x in this game.
Using Supersampling Transparency Antialiasing is an option but its still not as close as to full SSAA.
Can some dev please look at this? I've already tried both Direct3D9 and 11 (Beta) but no change.
Also normal Multi Sampling Anti Aliasing is kinda buggy around the models, perhaps its related to the same problem?
http://www.zeta-aquilae.net/Test/multisamplingbug.jpg
Effect on Direct3D9
http://www.zeta-aquilae.net/Test/multisamplingdx11.jpg
Escalating Effect on Direct3D11
Using latest Nvidia Driver, tried rolling back has no effect. Same happens on my laptop with Nvidia 330M GT.
Comments
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Twitter | Blog | Original Join Date: Dec 2007 | Gaming Setup | Raptr Profile | Gamer DNA
The opinions expressed in my posts are my own views and do not reflect on any other entity(s) or person(s) I may or may not represent at the time.
No disrespect but i'm not talking about FXAA am I? That technique is totally different and uses post processing rather then what MSAA/SSAA does. In fact, using FXAA will most likely cover the artifacts that I'm seeing, but i dont want to use FXAA because it not only blurs the whole screen (Even if u might not even notice it) it also blurs the UI parts because the game doesnt officially support it. I want my Supersampling to work, if you dont know what it is you might want to google about it. Its a very old but probably best and most pretty AA technique. Just not for everyone because of the GPU processing needs.
I'm mainly directing my post to a dev directly, although I was pretty sure this was a total waste, I did it anyway. If ever a dev responds to a bug report will probably now, because if not I dont see myself reporting any more bugs in the future which could eventually help them as well in that case.
Oh well.
Twitter | Blog | Original Join Date: Dec 2007 | Gaming Setup | Raptr Profile | Gamer DNA
The opinions expressed in my posts are my own views and do not reflect on any other entity(s) or person(s) I may or may not represent at the time.
[SIGPIC][/SIGPIC]
Just for the info then
With DX9 u can simply force MSAA8x + Supersampling transparency at 8x with Enhance.
With DX10 u can force MSAA8x + Supersampling 8x with Override.
And use DX10 Compatibility hex code 0x004012C1
By the way, this game is very stubborn with using anything higher then AA 4x as well, the only way to force anything above 4x is to force it through Nvidia Inspector, which is a sloppy thing upon itself because why is MSAA 8x listed at all then? Its just totally bugged.
In any case if you manage to replicate this, I'm sure you can see the same bug as I'm seeing if you walk around Academy for instance outside. Shadows are the thing that make it look buggy around stuff.
This game just needs to get its MSAA fixed properly without artifacts. They may look small, and most people might not even notice it or think its normal shining light at the sides of objects, But i know better. There are also parts (not even specifically pointing at transparent textures) but normal vectors are simply not anti aliased at all but do not show the weird glow effect at the sides.
Has to do with Lightning/shadows. As soon as I turn them down the whole world is perfectly anti aliased.
Can this be looked into devs?
Must eat brains....
A zombie has just arisen! Someone call an exterminator!
I'll never quite understand why necro'ing a thread is so frowned upon when it contains numerous suggestions, comments, and information provided by other players.
I supposed he is supposed to repost all of it?
Regardless, thank you lucho80 for your highly informative comment.
It is the rule of the forum that any thread that has been dead for more than 30 days stay dead. If you have a contribution to make to the discussion, start a new thread.
I think the idea is that it should stop people from going to page 1 of the old thread and start listening to old and information that is possibly wrong or just completely obsolete.
So, Die zombie thread DIE!
This is a bug that was specific to a range of AMD drivers from a very long time ago. You might want to update your drivers.
there also seems to be a bug where applying sgssaa for transparent textures it actually applies a fullscreen supersampling instead of on alpha textures not that the msaa is done very well its barley noticeable any reason ? this also gets applied on txaa which makes the blur already on that twice as bad txaa without it looks so bad imo its a shame to label it txaa when it doesnt do what its intended